pinky6225 Posted October 23, 2014 Posted October 23, 2014 I've been playing through the new quest and i'm now stuck at the elisif bit as i hadn't visited solitude or done any of her quests which i'm hoping by doing the two clear out quests for solitude will correct I still have the peircings on from Elenwen though and with them on it doesn't show strap ons during sex, is that intended or is there a way to fix that and how do we get the piercings off as when i click on them they don't show the usual pick, struggle, magic etc options to try.
aqqh Posted October 23, 2014 Posted October 23, 2014 Well, maybe that issue have been reported, but still can't find bandits during the delivery quest. I just test it for Solitude, night or day, in or out the city... I guess they go home if you enter the city. For Solitude they should be behind the first gate of the western entrance. As soon as you reach that gate you already should be force greeted by the boss. She will end up at the VIP house at some point in the future for a few private sessions. How about that idea then of Customer Assist quest for dom characters which you would use a slave trained by you to preform? Now something i would love the most: Elisif could be one such performer. With some kind of mask (rubber?) on her so no one except you and master would know its her. This might lead to superb quests when player would for example make her attend a party in Solitude or work as a maid in blue palace dressed only in restraints and that mask.
Jayleia Posted October 23, 2014 Posted October 23, 2014 As for the Master not giving you any new dates, check this global: help CDxAssistApptMade if it is a 1 then set it to 0, I don't think that is being reset but that is another thing I am fixing. Currently I am going through the quests for Dengeir, most of the things I fixed I thought I changed before but they were likely lost in one of the several CK crashes. Hmm how do you change a global? I can't find a particular command for that, and I'm really wanting to get the invisible, undroppable chastity belt off...which apparently even the Master doing a Free Trial didn't remove.
enkephalin07 Posted October 23, 2014 Posted October 23, 2014 I have reset the mod, but after doing that and before visiting the shop again, I set my d/s tendencies to 2. When I got there, I checked the quest status book and both that and the MCM setting showed 0. I set it again to 2, and after a few conversations with the Master, I verified d/s was at 3 before leaving. I hadn't taken any CD quests since the last reset, and when I got locked at the embassy with a quest notice, I rechecked MCM and saw d/s was at 0. This isn't the only time this happen, I've checked randomly and even just now and seen it reset to 0.
Kalthen Posted October 23, 2014 Posted October 23, 2014 Hi Vel... I am just at my second attempt to advance in CD. I got stuck on my first playthrough at the Thalmor Embassy, so I restarded with the patched version. Now I can not get there anymore. Somehow I can not get the first letter from the master. I only get the CD flyer on message delivery. I then inserted the letter manually and i got the CD flyer again. Is there a way to start the first quest manually? Thx, love what you have done. It has always been a patience game with CD, but love, love, love. Btw, what happened to the lighting of the shop and your interiors? There used to be more shadows, or is it just because I switched enbs and am not runnig enhanced light anymore?
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 Hi, I've been having a major issue with the second expansion quest that I can't figure out how to fix. I get the courier notice telling me to go back to the shop, I talk to Master and get the option to ask about it, and she starts explaining the quest, taking items to the Embassy. Everything seems to be going fine, until she gets to the line about making sure my character is 'properly attired.' Immediately after that line ends, an error window pops up from Devious Devices. Then a pause, then the same error window. This goes on, until something like 4 or 5 of the same error window (complaining of wearingConflictingDevice() receiving a "None" argument) come and go. Master is satisfied and tells me to go, but none of the gear it was supposed to apply gets equipped, which seems to completely break the gate scene at the embassy. I've checked and all the required mods seem up to date. Assets, Integration, Expansion, even Sexlab itself. I was even able to use the console to spawn the gear I think was supposed to get equipped (Captured Dreams Red Ebonite). I haven't had any other problems so far. I have no idea what's going on here. I've tried to scan through this thread in case this has been answered already but I don't think I've seen anyone else get this issue. I've tried attaching the papyrus log, hopefully that works (never posted here before.) I'm just praying my save isn't screwed up somehow. When it starts the process it will remove any items it finds then equip the new items. If you are getting those errors then you may have some broken items on your character that are interfering with the equip process. If you have a log of when it happens post it here. Here's what my papyrus looked like after doing another test run: GxwyPnY6 (pastebin address. I'm sorry I don't have high enough post count to post links I guess. Trying to attach it as a file didn't work the last time, I don't know how to do spoiler text, and I don't want to dump a 1,100 line text file into a post) The relevant lines seem to start at line number 1,077. I used Esc to back out of the conversation and Exit Skyrim after the first error box. It would just be more of the same if I let it run all the way through the conversation. A funny thing to note: On a different test attempt (not the log I linked), I used removeallitems to nuke any offending items that might still be lingering (only the Amulet of Talos, the golden dragon claw, and DDi's 'device hider' remained when I tried showinventory ). This time around for whatever reason the free trial got kicked off instead of the normal conversation menu; it seemed to work fine, up until she moved me and started adding the restrictive items. More "None Object" error boxes. Looking at the errors it seems like a number of properties are either missing or have been broken. Do the following for me and tell me if you see any of the properties on these quests show as none, specifically things like Global Variables or items or quests. Aliases or things like int or bool don't matter at this point. sqv CDxExpQuest02 sqv CDxFreeTrial sqv CDxFramework If there are a few just give me some examples, if there are a lot then just tell me that. I've been playing through the new quest and i'm now stuck at the elisif bit as i hadn't visited solitude or done any of her quests which i'm hoping by doing the two clear out quests for solitude will correct I still have the peircings on from Elenwen though and with them on it doesn't show strap ons during sex, is that intended or is there a way to fix that and how do we get the piercings off as when i click on them they don't show the usual pick, struggle, magic etc options to try. The piercings are standard piercings, if it does not want to work properly try putting it into a container as that should get it to reset.
pinky6225 Posted October 23, 2014 Posted October 23, 2014 I've been playing through the new quest and i'm now stuck at the elisif bit as i hadn't visited solitude or done any of her quests which i'm hoping by doing the two clear out quests for solitude will correct I still have the peircings on from Elenwen though and with them on it doesn't show strap ons during sex, is that intended or is there a way to fix that and how do we get the piercings off as when i click on them they don't show the usual pick, struggle, magic etc options to try. The piercings are standard piercings, if it does not want to work properly try putting it into a container as that should get it to reset. Tried that but it wouldn't let me put them into a container, is their a way of removing via console command?
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 I've been playing through the new quest and i'm now stuck at the elisif bit as i hadn't visited solitude or done any of her quests which i'm hoping by doing the two clear out quests for solitude will correct I still have the peircings on from Elenwen though and with them on it doesn't show strap ons during sex, is that intended or is there a way to fix that and how do we get the piercings off as when i click on them they don't show the usual pick, struggle, magic etc options to try. The piercings are standard piercings, if it does not want to work properly try putting it into a container as that should get it to reset. Tried that but it wouldn't let me put them into a container, is their a way of removing via console command? Look for items in your inventory that have no name using the console command showinventory. There is one item that should be there with no name, the id number ends in 0F0C.
Warrunner Posted October 23, 2014 Posted October 23, 2014 Had a somewhat amusing bug. The courier it pointed me at to recover the lost shipment wasn't a dead guy.... it was a berzerker skeleton that was killing all the bandits in the cave (though admittedly it was a pretty low-level cave). Also, I was able to remove the piercings with no problem. I am guessing that's not supposed to be the case?
Slorm Posted October 23, 2014 Posted October 23, 2014 Vel One other thing I forgot to mention when I was testing the bandits last night and I'm not sure you can do anything about in any case. On the new game where they work, on one of the tests after they attacked me and took the delivery, the Defeat Wildness event suddenly kicked and transported both my pc and the bandits into a wilderness location where the bandits then turned hostile and killed me. May have just been a glitch, I've never had it happen before, I'll see if I can reproduce when the next update comes out. Do you want a log of it btw?
Jayleia Posted October 23, 2014 Posted October 23, 2014 Look for items in your inventory that have no name using the console command showinventory. There is one item that should be there with no name, the id number ends in 0F0C. I'm having problems with that exact item, I had 4 of them in my inventory, player.removeitem says that item is removed, I do a showinventory again and I have one back.
The Stinkin' Beaver Posted October 23, 2014 Posted October 23, 2014 I (think I) have installed all required mods - I use SD+ so I should have them anyway, but the ModOrganizer tells me I'd be missing the following Masters: CD-Calyps Sextoys addonV3.esp: sextoys-calyps-2.esp CD-DarkDiscipleStandaloneV3.esp: DarkStandalone.esp CD-Newmiller Piercings addonV3.esp: NewmillerPiercings2.esp ... and so on, all CD files miss their relevant Masters. What did I do wrong? Thanks for your help!
pinky6225 Posted October 23, 2014 Posted October 23, 2014 Look for items in your inventory that have no name using the console command showinventory. There is one item that should be there with no name, the id number ends in 0F0C. I'm having problems with that exact item, I had 4 of them in my inventory, player.removeitem says that item is removed, I do a showinventory again and I have one back. I would expect the same thing that stops you from just unequiping/placing in a container while they are equipped is preventing you from consoling them off
Jayleia Posted October 23, 2014 Posted October 23, 2014 I (think I) have installed all required mods - I use SD+ so I should have them anyway, but the ModOrganizer tells me I'd be missing the following Masters: CD-Calyps Sextoys addonV3.esp: sextoys-calyps-2.esp CD-DarkDiscipleStandaloneV3.esp: DarkStandalone.esp CD-Newmiller Piercings addonV3.esp: NewmillerPiercings2.esp ... and so on, all CD files miss their relevant Masters. What did I do wrong? Thanks for your help! I believe the CD files only enable the use of those items by shop personnel and sale of them at the shop, they are dependent on having the assets from other files.
The Stinkin' Beaver Posted October 23, 2014 Posted October 23, 2014 I (think I) have installed all required mods - I use SD+ so I should have them anyway, but the ModOrganizer tells me I'd be missing the following Masters: CD-Calyps Sextoys addonV3.esp: sextoys-calyps-2.esp CD-DarkDiscipleStandaloneV3.esp: DarkStandalone.esp CD-Newmiller Piercings addonV3.esp: NewmillerPiercings2.esp ... and so on, all CD files miss their relevant Masters. What did I do wrong? Thanks for your help! I believe the CD files only enable the use of those items by shop personnel and sale of them at the shop, they are dependent on having the assets from other files. Well I do have Devious Devices installed, also Assets and Integration.. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm ZaZAnimationPack.esm daymoyl.esm Devious Devices - Integration.esm hdtHighHeel.esm Devious Devices - Expansion.esm Schlongs of Skyrim - Core.esm SkyUI.esp Devious Deviants.esp sanguinesDebauchery.esp SD Cages.esp SDpatch - Cages.esp RaceMenuPluginXPMSE.esp Devious Devices - Males Addon.esp Schlongs of Skyrim.esp SOS - Shop.esp SOS - Smurf Average Addon.esp
limonotu Posted October 23, 2014 Posted October 23, 2014 I just noticed that the Master, Tessa and Nissa now had a lot of difficulty putting their new wardrobe added by the addons. Before, I managed as best I could with bedtimes for change their clothes (when they got up to discuss with me that reset their clothes) but it seems that doesn't work with the new update. Is it possible as modders to fix this little thing like include a little more these addons in the lines of original code or would be too much work (Like a clothes menu in the MCM) ? (Now, they just wear the vanilla outfit) And if someone could tell me what exactly does 'Master facegen' addon and if 'Zeria Restraints' addons. Oh and a simple question on the mod: I had a follower with me just before some entertainment with Mr. Tavish, and after that, i can't find her. I read on this update's news the follower could be 'store' by the Master, but where exactly ?
Jayleia Posted October 23, 2014 Posted October 23, 2014 I believe the CD files only enable the use of those items by shop personnel and sale of them at the shop, they are dependent on having the assets from other files. Well I do have Devious Devices installed, also Assets and Integration.. And I didn't see sextoys-calyps-2.esp, DarkStandalone.esp, NewmillerPiercings2.esp etc in the list Those files are not in DDa/DDi/DDx, or in CD, they are from other creators. The CD files only lets the shop use them.
The Stinkin' Beaver Posted October 23, 2014 Posted October 23, 2014 I believe the CD files only enable the use of those items by shop personnel and sale of them at the shop, they are dependent on having the assets from other files. Well I do have Devious Devices installed, also Assets and Integration.. And I didn't see sextoys-calyps-2.esp, DarkStandalone.esp, NewmillerPiercings2.esp etc in the list Those files are not in DDa/DDi/DDx, or in CD, they are from other creators. The CD files only lets the shop use them. Ok I'll try to find them all since they are not listed under Required Mods. I get it now, thanks for the hint.
Jayleia Posted October 23, 2014 Posted October 23, 2014 They're not required for the basic shop use. But if you add the CD-Calyps, you need the sextoys-calyps, etc
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 Vel One other thing I forgot to mention when I was testing the bandits last night and I'm not sure you can do anything about in any case. On the new game where they work, on one of the tests after they attacked me and took the delivery, the Defeat Wildness event suddenly kicked and transported both my pc and the bandits into a wilderness location where the bandits then turned hostile and killed me. May have just been a glitch, I've never had it happen before, I'll see if I can reproduce when the next update comes out. Do you want a log of it btw? If you were beaten without killing any of them they get moved to a camp and will wait there for a day before leaving so you have a chance to get the delivery back. When Defeat kicked in it likely transported you with them but it ended up disrupting defeat and they went back to being hostile. I just finished the new system for the bandits but have not started testing it to make sure it works. I ended up going with a set of bandits at each city instead of just moving one around but it required making some function sets for each group.
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 Look for items in your inventory that have no name using the console command showinventory. There is one item that should be there with no name, the id number ends in 0F0C. I'm having problems with that exact item, I had 4 of them in my inventory, player.removeitem says that item is removed, I do a showinventory again and I have one back. I would expect the same thing that stops you from just unequiping/placing in a container while they are equipped is preventing you from consoling them off The item ending in 0F0C is the device hider, it is supposed to be there. Integration has routines that when you put an item into a container it will reequip and will usually fix any broken items as well. If you removed it and it was reequipped then it should work normally. I just noticed that the Master, Tessa and Nissa now had a lot of difficulty putting their new wardrobe added by the addons. Before, I managed as best I could with bedtimes for change their clothes (when they got up to discuss with me that reset their clothes) but it seems that doesn't work with the new update. Is it possible as modders to fix this little thing like include a little more these addons in the lines of original code or would be too much work (Like a clothes menu in the MCM) ? (Now, they just wear the vanilla outfit) And if someone could tell me what exactly does 'Master facegen' addon and if 'Zeria Restraints' addons. Oh and a simple question on the mod: I had a follower with me just before some entertainment with Mr. Tavish, and after that, i can't find her. I read on this update's news the follower could be 'store' by the Master, but where exactly ? Speak with the Master about getting them back, should be in one of the lower dialogue options. She will then direct you to speak with Herran or the guard captain and they will bring them outside to you. If they are not brought out, check the basement as if they were in the cell there they may not be able to get past the door. I believe the CD files only enable the use of those items by shop personnel and sale of them at the shop, they are dependent on having the assets from other files. Well I do have Devious Devices installed, also Assets and Integration.. And I didn't see sextoys-calyps-2.esp, DarkStandalone.esp, NewmillerPiercings2.esp etc in the list Those files are not in DDa/DDi/DDx, or in CD, they are from other creators. The CD files only lets the shop use them. Ok I'll try to find them all since they are not listed under Required Mods. I get it now, thanks for the hint. Look in the spoilers in the Addon section of the main post, there are links to the original mods there.
Jayleia Posted October 23, 2014 Posted October 23, 2014 OK...so currently I have the following problems: I can't get new dates for Tavish (it is the global variable set to the wrong value), I don't see how I can change the variable, though. I'm also stuck, apparently with an undroppable, invisible chastity belt, since my belt quest is going and going, Free Trial doesn't seem to remove the offending belt, and it seems like its the device hider, because that's the only thing I can find in my inventory with no name. I can wear a chastity belt and remove it without the quest completing.
Erdemic Posted October 23, 2014 Posted October 23, 2014 Looking at the errors it seems like a number of properties are either missing or have been broken. Do the following for me and tell me if you see any of the properties on these quests show as none, specifically things like Global Variables or items or quests. Aliases or things like int or bool don't matter at this point. sqv CDxExpQuest02 sqv CDxFreeTrial sqv CDxFramework If there are a few just give me some examples, if there are a lot then just tell me that. I just tried the commands. I also tried sqv CDxExpQuest02 before and after the quest starter with the errors in it. I searched through all the lines looking for the word "none", but I only found a few instances. In CDxExpQuest02: ::Player Ref_Var = None REF 'ThalmorCarriageDriver' -> NONE REF 'ThalmorCarriageDriver2' -> NONE In CDxFreeTrial: ::Player Ref_Var = None and I didn't see the word 'none' at all in CDxFramework. Is there a way to copy console output as easily as a papyrus log file? Oh, and there's an odd little occurrence that's likely unrelated but is kind of funny to me: Master seems to have a fondness for anal toys. Most of the time I talk to her she has beads or a fox tail hanging out. Possibly due to For The Masses?
ValdyrT13 Posted October 23, 2014 Posted October 23, 2014 Hmm, seem to have found an odd bug appearing in multiple scenes. The bug is that every time I initiate a scene such as Assist a Customer, Free Trial, and any other scene where I'm taken control of and moved somewhere (or have my control taken away), it puts me on auto-pilot to run out the front door and stand out there in between dialog sentences. I can't move while out there (permanently stuck unless I reload), nor can I activate anything but the main menu for save/load etc.I checked the conflicts and problems section, but I can't seem to find anything indicating something went wrong. I know that it was working fine before v3.0 and maybe even worked during v3.0 but v3.1 brought on this strange auto-pilot error. I've tried uninstalling and reinstalling the mod several times now (v3.2) to no avail.Anyone have a fix for this?
pinky6225 Posted October 23, 2014 Posted October 23, 2014 Look for items in your inventory that have no name using the console command showinventory. There is one item that should be there with no name, the id number ends in 0F0C. I'm having problems with that exact item, I had 4 of them in my inventory, player.removeitem says that item is removed, I do a showinventory again and I have one back. I would expect the same thing that stops you from just unequiping/placing in a container while they are equipped is preventing you from consoling them off The item ending in 0F0C is the device hider, it is supposed to be there. Integration has routines that when you put an item into a container it will reequip and will usually fix any broken items as well. If you removed it and it was reequipped then it should work normally. Just tried that again and its worked this time, after clicking on it and trying to move it to the container and then going into inventory the menu with the 3 options appeared
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