Erdemic Posted October 22, 2014 Posted October 22, 2014 Hi, I've been having a major issue with the second expansion quest that I can't figure out how to fix. I get the courier notice telling me to go back to the shop, I talk to Master and get the option to ask about it, and she starts explaining the quest, taking items to the Embassy. Everything seems to be going fine, until she gets to the line about making sure my character is 'properly attired.' Immediately after that line ends, an error window pops up from Devious Devices. Then a pause, then the same error window. This goes on, until something like 4 or 5 of the same error window (complaining of wearingConflictingDevice() receiving a "None" argument) come and go. Master is satisfied and tells me to go, but none of the gear it was supposed to apply gets equipped, which seems to completely break the gate scene at the embassy. I've checked and all the required mods seem up to date. Assets, Integration, Expansion, even Sexlab itself. I was even able to use the console to spawn the gear I think was supposed to get equipped (Captured Dreams Red Ebonite). I haven't had any other problems so far. I have no idea what's going on here. I've tried to scan through this thread in case this has been answered already but I don't think I've seen anyone else get this issue. I've tried attaching the papyrus log, hopefully that works (never posted here before.) I'm just praying my save isn't screwed up somehow.
Oldwolf58 Posted October 22, 2014 Posted October 22, 2014 Hey, even after update I still can't make the quest with Erika. After the orcish woman took after her, I got a letter about something that the master has for me. When i go to shop to see a master (i must say that i don't have question mark here, I just go there because she is usually there) and say about what she has for me she simply answer: I have something for you. And after that nothing hapens, I stay where i stood, she as well, quest doesn't update, simply nothing changes. When you talk to her, don NOT exit the dialogue. Wait for the dialogue to close on it's own. About 30 seconds real time. Then she will stand up and tell you to come with her to the residence and you'll get a fade out and fade in and you'll be in the residence. Be ready with the tilda key and if you see Erani walking past you use the console and toggleAI on her until you see the master call for her. Then toggle her AI back on and everything will finish normally.
Slorm Posted October 22, 2014 Posted October 22, 2014 @Vel Sorry Vel but the new bandit routine still isn't working. Tested it twice, the job in Winterhold The Mage and Brute were outside the Inn (and friendly) but no Boss. In Morthal the diagnostics marker pointed to Falion's house again but only Falion in it. As before it works fine in a game where 2.82 was installed but no delivery quest has been run yet, and in a new game
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 Hi, I've been having a major issue with the second expansion quest that I can't figure out how to fix. I get the courier notice telling me to go back to the shop, I talk to Master and get the option to ask about it, and she starts explaining the quest, taking items to the Embassy. Everything seems to be going fine, until she gets to the line about making sure my character is 'properly attired.' Immediately after that line ends, an error window pops up from Devious Devices. Then a pause, then the same error window. This goes on, until something like 4 or 5 of the same error window (complaining of wearingConflictingDevice() receiving a "None" argument) come and go. Master is satisfied and tells me to go, but none of the gear it was supposed to apply gets equipped, which seems to completely break the gate scene at the embassy. I've checked and all the required mods seem up to date. Assets, Integration, Expansion, even Sexlab itself. I was even able to use the console to spawn the gear I think was supposed to get equipped (Captured Dreams Red Ebonite). I haven't had any other problems so far. I have no idea what's going on here. I've tried to scan through this thread in case this has been answered already but I don't think I've seen anyone else get this issue. I've tried attaching the papyrus log, hopefully that works (never posted here before.) I'm just praying my save isn't screwed up somehow. When it starts the process it will remove any items it finds then equip the new items. If you are getting those errors then you may have some broken items on your character that are interfering with the equip process. If you have a log of when it happens post it here. Hey, even after update I still can't make the quest with Erika. After the orcish woman took after her, I got a letter about something that the master has for me. When i go to shop to see a master (i must say that i don't have question mark here, I just go there because she is usually there) and say about what she has for me she simply answer: I have something for you. And after that nothing hapens, I stay where i stood, she as well, quest doesn't update, simply nothing changes. When you talk to her, don NOT exit the dialogue. Wait for the dialogue to close on it's own. About 30 seconds real time. Then she will stand up and tell you to come with her to the residence and you'll get a fade out and fade in and you'll be in the residence. Be ready with the tilda key and if you see Erani walking past you use the console and toggleAI on her until you see the master call for her. Then toggle her AI back on and everything will finish normally. I don't know why there is a delay, the script prepares and moves Erani then starts the scene. @Vel Sorry Vel but the new bandit routine still isn't working. Tested it twice, the job in Winterhold The Mage and Brute were outside the Inn (and friendly) but no Boss. In Morthal the diagnostics marker pointed to Falion's house again but only Falion in it. As before it works fine in a game where 2.82 was installed but no delivery quest has been run yet, and in a new game I will keep trying then. In 2.82 and previous there were a set of bandits for each location, I may have to do something similar again.
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 For those having issues with Elisif not giving you the dialogue, I just started the scene and I had to wait for her to do the scene about Wolfskull cave first and for her to return to her spot by the table.
Slorm Posted October 22, 2014 Posted October 22, 2014 I will keep trying then. In 2.82 and previous there were a set of bandits for each location, I may have to do something similar again. I'll be starting a new game soon (probably this weekend) so it won't be an issue for me any more but I'll keep copies of my current saves so I can test it out for you.
Khe Posted October 22, 2014 Posted October 22, 2014 is tessa supposed to try and sell stuff she's wearing? I try to buy it, and get free gold but it stays on her. spammable. lots and lots of free gold. improperly set up merchant containers? That's been a bug for a long time. Normally a shop doesn't let you buy what the seller is wearing because the seller isn't selling what he's carrying, he's selling from the shop contents, but I'm not sure if that technique can work since vel originally wanted the shop to be able to support new sellers for other mods, like in his addons, where each new seller gets a completely different selling pool. There should be some way to make the items unsellable, or make it so that you need a high barter to see them in the sell options, since you can trade with hunters for stuff without seeing their gear, but maybe they too have a chest buried under the floor. Edit: Huh, Nissa doesn't have this bug anymore for some reason. merchant containers are usually assigned to factions, thus how hunters work. they have a shared container hidden somewhere for it. problem with containers is that if a script adds an item directly, no other scripts can. upside: leveled lists can have items added during runtime (presumably an skse function), and they will persist. so...through this method, it should be more modder-friendly. I think. maybe nissa will stop borking after this latest update..I hope.
Asrienda Posted October 22, 2014 Posted October 22, 2014 I started a new game and Master won't talk to me. Everyone else will, but not her. Am I missing something?
ScarletGhost Posted October 22, 2014 Posted October 22, 2014 got everything working right, except, when i do the quest at the embassy, and show up, the guard lets me in properly, but then i walk in the bulding and elenwen just stares at me. nothing happens, i have no control, my character stands in an awkward posture and i occasionally make odd animations, like giving her something, but there is no dialogue and nothing happens after waiting for a LONG time. thoughts?
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 I started a new game and Master won't talk to me. Everyone else will, but not her. Am I missing something? It sounds like it did not start properly. Typically when it happens making a clean save with the mod disabled fixes it. got everything working right, except, when i do the quest at the embassy, and show up, the guard lets me in properly, but then i walk in the bulding and elenwen just stares at me. nothing happens, i have no control, my character stands in an awkward posture and i occasionally make odd animations, like giving her something, but there is no dialogue and nothing happens after waiting for a LONG time. thoughts? If you did not see any dialogue it is probably an issue with Fus Ro D'oh, it either needs reinstalled or the text is set to pass by too quickly.
HtFde Posted October 22, 2014 Posted October 22, 2014 I updated and reset the 3rd quest and started it again at stage 50 - Elisif did respond this time - thanks to whoever suggested that - it did NOT work with the old version but the new patch added the aliases, yay. Ran into the next problem, tough. When I returned to finish the Elisif quest Master asked me if I wanted to try a few things which .... at the end of the fitting Master asks "How do you like the items" immediately followed by a "Oh well ..." without offering me a response option. Master then walks away and I am frozen - trying to toggle ZAZ AI doesnÄt free me. Tried three times and this problem turns up every time.
ScarletGhost Posted October 22, 2014 Posted October 22, 2014 reinstalling fus ro doh fixed nothing, although for the record, everything else rus ro doh related works wonderfully. is there a way to skip that phase of the quest?
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 I updated and reset the 3rd quest and started it again at stage 50 - Elisif did respond this time - thanks to whoever suggested that - it did NOT work with the old version but the new patch added the aliases, yay. Ran into the next problem, tough. When I returned to finish the Elisif quest Master asked me if I wanted to try a few things which .... at the end of the fitting Master asks "How do you like the items" immediately followed by a "Oh well ..." without offering me a response option. Master then walks away and I am frozen - trying to toggle ZAZ AI doesnÄt free me. Tried three times and this problem turns up every time. SETSTAGE CDXFREETRIAL 325 should finish things out.
bjokno Posted October 22, 2014 Posted October 22, 2014 I want to list some of the minor bugs i have found in my game after 3.2 patch 1 the dates in the mc tavish quest seems to wrong. the 15th turned out to be the 10th. And the mistress have to be inside the shop for the quest to start, if she is outside it will not proceed. though the 1st seems to be ok 2 the thalmor embassy: some strange thing outside the embassy when i arrived at the embassy 3 thalmor was standing outside waiting, when i walked to the gate when it open the thalmor outside attacked the one inside, but none seemed to take any damage. And never proceed (solved it by killing the thalmor outside before the quest start, and it worked out fine) 3 inside the manor house at the shop i may get attacked by the guard (he is warning me a few times) and it triggers everyone to attack me ( solved by leaving the building quckly enough 4 my followers are not released after quest, only after console command the thalmor quest is very well done, some minor problems with the allignment to the instruments I think this quest can be expanded further (i hope to see more from ailus in this quest or a follow-up quest)
r5e4w3q2 Posted October 22, 2014 Posted October 22, 2014 Log file from getting the note to come back, through zoning into the VIP house and waiting till I got bored. Wow there are a lot of errors in there, not all of them Captured Dreams related, but quite a few of them. So, what did I break? Heh, was there suppose to be a response there or did it get quoted by accident?
jordisslave Posted October 22, 2014 Posted October 22, 2014 *sniff* Did anyone else get a bit teary for Elisif during that task? It really made me believe her loss.
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 Log file from getting the note to come back, through zoning into the VIP house and waiting till I got bored. Wow there are a lot of errors in there, not all of them Captured Dreams related, but quite a few of them. So, what did I break? Heh, was there suppose to be a response there or did it get quoted by accident? Sorry, I looked at the log but apparently skipped over the entry. Most of these are things that have either been disabled (CdxDelivery<xxx> beling to the old delivery quest) or are still being worked on. CdxConfiscation is the only thing there that may be an issue but it may have just run across an items it does not know what to do with, I will take a look at that further.
Laura Posted October 22, 2014 Posted October 22, 2014 Thank you for all your work. The latest patch fixed all the minor issues i had with it. I'm looking forward to you next work. Thanks again .
dsfargeg222 Posted October 23, 2014 Posted October 23, 2014 New game, latest version. Tavish quest where master states the 1st shows up in journal as 10th, still happens on the 1st.
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 New game, latest version. Tavish quest where master states the 1st shows up in journal as 10th, still happens on the 1st. The objectives are all mixed up on them, I am fixing them and a few other things as well. I will have another update tomorrow with that and a few other fixes on things.
xboronx Posted October 23, 2014 Posted October 23, 2014 Nissa somehow isn't moving, she is standing with a static pose. Tessa is moving around as always, sometimes sitting somewhere etc.. I have updated first from 3.0 to 3.1 via patch download and then to 3.2 in my current game, so maybe she got stuck somehow this way. And a tiny request: If you have devices on you and ask Nissa to remove them, could she answer with the price needed to remove them instead of just answering you can't afford it? Like "This would cost you 5000 gold, unfortunately you can't afford that". Will take quite a while till i can try out the new quests, but i want to complement you for all the hard post release work you have done in the last days. Two patches and you answered most user questions and bug reports, this is better support than many game developers provide
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 ellenwen quest. when she rape me and rock in the prison. sleep and wake up, ellenwen said you have full scedull totay. but no more. no open t gate. she just stand and nothing. what's wrong? Use the activator in the cell, whenever you are put in there you need to use one of the activators to continue.
Veladarius Posted October 23, 2014 Author Posted October 23, 2014 Nissa somehow isn't moving, she is standing with a static pose. Tessa is moving around as always, sometimes sitting somewhere etc.. I have updated first from 3.0 to 3.1 via patch download and then to 3.2 in my current game, so maybe she got stuck somehow this way. And a tiny request: If you have devices on you and ask Nissa to remove them, could she answer with the price needed to remove them instead of just answering you can't afford it? Like "This would cost you 5000 gold, unfortunately you can't afford that". Will take quite a while till i can try out the new quests, but i want to complement you for all the hard post release work you have done in the last days. Two patches and you answered most user questions and bug reports, this is better support than many game developers provide I have had npc's enter the T pose on occasion but they would reset once I left and returned. On the price for release, I am still trying to figure out the text replacement thing as I can never get it to work right.
Jayleia Posted October 23, 2014 Posted October 23, 2014 i'm sorry, but what is activator? The stone Dwemer-style chair in the corner of the cell.
Guest Posted October 23, 2014 Posted October 23, 2014 I know in advance I'm going to mess up this post. I have several "framework" mods and several ones missing from mods that keep asking me about them. Jcontainers is one I have, not sure why (it went with "apropos") Netimmerse is something to do with bust size. "Skyre" is missing, If I don't need it, fine. Ditto "joy of perspective" (also not here) , I don't miss it (ignorance is bliss). -- OK, reason I'm writing, those teeny glitches a person gets might be related to a missing or an included mod, right? One you just assume every one Must (or must Not) have. Like, ok, one where the conversation comes to a dead stop. I change "POV" and suddenly it starts up again. (Like maybe with the Jarl of Falkreath). If there was some super-obvious mod I should or should not have, or if the biggie framework-mod should be updated, I'd hope to find out soon. Yes, I just read the front page (OK I skimmed), and I downloaded "Deviously helpless". Some of this should have been mumbling (in italics) but I can't get it working. So (repeating) any really nice unassuming helper-mods I should know about, and have those helper-mods *you use* been updated recently? Like maybe for example "racemenu 2.x" which I'm supposed to have, or delete, or overwrite, or something????
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