Inte Posted April 1, 2015 Posted April 1, 2015 Now, when you say "bad ending" is that anything like the ME bad ending? (because I patched that snuff crap right out of my ME) ... but I like Master so much I would be ok with her killing me, but I like a continuous narrative rather than death and reload. So please don't make it a snuff "bad ending", anything but a snuff ending... besides I don't think Master would kill me anyway... I've been very submissive, she had me in those "just try these for a week" devices for over a month now... hmm come to think of it this might be her revenge for when I hit one of the assistants in front of her, to get Master to enslave me through SD. Have you asked to be freed from the free trial gear? Master isn't going to interfere with a perfectly happy submissive. Actually, I keep asking too early, so then Master adds another week.
Inte Posted April 1, 2015 Posted April 1, 2015 It is going ok so far, I wish it was going faster though. I am nearing the end of the Property Slave quest now and it has been tough to build. Here is some info on the questline: It is made up of only 2 quests: The main Property Slave quest and the Manor Slave quest. The Property Slave quest has 13 phases to it which includes 4 quests. It is very modular and can go on indefinitely as you can go up and down in ranks but there are 2 endings, bad and good. The quest has no stages, it is entirely made up of modular functions for each task and tracks your progress through them. There is currently 635 lines of dialogue, 53 scenes, about 55 aliases, introduces / uses 28 new npc's and 1 new interior space and there will be more. I am finishing / debugging the last quest now and I still have to do the 'Bad Ending' as well. The Manor Slave quest will be rather freeform as well but will share a number of tasks and scenes with the Relationship Slave and Non Slave play so it will be killing lots of birds with 1 stone so to speak. Overall I have added just over 1000 lines of dialogue and will likely double to triple that. Oh, one other thing that is being worked on (slowly) is another worldspace to be used for quests and some other things. This is the basic start: 2015-03-30_00001.jpg2015-03-30_00002.jpg2015-03-30_00003.jpg2015-03-30_00004.jpg2015-03-30_00005.jpg2015-03-30_00006.jpg2015-03-30_00007.jpg It is a slave trader's island (not Tavish's) but I have some plans for it in the near and far future. Now, when you say "bad ending" is that anything like the ME bad ending? (because I patched that snuff crap right out of my ME) ... but I like Master so much I would be ok with her killing me, but I like a continuous narrative rather than death and reload. So please don't make it a snuff "bad ending", anything but a snuff ending... besides I don't think Master would kill me anyway... I've been very submissive, she had me in those "just try these for a week" devices for over a month now... hmm come to think of it this might be her revenge for when I hit one of the assistants in front of her, to get Master to enslave me through SD. I won't be killing the player, they will be 'thrown away' so to speak. I am hoping to set things up with other slavery mods that you be handed off to one of them to do whatever with. Uh, that sounds intriguing, can't wait for No. 4 then. BTW this goes without saying yours is my favorite mod, always has been. Thank you for your work.
Veladarius Posted April 2, 2015 Author Posted April 2, 2015 Another shot from testing: Edit: one more:
BeamerMiasma Posted April 2, 2015 Posted April 2, 2015 Instead of referencing the perkdualflurryweaponspeed magic effect, which is apparently multiplicative, can I just create my own new magic effect that does the same thing but additive? I gave the mgef a cursory once-over but nothing popped out as something to change... unless I set, say, the effect archetype of "dual value modifier" to a "cumulative effect" but I don't know how all that stuff works so I don't know if I'll be messing something up that way... Any ideas? The source of the problem does not come from the dual flurry magic effect, but from the game implementation of the WeaponSpeedMult and LeftWeaponSpeedMult actor values, which means we can't 'fix' it. You can work around it somewhat though. When Dual Flurry becomes active (i.e. when you are dual wielding) it adds the DualFlurryActive perk to the player. So when you create a spell or ability that needs to add 20% weapon speed, you can add the magic effect twice, once with a magnitude of 1.2 and condition HasPerk(DualFlurryActive)==0, and once with a magnitude of 0.2 and condition HasPerk(DualFlurryActive)==1. This results in a speed of 0+1.2=1.2 when dual flurry is not active, and 1.2+0.2=1.4 when dual flurry is active. This is the method I use myself in the Earthmer race, but there are still drawbacks to this. There are some display issues, for example the 0.2 would show as a negative effect (red) in your active effects window. Potentially more problematic is that when a third effect changes the weapon speed multiplier, you have the same problem again unless every added effect checks for the activity of every other added effect (which is nigh impossible if they come from different mods). I've seen a mod around on Nexus that provides a framework for other mods that want to change weapon speed, by first setting all weapon speeds for all base actors to 1.0 (instead of 0) and changing the dual flurry perk to use 0.2 and 0.35 instead of 1.2 and 1.35, and then requiring that every other mod also uses additive fractions (i.e. 0.2 for 20% extra speed). This works in theory, but I haven't tried it since don't know of any other mods that use it.
Veladarius Posted April 2, 2015 Author Posted April 2, 2015 It is part of the 4th advancement quest, I am testing / finishing now. It is amazing how many time I get to a point in testing and it stops and when I look I realize "Hey, I have not made any of the scripts that connect all of this part together." Some of the AI in the scenes are being odd as well but it is expected on the first run through.
greyspammer Posted April 2, 2015 Posted April 2, 2015 It is amazing how many time I get to a point in testing and it stops and when I look I realize "Hey, I have not made any of the scripts that connect all of this part together." Hehe. And I thought I was the only one. When I test my mod, "D'oh!" seems to be my favorite outcry. Do you plan to make a release when you're done with it or do you want to keep building until the changes feel "big enough"?
Veladarius Posted April 2, 2015 Author Posted April 2, 2015 It is amazing how many time I get to a point in testing and it stops and when I look I realize "Hey, I have not made any of the scripts that connect all of this part together." Hehe. And I thought I was the only one. When I test my mod, "D'oh!" seems to be my favorite outcry. Do you plan to make a release when you're done with it or do you want to keep building until the changes feel "big enough"? I tend to write large blocks of dialogue and build scenes fairly quickly before I lose the feel of what I am trying to say/do so scripts are usually made afterwards. I wrote 7-8 conversations once after the other and started making scripts and functions to support them afterwards but I don't always remember which I did. Once this is done much of what is left is tasks/scenes for various 'jobs' around the compound as well as relationship elements for the Relationship slave portion. There is also a lot of dialogue to add / update for the slavery portion as well as enabling the removal of some Cursed Loot items (already discussed that with Kimy). The island will likely wait until v5 as it is a fairly large addition (my ideas sometimes get away from me). Overall, the Property Slave portion is the largest and most complex piece of this release as it has the most control over the actions of the player. It isn't always easy keeping the player under control but still give them some freedom at the same time.
kempo95 Posted April 2, 2015 Posted April 2, 2015 So, I have a little problem. I am at the second quest(at the thalmor embassy) and the quest doesn't continue. I am at the right position at the right time before the gate. A thalmor guy shows up and stands still on the other side of the gate. And there it stops. I have waited for a minute or two but nothing happened. I have some delay sometimes with other mods with some scripts but that isn't more then a couple seconds. Do you know what might cause the problem? Or what is supposed to happen?(Opening the gate, starting a converstion, getting stripped) I might can solve it on my own if I know that. I also had something similar with the first quest, but I used the console to skip that part. But I don't really want to do that again. Not really funny you know.
Veladarius Posted April 2, 2015 Author Posted April 2, 2015 If you don't see any dialogue in scenes it will stop like that and not continue. Make sure Fus Ro D'oh is installed and working or the scenes will not work properly (if at all).
krighaur Posted April 2, 2015 Posted April 2, 2015 Screenshots are very promising ... thanks for the time you put in that mod veladarius
volfin Posted April 2, 2015 Posted April 2, 2015 I think there was a mod that also adds some whimpering sounds for the player when whipped. I'm just not sure ATM which one it was, could have been Sex Slaves or Prison Overhaul. Maybe ask there, if they can provide you with resources, would be a nice improvement to actually have some reaction. I think the mod you're thinking of is Maria Eden. I was really surprised the first time I heard it.
Blackness blackness is... Posted April 2, 2015 Posted April 2, 2015 Another shot from testing: 2015-04-01_00001.jpg Edit: one more: 2015-04-01_00002.jpg so much hype. i can barely stand. *falls over*
kempo95 Posted April 2, 2015 Posted April 2, 2015 If you don't see any dialogue in scenes it will stop like that and not continue. Make sure Fus Ro D'oh is installed and working or the scenes will not work properly (if at all). I have Fus Ro D'oh installed. It works in other scenes, when I talk directly to npc's.
Veladarius Posted April 2, 2015 Author Posted April 2, 2015 If you don't see any dialogue in scenes it will stop like that and not continue. Make sure Fus Ro D'oh is installed and working or the scenes will not work properly (if at all). I have Fus Ro D'oh installed. It works in other scenes, when I talk directly to npc's. What happens in the scene is he walk to the gate, there is a short conversation before the gate is opened and you follow him inside. If it isn't starting either something is interrupting the scene or there is an issue in your scripts.
starsnostars Posted April 2, 2015 Posted April 2, 2015 First, I would like to say: this is probably my favourite mod - ever - any game, please keep up the good work. I've never even been a fan of bondage or domination or anything like that but I do really love this mod. Second, I'd like to point out a few bugs, my apologies if they are already known but I'm not about to read through 8500 posts. SPOILERS BELOW When accepting the delivery job and not wearing a belt Master provides the option if my character would like to wear a belt anyway. . . choosing yes does not result in the belt being put on (or placed in my inventory). After Mr. Tavish visits and decks out my character in bondage gear, Master again provides the option to keep it on or not . . . after choosing yes she removes that gear and replaces it with her own (that was on prior - adding her belt if it wasn't already on). Again, please keep up the good work.
Reaper121 Posted April 3, 2015 Posted April 3, 2015 I had a few issues, first was during Elenwen's questline, many random CTD's i can not thank god enough for the ability to quicksave during scenes, its the only reason i made it through that. Second issue was with Erani's questline, Master has invited me back for a present, and when its to be delivered, the scene stops, and it never shows (trying to avoid spoilers). Third issue, (apologies if this isnt the right spot or author) I believe this applies to Devious Interactions, There's an option to ask to be accepted as someone's slave, which when chosen tells the PC to kneel, is there a way to actually do that?
Veladarius Posted April 3, 2015 Author Posted April 3, 2015 I had a few issues, first was during Elenwen's questline, many random CTD's i can not thank god enough for the ability to quicksave during scenes, its the only reason i made it through that. Second issue was with Erani's questline, Master has invited me back for a present, and when its to be delivered, the scene stops, and it never shows (trying to avoid spoilers). Third issue, (apologies if this isnt the right spot or author) I believe this applies to Devious Interactions, There's an option to ask to be accepted as someone's slave, which when chosen tells the PC to kneel, is there a way to actually do that? 1) Update PapyrusUtil to the latest version. Some mods that include it have an older version and from what I am told can cause more frequent crashes. 2) There is an option in the MCM menu to move them to you. I will be changing how this work in v4 3) That isn't part of Devious Interactions, I didn't add any sort of dialogue like that to it.
Reesewow Posted April 3, 2015 Posted April 3, 2015 I had a few issues, first was during Elenwen's questline, many random CTD's i can not thank god enough for the ability to quicksave during scenes, its the only reason i made it through that. Second issue was with Erani's questline, Master has invited me back for a present, and when its to be delivered, the scene stops, and it never shows (trying to avoid spoilers). Third issue, (apologies if this isnt the right spot or author) I believe this applies to Devious Interactions, There's an option to ask to be accepted as someone's slave, which when chosen tells the PC to kneel, is there a way to actually do that? That's a bug in the version of Deviously Cursed Loot you are using, you should get the latest update for it and it will go away.
zaira Posted April 3, 2015 Posted April 3, 2015 I think there was a mod that also adds some whimpering sounds for the player when whipped. I'm just not sure ATM which one it was, could have been Sex Slaves or Prison Overhaul. Maybe ask there, if they can provide you with resources, would be a nice improvement to actually have some reaction. I think the mod you're thinking of is Maria Eden. I was really surprised the first time I heard it. Yes - Maria Eden emit sounds when the player is hit by a ZAP cane...
warpath246 Posted April 3, 2015 Posted April 3, 2015 when ever I get the free trial my character falls over after getting the collar and the quest/animations stop
Veladarius Posted April 3, 2015 Author Posted April 3, 2015 when ever I get the free trial my character falls over after getting the collar and the quest/animations stop If you are using SexCrime turn off the nudity is a crime, also, I believe Requiem can cause it as well. The problem is they use a cloak effect to check their surroundings and they are set as an attack, that sets off the paralysis on the collar.
Mister X Posted April 3, 2015 Posted April 3, 2015 I have another problem with the free trial: Anything gets equipped fine, until the leg straps got equipped. If I remember correctly, after the leg straps you should walk to the pillar in between the two slaves for the rest, right? Well, for me the master asks "how I find the devices", but after this the dialogue justs ends. The master walks away, idling around and doing her stuff and my PC just stands there, equipped with collar, belt, bra, arm and leg straps. I can't move her and have to reset the quest by the MCM debug button. It's definitely NOT the testing phase, it's before that. Poorly, I don't have a Papyrus log atm, I will try to get the quest to start again and will eventually upload one And no, I don't have any mod installed/item equipped, that would have a reason to stop the dialogue at that point.
Lesaronno Posted April 3, 2015 Posted April 3, 2015 It is going ok so far, I wish it was going faster though. I am nearing the end of the Property Slave quest now and it has been tough to build. Here is some info on the questline: It is made up of only 2 quests: The main Property Slave quest and the Manor Slave quest. The Property Slave quest has 13 phases to it which includes 4 quests. It is very modular and can go on indefinitely as you can go up and down in ranks but there are 2 endings, bad and good. The quest has no stages, it is entirely made up of modular functions for each task and tracks your progress through them. There is currently 635 lines of dialogue, 53 scenes, about 55 aliases, introduces / uses 28 new npc's and 1 new interior space and there will be more. I am finishing / debugging the last quest now and I still have to do the 'Bad Ending' as well. The Manor Slave quest will be rather freeform as well but will share a number of tasks and scenes with the Relationship Slave and Non Slave play so it will be killing lots of birds with 1 stone so to speak. Overall I have added just over 1000 lines of dialogue and will likely double to triple that. Oh, one other thing that is being worked on (slowly) is another worldspace to be used for quests and some other things. This is the basic start: 2015-03-30_00001.jpg2015-03-30_00002.jpg2015-03-30_00003.jpg2015-03-30_00004.jpg2015-03-30_00005.jpg2015-03-30_00006.jpg2015-03-30_00007.jpg It is a slave trader's island (not Tavish's) but I have some plans for it in the near and far future. Hehe, I remember about a year ago when you were in the process of adding Mr. Tavish to the mod and thinking ahead about the shop expansion, I said that if you kept expanding the mod at that rate, you'd end up making a Falskaar-sized mod. Now, in addition to everything else you have planned (Tavish estate, dwemer ruins, etc.), you've gone and added an island into the mix too! I think I may have been more correct that I originally expected I probably sound like a broken record, but the progress report on the property slave quest sounds really awesome. I'm surprised by the addition of a bad end, but I guess even the master's patience has its limits. I imagine that if you manage to do so poorly that she sells you off, she gives you quite an earful for being such a failure before doing so, haha. Would it be possible to return at a later time and become her slave again after a bad end, or would that pretty much end the Captured Dreams story for that particular character? I don't think you've mentioned the Manor Slave part before, something seemingly distinct from being a property or relationship slave. Originally, it sounded like once you completed the property slave questline, you either became a relationship slave or (possibly) earned your freedom. It seems like the manor slave will serve as a bridge between the two roles, perhaps? Where you aren't close enough to the master to be a relationship slave yet, but you're also not forced to work in the mines and such anymore either? Anyway, thanks for the update, Vel. Love hearing about the progress on this mod. Keep up the great work!
Veladarius Posted April 3, 2015 Author Posted April 3, 2015 The island was a recent addition since I have been coming up with more information on the Master's adversaries. I was going to use Japhet's Folly from the quest 'Rise in the East' but as I got more ideas I realized it was not big enough. It is a big undertaking but I wanted another location for quests. If you go through the 'Bad End' she won't take you as a property slave again, you've already proven you are not worth the trouble there. You will likely still be able to do the Relationship slave portion but you will have to earn you way back up to qualify for it (rank and other things must be low to be a property slave). I wrote most of the Bad End today, there are no tasks or anything like that, just several conversations but I still have to pick the locations for the very end of it. The Manor Slave is the 'Good End' for the Property Slave and where you can earn your freedom or move on to become a Relationship Slave. You will live in the Manor and work like any of the others, mostly cleaning and such. There will be times you have to help with some customers / vip's so it will share tasks with other things. Much of it will be used in multiple places. If you make it to the Manor you won't be sent back to the mines if you screw up, you go to the dungeon instead for a few days punishment. The property slave quest has about 90 lines of dialogue and covers 4 conversations. I am testing some now, I can get through the last quest to move on to the manor but there are parts that need finishing or fixed. After that I need to test the bad end and the portions that lead up to it need adjustments as well.
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