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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

Hi Veladarius,

 

first of all : thank you fot this amazing mod and the incredible work you've done here !

 

I don't know if this has already benn discussed in the forum but I noticed two small problems :

1) when I receive the first quest from De'zra, the quest begins but no marker appears on the map and when I get to the Orc she wants me to reach, no specific dialog comes up.

2) when I've been a bad girl (so to speak) I'm hung at the gate and sevearely beaten by Herran (is it exactly his name ?), then the master says it's just the beginning and that she lets me in the hands of Herran..... but nothing happens at this point. My character stays still, Herran too, I can walk here and there and every time I come back to the master, this dialogs happens again with the sale result.

 

Last question : how do I get to know the level of my character's Disposition or Rank with the master ?? Because the "Assist a customer" event hasn't start already.

 

If you have any insight on these points, it would be very appreciated.

Otherwise, no problem : everything works perfectly !

 

Sorry for my poor english

 

J.

Posted

Hi Veladarius,

 

first of all : thank you fot this amazing mod and the incredible work you've done here !

 

I don't know if this has already benn discussed in the forum but I noticed two small problems :

1) when I receive the first quest from De'zra, the quest begins but no marker appears on the map and when I get to the Orc she wants me to reach, no specific dialog comes up.

2) when I've been a bad girl (so to speak) I'm hung at the gate and sevearely beaten by Herran (is it exactly his name ?), then the master says it's just the beginning and that she lets me in the hands of Herran..... but nothing happens at this point. My character stays still, Herran too, I can walk here and there and every time I come back to the master, this dialogs happens again with the sale result.

 

Last question : how do I get to know the level of my character's Disposition or Rank with the master ?? Because the "Assist a customer" event hasn't start already.

 

If you have any insight on these points, it would be very appreciated.

Otherwise, no problem : everything works perfectly !

 

Sorry for my poor english

 

J.

 

1- for whatever reason the destination did not set properly. A few things to check:

what is the quest stage:   CDxSmithsErrands                the dialogue should set it to 15

what is the value for:  help cdxSmithErrandsDest          is set by the dialogue and stage 15 sets up the target objective and dialogue

 

2-Disable your controls, you should not be in control at this point. Once you do it should take over again

 

Look at the ledger by the door inside the shop.

Posted

 

 



I think I have may hit a glitch that's stopping me from advancing. When I'm doing the Thalmor Embassy quest, the animation starts as I wait for the gate to be opened. The guard is approaching but then she pulls out her blade and starts swinging and it won't advance further. Help?


Are you using requiem? I have had reports that it is the likely cause with them attacking things for no reason.

No I'm not.
Posted

 

 

 

I think I have may hit a glitch that's stopping me from advancing. When I'm doing the Thalmor Embassy quest, the animation starts as I wait for the gate to be opened. The guard is approaching but then she pulls out her blade and starts swinging and it won't advance further. Help?

 

Are you using requiem? I have had reports that it is the likely cause with them attacking things for no reason.

 

No I'm not.

 

Do this for me:

open the console

select the guard

type: GetCombatTarget

 

tell me what it says, that is who she is attacking.

Posted

 

Hi Veladarius,

 

first of all : thank you fot this amazing mod and the incredible work you've done here !

 

I don't know if this has already benn discussed in the forum but I noticed two small problems :

1) when I receive the first quest from De'zra, the quest begins but no marker appears on the map and when I get to the Orc she wants me to reach, no specific dialog comes up.

2) when I've been a bad girl (so to speak) I'm hung at the gate and sevearely beaten by Herran (is it exactly his name ?), then the master says it's just the beginning and that she lets me in the hands of Herran..... but nothing happens at this point. My character stays still, Herran too, I can walk here and there and every time I come back to the master, this dialogs happens again with the sale result.

 

Last question : how do I get to know the level of my character's Disposition or Rank with the master ?? Because the "Assist a customer" event hasn't start already.

 

If you have any insight on these points, it would be very appreciated.

Otherwise, no problem : everything works perfectly !

 

Sorry for my poor english

 

J.

 

1- for whatever reason the destination did not set properly. A few things to check:

what is the quest stage:   CDxSmithsErrands                the dialogue should set it to 15

what is the value for:  help cdxSmithErrandsDest          is set by the dialogue and stage 15 sets up the target objective and dialogue

 

2-Disable your controls, you should not be in control at this point. Once you do it should take over again

 

Look at the ledger by the door inside the shop.

 

 

Thank you for the quick answers !

I'm gonna chek immediately.

 

Posted

 

 

 

I think I have may hit a glitch that's stopping me from advancing. When I'm doing the Thalmor Embassy quest, the animation starts as I wait for the gate to be opened. The guard is approaching but then she pulls out her blade and starts swinging and it won't advance further. Help?

 

Are you using requiem? I have had reports that it is the likely cause with them attacking things for no reason.

 

No I'm not.

 

Do this for me:

open the console

select the guard

type: GetCombatTarget

 

tell me what it says, that is who she is attacking.

 

Hmm it turns out that she's was attacking shadowmere. I decided to run shadowmere off a cliff and tried it again. And it works! Thanks.

Posted

For some odd reason almost every time I am on day 2 of the Thalmore Embassy quest at the part (decribed below in the "spoiler") I get a "C++ error" that says it had a "Pure Virtual function call" and it crashes the game. Though I have over 00:50:00 time listed in SL Framework I have never seen this happen. Also not once have I seen an error pop up from Frostfall saying that "My scripting system is running to slow" so I have no reason to bleave that is the problem.

 

 

The part where I crash almost every time is after you are let out of the cage and the 2 guards are supose to "wash you down" but first want to have some "fun" with you. As soon as it tries to start the first "turn" it hits me with that error.

 

 

I expect this might be something to do with the framework but I only seem to see that error at this part of this questline.

My question would be. Would this be somthing your mod is causeing or the framework as I suspect?

Posted

For some odd reason almost every time I am on day 2 of the Thalmore Embassy quest at the part (decribed below in the "spoiler") I get a "C++ error" that says it had a "Pure Virtual function call" and it crashes the game. Though I have over 00:50:00 time listed in SL Framework I have never seen this happen. Also not once have I seen an error pop up from Frostfall saying that "My scripting system is running to slow" so I have no reason to bleave that is the problem.

 

 

The part where I crash almost every time is after you are let out of the cage and the 2 guards are supose to "wash you down" but first want to have some "fun" with you. As soon as it tries to start the first "turn" it hits me with that error.

 

 

I expect this might be something to do with the framework but I only seem to see that error at this part of this questline.

My question would be. Would this be somthing your mod is causeing or the framework as I suspect?

 

No, it isn't my script causing the issue, at the point that it crashes sexlab has started setting up the scene and my scripts are not doing anything or in control of the player. I call all the sex scenes the exact same way (copy, paste and change actors and tags). Making a save just before it happens and reloading from there should let you get all the way through without any other issues.

 

I have seen the issue from other mods using sexlab and integration but it is rare.

Posted

 

For some odd reason almost every time I am on day 2 of the Thalmore Embassy quest at the part (decribed below in the "spoiler") I get a "C++ error" that says it had a "Pure Virtual function call" and it crashes the game. Though I have over 00:50:00 time listed in SL Framework I have never seen this happen. Also not once have I seen an error pop up from Frostfall saying that "My scripting system is running to slow" so I have no reason to bleave that is the problem.

 

 

The part where I crash almost every time is after you are let out of the cage and the 2 guards are supose to "wash you down" but first want to have some "fun" with you. As soon as it tries to start the first "turn" it hits me with that error.

 

 

I expect this might be something to do with the framework but I only seem to see that error at this part of this questline.

My question would be. Would this be somthing your mod is causeing or the framework as I suspect?

 

No, it isn't my script causing the issue, at the point that it crashes sexlab has started setting up the scene and my scripts are not doing anything or in control of the player. I call all the sex scenes the exact same way (copy, paste and change actors and tags). Making a save just before it happens and reloading from there should let you get all the way through without any other issues.

 

I have seen the issue from other mods using sexlab and integration but it is rare.

 

 

Yeah I save at every "safe zone" incase something like that happens. After I reloaded my save just before that I got through it with no trouble. I am guessing it has something to do with SL Framework and extended play times (wich I commonly have). So at times it needs a full reboot of Skyrim itself.

Posted
*snip*

 

Yeah I save at every "safe zone" incase something like that happens. After I reloaded my save just before that I got through it with no trouble. I am guessing it has something to do with SL Framework and extended play times (wich I commonly have). So at times it needs a full reboot of Skyrim itself.

 

 

extended playtime + bad coding practices from any source = more stuff trying to run and not being able to. eventually it'll hit the point of a stack dump. reloading an earlier save will stave off the worst of it for a while, but that's an indicator that your save is creeping towards unplayable. Might wanna check what mods you have installed (and what ones you don't). if you're not running with the unofficial patches, as well as some of the lesser-known fixes such as the critter script ones, your save is that much more likely to die on you.

Posted

 

*snip*

 

Yeah I save at every "safe zone" incase something like that happens. After I reloaded my save just before that I got through it with no trouble. I am guessing it has something to do with SL Framework and extended play times (wich I commonly have). So at times it needs a full reboot of Skyrim itself.

 

 

extended playtime + bad coding practices from any source = more stuff trying to run and not being able to. eventually it'll hit the point of a stack dump. reloading an earlier save will stave off the worst of it for a while, but that's an indicator that your save is creeping towards unplayable. Might wanna check what mods you have installed (and what ones you don't). if you're not running with the unofficial patches, as well as some of the lesser-known fixes such as the critter script ones, your save is that much more likely to die on you.

 

 

If I remember correctly it has to do with sexlab selecting an animation and some conditions in Integration can give it a higher chance of happening. There is something about the initial scene in the entry way that sets it up, if you play that scene you will crash once (even if you started the game at the gate outside), start the game from a save after that point and it won't. Whatever the perfect combination is to cause it I hit it perfectly.

Posted

Hi,

 

i just played this mod for the first time and i have to say..... AWESOME!!! I love it! This is fucking good work. I really appreciate your work! Especially the Expansion.. I love the Quest as a Slave for that Elven Women. Being raped and tortured and all that staff. I hope you add something like this in your future Work.

 

Thx!

Posted

Yay, so excited! I always get excited when you start posting teasers like this! Are you also adding more radiant quests? I'd love to see a bit more variety in those.

Posted

 

 

*snip*

 

Yeah I save at every "safe zone" incase something like that happens. After I reloaded my save just before that I got through it with no trouble. I am guessing it has something to do with SL Framework and extended play times (wich I commonly have). So at times it needs a full reboot of Skyrim itself.

 

 

extended playtime + bad coding practices from any source = more stuff trying to run and not being able to. eventually it'll hit the point of a stack dump. reloading an earlier save will stave off the worst of it for a while, but that's an indicator that your save is creeping towards unplayable. Might wanna check what mods you have installed (and what ones you don't). if you're not running with the unofficial patches, as well as some of the lesser-known fixes such as the critter script ones, your save is that much more likely to die on you.

 

 

If I remember correctly it has to do with sexlab selecting an animation and some conditions in Integration can give it a higher chance of happening. There is something about the initial scene in the entry way that sets it up, if you play that scene you will crash once (even if you started the game at the gate outside), start the game from a save after that point and it won't. Whatever the perfect combination is to cause it I hit it perfectly.

 

 

Yeah I read somewhere on the Framework topic that it happens some times caused by an unavoidable (at this time) error. But not once with any of my saves on Skyrim have they become 100% unplayable due to curroption. Though they have become unplayable due to my own pratices and beleafes of "The only clean save is no save, or a new game." If I change/ remove/ add any mods to/ from my load list a new game is started.

Posted

 

 

 

*snip*

 

Yeah I save at every "safe zone" incase something like that happens. After I reloaded my save just before that I got through it with no trouble. I am guessing it has something to do with SL Framework and extended play times (wich I commonly have). So at times it needs a full reboot of Skyrim itself.

 

 

extended playtime + bad coding practices from any source = more stuff trying to run and not being able to. eventually it'll hit the point of a stack dump. reloading an earlier save will stave off the worst of it for a while, but that's an indicator that your save is creeping towards unplayable. Might wanna check what mods you have installed (and what ones you don't). if you're not running with the unofficial patches, as well as some of the lesser-known fixes such as the critter script ones, your save is that much more likely to die on you.

 

 

If I remember correctly it has to do with sexlab selecting an animation and some conditions in Integration can give it a higher chance of happening. There is something about the initial scene in the entry way that sets it up, if you play that scene you will crash once (even if you started the game at the gate outside), start the game from a save after that point and it won't. Whatever the perfect combination is to cause it I hit it perfectly.

 

 

Yeah I read somewhere on the Framework topic that it happens some times caused by an unavoidable (at this time) error. But not once with any of my saves on Skyrim have they become 100% unplayable due to curroption. Though they have become unplayable due to my own pratices and beleafes of "The only clean save is no save, or a new game." If I change/ remove/ add any mods to/ from my load list a new game is started.

 

 

I have not had any issues with it doing something to a save game or anything like that, it is just something that causes a conflict within sexlab and sets it up to crash.

Posted

so i'm in the thalmor part and as i make it to the trying out furniture point its fine the first one goes smoothly then i get to the horse and nothing happens so i finally decided to enable character controls and activate it which cues the next dialog from them but then i dismount it and i try the others and i get no dialog responses. 

Posted

so i'm in the thalmor part and as i make it to the trying out furniture point its fine the first one goes smoothly then i get to the horse and nothing happens so i finally decided to enable character controls and activate it which cues the next dialog from them but then i dismount it and i try the others and i get no dialog responses. 

 

Did you disable your controls again? The scenes won't run while you have control.

Posted

I noticed one strange thing happen as part of the "Assist a Customer" quest. I had on a corset (from the new version of DD or DDX not sure what added it in) and some other things it did not unequip the corset, but did unequip the rest as it normaly should. Might want to check into that.

Cheers.

Posted

hello, i would like to ask about erani and the devices, i got the ring, use the dialog for telling her to remove the thing, but she equip it back instanly, is it problem?

 

secondly is that how can i remove a DD item?...i press wrong once then now i cant unequip the ebony collar, i use unequipall command it only remove from view, but the mark still persis and i cant throw it away ._. please help

Posted

I noticed one strange thing happen as part of the "Assist a Customer" quest. I had on a corset (from the new version of DD or DDX not sure what added it in) and some other things it did not unequip the corset, but did unequip the rest as it normaly should. Might want to check into that.

Cheers.

 

Removal of the newer devices was more of a patch job as I did not have the time to go through it fully. Since then I have rebuilt much of the removal scripts so they work much better and can remove any type of devices.

 

 

hello, i would like to ask about erani and the devices, i got the ring, use the dialog for telling her to remove the thing, but she equip it back instanly, is it problem?

 

secondly is that how can i remove a DD item?...i press wrong once then now i cant unequip the ebony collar, i use unequipall command it only remove from view, but the mark still persis and i cant throw it away ._. please help

 

She will wear her restraints except if you remove them for sex after which she will put them back on. There will be options to customize which restraints and what finish she wears later.

 

Standard keyed DD items can be used with a normal key, restraint keys for collars, cuffs and such and chastity keys for belts and bra's. If the collar is a custom item from another mod you will need to ask them about removing it, if it is one of mine left over from a quest or gotten via console you will need to use the reset for one of the quests (Delivery quest or Free Trial) to remove them.

Posted

Vela, you have one week to finish that update. :dodgy:  During this week, the parts of my new PC will arrive and the rest of the week I will assemble it.

And I expect to be able to play DD - CD v4 when I've finished that xD

 

Else you would tease me too much with those teaser pics  :angel:

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