Veladarius Posted January 7, 2015 Author Posted January 7, 2015 Would it be more fair to give the Mage plug, or all of the helper plugs, the same effect as the exciter plug? The exciter plug doesn't trigger from casting, right? The other 3 helper plugs don't get in the way of their one main area of help, is all. The Thief plug doesn't vibrate when you pickpocket someone, and the Warrior plug doesn't trigger when you swing an axe, but the mage plug goes off with any magic consuming spell, pretty much. We could have consequences for wearing the plugs beyond must also wear chastity belt without keys which is not inconsiderable, but the current system seems unbalanced. Alternate punishments ideas: Punishment for using staffs staves, potions, scrolls, which are cheating to some degree. Punishment for wearing more armor, if you're a mage there is the alteration tree for providing you with armor from nothing. Punishment for larger spells, maybe the trigger can be set for spells that cost more than X magic instead of just all spells? Punishment for using healing spells? The mage plug vibrating on spell casting was not intended. Originally the effects for the vibration and such operated by an enchantment but was later changed to keywords, the keyword for the magically sensitive effect was left on when I copied it from another item. The Helper plugs are not intended to have a punishment, just a beneficial effect.
Verstort Posted January 7, 2015 Posted January 7, 2015 Would it be more fair to give the Mage plug, or all of the helper plugs, the same effect as the exciter plug? The exciter plug doesn't trigger from casting, right? The other 3 helper plugs don't get in the way of their one main area of help, is all. The Thief plug doesn't vibrate when you pickpocket someone, and the Warrior plug doesn't trigger when you swing an axe, but the mage plug goes off with any magic consuming spell, pretty much. We could have consequences for wearing the plugs beyond must also wear chastity belt without keys which is not inconsiderable, but the current system seems unbalanced. Alternate punishments ideas: Punishment for using staffs staves, potions, scrolls, which are cheating to some degree. Punishment for wearing more armor, if you're a mage there is the alteration tree for providing you with armor from nothing. Punishment for larger spells, maybe the trigger can be set for spells that cost more than X magic instead of just all spells? Punishment for using healing spells? The mage plug vibrating on spell casting was not intended. Originally the effects for the vibration and such operated by an enchantment but was later changed to keywords, the keyword for the magically sensitive effect was left on when I copied it from another item. The Helper plugs are not intended to have a punishment, just a beneficial effect. I guess I don't know enough about creation kit to change it manually. I tried deleting zad_EffectVibrateOnSpellCast from the CDxG_MageplugVag_scriptInstance, then saving it to a new esp and activating it in organizer, no dice. Removed CDxQuestVagPlug, although I'm guessing that was to add to the pool of possible plugs given during a quest, still nothing. zad_EffectElectroStim is the shock at climax I assume. Saving to the original CapturedDreams.esp now, nothing. Edit: Went back and checked, and yes I did make changes to esps in the past and can make changes to other mods, so I guess I just got the wrong keyword?
Drek71 Posted January 7, 2015 Posted January 7, 2015 I agree my biggest peeve is the arousal animation triggers in battle. Getting an electric shock to your privates is one thing that would make a person stop fighting but stopping to fondle yourself just because youve been getting horny of late and your suddenly getting blasts of stimulation is pretty unrealistic when it comes to balancing adrenaline and instincts to fight for survival. I know the mobs just stand around and wait for you to stop, but other than the urealistic nature its just annoying to watch these animations mid fight.
Verstort Posted January 7, 2015 Posted January 7, 2015 I agree my biggest peeve is the arousal animation triggers in battle. Getting an electric shock to your privates is one thing that would make a person stop fighting but stopping to fondle yourself just because youve been getting horny of late and your suddenly getting blasts of stimulation is pretty unrealistic when it comes to balancing adrenaline and instincts to fight for survival. I know the mobs just stand around and wait for you to stop, but other than the urealistic nature its just annoying to watch these animations mid fight. That part is actually Devious Devices fault, not CD. CD just makes use of DD.
Raziel007 Posted January 7, 2015 Posted January 7, 2015 Game giving CTD when I install Captured Dreams. It doesn't even reach the main menu screen. I installed all the pre-requisits. Still the same. I assume it is having clashes with some other mod. So I removed most and left with some basic animation/body modificatioon/graphics mods. Any Viable Suggestions ?
Content Consumer Posted January 7, 2015 Posted January 7, 2015 I agree my biggest peeve is the arousal animation triggers in battle. Getting an electric shock to your privates is one thing that would make a person stop fighting but stopping to fondle yourself just because youve been getting horny of late and your suddenly getting blasts of stimulation is pretty unrealistic when it comes to balancing adrenaline and instincts to fight for survival. I know the mobs just stand around and wait for you to stop, but other than the urealistic nature its just annoying to watch these animations mid fight. That part is actually Devious Devices fault, not CD. CD just makes use of DD. Aye. Just disable "hardcore" option in Devious Devices and all should be fine.
Slorm Posted January 7, 2015 Posted January 7, 2015 I agree my biggest peeve is the arousal animation triggers in battle. Getting an electric shock to your privates is one thing that would make a person stop fighting but stopping to fondle yourself just because youve been getting horny of late and your suddenly getting blasts of stimulation is pretty unrealistic when it comes to balancing adrenaline and instincts to fight for survival. I know the mobs just stand around and wait for you to stop, but other than the urealistic nature its just annoying to watch these animations mid fight. That part is actually Devious Devices fault, not CD. CD just makes use of DD. Aye. Just disable "hardcore" option in Devious Devices and all should be fine. Or check in DDi Events & Effects menu and set it to zero there
badbat111 Posted January 7, 2015 Posted January 7, 2015 Would it be more fair to give the Mage plug, or all of the helper plugs, the same effect as the exciter plug? The exciter plug doesn't trigger from casting, right? The other 3 helper plugs don't get in the way of their one main area of help, is all. The Thief plug doesn't vibrate when you pickpocket someone, and the Warrior plug doesn't trigger when you swing an axe, but the mage plug goes off with any magic consuming spell, pretty much. We could have consequences for wearing the plugs beyond must also wear chastity belt without keys which is not inconsiderable, but the current system seems unbalanced. Alternate punishments ideas: Punishment for using staffs staves, potions, scrolls, which are cheating to some degree. Punishment for wearing more armor, if you're a mage there is the alteration tree for providing you with armor from nothing. Punishment for larger spells, maybe the trigger can be set for spells that cost more than X magic instead of just all spells? Punishment for using healing spells? or maybe the stronger the spell the more the vibrators kick in stronger spells = stronger vibrations just a thought
badbat111 Posted January 7, 2015 Posted January 7, 2015 Game giving CTD when I install Captured Dreams. It doesn't even reach the main menu screen. I installed all the pre-requisits. Still the same. I assume it is having clashes with some other mod. So I removed most and left with some basic animation/body modificatioon/graphics mods. Any Viable Suggestions ? open construction kit see if either cd or its pre mods has a UNKNOWN mod if it does thats the cause you will need to hunt down the UNKNOWN mod and install it
Drek71 Posted January 7, 2015 Posted January 7, 2015 Its probably a load order problem, get mod organiser and it will bring joy to your skyrim and possibly other games. It tells you whats over writing what and possible conflicts when mods are loaded out of order when they need a parent pre-requesit.
Veladarius Posted January 7, 2015 Author Posted January 7, 2015 Would it be more fair to give the Mage plug, or all of the helper plugs, the same effect as the exciter plug? The exciter plug doesn't trigger from casting, right? The other 3 helper plugs don't get in the way of their one main area of help, is all. The Thief plug doesn't vibrate when you pickpocket someone, and the Warrior plug doesn't trigger when you swing an axe, but the mage plug goes off with any magic consuming spell, pretty much. We could have consequences for wearing the plugs beyond must also wear chastity belt without keys which is not inconsiderable, but the current system seems unbalanced. Alternate punishments ideas: Punishment for using staffs staves, potions, scrolls, which are cheating to some degree. Punishment for wearing more armor, if you're a mage there is the alteration tree for providing you with armor from nothing. Punishment for larger spells, maybe the trigger can be set for spells that cost more than X magic instead of just all spells? Punishment for using healing spells? The mage plug vibrating on spell casting was not intended. Originally the effects for the vibration and such operated by an enchantment but was later changed to keywords, the keyword for the magically sensitive effect was left on when I copied it from another item. The Helper plugs are not intended to have a punishment, just a beneficial effect. I guess I don't know enough about creation kit to change it manually. I tried deleting zad_EffectVibrateOnSpellCast from the CDxG_MageplugVag_scriptInstance, then saving it to a new esp and activating it in organizer, no dice. Removed CDxQuestVagPlug, although I'm guessing that was to add to the pool of possible plugs given during a quest, still nothing. zad_EffectElectroStim is the shock at climax I assume. Saving to the original CapturedDreams.esp now, nothing. Edit: Went back and checked, and yes I did make changes to esps in the past and can make changes to other mods, so I guess I just got the wrong keyword? That change should remove the effect. If you already have one of the plugs get rid of it and get a new one as it may not remove the keyword on the one you have.
Veladarius Posted January 7, 2015 Author Posted January 7, 2015 Game giving CTD when I install Captured Dreams. It doesn't even reach the main menu screen. I installed all the pre-requisits. Still the same. I assume it is having clashes with some other mod. So I removed most and left with some basic animation/body modificatioon/graphics mods. Any Viable Suggestions ? It should not clash with any other mods except those that modify the same area as the shop, I run the limit on the number of esp's you can have and have no issues with it. You can use either TES5Edit or Wrye Bash to tell you if there is something missing, it may be as simple as one of the required mods is disabled for some reason.
Veladarius Posted January 7, 2015 Author Posted January 7, 2015 Would it be more fair to give the Mage plug, or all of the helper plugs, the same effect as the exciter plug? The exciter plug doesn't trigger from casting, right? The other 3 helper plugs don't get in the way of their one main area of help, is all. The Thief plug doesn't vibrate when you pickpocket someone, and the Warrior plug doesn't trigger when you swing an axe, but the mage plug goes off with any magic consuming spell, pretty much. We could have consequences for wearing the plugs beyond must also wear chastity belt without keys which is not inconsiderable, but the current system seems unbalanced. Alternate punishments ideas: Punishment for using staffs staves, potions, scrolls, which are cheating to some degree. Punishment for wearing more armor, if you're a mage there is the alteration tree for providing you with armor from nothing. Punishment for larger spells, maybe the trigger can be set for spells that cost more than X magic instead of just all spells? Punishment for using healing spells? or maybe the stronger the spell the more the vibrators kick in stronger spells = stronger vibrations just a thought On the magically active effect, the stronger the spell (mana requirement) the longer and stronger it vibrates. When it was made originally there was an issue with the Whirlwind Sprint shout where using it would cause the plug to run at full for a few minutes, made getting the Horn of Jurgen Windcaller rather interesting. I think once I finally made it past the doors (after several tries) my character had about 5 orgasms, one after the other before it stopped.
lys1225 Posted January 7, 2015 Posted January 7, 2015 I can't remove my arm cuffs and leg cuffs. Do you guys know how to remove it? Other things like chastity belt could be removed by keys but cuffs couldn't. Plz help me
jkarpynczyk Posted January 7, 2015 Posted January 7, 2015 Is their a way to increase the relationship with the master quickly maybe via console?
Veladarius Posted January 7, 2015 Author Posted January 7, 2015 I can't remove my arm cuffs and leg cuffs. Do you guys know how to remove it? Other things like chastity belt could be removed by keys but cuffs couldn't. Plz help me Which ones are they? Is their a way to increase the relationship with the master quickly maybe via console? Set CDxRankMaster to <x> range for x is 1 to 20, 1 is low and 20 is high.
big tim Posted January 7, 2015 Posted January 7, 2015 Until Veladarius updates the Thalmor Quest(bless his heart) to be more dominant friendly you basically have 4 options. 1. Go slinking back to continue the Master's agenda. 2. Don't go back for any reason at all. 3. Change your characters choice from a dom to a submissive, who would love the mistreatment. 4. Get revenge that you think is appropriate. Now the question is what revenge do you want and how far are you willing to go to satisfy your anger. All I will say is my revenge is truly complete and satisfying, there are no more quests from the Master and it took me over 21 hours of real life time play and a couple tweaks and mods to get what I wanted for Master, Herrana(female now) and the CD Elenwen from the Thalmor Quest. I consoled Erani also and she has a better life now than being a slave property of the Master, felt sorry for the poor girl after what she had been through and she lives in one of my houses as a free person and a possible companion. I had a couple choices to use from mods here and a smart dovahkin can do anything, just ask Alduin if you can talk to ghosts about what we can do when we put our mind to it. So until the update, make your choice and live with it, accept it and embrace it. Go Veladarius Go. P.S. My dovahkin, Svenna refuses to part with her secrets, while being a lady dovahkin, well actually she is a nymphomaniac, grand master of everything( I was able to take a peek at her sex diary when she wasn't looking) lady dovahkin, she won't kiss, screw and tell she says. Sorry, I tried to convince her. Good luck fellow dovahkins. Thanks
Slorm Posted January 7, 2015 Posted January 7, 2015 3. Change your characters choice from a dom to a submissive, who would love the mistreatment. This is nonsense, subs are not doormats, if you break trust and overstep the mark you're liable to regret it in no uncertain terms. I'm sorry, but this simplistic view annoys me somewhat. I do agree though that a revenge mechanism would be a good idea
big tim Posted January 7, 2015 Posted January 7, 2015 3. Change your characters choice from a dom to a submissive, who would love the mistreatment. This is nonsense, subs are not doormats, if you break trust and overstep the mark you're liable to regret it in no uncertain terms. I'm sorry, but this simplistic view annoys me somewhat. I do agree though that a revenge mechanism would be a good idea I do agree with you on that point from my personal view. It is not something I myself would do in midgame to change my characters preference or to think that I could be stepped on and come back for more. But in this mods context as it is, that is what happens. You are expected to accept it as it is and be a good little slave to the Master, to only want to please her so you don't get punished. Being we are here with this mod in our game, aren't we all anticipating at some point being the Master's slave as a submissive for her to do what she wants with us. Sad isn't it, but that's the truth, at least the way I see it. Maybe Vel will add something for the submissive at the end of the Thalmor Quest also to lessen the feeling of being used like that and feeling no anger, but would a submissive truly be angry, or just hurt. I truly do not know, in my upper 50's and maybe black and white starts to look a little grey. I would ask you a question. Did you play as a dom, or for that fact even a sub and go back for more after the Thalmor Quest? Why? I went back as a sub to find out what happens next, a dom, no. Thanks, Storm, you give something to think about also, I am fairly open minded and love mulling over different points of view even at my age.
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 Once all the dialogue is in place you will find out the reasons for things that happen (and likely have a much different relationship with the Master at that point as well). I have the dialogue for becoming a slave built, parts still need more specific dialogue added to it. Between being told you are a slave (property), being asked to become a slave (relationship) and a small scene where you get your belt and collar (your choice of what kind) it is at 200 lines of dialogue. To put that in perspective Expansion quests 1, 3 and 4 only have just over 100 lines each and quest 2 had 450. I am paying attention to what all of you say, don't worry.
big tim Posted January 8, 2015 Posted January 8, 2015 Hey Veladarius. How's the job going? Hoping its going super and any no lingering issues with your recovery. Arthritis in the knees bits me evey now and then. Take care. P.S. Just seen your post and that is why I love your mod, even if it isn't quite the way you started with in your vision originally, you really seem to care about our feedback and ideas. A BIG THANK YOU for that from me.
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 Hey Veladarius. How's the job going? Hoping its going super and any no lingering issues with your recovery. Arthritis in the knees bits me evey now and then. Take care. P.S. Just seen your post and that is why I love your mod, even if it isn't quite the way you started with in your vision originally, you really seem to care about our feedback and ideas. A BIG THANK YOU for that from me. Job is going ok so far, have not had my actual orientation so what I can do is somewhat limited. This will give an idea of the complexity of the dialogue I am working on: The topics listed here are for asking a dom character to become a slave, this is the largest one of them. As you can see it will not be just a simple "Hey. be my slave". You can also see all the various branches I have as well, the dialogue here just gets you to the point of having said yes or no.
big tim Posted January 8, 2015 Posted January 8, 2015 Veladarius, I guess I am wondering why a dom would want to be a slave. Would the ensuing dialog have any sort of reasoning attached to it to explain the advantages of doing this? Just seems that a dom would not do that unless it was to further a dom experience of sorts. Extremely curious about that. Seeing all the things you are coming up with, maybe your calling in life should be writing books, fiction to be exact. Thanks and take care.
Veladarius Posted January 8, 2015 Author Posted January 8, 2015 Yes, there is a reasoning to it, explaining it is what most of it is. The Topics ending in _47x is where you actually give an answer. I doubt I could be a writer, I have tried writing short stories but I can never get very far. Most all of my story telling abilities came from playing tabletop RPG's, I started 30 years ago with a photocopy of the original D&D rules my aunt gave me. I am known for having memorable npc's in the games I run and when playing I am known as "The destroyer of plots" as I can undo the planning of most gm's by doing something they never expect.
big tim Posted January 8, 2015 Posted January 8, 2015 Yes, there is a reasoning to it, explaining it is what most of it is. The Topics ending in _47x is where you actually give an answer. I doubt I could be a writer, I have tried writing short stories but I can never get very far. Most all of my story telling abilities came from playing tabletop RPG's, I started 30 years ago with a photocopy of the original D&D rules my aunt gave me. I am known for having memorable npc's in the games I run and when playing I am known as "The destroyer of plots" as I can undo the planning of most gm's by doing something they never expect. Well, I guess you haven't changed because you are still doing things no one expects, hahahaha. A dom wanting to become a slave, I don't think anyone would ever expect anything like that. Even gets my dom characters imagination is spinning now. Svenna's response is probably something like "WHAT, ARE YOU CRAZY!!!!!!!!!! YOU ARE OUT OF YOUR MIND." Can't wait to see how this turns out. WOW. Take care and Thanks.
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