Guest Posted December 13, 2014 Posted December 13, 2014 @Jayleia I guess we move in different circles then. From my experience, Doms who are abusive end up being alone and shut out. No one respects them and I've personally seen security physically remove one couple from a club in Dallas because of their reputation. Responsible Doms act, well they act responsibly and treat Subs just as respectfully as they treat one another outside of play. Where I'm from, there's a lot more respect than people realize and I think that is one of the BIG misconceptions about BDSM life. BACK TO THE MOD. I'm standing by my opinion; I would like to see more of a dynamic between the player and Master that doesn't hinge on being locked in a belt or being punished at every turn. It's a huge turn off. @Vel Forgive me and my opinions. I think it might be helpful to think of the mod as a way for people interested in BDSM to entertain themselves, not as an accurate portrayal of a BDSM relationship. When you play the mod you are the one roleplaying (not your character), and your safeword is to stop playing the game.
Guest Posted December 13, 2014 Posted December 13, 2014 @Jayleia I guess we move in different circles then. From my experience, Doms who are abusive end up being alone and shut out. No one respects them and I've personally seen security physically remove one couple from a club in Dallas because of their reputation. Responsible Doms act, well they act responsibly and treat Subs just as respectfully as they treat one another outside of play. Where I'm from, there's a lot more respect than people realize and I think that is one of the BIG misconceptions about BDSM life. BACK TO THE MOD. I'm standing by my opinion; I would like to see more of a dynamic between the player and Master that doesn't hinge on being locked in a belt or being punished at every turn. It's a huge turn off. @Vel Forgive me and my opinions. I think it might be helpful to think of the mod as a way for people interested in BDSM to entertain themselves, not as an accurate portrayal of a BDSM relationship. When you play the mod you are the one roleplaying (not your character), and your safeword is to stop playing the game. I'd rather not be a petite size 5 with gargantuan milkmodded breasts and the mind of a saint out of some movie. I like the mod, I don't want to BE the mod. I want my character to emerge victorious, having suffered for some cause. Beyond that, My character would finally like to please some mod-character (no one seems to care up until now).
Kendo 2 Posted December 13, 2014 Posted December 13, 2014 (no one seems to care up until now). Still don't, not really. Some people think that what they see on-line or in bad hentai is how it really is. Let them think whatever they want since that's as close as they'll ever get. No one really cares. I know I don't.
dsfargeg222 Posted December 13, 2014 Posted December 13, 2014 Personally, I'd prefer quests and scenes in general to have less forced walks and more "activate item x" to advance stages. Pathing in the game is rather horrible and I seem to get stuck on just about everything. We are after all supposedly submitting more or less willingly as well.
Veladarius Posted December 13, 2014 Author Posted December 13, 2014 Personally, I'd prefer quests and scenes in general to have less forced walks and more "activate item x" to advance stages. Pathing in the game is rather horrible and I seem to get stuck on just about everything. We are after all supposedly submitting more or less willingly as well. Any places in particular? Unless you are starting something outside or in the Manor (which I will put check in place for) most everything uses a fade/teleport and none have the player move between cells. Also, unless the player is in a location where I can keep them contained I can't use an activator or you could just wander away.
dsfargeg222 Posted December 13, 2014 Posted December 13, 2014 Any places in particular? Unless you are starting something outside or in the Manor (which I will put check in place for) most everything uses a fade/teleport and none have the player move between cells. Also, unless the player is in a location where I can keep them contained I can't use an activator or you could just wander away. Where I get stuck is pretty random, example would be the embassy where the character will bump into npcs, then change direction for 2m, then back and forth. It's more a personal opinion that it feels more right in a game to actively participate. For punishments you can easily make a door require a key. Taking control away from my character doesn't make me feel I'm submitting to anything, it feels like I'm watching a tech demo. Let me walk up to the punishment post myself, let me walk over to the rack on my own volition and so on.
Guest Posted December 13, 2014 Posted December 13, 2014 (no one seems to care up until now). Still don't, not really. Some people think that what they see on-line or in bad hentai is how it really is. Let them think whatever they want since that's as close as they'll ever get. No one really cares. I know I don't. "no one" (in the game) . I mean I get now that the game questions "Do you like pie" etc determine rank, and relationship-master rises with errands. It's on my wish-list to have Master or Tessa act more like Esbern, "There can be no doubt, you ARE the Cuisinart of slaves!!" Or some-such dialogue, as it's asking a lot to add quest data (So I'm not). Special clothing or body paint, sure. I'm not sure why but the misinterpretation of my original post really irks me, was I *That* unclear? Suggestions for a mod, for a game, and beyond that I dare not tread. ----- @Veledarius: I just got to the Part in the game where it's very nice to have female guards. This is the second unsuccessful time I've tried to mod the NEW mod, The first time, Master became a regular person. This time "Lookup Failed!" I'm guessing heavily, captured dreams.esp is no ordinary esp anymore?
Kerna Posted December 13, 2014 Posted December 13, 2014 Let me walk up to the punishment post myself, let me walk over to the rack on my own volition and so on. this could be an interesting idea if you can pair it with an area activator, maybe even a timer as well, where if you try to leave the area or don't get in fast enough it triggers a punishment scene
badbat111 Posted December 13, 2014 Posted December 13, 2014 i would find it funny if all this work would lead you to be the jarl of solitudes play thing XD you know elisif or what ever her name is after all she is a widow and using the player as a personal toy until she gets another hubby would fit in well
aqqh Posted December 13, 2014 Posted December 13, 2014 i would find it funny if all this work would lead you to be the jarl of solitudes play thing XD you know elisif or what ever her name is after all she is a widow and using the player as a personal toy until she gets another hubby would fit in well oh, but i do expect a lot of personal toying with Elisif playing a major role ... but it wont be her holding a whip
Guest Posted December 13, 2014 Posted December 13, 2014 i would find it funny if all this work would lead you to be the jarl of solitudes play thing XD you know elisif or what ever her name is after all she is a widow and using the player as a personal toy until she gets another hubby would fit in well oh, but i do expect a lot of personal toying with Elisif playing a major role ... but it wont be her holding a whip I've wondered about who does what in this thread. Are you a co-author or do you just have lots of faith somewhere? I love both your ideas. I love this mod! I still want to make the embassy guards female (can you repeat how?)
big tim Posted December 13, 2014 Posted December 13, 2014 Been gone a few days, real life issues. After reading the previous posts, I agree with more content about the submissive side of things progressing more than just being just another body and treated like an object. It would make it more interesting. After playing through a few times, I was angry at the Master for the Thalmor Quest and stayed away for a while especially playing a dom character. I know there are several reasons for the quest and we shall see more content relating to that in the future hopefully. Having her explain that she did it to expand her business and was the only way and if a dom character to try and make it up to you by giving you a house at the compound, not just a room but a house with NPC's in it. Just my opinion. Maybe putting the player into the milking machine would also be a good option, be a great tie in to the Milking Economy Mod for the player into being a milk maid if having that mod. I started a new character to play a few other mods and when going to the Embassy for the Blades quest, no more sneaking, I am burning and slashing my way through. Vel, you hit the nail on the head by making us passionate about the Thalmor, for good or for bad. No matter what you come up with, your mod is the best and thanks for all you do. Congratulations on the new job and good luck with it.
Veladarius Posted December 13, 2014 Author Posted December 13, 2014 i would find it funny if all this work would lead you to be the jarl of solitudes play thing XD you know elisif or what ever her name is after all she is a widow and using the player as a personal toy until she gets another hubby would fit in well oh, but i do expect a lot of personal toying with Elisif playing a major role ... but it wont be her holding a whip I've wondered about who does what in this thread. Are you a co-author or do you just have lots of faith somewhere? I love both your ideas. I love this mod! I still want to make the embassy guards female (can you repeat how?) I am working on an esp to change them to female now, I should have it available in a little while.
aqqh Posted December 13, 2014 Posted December 13, 2014 I've wondered about who does what in this thread. Are you a co-author or do you just have lots of faith somewhere? I love both your ideas. quite sure that Vel mentioned that some time ago. I would never forgive him if he would skip this idea
Abberyeee Posted December 13, 2014 Posted December 13, 2014 Thanks to this mod, Skyrim can no longer be saved by Dovahkiin lol!
Veladarius Posted December 13, 2014 Author Posted December 13, 2014 I've wondered about who does what in this thread. Are you a co-author or do you just have lots of faith somewhere? I love both your ideas. quite sure that Vel mentioned that some time ago. I would never forgive him if he would skip this idea I still want to make the embassy guards female (can you repeat how?) you can try if this thing still works AQ_CD_patch.esp last time i played that quest it was like v3.74. I just uploaded a file that will make the guards female: CD - Female Embassy Guards. The file includes the esp as well as face gen data for them.
toynbeeidea Posted December 13, 2014 Posted December 13, 2014 [00:00] Checking for Errors in [A0] Captured Dreams.esp[00:00] CdxEQ02Gates [ACTI:A00EF612][00:00] ACTI \ VMAD - Virtual Machine Adapter \ Data \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [080F89A7] < Error: Could not be resolved >[00:01] ManorAreaNavmesh [NAVM:A001E678] (in GRUP Cell Temporary Children of CDxManor [CELL:00009B9D] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-15))[00:01] NAVM \ Record Header \ Record Flags -> <Unknown: 11>[00:04] CDMasterCast1 [PACK:A002B9E3][00:04] PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> <Warning: Could not resolve alias>[00:05] CDxFxRemGag [sCEN:A00159DD][00:05] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
Veladarius Posted December 13, 2014 Author Posted December 13, 2014 I have added 3 new addon's: Slave Leia Renewal, Bobs Boots (CBBE) and TS Gimp Hoods (normal version). I have also added CD Enabled versions of the Devious Extras to the downloads there as well. Currently it just adds them for sale.
Verstort Posted December 13, 2014 Posted December 13, 2014 What is "Effects linked"? Got bored and remembered that I still haven't seen what the tavish plugs do because they always get removed before the scene ends.
Warrunner Posted December 13, 2014 Posted December 13, 2014 In the update notes it says "Hood support". Is that the gasmask hoods from that Rubber Slave mod, or has someone been hiding actual working lockable gimp hoods from me?
MonaBabii Posted December 14, 2014 Posted December 14, 2014 Hey +Veladarius Finally finished all main quests from the mod, and I have to say it was amazing Everything was masterfully implemented; scenes, hilarious/lore-friendly dialogue (specially between Thalmor Soldiers, I was cracking up at several points), and even the freaking architecture and the new NPC's faces (there is one particular High Elf [friend of Elenwen's] that is the most beautiful High Elf I've ever seen. Didn't know you could make that race look so beautiful given how they look mostly like aliens...). Cannot wait to see what else you can come up with and those updates that'll be adding the more in-depth slavery and what not There are a couple/few of things I wanted to note, and these are by no means "bad" things, just things to point out: Warning: mild spoilers ahead. Meant for Veladarius . I do agree with someone in a previous post saying that the scenes could be a little more interactive, although not because of AI pathing because as far as I can tell you pretty much nailed that. It's more about the interactivity for me. I understand why you would make the scenes be on-rails, but it would have been great to be able to interact with things/NPCs more yourself. Otherwise it felt a little like watching a short-film of sorts which was not bad at all, hell a very good short-film at that lol, but it taking place in a *game* it would have been cool to have at least the illusion that you have a choice; to either do what they just asked you to, or to turn around (and maybe be treated differently for it?). I also understand that this would probably be even *more* work in a mod that already has a *TON* of put into it, but hey, again, just something to note. Just a comment I love that you gave the player the option to have a chance to save and eat/drink between events (Thalmor quest), however (and this may have been just something gone wrong in my game) you could also give the player a chance to get some actual rest, as Realistic Needs & Diseases also adds that in the game, and while I was satiated for both hunger and thirst I was extremely tired. This felt specially wrong because there was an actual bed-roll in my cell, but I could not use it (was that an error with my game?). Speaking of Realistic Needs... at one point of the Thalmor quest (I believe it could have been my second time sent to my cell?) I still had the strap-gag mask thingy majiggy on my character, and since the mask was one of the ones that locks your mouth shut (to put it some way lol) I couldn't actually eat or drink. Now this wasn't really all that bad because I set my needs fairly low in my RN&Ds settings, but someone with some more actual realistic/default settings or *extreme* settings would of had a very rough time right then. In regards to some people discussing why there is no way to get revenge at Elenwen and what not for the Thalmor quest, perhaps a decent way to get some *form* of mild revenge could be in the form of a note left in the desk at the Embassy's dungeon, something you could find when you tackled the actual main game story that takes you there and would detail what happened to Ailus. Or perhaps make that "revenge" a dialogue of sorts with Master once you are back, and she could "sort of" make it up to you a little bit by having her say she'll see that Ailus is actually punished for what she *almost* did to you. In which case you could simply receive a note from a courier a couple days later re-directed from Master detailing Ailus' fate, or something like that. The background story events that lead up to the 4th quest, perhaps something could be made with that in a later version of the mod... maybe when the new slavery system is in place. Say, have one of the main quests be an in-between kinda thing, a delivery of sorts, and in one of the many events in which you are presented with the thugs that want to steal the packages you carry you could enslave the boss and take them up to the master, and *that* could be what yields the information regarding their associates and how it all ties up to the quest in Windhelm. Just, again, a tad more interactivity. It would be cool that somehow the 4th quest was tied to your relation with Master; Master apparently liked me enough to give me my own slave, but still will go and tell me she doesn't like me enough to sell me keys because I didn't go through many delivery/retrieval quests prior to that Maybe make it so when you get the letter to head to the VIP house in the quest you will be speaking to Master regarding your "surprise", but she will want you to be a little "tighter" to her first in such a way that by the time you are actually given your slave, she also likes you enough to sell you keys (or maybe even at a higher price depending on the actual relation values?). In the topic of "interactivity", it would be fun to add some sort of "mischief" dialogue to the NPCs you never talk to, the random NPCs working and walking around the property. Perhaps a couple dialogues that would have it so you are lying to them depending on your relation with Master (and persuasion checks perhaps?). Have you walk up to an NPC and say something like "Master requested you to do/go to X and do Y". If the checks pass and the NPCs actually go for it (could be anything from simple sex to relief the much needed arousal you always get by seeing so many naked restrained NPCs to be punished with whips by you somewhere) an extra event could or couldn't trigger some time later in which you can see that same NPC either locked in one of the many cells and/or being punished in one of the furnitures for not doing their work and doing something else entirely, as in the end it was not in fact Master who asked them to stop doing what they were doing. Finally here are some little typos that I found (understandable when there is so much text and dialogue, just pointing it out for reference in a future update ). I found a couple more than I have "proof" for but I didn't quite get to take a screen of those in time: Mentioned this one before although still don't have a picture for it. In the 1st main quest when you have to go up to Falkreath's Jarl, the moment when the Jarl tells his Steward something regarding she shouldn't be trying to find the keys for her new restrains, as he hid them someplace else, the very first line starts with a "In case you...", except it's missing the 'N', and instead reads "I case you...". "Yes, she will need some care before we her with her new collar and belt." - Seems like that line is missing "equip" between "we" and the first "her". *First picture at the bottom of the spoiler*-1- "Once her health has been checked then we can get her new things on her". Seems one of those "her"s is a little redundant . *Second picture at the bottom of the spoiler*-2- And here is a little something that happened quite often to me regarding Zaz furniture, although I'm not 100% sure what's at fault here, so just pointing it out in case you have an idea and can let me know Alignment issues like those. *The "thigh"/leg cuffs are clipping on my character just because I'm using a body that gives you the UNPB top, and the SevenBase bottom, thus some pieces fit perfectly and some don't It's fine though! Pictures for the second and third "typos": Either way. Everything I said up there you can either take it or leave it None of that spoiled my fun in the least, and the mod is still a master piece. Again, can't wait for more. I'm addicted now Thank you so much for your time and effort. It shows and it is very much so appreciated Cheers! P.S.: I love that the restrains that were forced on my character weren't the basic black ones, as the black gear is what I always go with simply because I want to minimize color-mismatching issues with my characters xD but that has the consequence of me taking a long time to try new things and find out there are more items that look good The red set looks great, and I was pleasantly surprised that it matched my character's hair color it was great!
badbat111 Posted December 14, 2014 Posted December 14, 2014 finnally did it but had to cheat on a new save since when i didnt cheat the save i had 70 in the save number even though it was the only save it kept ctd every time i got back from the embasy after you have done the embasy and story line to have the girl any chance you could make a topic from master like the jobs but a new topic asking if you want to return to the embasy again to repeat it except the glove part just the fucking and bondage i liked the hogtied for the player any chance you could make it so you can ask the master if you can be tied up for a few hours in a pose like hogtied or arms behind back not in the armbinder or on the bondage furniture that was in the embasy yes i know im crap at spelling
Eskella Posted December 14, 2014 Posted December 14, 2014 (no one seems to care up until now). Still don't, not really. Some people think that what they see on-line or in bad hentai is how it really is. Let them think whatever they want since that's as close as they'll ever get. No one really cares. I know I don't. For what it's worth, I personally never had the impression that the PC/Master interaction was ever supposed a 'consensual' dom/sub relationship. It certainly doesn't seem that way with several of the other characters in the shop, despite what some of the assistants' dialogue says, and I was feeling some nefarious/sinister undertones to the whole kit (and the expansion quests give mixed messages in that regard, as well, when considering the embassy quest vs. the other three quests). Perhaps that would change long term as your value/worth is demonstrated, as it seems to for other NPCs in the shop/grounds, but early on it definitely strikes me that you're viewed strictly as a tool/pawn and that your consent is not solicited or required. Quest/job handling and outcomes all reflect that (free trial, customer demo, errand/courrier quests). The essential tag does annoy me somewhat like it does for, well, any NPC (in part due to the above).
Veladarius Posted December 14, 2014 Author Posted December 14, 2014 In the update notes it says "Hood support". Is that the gasmask hoods from that Rubber Slave mod, or has someone been hiding actual working lockable gimp hoods from me? How about both? http://www.loverslab.com/topic/40383-devious-extras/
Veladarius Posted December 14, 2014 Author Posted December 14, 2014 Hey +Veladarius Finally finished all main quests from the mod, and I have to say it was amazing Everything was masterfully implemented; scenes, hilarious/lore-friendly dialogue (specially between Thalmor Soldiers, I was cracking up at several points), and even the freaking architecture and the new NPC's faces (there is one particular High Elf [friend of Elenwen's] that is the most beautiful High Elf I've ever seen. Didn't know you could make that race look so beautiful given how they look mostly like aliens...). Cannot wait to see what else you can come up with and those updates that'll be adding the more in-depth slavery and what not All the npc's were done entirely in the CK using the base features and such. There are a couple/few of things I wanted to note, and these are by no means "bad" things, just things to point out: Warning: mild spoilers ahead. Meant for Veladarius . I do agree with someone in a previous post saying that the scenes could be a little more interactive, although not because of AI pathing because as far as I can tell you pretty much nailed that. It's more about the interactivity for me. I understand why you would make the scenes be on-rails, but it would have been great to be able to interact with things/NPCs more yourself. Otherwise it felt a little like watching a short-film of sorts which was not bad at all, hell a very good short-film at that lol, but it taking place in a *game* it would have been cool to have at least the illusion that you have a choice; to either do what they just asked you to, or to turn around (and maybe be treated differently for it?). I also understand that this would probably be even *more* work in a mod that already has a *TON* of put into it, but hey, again, just something to note. Just a comment I may add some interaction with the guards as I add more dialogue options in other places in the quest. I love that you gave the player the option to have a chance to save and eat/drink between events (Thalmor quest), however (and this may have been just something gone wrong in my game) you could also give the player a chance to get some actual rest, as Realistic Needs & Diseases also adds that in the game, and while I was satiated for both hunger and thirst I was extremely tired. This felt specially wrong because there was an actual bed-roll in my cell, but I could not use it (was that an error with my game?). I use RND myself and I had been trying to set it up so I could control how long the player would sleep but the sleep mechanic is pretty much undocumented and not easily accessed. I had found some info on making the player sleep but none of it has worked so far. Speaking of Realistic Needs... at one point of the Thalmor quest (I believe it could have been my second time sent to my cell?) I still had the strap-gag mask thingy majiggy on my character, and since the mask was one of the ones that locks your mouth shut (to put it some way lol) I couldn't actually eat or drink. Now this wasn't really all that bad because I set my needs fairly low in my RN&Ds settings, but someone with some more actual realistic/default settings or *extreme* settings would of had a very rough time right then. With the panel gag you can remove the plug and it should let you eat. If you are having issues with it letting you you can get around it by eating an item directly from a container without putting it in your inventory. In regards to some people discussing why there is no way to get revenge at Elenwen and what not for the Thalmor quest, perhaps a decent way to get some *form* of mild revenge could be in the form of a note left in the desk at the Embassy's dungeon, something you could find when you tackled the actual main game story that takes you there and would detail what happened to Ailus. Or perhaps make that "revenge" a dialogue of sorts with Master once you are back, and she could "sort of" make it up to you a little bit by having her say she'll see that Ailus is actually punished for what she *almost* did to you. In which case you could simply receive a note from a courier a couple days later re-directed from Master detailing Ailus' fate, or something like that. Ailus will have an extended stay in the Manor house dungeon at some point. The background story events that lead up to the 4th quest, perhaps something could be made with that in a later version of the mod... maybe when the new slavery system is in place. Say, have one of the main quests be an in-between kinda thing, a delivery of sorts, and in one of the many events in which you are presented with the thugs that want to steal the packages you carry you could enslave the boss and take them up to the master, and *that* could be what yields the information regarding their associates and how it all ties up to the quest in Windhelm. Just, again, a tad more interactivity. I have a quest line planned that covers the bandits and rival slavers and their dealings with Windhelm but all of it won't be in v4. It would be cool that somehow the 4th quest was tied to your relation with Master; Master apparently liked me enough to give me my own slave, but still will go and tell me she doesn't like me enough to sell me keys because I didn't go through many delivery/retrieval quests prior to that Maybe make it so when you get the letter to head to the VIP house in the quest you will be speaking to Master regarding your "surprise", but she will want you to be a little "tighter" to her first in such a way that by the time you are actually given your slave, she also likes you enough to sell you keys (or maybe even at a higher price depending on the actual relation values?). It is possible. When I was making the quests I had a good idea as to what I wanted to do with each of them but once I started on the 4th quest I hit a bit of a snag. Originally the player was to go see Ulfric to replace a set of restraints on a slave of his (Erani). A few days later you would return to free her as she had been severely mistreated but the interior layout of the palace there is complete crap especially when compared to the others (Markarth is just as bad). I was then going to try and have you rescue her from the dungeon but that one is the only one without any sort of escape tunnel. In the topic of "interactivity", it would be fun to add some sort of "mischief" dialogue to the NPCs you never talk to, the random NPCs working and walking around the property. Perhaps a couple dialogues that would have it so you are lying to them depending on your relation with Master (and persuasion checks perhaps?). Have you walk up to an NPC and say something like "Master requested you to do/go to X and do Y". If the checks pass and the NPCs actually go for it (could be anything from simple sex to relief the much needed arousal you always get by seeing so many naked restrained NPCs to be punished with whips by you somewhere) an extra event could or couldn't trigger some time later in which you can see that same NPC either locked in one of the many cells and/or being punished in one of the furnitures for not doing their work and doing something else entirely, as in the end it was not in fact Master who asked them to stop doing what they were doing. I did not have time to add the dialogue for the new npc's, all of them will end up with dialogue and some interaction. Finally here are some little typos that I found (understandable when there is so much text and dialogue, just pointing it out for reference in a future update ). I found a couple more than I have "proof" for but I didn't quite get to take a screen of those in time: Mentioned this one before although still don't have a picture for it. In the 1st main quest when you have to go up to Falkreath's Jarl, the moment when the Jarl tells his Steward something regarding she shouldn't be trying to find the keys for her new restrains, as he hid them someplace else, the very first line starts with a "In case you...", except it's missing the 'N', and instead reads "I case you...". "Yes, she will need some care before we her with her new collar and belt." - Seems like that line is missing "equip" between "we" and the first "her". *First picture at the bottom of the spoiler*-1- "Once her health has been checked then we can get her new things on her". Seems one of those "her"s is a little redundant . *Second picture at the bottom of the spoiler*-2- And here is a little something that happened quite often to me regarding Zaz furniture, although I'm not 100% sure what's at fault here, so just pointing it out in case you have an idea and can let me know 2014-12-13_00002.jpg Alignment issues like those. I think the alignment issues may be tied to the camera, most items will line up fine if you don't move the camera when it is putting you into it. *The "thigh"/leg cuffs are clipping on my character just because I'm using a body that gives you the UNPB top, and the SevenBase bottom, thus some pieces fit perfectly and some don't It's fine though! Pictures for the second and third "typos": 2014-12-13_00006.jpg 2014-12-13_00007.jpg Either way. Everything I said up there you can either take it or leave it None of that spoiled my fun in the least, and the mod is still a master piece. Again, can't wait for more. I'm addicted now Thank you so much for your time and effort. It shows and it is very much so appreciated Cheers! P.S.: I love that the restrains that were forced on my character weren't the basic black ones, as the black gear is what I always go with simply because I want to minimize color-mismatching issues with my characters xD but that has the consequence of me taking a long time to try new things and find out there are more items that look good The red set looks great, and I was pleasantly surprised that it matched my character's hair color it was great! 2014-12-12_00003.jpg See my comments in the spoilers. As for typos some will slip through on occasion.
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