JuliusXX Posted December 31, 2014 Posted December 31, 2014 I just checked my papyrus log and I have the same messages that Stobor reported. I also have the latest version installed. It's quite a new game but I might have started it with an older version of CD. EDIT: I checked and I started the game with V3.80 and updated it later to V3.81.
eggsalad Posted December 31, 2014 Posted December 31, 2014 Is there any chance you'll ever consider submission to anyone other than Master, outside of unrepeatable quests? After doing all current quests, I finally realized that I really don't like her character much. Elenwen was a lot more fun, and being sent back was actually a little depressing.
tontoman Posted December 31, 2014 Posted December 31, 2014 Using it to handle the defeat by the bandits on a delivery won't happen, I have to ensure that my ending would be used in that fight and I don't think that is possible. As for using it for other purposes it would depend on how difficult it would be to hook into it as a soft dependency, I won't make it a requirement. It works fine with Defeat as a soft dependency. I wasn't think of it being invoked from CD in any case but as an addition to Defeat and the other DAYMOYL endings so that the player could wake up a property slave if the pc loses a fight. I would assume it would work the same as Defeat does, listed as a possible end with a weighting slider and if triggered passes control to CD Defeat isn't really an ending, techinically. It's triggered during bleedout (having a bad day) and not blackout (death). In Defeat there's a setup so that you can either have Defeat's endings which is just robbing/binding (with Devious Captures), or continue with DA combat. It allows you to continue the DA path and maybe, especially in the light of losing weapons and getting bound, get totally beaten (blackout) and trigger those 'death' mods. Kinda good actually, you can be defeated, lose keys and bound up (defeat, captures), slowed down (fillherup) due to sexing, and then fail at escaping (DA blackout) and then get sent to CD not only to be saved but also with fun new toys attached .
Slorm Posted January 1, 2015 Posted January 1, 2015 Kinda good actually, you can be defeated, lose keys and bound up (defeat, captures), slowed down (fillherup) due to sexing, and then fail at escaping (DA blackout) and then get sent to CD not only to be saved but also with fun new toys attached . On top of all that, if you were robbed by the time you were able to get promoted from property slave it would be far too late to get your stuff back
Kerna Posted January 1, 2015 Posted January 1, 2015 ok just finished reading the latest posts and please no DAYMOL requirements I hate that mod it's never worked right for me defeat is not an issues neither is submit both work as intended for me you could add your thing to the Defeat blackout so that instead of the wildness or inn rescue you get a CD rescue. but the main reason for my post is an idea for the Delivery quests and Assist a Customer: at the end of a delivery quest have a random chance for customer to request assistance from you in getting into their new devices you can even write it in to the "lore" a little by having it trigger only if you have a Good or better relationship with the master + a Good or better success rate and the delivery not now says something like "The Courier of this package is able to assist you with the fitting of any devices" then if it triggers the customer will request you meet them back at their home to help them (or their Spouse) into the devices (similar to the Expansion quest 1/3) and maybe with a little added spice of them wanting to use said devices upon you in a "trial run" (Thinking Jon in Whiterun for that one) but only aslong ast the Master hasn't locked any devices on you first
Veladarius Posted January 1, 2015 Author Posted January 1, 2015 ok just finished reading the latest posts and please no DAYMOL requirements I hate that mod it's never worked right for me defeat is not an issues neither is submit both work as intended for me you could add your thing to the Defeat blackout so that instead of the wildness or inn rescue you get a CD rescue. but the main reason for my post is an idea for the Delivery quests and Assist a Customer: at the end of a delivery quest have a random chance for customer to request assistance from you in getting into their new devices you can even write it in to the "lore" a little by having it trigger only if you have a Good or better relationship with the master + a Good or better success rate and the delivery not now says something like "The Courier of this package is able to assist you with the fitting of any devices" then if it triggers the customer will request you meet them back at their home to help them (or their Spouse) into the devices (similar to the Expansion quest 1/3) and maybe with a little added spice of them wanting to use said devices upon you in a "trial run" (Thinking Jon in Whiterun for that one) but only aslong ast the Master hasn't locked any devices on you first I don't plan on adding any more requirements for the mod, anything else that I may use will be optional. I was not thrilled with DAMOYL initially but after some playing around with it I finally found some settings that I was happy with. I am looking to add some special deliveries where you will either assist the customer or try to sell them items that you are wearing. This will likely fit well with the new Tendencies system as you will have to figure out what they are interested in and appeal to their wants. As for the regular deliveries I have an idea of tracking the customers so any regular customers may get some extra services.
jbezorg Posted January 1, 2015 Posted January 1, 2015 There needs to be greater overlap when moving the player into range to start dialogue and the range to start the dialogue. There were some Justicars at the gate to the Embassy. They beat the crap out of me while my controls were locked and the guard had reached his marker but was not in range to start the dialogue. I then tried sneaking past them next and my controls were locked again still out of range. They eventually detected me and killed me with my keyboard disabled.
Veladarius Posted January 1, 2015 Author Posted January 1, 2015 There needs to be greater overlap when moving the player into range to start dialogue and the range to start the dialogue. There were some Justicars at the gate to the Embassy. They beat the crap out of me while my controls were locked and the guard had reached his marker but was not in range to start the dialogue. I then tried sneaking past them next and my controls were locked again still out of range. They eventually detected me and killed me with my keyboard disabled. It is supposed to set it so that they are not hostile, not sure why it didn't.
Veladarius Posted January 1, 2015 Author Posted January 1, 2015 Happy New Year everyone! I have all of my stats and such laid out in the CK along with the primary means to adjust them or set them up (for Tendencies). I have increased the number of NPC Rank groups from 5 to 13 with the addition of the new npc's in CD, each covering from 1 to 6 npc's. All of these add to what I can use for dialogue conditions, the list of things has grown quite a bit: Player Rank with NPC - GV Player Belted / Wearing locking item - KW Player Belted in Shop Item - KW Player Belted in Other Mod’s Quest item - KW Player Disposition - GV Player Enslaved by Master - KW Player Enslaved by other mod – ???? Player Tendencies – F Player Sex (M/F) NPC Tendencies – F NPC Sex (M/F) Player / NPC Relationship Rank - RR Dialogue will have variations based on whatever is appropriate for the conversation with some being used together for more specific dialogue in some situations. My goal is to have a number of variations for most dialogue. For the Tendencies (Sadism, Masochism, Sexuality, Bondage and Control) if a situation comes up where these values are needed for an npc and the dialogue in question does not detect that they have been assigned it will assign random values for them. With it being random it won't be the same from game to game though some vanilla npc's (like Elisif or others used in quests) will have values assigned to them as appropriate. The player will have Tendencies as well which will either be set by the player or can be set to neutral and you can figure it out as you go as choices you make can adjust them. Dialogue with other npc's with whom you have little to no relationship with will only use the obvious things, the more personal things (Tendencies or Disposition) will only be used once they get to know you.
tallal Posted January 1, 2015 Posted January 1, 2015 Happy New Year everyone! I have all of my stats and such laid out in the CK along with the primary means to adjust them or set them up (for Tendencies). I have increased the number of NPC Rank groups from 5 to 13 with the addition of the new npc's in CD, each covering from 1 to 6 npc's. All of these add to what I can use for dialogue conditions, the list of things has grown quite a bit: Player Rank with NPC - GV Player Belted / Wearing locking item - KW Player Belted in Shop Item - KW Player Belted in Other Mod’s Quest item - KW Player Disposition - GV Player Enslaved by Master - KW Player Enslaved by other mod – ???? Player Tendencies – F Player Sex (M/F) NPC Tendencies – F NPC Sex (M/F) Player / NPC Relationship Rank - RR Dialogue will have variations based on whatever is appropriate for the conversation with some being used together for more specific dialogue in some situations. My goal is to have a number of variations for most dialogue. For the Tendencies (Sadism, Masochism, Sexuality, Bondage and Control) if a situation comes up where these values are needed for an npc and the dialogue in question does not detect that they have been assigned it will assign random values for them. With it being random it won't be the same from game to game though some vanilla npc's (like Elisif or others used in quests) will have values assigned to them as appropriate. The player will have Tendencies as well which will either be set by the player or can be set to neutral and you can figure it out as you go as choices you make can adjust them. Dialogue with other npc's with whom you have little to no relationship with will only use the obvious things, the more personal things (Tendencies or Disposition) will only be used once they get to know you. Val, are you going to have the rate of change of the tendency changable/nonlinear, It seems the masters ability to "perswade" the player into a belt may cause a higher tendency to sub responces and weaker to dom the question is is that persistant and cumulative and if the player is dom they have to work (swim upstream) to combat (reverse) it. Looking forward to it whatever you do though.
aqqh Posted January 1, 2015 Posted January 1, 2015 Sounds like it would be best to start a career in the shop from the beginning in 4.0 right? Because all sort of dialogues and quests would influence that tendencies values, right? From how you respond to her when she wants to restrain you for delivery quest till how you act during expansion quests (1-3 especially). Would be wrong if being offensive to Nenya or Elisif or submissive to Elenwen would not affect these values. Or how you train Erani etc etc Have no problem with starting all over again - just would like to know beforehand.
Veladarius Posted January 1, 2015 Author Posted January 1, 2015 Sounds like it would be best to start a career in the shop from the beginning in 4.0 right? Because all sort of dialogues and quests would influence that tendencies values, right? From how you respond to her when she wants to restrain you for delivery quest till how you act during expansion quests (1-3 especially). Would be wrong if being offensive to Nenya or Elisif or submissive to Elenwen would not affect these values. Or how you train Erani etc etc Have no problem with starting all over again - just would like to know beforehand. If you want to do the exploration start (all values at 4 - no opinion) and have your character learn as they go starting a new game would likely be the best way to go. Don't gt ready to toss your game just yet, v4 won't be done for a while. All quests, dialogue and scenes will have some effect on the stats, how much will vary (see below). There will be dialogue choices that will allow you to not change the stats or indicate that you want more or less (not happy with things). I am adding an extra variable for the player that will determine when the stat will change, going from 1 to 100. Each time you have something that would affect the stat it will either add or subtract from the extra variable, when it goes above 100 or below 0 it will change the Tendency. As to how much the variable will be adjusted will be set when the function is called to change it, normal will likely be about 5 points.
aqqh Posted January 1, 2015 Posted January 1, 2015 If you want to do the exploration start (all values at 4 - no opinion) and have your character learn as they go starting a new game would likely be the best way to go. Don't gt ready to toss your game just yet, v4 won't be done for a while. No problem for me - after fooling around with all sort of mods on this site for a while now i dont think that i still have something like a main save anymore Got several saves made after completing some part of vanilla game and i just keep returning to those saves whenever i want to play some new mod
big tim Posted January 1, 2015 Posted January 1, 2015 My dom character got the revenge she wanted and it is a Happy New year for her. The way the Thalmor quest ended, this character won't be doing anything with the shop again. Something is needed at the end of the Thalmor quest to offer a dom character a reason to come back, right now there is no reason at all. I remember posts way back about people deleting the mod because of not wanting to be submissive and a slave but wanting to be a dom. Please make it playable for both sides of the fence. Looking forward to the next expansion and have a Happy New Year.
aqqh Posted January 1, 2015 Posted January 1, 2015 My dom character got the revenge she wanted and it is a Happy New year for her. The way the Thalmor quest ended, this character won't be doing anything with the shop again. Something is needed at the end of the Thalmor quest to offer a dom character a reason to come back, right now there is no reason at all. I remember posts way back about people deleting the mod because of not wanting to be submissive and a slave but wanting to be a dom. Please make it playable for both sides of the fence. It might be not that bad: 1st quest may have some option to be more strict to nenya there may be different path for 2nd - and btw punishment like locking PC in something that would be not possible to remove by yourself would give you enough motivation to come back for third. 3rd one is my favorite and i'm soo looking forward for getting her in my hands once again 4th quest is rather on dom side - because its all about controlling someone after all. and as for second quest in its current form - at least it gives me a reason to dislike thalmor and hunt their patrols. because i couldn't care less about all that religious bullshit of vanilla game.
atznk1ller Posted January 1, 2015 Posted January 1, 2015 hey guys, i'm sorry if this question was asked before, but i just dont want to scroll through mor than 300 pages...i got a problem with the master because when i want to talk to him he allways just says that i am a slave without a master and it doesnt matter what i say, when i talk to him again, he says it again.... any solutions?
Doomsman Posted January 1, 2015 Posted January 1, 2015 hey guys, i'm sorry if this question was asked before, but i just dont want to scroll through mor than 300 pages... i got a problem with the master because when i want to talk to him he allways just says that i am a slave without a master and it doesnt matter what i say, when i talk to him again, he says it again.... any solutions? That sounds like either a mod you have is interfering or captured dreams may not have been installed correctly. Honestly, you need to provide more info for us to even have a shot of helping.
Veladarius Posted January 1, 2015 Author Posted January 1, 2015 hey guys, i'm sorry if this question was asked before, but i just dont want to scroll through mor than 300 pages... i got a problem with the master because when i want to talk to him he allways just says that i am a slave without a master and it doesnt matter what i say, when i talk to him again, he says it again.... any solutions? That sounds like either a mod you have is interfering or captured dreams may not have been installed correctly. Honestly, you need to provide more info for us to even have a shot of helping. Another mod has their dialogue set to a priority higher than mine so it is blocking it. General dialogue like that should not be set to that high of a priority as it interferes with other mods (like mine).
Silvain Posted January 2, 2015 Posted January 2, 2015 I have a strange problem with the second task (the quest with the Thalmor Embassy). At the part where you are given the party clothes and are expected to do some stuff with Mr. X and friends the game spawns something that makes the guards hostile and prevents the scene from advancing. I don´t know what this something is though. It is invisible, the guards only attack into thin air (also no hit confirmation sound) and they keep at it for all eternity while I can´t do anything at all. And it always spawn right after I´m teleported from the slave prison to the "party room". If I try to stop combat with the console the guards start attacking right after they sheathed their weapons. With tcai the combat does not start but Mr. X and friends start running around like headless chicken. Also I can´t target the "enemy" with the console... Cause nothing is there. They just stand there, they don´t even move around, and the spot where they "spot" the "enemy" is always different, and keep on attacking nothing. Really strange stuff. I´m running the latest version of Caputered Dreams shop and do not use any addons. Maybe it´s some kind of weird interaction with Requiem or Apocalypse (the magic mod)? Those are the only bigger gameplay mods I´m using. Well those and of course several Sexlab mods like Devious Loot, Defeat, DD, DD - For The Masses, More Nasty Critters, Aroused Redux and Dangerous Nights. I´d really appreciate any kind of help.
tontoman Posted January 2, 2015 Posted January 2, 2015 If you want to do the exploration start (all values at 4 - no opinion) and have your character learn as they go starting a new game would likely be the best way to go. Don't gt ready to toss your game just yet, v4 won't be done for a while. No problem for me - after fooling around with all sort of mods on this site for a while now i dont think that i still have something like a main save anymore Got several saves made after completing some part of vanilla game and i just keep returning to those saves whenever i want to play some new mod Heh, all my saves are before dragons get triggered in the questline because there's more Dragons than rabbits and fighting them at the cities get so dull. I like the low level stuff. Being weak and a newb fits in well with the devious world . Plus the light armor fits in better with HDT bouncy physics.
Veladarius Posted January 2, 2015 Author Posted January 2, 2015 I have a strange problem with the second task (the quest with the Thalmor Embassy). At the part where you are given the party clothes and are expected to do some stuff with Mr. X and friends the game spawns something that makes the guards hostile and prevents the scene from advancing. I don´t know what this something is though. It is invisible, the guards only attack into thin air (also no hit confirmation sound) and they keep at it for all eternity while I can´t do anything at all. And it always spawn right after I´m teleported from the slave prison to the "party room". If I try to stop combat with the console the guards start attacking right after they sheathed their weapons. With tcai the combat does not start but Mr. X and friends start running around like headless chicken. Also I can´t target the "enemy" with the console... Cause nothing is there. They just stand there, they don´t even move around, and the spot where they "spot" the "enemy" is always different, and keep on attacking nothing. Really strange stuff. I´m running the latest version of Caputered Dreams shop and do not use any addons. Maybe it´s some kind of weird interaction with Requiem or Apocalypse (the magic mod)? Those are the only bigger gameplay mods I´m using. Well those and of course several Sexlab mods like Devious Loot, Defeat, DD, DD - For The Masses, More Nasty Critters, Aroused Redux and Dangerous Nights. I´d really appreciate any kind of help. Did you update to the current version after starting the quest? The interior and npc's there are all copies and have had all vanilla factions removed from them. There were some issues with earlier versions as there were some items that still had the Thalmor faction but they have since been removed.
Silvain Posted January 2, 2015 Posted January 2, 2015 Did you update to the current version after starting the quest? The interior and npc's there are all copies and have had all vanilla factions removed from them. There were some issues with earlier versions as there were some items that still had the Thalmor faction but they have since been removed. I don´t think so. I had the quest for a while though (if there isn´t a stop in the quest between the notification from the courier and the actuall embassy). So I can´t say for sure. It could be. I´d like to avoid reverting back to safe from before the courier approached me though. I would lose more than 10 hours playtime. And thanks for the quick reply. (A bit late though, but happy new year!)
big tim Posted January 2, 2015 Posted January 2, 2015 My dom character got the revenge she wanted and it is a Happy New year for her. The way the Thalmor quest ended, this character won't be doing anything with the shop again. Something is needed at the end of the Thalmor quest to offer a dom character a reason to come back, right now there is no reason at all. I remember posts way back about people deleting the mod because of not wanting to be submissive and a slave but wanting to be a dom. Please make it playable for both sides of the fence. It might be not that bad: 1st quest may have some option to be more strict to nenya there may be different path for 2nd - and btw punishment like locking PC in something that would be not possible to remove by yourself would give you enough motivation to come back for third. 3rd one is my favorite and i'm soo looking forward for getting her in my hands once again 4th quest is rather on dom side - because its all about controlling someone after all. and as for second quest in its current form - at least it gives me a reason to dislike thalmor and hunt their patrols. because i couldn't care less about all that religious bullshit of vanilla game. The dom characters hatred is more with the one who sent you there and secondary hatred for the Thalmor. A dom would not go back in real life as the second quest is now without something else needed at the end of the quest. It needs some balance to make you want to come back. Having to much fun now as a dom to ever consider going back on this play through. Next time if a sub, oh ya, I 'll be back for more. Thanks
aqqh Posted January 2, 2015 Posted January 2, 2015 needs some balance to make you want to come back. Having to much fun now as a dom to ever consider going back on this play through. Ya, said that before. More than once i guess. I'm quite positive that I was the first one complaining here about dom role on 2nd quest Dom dialogue could use some tweaking. That you demand a explanation if not apology. That you make it clear you are not willing to do that kind of work for her - ever. That you make it clear that any trust and respect you had for her is burned to the ground now. What i would love to see - and asked for already - is a scene when you first demand that armbinder off you this instant and once it's of you give her a juicy bitchslap. Imo she quite deserves it. But well.. don't think there is such an animation around. Current punishment for not behaving is imo quite unfair to say the least (because honestly - she hardly has any reasons to be surprised that you misbehaved...) - but all punishments are going to change from what Vel said. Imo something like "we need to temper that attitude of yours" which would lead to equipment of several irremovable devices including gag is more fitting. Because any kind of whipping in situation like this would just make it even more clear for dom char that she is the bitch here. This should not be seen as you disappointing her - she wanted to check your reaction. And there she has it. It should affect that tendencies values greatly tho. If dom actually behaved there could be an option to demand additional reward. Also it could be made more clear that 3rd and 4th quest is sort of an apology - even if the word would never be spoken. Simple comments like "Oh, i see that your mood have improved. You had fun out there?" if player have used the opportunity to abuse Elisif. The dom characters hatred is more with the one who sent you there and secondary hatred for the Thalmor. As for this it could be addressed that Elenwen broke the deal - that you were supposed to be used by herself only not as a fucktoy for every guard that was around. And there was a rule of no damage done. That master had no way of knowing that previous guard toy would got... "broken" by Ailus just before your arrival - which could serve as decent explanation why Ailus would end up in the shop for... discipline training. As well as why Elenwen would pass her in Masters or players hands at all - could be made that this is something more than just a punishment for her (she would punish her herself in that case). She is giving one of her soldiers to be enslaved and used by someone who isn't a thalmor (and likely is an enemy of the thalmor) possibly isn't an Altmer or even a mer (and i figure as every thalmor shes a racist and proud of it) - there has to be a good reason for it. Could be made that master has demanded some compensation for a broken deal.
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