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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted

I have a script-heavy game, so scripts do slow down sporadically, but nothing like this. I tried resetting the quest over 15 mins ago and still haven't seen a change.

 

The most intensive thing the scene does is check Nenya for items locked on her and remove them at the start, everything else is very basic.

Posted

Is it too early to ask "what's next?"

 

So far we have heard visits from Elisif for private sessions, revenge on Ailus, an expansion of the system used for Erani (which is great, since it makes a house feel like a home, once you get her waypoints set), and of course, player as slave.

 

But I'm wanting to know who's hiring all the bandits, and I'm also a bit nervous involving Master's choice of Thalmor friends (said friends of hers have indirectly tried to send me to Sovngarde a bit early...I remember things like that...also noting that I don't think I've seen any Altmer around the grounds besides Master...)

Posted

Is it too early to ask "what's next?"

 

So far we have heard visits from Elisif for private sessions, revenge on Ailus, an expansion of the system used for Erani (which is great, since it makes a house feel like a home, once you get her waypoints set), and of course, player as slave.

 

But I'm wanting to know who's hiring all the bandits, and I'm also a bit nervous involving Master's choice of Thalmor friends (said friends of hers have indirectly tried to send me to Sovngarde a bit early...I remember things like that...also noting that I don't think I've seen any Altmer around the grounds besides Master...)

 

There are a number of quests I am looking to do, I have to go through my notes on what I removed from this release and what was going into the next one.

 

The bandits and who is behind them will be expanded upon later, probably bit by bit. The Master's association with Elenwen and her background will likely come out in various interactions with residents of the grounds and other things. There is one other Altmer on the grounds, she is the cook in the VIP house.

 

 

@Vel

 

Sorry being a bit pernickety here, any chance of stopping all those old CDx entries appearing in the log?

 

attachicon.gifPapyrus.0.log

Posted

@Vel

 

Sorry being a bit pernickety here, any chance of stopping all those old CDx entries appearing in the log?

 

attachicon.gifPapyrus.0.log

 

I have started on that already. There are items in the log that should not be there, specifically most of the entries to CDxMasterHit as the only one that I have not fixed is CDxJail.

Posted

Loved the update.

Any form of options for  the Elsif quest. A person can marry her in certain mods and maybe at the Chapel, Mara would remove the items as a wedding gift.

I started a new game and except for the Zaz animation and SexLab bugs, everything worked.

Went through the Thalmor quest as a sub and dom, I think I am going pay them a visit with my sword and fire breath, the scum.

Thanks for the great work and will be installing the new update now.

 

Posted

 

@Vel

 

Sorry being a bit pernickety here, any chance of stopping all those old CDx entries appearing in the log?

 

attachicon.gifPapyrus.0.log

 

I have started on that already. There are items in the log that should not be there, specifically most of the entries to CDxMasterHit as the only one that I have not fixed is CDxJail.

 

 

Still getting CDxMasterHi on a cleaned game (CD removed, scripts cleaned out, loaded then saved again).

 

 

 

I'll try with a new game

 

Posted

This is the log to a brand new game, still getting CDxMasterHit (and Slave) entries:

 

attachicon.gifPapyrus.0.log

 

A bit larger as DD debug is on

 

The only thing I can think of is if it was not compiled properly, here is another copy of that script: CDxMasterHit.zip

 

 

This is the script itself:

 

 

Scriptname CDxMasterHit extends ObjectReference  

 
Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack,  bool abBashAttack, bool abHitBlocked)
if akaggressor == playerref && playerref.wornhaskeyword(questcollar)
Paralysis.RemoteCast(PlayerREF , PlayerREF , PlayerREF)
;fadeout.applycrossfade()
;utility.wait(5)
;cdcrime.SendPlayerToJail()
;assault.setvalueint(2)
;cdcrime.SendAssaultAlarm()
;CDxJailer.Prepjail()
endif
Endevent
 
; properties
 
globalvariable property assault auto
imagespacemodifier property fadeout auto
faction property cdcrime auto
Actor Property playerref Auto
Keyword Property questcollar auto
Spell Property paralysis auto
CDxDiaGuard property CDxjailer auto
cdxjail property cdjail auto

 

The only property that isn't there is the CDxJail.

Posted

Devious Devices - Captured Dreams Shop v3.3 is conflicting with Touring Carriages:

 

Error:

<XXXXX>...is missing his touring carriage doppelganger!

 

the 'X' changes by a few values...

Posted

Devious Devices - Captured Dreams Shop v3.3 is conflicting with Touring Carriages:

 

Error:

<XXXXX>...is missing his touring carriage doppelganger!

 

the 'X' changes by a few values...

 

Confirmed possible, though I've only had this error on a new game not an existing one

Posted

 

Devious Devices - Captured Dreams Shop v3.3 is conflicting with Touring Carriages:

 

Error:

<XXXXX>...is missing his touring carriage doppelganger!

 

the 'X' changes by a few values...

 

Confirmed possible, though I've only had this error on a new game not an existing one

 

 

Now confirmed, started a new game without CD and the Doppelganger error is no longer occurring

 

EDIT:

 

Workaround is straightforward, make sure that Touring Carriages comes after CD in the load order

 

Posted

 

I have a script-heavy game, so scripts do slow down sporadically, but nothing like this. I tried resetting the quest over 15 mins ago and still haven't seen a change.

 

The most intensive thing the scene does is check Nenya for items locked on her and remove them at the start, everything else is very basic.

 

 

I started a new game yesterday, and decided to give Captured Dreams a spin. I played through this quest without issue (Very smooth / fluid, no script latency issues to speak of). Worked fabulously. I wouldn't mind a little less dominant dialogue options for that scene, but that's just me being nitpicky :P.

 

Captured Dreams has come a long ways since it's inception: Keep up the great work!

Guest smellbo
Posted

I've been looking on this thread for ages, and can't find an answer

I've just updated to v3.3, and everything looks the same as the version before the big update. No new buildings, nothing.

I've tried many different things, and can't fix it

Any solutions?  :-/

 

Edit- I'm stupid. Move along, nothing to see here.  :ph34r: 

Posted

I've been looking on this thread for ages, and can't find an answer

I've just updated to v3.3, and everything looks the same as the version before the big update. No new buildings, nothing.

I've tried many different things, and can't fix it

Any solutions?  :-/

Gotta be level 8+ and I believe you gotta have a good or excellent relationship with Master. After those 2 conditions are filled, a courier will deliver a note to you which you need to read. After that  the buildings will start being built one by one after a few days/weeks (dunno how long it takes). Might also need to do a certain number of Delivery and/or Recovery quests. New buildings start with just 3 tents behind CD shop and some npc's working.

Posted

 

 

Devious Devices - Captured Dreams Shop v3.3 is conflicting with Touring Carriages:

 

Error:

<XXXXX>...is missing his touring carriage doppelganger!

 

the 'X' changes by a few values...

 

Confirmed possible, though I've only had this error on a new game not an existing one

 

 

Now confirmed, started a new game without CD and the Doppelganger error is no longer occuring

 

 

 

I have no idea as to what would cause it as I have not used that mod.

 

 

 

 

I have a script-heavy game, so scripts do slow down sporadically, but nothing like this. I tried resetting the quest over 15 mins ago and still haven't seen a change.

 

The most intensive thing the scene does is check Nenya for items locked on her and remove them at the start, everything else is very basic.

 

 

I started a new game yesterday, and decided to give Captured Dreams a spin. I played through this quest without issue (Very smooth / fluid, no script latency issues to speak of). Worked fabulously. I wouldn't mind a little less dominant dialogue options for that scene, but that's just me being nitpicky :P.

 

Captured Dreams has come a long ways since it's inception: Keep up the great work!

 

 

Thanks, I have gotten better at building scenes and scripts and what to avoid. I will see about adding some submissive dialogue options to that one.

 

 

I've been looking on this thread for ages, and can't find an answer

I've just updated to v3.3, and everything looks the same as the version before the big update. No new buildings, nothing.

I've tried many different things, and can't fix it

Any solutions?  :-/

 

The buildings do not appear immediately, they appear over time once you reach level 8 and take about 18 days in game to appear and there are 4 quests to complete during that time. You will know when it starts when you see some guys camped behind the shop along the road, they are clearing trees and brush.

Posted
Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: OnUnequipped(Slave Allie: Captured Dreams Arm Cuffs Red Ebonite)
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:21AM] [Zad]: Leg Cuffs is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: Collar is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: Arm Cuffs is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: OnUnequipped(Slave Allie: Captured Dreams Leg Cuffs Red Ebonite)
[10/25/2014 - 03:43:22AM] [Zad]: OnUnequipped(Slave Allie: RD-Ebonite Collar (Harness))
[10/25/2014 - 03:43:22AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:22AM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[10/25/2014 - 03:43:22AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:23AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:23AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:23AM] [Zad]: SyncInventory() called for one Collar, while already wearing another.
[10/25/2014 - 03:43:24AM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[10/25/2014 - 03:44:03AM] xpoCrimeScanner: (Scanning) OnUpdate
[10/25/2014 - 03:44:06AM] slaScanner start time is ....1047.083008
[10/25/2014 - 03:44:07AM] Found 3 arousedActors
[10/25/2014 - 03:44:08AM] Found 0 nakedActors
[10/25/2014 - 03:44:09AM] slaScanner After getting actors is ....1049.352051, player is naked TRUE
[10/25/2014 - 03:44:09AM] Have actors to check
[10/25/2014 - 03:44:11AM] SEXLAB - Thalmor Soldier Stats Seed: Sexuality[60] Foreplay[10] Vaginal[14] Anal[39] Oral[43] Pure[22] Lewd[12]
[10/25/2014 - 03:44:12AM] [slainternalscr <sla_Internal (0F083137)>]: Thalmor Soldier got 8 exposure for  seeing naked Slave Allie
[10/25/2014 - 03:44:13AM] slaScanner end time is ....1053.802002
[10/25/2014 - 03:44:51AM] VM is freezing...
[10/25/2014 - 03:44:51AM] VM is frozen

Hi Vel

 

I can not seem to get past the first guards in the second Expansion quest with Elenwen. When the guard wants to store my stuff (nothing in inventory except the harness and plugs) three leather strips and two plug fall on the ground and I freeze. I do not know what is supposed to happen. Some call to sexlab? I run Aroused Redux, does that matter?

 

 

 

Posted

 

 

I have no idea as to what would cause it as I have not used that mod.

 

You'll probably not recall as it was a while back that there was an issue with CD breaking the journey to Solitude with a dirty edit which you corrected in v2.82 (or the version before).

 

Touring Carriages is sensitive to any Navmesh changes iirc though the doppelganger fault is caused by a missing copy of the carriage driver which may indicate that a location has been overwritten or changed. I don't know enough technicaaly about about either mod to give a valid opinion.

 

As a workaround if Touring Carriages is placed after CD in a new game the error does not occur, though why it doesn't show in an existing game is a bit of a mystery.

Posted

you've deleted some roads and carts in Tamriel

 

3C Tamriel > D74 Cell > Persistent > 1070F1 CartFurnitureDriver
3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterRoadEast01
3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterCrossingLocation "Darkwater Crossing" [LCTN:00018A4D]
 

Posted

you've deleted some roads and carts in Tamriel

 

3C Tamriel > D74 Cell > Persistent > 1070F1 CartFurnitureDriver

3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterRoadEast01

3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterCrossingLocation "Darkwater Crossing" [LCTN:00018A4D]

 

 

Hmm, so does moving Touring Carriages after CD just hide the error message or will it correct it?

Posted

@Vel

 

Okay you probably really hate me now with all this, but to sum up from tonight's testing the two issues we have left are:

 

1/ CDxMasterHit still giving errors in the log even with the updated script. The mod seems to function so does it even matter?

2/ Deleted items causing an issue with Touring Carriages (hopefully straightforward to correct)

 

It's gone 3am I'm off to bed

 

 

Posted
Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:20AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: OnUnequipped(Slave Allie: Captured Dreams Arm Cuffs Red Ebonite)
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: Giving item away. Not last copy.
[10/25/2014 - 03:43:21AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:21AM] [Zad]: Leg Cuffs is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: Collar is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: Arm Cuffs is switching containers. Count: 0
[10/25/2014 - 03:43:21AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:21AM] [Zad]: OnUnequipped(Slave Allie: Captured Dreams Leg Cuffs Red Ebonite)
[10/25/2014 - 03:43:22AM] [Zad]: OnUnequipped(Slave Allie: RD-Ebonite Collar (Harness))
[10/25/2014 - 03:43:22AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:22AM] [Zad]: SyncInventory(): Equipping Arm Cuffs.
[10/25/2014 - 03:43:22AM] [Zad]: Caught remove-all. Re-equipping device.
[10/25/2014 - 03:43:23AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:23AM] [Zad]: OnContainerChanged()
[10/25/2014 - 03:43:23AM] [Zad]: SyncInventory() called for one Collar, while already wearing another.
[10/25/2014 - 03:43:24AM] [Zad]: SyncInventory(): Equipping Leg Cuffs.
[10/25/2014 - 03:44:03AM] xpoCrimeScanner: (Scanning) OnUpdate
[10/25/2014 - 03:44:06AM] slaScanner start time is ....1047.083008
[10/25/2014 - 03:44:07AM] Found 3 arousedActors
[10/25/2014 - 03:44:08AM] Found 0 nakedActors
[10/25/2014 - 03:44:09AM] slaScanner After getting actors is ....1049.352051, player is naked TRUE
[10/25/2014 - 03:44:09AM] Have actors to check
[10/25/2014 - 03:44:11AM] SEXLAB - Thalmor Soldier Stats Seed: Sexuality[60] Foreplay[10] Vaginal[14] Anal[39] Oral[43] Pure[22] Lewd[12]
[10/25/2014 - 03:44:12AM] [slainternalscr <sla_Internal (0F083137)>]: Thalmor Soldier got 8 exposure for  seeing naked Slave Allie
[10/25/2014 - 03:44:13AM] slaScanner end time is ....1053.802002
[10/25/2014 - 03:44:51AM] VM is freezing...
[10/25/2014 - 03:44:51AM] VM is frozen

Hi Vel

 

I can not seem to get past the first guards in the second Expansion quest with Elenwen. When the guard wants to store my stuff (nothing in inventory except the harness and plugs) three leather strips and two plug fall on the ground and I freeze. I do not know what is supposed to happen. Some call to sexlab? I run Aroused Redux, does that matter?

 

 

The first calls to SexLab do not happen until you are moved to Elenwen's bedroom in the Solar and is with Elenwen not a guard. As for Aroused Redux I have no idea, I don't use it.

 

 

 

 

 

I have no idea as to what would cause it as I have not used that mod.

 

You'll probably not recall as it was a while back that there was an issue with CD breaking the journey to Solitude with a dirty edit which you corrected in v2.82 (or the version before).

 

Touring Carriages is sensitive to any Navmesh changes iirc though the doppelganger fault is caused by a missing copy of the carriage driver which may indicate that a location has been overwritten or changed. I don't know enough technicaaly about about either mod to give a valid opinion.

 

As a workaround if Touring Carriages is placed after CD in a new game the error does not occur, though why it doesn't show in an existing game is a bit of a mystery.

 

 

 

 

you've deleted some roads and carts in Tamriel

 

3C Tamriel > D74 Cell > Persistent > 1070F1 CartFurnitureDriver

3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterRoadEast01

3C Tamriel > Block 0,-1 > Sub-Block 3,-2 > DarkwaterCrossingLocation "Darkwater Crossing" [LCTN:00018A4D]

 

 

Hmm, so does moving Touring Carriages after CD just hide the error message or will it correct it?

 

 

Not sure how I would have deleted anything in Darkwater Crossing, I don't do anything in that area. The Cart driver and some other cart related items look like IDR's likely when I was copying the carriage from Whiterun to use, it probably thought I modified the original. Placing Touring Carriages after CD should take care of it though as their entries will overwrite anything from mine. I will remove the IDR's from the next release.

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