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Posted

  I am having a problem with the thalmor  embassy quest.  after  the party and piercing  scenes , when you  are  done  being used by the elf lady  she puts all the stuff on my toon  but it  nothing happens from there. I tried waiting  for 24hrs  and then  a new quest  comes saying I need to go see the master  . but it do not move the quest  where I am at

Posted

Technical-type question follows:

I was browsing sets of bondage clothing and came across something called "restrictive"

Collar

Corset

Armbinder

Grouped with the "restrictive"  label, and (apparently) authored by someone named "Koffii".

Are you still with me?

O, I forgot, the reason I care at all is because I really want the perk "Accustomed Slave",

which I still do not know how to achieve legally.

I want to (maybe) pile on some heavy bondage clothing and walk from Riften to Solitude, if it'll help.

Anyway, The restrictive set all shows up as being invisible.

They even make my hands invisible.

There may have been more restrictive items in the menu,

I'm only looking at the ones in the

"data\textures\devious\devices\koffii" directory.

Now I know the generic answer is that I'm missing textures, but since I'm here I thought I'd ask,

Where is the set of Koffii's restrictive bondage clothing at? Which mod, what website?

And My PC is too fat for a corset, the front is buried in her CBBE milkmodded-hormone belly.

It's a very nice tummy but Belts and corsets look hopelessly wrong now

 

Posted
I really want the perk "Accustomed Slave",which I still do not know how to achieve legally.

 

You must wear DD gear for a certain period of time in game, then you will get a message saying you have become more accustomed to the restraints because you have been wearing it for so long. There are two stages and both require time wearing the gear

 

Where is the set of Koffii's restrictive bondage clothing at? Which mod, what website?

 

Who knows ¯\_(ツ)_/¯

Posted

  I am having a problem with the thalmor  embassy quest.  after  the party and piercing  scenes , when you  are  done  being used by the elf lady  she puts all the stuff on my toon  but it  nothing happens from there. I tried waiting  for 24hrs  and then  a new quest  comes saying I need to go see the master  . but it do not move the quest  where I am at

 

She should have had 1 more session with you once the harness was put on you, if it didn't start then use SQS CDxExpQuest02 and find out what the next stage is and set it to that. Even if it did play then you can try setting the stage to the next one and see if it advances it.

Posted

Technical-type question follows:

I was browsing sets of bondage clothing and came across something called "restrictive"

Collar

Corset

Armbinder

Grouped with the "restrictive"  label, and (apparently) authored by someone named "Koffii".

Are you still with me?

O, I forgot, the reason I care at all is because I really want the perk "Accustomed Slave",

which I still do not know how to achieve legally.

I want to (maybe) pile on some heavy bondage clothing and walk from Riften to Solitude, if it'll help.

Anyway, The restrictive set all shows up as being invisible.

They even make my hands invisible.

There may have been more restrictive items in the menu,

I'm only looking at the ones in the

"data\textures\devious\devices\koffii" directory.

Now I know the generic answer is that I'm missing textures, but since I'm here I thought I'd ask,

Where is the set of Koffii's restrictive bondage clothing at? Which mod, what website?

And My PC is too fat for a corset, the front is buried in her CBBE milkmodded-hormone belly.

It's a very nice tummy but Belts and corsets look hopelessly wrong now

 

Koffi's items will be part of either Assets or the Expansion though I don't know how soon, the updates to Integration to handle the new item types will take some time as Min is rather busy currently. The corset will require a number of new effects and there is also a set of gloves but I am not sure how they will interact with the Armbinder. I have seen them and they do look very nice.

 

 

The Accustomed slave perk is from Deviously Helpless (I believe). From what I have seen it is based on how long you are wearing the belts and other items but I am not sure how long it takes.

Posted

More accurately, some will be part of assets, some (colored versions, stuff that depends on hdt-heels) will be part of expansion. I don't know how soon either.

 

Regarding corsets and bellies, I'd hope those mods will eventually be updated to handle the corset appropriately.

Posted

he said something about january.

Wouldn't expect it any sooner - his to-do list is quite impressive. Likely testing alone would take a week or two - just like it was with 3.0.

So maybe rather febuary?

Posted

It will be a while for v4, especially since I start work at a new job in two weeks (finally). The last update for v3 will depend on when the update for Assets is released as it has keywords that are needed for new item types.

Posted

if you have "in the nude" outfit in the inventory at the day Tavish comes it gets locked forever.

so you cannot remove "in the nude" unless using console "Player.Drop <ItemID> 1" command.

 

side note: to avoid this situation (if you want a body mod with underwear and want to remove it sometimes) use "undies underneath" with a fix that replaces the one that comes with it if needed

 

Posted

@Vel

 

Little Helper Plugs:

 

I did some tests and the Assassin Plugs are working giving a Fortify Archery bonus in spell effects although it doesn't show in the Skills menu. The other three don't seem to be working at all in terms of spell effects though they do vibrate (tested by fitting singly)

 

On other small oddity I noticed when testing when fitting my pc with a Teaser and Little Helper both go in, but if trying a Tormentor you get the message that you can't wear two sets at once.

Posted

@Vel

 

Little Helper Plugs:

 

I did some tests and the Assassin Plugs are working giving a Fortify Archery bonus in spell effects although it doesn't show in the Skills menu. The other three don't seem to be working at all in terms of spell effects though they do vibrate (tested by fitting singly)

 

On other small oddity I noticed when testing when fitting my pc with a Teaser and Little Helper both go in, but if trying a Tormentor you get the message that you can't wear two sets at once.

 

I will check them over and see what I can figure out.

Posted

 

I will check them over and see what I can figure out.

 

 

Thanks Vel. From memory the Assassin plugs in V2.82 gave three buffs so were worth buying if you didn't mind your magic being a bit gimped

Posted

 

 

I will check them over and see what I can figure out.

 

 

Thanks Vel. From memory the Assassin plugs in V2.82 gave three buffs so were worth buying if you didn't mind your magic being a bit gimped

 

 

Looking at the enchantment on the Assassin plug the Archery enchantment was missing the condition to only work if the arousal was over 80 so it should have worked at all times. The enchantment effects themselves are standard Skyrim enchantments otherwise so if any are not working I am not sure why.

 

The Tormentor plug was not updated with the effect keywords but there should not have been anything keeping it from working with the Teaser plug, they have the proper item keywords.

Posted

Before anyone asks, yes CD is compatible with the new versions of Assets, Integration and the Expansion that are being released. I will be releasing an update for CD sometime soon as well that uses the keyword updates.

Posted

I don't know if its been mentioned yet in the 350+ pages of comments, but... regarding the addons:

 

1)  Newmiller Piercings seems to have been yanked.  Personally, I've been using the HDT conversion for a long time now (http://www.loverslab.com/topic/28395-hdt-piercingsets-26-for-bodyslide/), so maybe that can be a replacement (please?)

 

2)  Slave Leia Armor has also been yanked - but it has been replaced by the author's Slave Leia Renewal ( It has a differnt esp name, don't know what else is different.

Posted

Since I am a little further ahead in the mod I thought maybe it would help to make a few requests for your consideration in future expansions. These apply both for the Training of Erani and for a player living at the manor for periods of time.

 

I've noticed that there are only two beds that are not owned in the expanded complex, they are both in the side rooms in the shop. Where do the slaves (including me) sleep? It might be worth adding a slaves area with places to rest, and relax, eat sleep etc. all out of the eyesight of the Master and her guests/customers. Even if this is down in the basement of the shop in the cages. 

 

For players using survival mods, (and in general the slaves) there needs to be a source of food / water and a place to cook it within the complex. Water can be obtained for survival mod people from the river and boiled in the smithy (not an unrealistic expectation to fetch water). Food on the other hand is non existent. All of it in the complex is marked as owned (it is stealing to take any of it) So what do the slaves eat? There should be a source to allow survival mod folks to live at the complex even if it is a merchant (the cook maybe) who can sell supplies to the players /slaves for their own use. In reality the slaves should have a separate cooking area, a MAster would probably not want slaves using the kitchen in the Manor or VIP house.

 

I've never modded in this game so I'm not certain what the flexibility is but is it possible to "use" the "furniture" in the basement of the manor? Some way to "assign" Erani to a machine and force that restraint position on her?

 

Sorry if the suggestions seems petty you have thought out a very comprehensive mod but I keep having to send my character to town to purchase her own food or go hunting to kill what I eat. As an immersive thing there should be another "civilized" way to handle it.

Posted

I'm having to install three new mod-helpers.

They're asking me, cbe or bbp? ("Don't use unless you know")

No, I don't know, it drives me nuts. I want a well-fitting corset,

But I think I just installed 50 sliders.

Biggie mods like yours um, well anyway mods should be ranked, don'tcha think?

And if your mod is a colonel among corporals, it oughtta choose. BBE CBBE TBBP UNP (I'm going quietly off a cliff).

I'm thinking they adjust-install new skeletons every few days because they don't know either, but I'd never say that, geez.

No, Thank you and carry on, but

 

edit:

I sort of glossed page 210 of this thread.

It says something about you not using custom skeletons.

It also mentions chaurusses not liking cbe.

 

OK I'll be specific, except I hope you ignore the "TMI", possibly in the wrong thread:

 

I like the sexlab hormones and milkmods, and I specifically like having a belly that looks slightly (very slightly) bigger than the default.

So no, it isn't pregnant or even fat.

I like the stuff that bounces and goes "tic-tock" and even jiggles slightly (I'm using a mod that says It is not jello).

 

So, CBBE-curvy, everything else set to "Default".

And I'm hoping whatever I'm missing out on isn't too noticeable.

 

Posted

Since I am a little further ahead in the mod I thought maybe it would help to make a few requests for your consideration in future expansions. These apply both for the Training of Erani and for a player living at the manor for periods of time.

 

I've noticed that there are only two beds that are not owned in the expanded complex, they are both in the side rooms in the shop. Where do the slaves (including me) sleep? It might be worth adding a slaves area with places to rest, and relax, eat sleep etc. all out of the eyesight of the Master and her guests/customers. Even if this is down in the basement of the shop in the cages. 

 

For players using survival mods, (and in general the slaves) there needs to be a source of food / water and a place to cook it within the complex. Water can be obtained for survival mod people from the river and boiled in the smithy (not an unrealistic expectation to fetch water). Food on the other hand is non existent. All of it in the complex is marked as owned (it is stealing to take any of it) So what do the slaves eat? There should be a source to allow survival mod folks to live at the complex even if it is a merchant (the cook maybe) who can sell supplies to the players /slaves for their own use. In reality the slaves should have a separate cooking area, a MAster would probably not want slaves using the kitchen in the Manor or VIP house.

 

I've never modded in this game so I'm not certain what the flexibility is but is it possible to "use" the "furniture" in the basement of the manor? Some way to "assign" Erani to a machine and force that restraint position on her?

 

Sorry if the suggestions seems petty you have thought out a very comprehensive mod but I keep having to send my character to town to purchase her own food or go hunting to kill what I eat. As an immersive thing there should be another "civilized" way to handle it.

 

The Manor and VIP House have a cookpot in the kitchen, I think the Smithy and Barracks have one as well. Once the player is a slave food and drink will be available as well as living quarters. Currently if you are wearing a Shop belt you are added to the Shop Resident faction and can sleep on the bedrolls in the basement cell (note you can't come and go as you please from the cell).

 

If you want Erani (or any other follower) to use the furniture you can command them to by telling them to use that particular object. Once they are in it you can give them further orders but there is no guarantee they will stay there.

 

Currently the space is not set up for the player to live there, there is still much to do for that.

 

 

I'm having to install three new mod-helpers.

They're asking me, cbe or bbp? ("Don't use unless you know")

No, I don't know, it drives me nuts. I want a well-fitting corset,

But I think I just installed 50 sliders.

Biggie mods like yours um, well anyway mods should be ranked, don'tcha think?

And if your mod is a colonel among corporals, it oughtta choose. BBE CBBE TBBP UNP (I'm going quietly off a cliff).

I'm thinking they adjust-install new skeletons every few days because they don't know either, but I'd never say that, geez.

No, Thank you and carry on, but

 

edit:

I sort of glossed page 210 of this thread.

It says something about you not using custom skeletons.

It also mentions chaurusses not liking cbe.

 

OK I'll be specific, except I hope you ignore the "TMI", possibly in the wrong thread:

 

I like the sexlab hormones and milkmods, and I specifically like having a belly that looks slightly (very slightly) bigger than the default.

So no, it isn't pregnant or even fat.

I like the stuff that bounces and goes "tic-tock" and even jiggles slightly (I'm using a mod that says It is not jello).

 

So, CBBE, everything else set to "Default".

And I'm hoping whatever I'm missing out on isn't too noticeable.

 

The new items from Koffi come in both UNPB and CBBE (anything that is released in Assets or the Expansion is).

 

For the bodies t his is the basics:

BBP - breast movement

TBBP - breast and butt movement

HDT - varies between bodies but has at least the above. The advantage of HDT is that the physics handles movement and does not require supporting animation.

You will need the XPMS skeleton which is compatible with pretty much everything, just choose the one for HDT or non HDT, whichever you go with.

 

HDT is more complex but is more versatile as the movement can be tweaked with an XML file that controls everything. I use one from here on LL that gives a small amount of movement and does not look like it is a half full plastic bag of water.

 

As for CBBE or UNPB that depends on your preference. With bodyslide you can make a CBBE body look like a UNP(B) body or anything else but it won't fit many custom items. For me the decision on what one to use is if there are any armor or clothes in one body and not the other that I really want to use. I have an entire set of UNP(B) items as well as CBBE depending on what I feel like using and will occasionally switch from one to the other.

 

All the items I use in CD uses the default skeletons and meshes so whatever you use will show on them as well.

Posted

 

Since I am a little further ahead in the mod I thought maybe it would help to make a few requests for your consideration in future expansions. These apply both for the Training of Erani and for a player living at the manor for periods of time.

 

I've noticed that there are only two beds that are not owned in the expanded complex, they are both in the side rooms in the shop. Where do the slaves (including me) sleep? It might be worth adding a slaves area with places to rest, and relax, eat sleep etc. all out of the eyesight of the Master and her guests/customers. Even if this is down in the basement of the shop in the cages. 

 

For players using survival mods, (and in general the slaves) there needs to be a source of food / water and a place to cook it within the complex. Water can be obtained for survival mod people from the river and boiled in the smithy (not an unrealistic expectation to fetch water). Food on the other hand is non existent. All of it in the complex is marked as owned (it is stealing to take any of it) So what do the slaves eat? There should be a source to allow survival mod folks to live at the complex even if it is a merchant (the cook maybe) who can sell supplies to the players /slaves for their own use. In reality the slaves should have a separate cooking area, a MAster would probably not want slaves using the kitchen in the Manor or VIP house.

 

I've never modded in this game so I'm not certain what the flexibility is but is it possible to "use" the "furniture" in the basement of the manor? Some way to "assign" Erani to a machine and force that restraint position on her?

 

Sorry if the suggestions seems petty you have thought out a very comprehensive mod but I keep having to send my character to town to purchase her own food or go hunting to kill what I eat. As an immersive thing there should be another "civilized" way to handle it.

 

The Manor and VIP House have a cookpot in the kitchen, I think the Smithy and Barracks have one as well. Once the player is a slave food and drink will be available as well as living quarters. Currently if you are wearing a Shop belt you are added to the Shop Resident faction and can sleep on the bedrolls in the basement cell (note you can't come and go as you please from the cell).

 

If you want Erani (or any other follower) to use the furniture you can command them to by telling them to use that particular object. Once they are in it you can give them further orders but there is no guarantee they will stay there.

 

Currently the space is not set up for the player to live there, there is still much to do for that.

 

 

I'm having to install three new mod-helpers.

They're asking me, cbe or bbp? ("Don't use unless you know")

No, I don't know, it drives me nuts. I want a well-fitting corset,

But I think I just installed 50 sliders.

Biggie mods like yours um, well anyway mods should be ranked, don'tcha think?

And if your mod is a colonel among corporals, it oughtta choose. BBE CBBE TBBP UNP (I'm going quietly off a cliff).

I'm thinking they adjust-install new skeletons every few days because they don't know either, but I'd never say that, geez.

No, Thank you and carry on, but

 

edit:

I sort of glossed page 210 of this thread.

It says something about you not using custom skeletons.

It also mentions chaurusses not liking cbe.

 

OK I'll be specific, except I hope you ignore the "TMI", possibly in the wrong thread:

 

I like the sexlab hormones and milkmods, and I specifically like having a belly that looks slightly (very slightly) bigger than the default.

So no, it isn't pregnant or even fat.

I like the stuff that bounces and goes "tic-tock" and even jiggles slightly (I'm using a mod that says It is not jello).

 

So, CBBE, everything else set to "Default".

And I'm hoping whatever I'm missing out on isn't too noticeable.

 

The new items from Koffi come in both UNPB and CBBE (anything that is released in Assets or the Expansion is).

 

For the bodies t his is the basics:

BBP - breast movement

TBBP - breast and butt movement

HDT - varies between bodies but has at least the above. The advantage of HDT is that the physics handles movement and does not require supporting animation.

You will need the XPMS skeleton which is compatible with pretty much everything, just choose the one for HDT or non HDT, whichever you go with.

 

HDT is more complex but is more versatile as the movement can be tweaked with an XML file that controls everything. I use one from here on LL that gives a small amount of movement and does not look like it is a half full plastic bag of water.

 

As for CBBE or UNPB that depends on your preference. With bodyslide you can make a CBBE body look like a UNP( B) body or anything else but it won't fit many custom items. For me the decision on what one to use is if there are any armor or clothes in one body and not the other that I really want to use. I have an entire set of UNP( B) items as well as CBBE depending on what I feel like using and will occasionally switch from one to the other.

 

All the items I use in CD uses the default skeletons and meshes so whatever you use will show on them as well.

 

 

Thank you so much!

I am including photos, and the second one reeks because my POV floating camera decided to break right this exact second.

Please notice the large holes in the armor. It's as if the PC has gotten too fat to fit into them.

*But* showracemenu proved (to me) that shrinking her arm ("Bicep") to a skinny shrunken bone also shrank the armor.

Postscript: I have the HDT physics mod installed, but my xp32 maximum skeleton extended 2.22 does not mention HDT, or I did not see it.

It mentions (from memory) cbe and tbp, and recommends strongly not to use them, so I did not.

Posted

The items are extremely tight fitting and designed for vanilla CBBE Curvy and UNPB - no BBP, no TBBP, no HDT, no scaling in ECE, no scaling in Racemenu. Vanilla CBBE Curvy and UNPB is all DD Assets has ever officially supported and that has not changed. Also, the items are not meant for general consumption yet, as you can probably tell by the fact we decided not to ship their textures. They also have nothing to do with Captured Dreams at the moment, so wrong thread.

Posted

I just jiggled all the mods and thought, "Yes, belts and outrageous outfits ARE in captured dreams", they're the only mod that uses them in my game.

My character's size WAS 0.94, weight=0, CBBE-only,

But then I figured "why?", reinstalled HDT, set her weight to 100, made-over her armor (see picture), and will, in the very near future, transform her panties into a chastity-belt.

The Hell with immersion,  ,

um, Thanks

 

edit (second picture) Master's miniskirt is way too tiny and appears ripped in places. She's standing very still, no one has modified her.

Don't bite my ass off, but what comes to mind re my mods (Maybe I should try cbbe "slim"?)

 

Son of edit:

My kingdom for a PASTE option that works!! Anyway, heavily paraphrased:

Devious devices - something 1.16 says, racemenus can mess things up.

 

So ok, I've got at least 2 freaking racemenus, all of them absolutely necessary, so say the authors.

The main one

 

The Plugin one

 

 

 

 

Posted

Will there be any new update in response to the minor update to DD, or is it ok to use the update and resume as normal? Just in case~

Posted

There will be an update to handle some of the new keywords for item removal. CGi is working on a German translation and should be done soon so the update will likely happen then.

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