Verstort Posted October 21, 2014 Posted October 21, 2014 3.1 Compiled list of bugs/adjustments before new version comes out, most of these have probably already been fixed in the new version. Bugs and adjustment concerns: Bug: During the start of the free trial quest, I hit No at "Would you like to try some on" section by accident, and the scene was stuck after she told me I was no fun. If it was supposed to release me it didn't, but it seems odd to me that she wouldn't try some other means of getting you to try on an item instead, like giving you one, without putting it on you, and telling you to try it later in the comfort of your own home or something. Bug: I found I couldn't tell erani to sleep on the floor in a room with a bed, so I couldn't make her sleep next to me in the bedroom for instance. Does she have some dom/sub rank or her own that you have to earn for that to be an option? Bug: erani doesn't clean at her clean spots, she just stands there. I even gave her a broom although the animation doesn't require it. Bug?: The player's head keeps facing the wrong way in dialog, erani return and free trial are the most promient examples, but it might not be your quest, it might be a different mod of mine. Adjustment: It took over 6 delivery quests before *No* wasn't the only option when master suggests that you could just keep wearing the belt. Shouldn't you be able to start the quest sooner if you're submissive enough? I was at 4-7 the whole time (kept adjusting up to 7 through console to make up for every passive comment I made to master, didn't want to drop too fast) Adjustment:On this submissive character, I got told to show up for a tavish quest but the date came and went and no tavish or punishment, and no date re-assignment either. Image album with other lesser errors and adjustments https://imgur.com/a/MhjIM suggestions: I liked the idea of there being a different surpise for a submissive character. I thought about you being used by master's servants as a submissive example for Erani in her "training" but she's kinda submissive already. Maybe she could be your slave sister, and you could be given slave quests together? I understand that erani is a test case for the slavery system, but I feel like other slaves will likely come from characters already in the game, which have stories and quests and property of their own, so giving erani an extra quest once she's your slave for awhile might be good to help balance her character against other slaves. To help make tavish visits more interesting, can you perhaps make the items they put on your character themed, so it makes more sense that they are testing colors and combinations? I know you wanted to expand your houses with rooms that have SM related gear and furniture, but what if you could add a slave house separate from the house on the side? Just a thought. Can you add a reset option to the MGM menu to reset the gear on the display slaves, maybe even working slaves? I'm mostly talking about bugs in their gear, I kept leaving because one slave would have a bugged face with no gag, and it was distracting. I wonder if it's possible to add the option to have a slave address you differently, with a different title for instance. So you could change the standard "yes..." of that character to "yes, master" or "yes, <playername>" or something altogether different. I'm just thinking ahead to the multi-slave implementation where we might have many slaves, and might want to treat each one differently.
XErmac Posted October 21, 2014 Posted October 21, 2014 is there a way to adjust the items on manga body ?
Guest Hellethia Posted October 21, 2014 Posted October 21, 2014 Hi, I have a conflict issue (probably a broken script i guess). I have finished all the expansion and quests, but when i talk to the Jarl Ulfric, i still have the dialog for the quest about Erani, and nothing more ... So how can i get back to the vanilla dialogs ? I'm stuck in the civil war
Veladarius Posted October 21, 2014 Author Posted October 21, 2014 3.1 Compiled list of bugs/adjustments before new version comes out, most of these have probably already been fixed in the new version. Bugs and adjustment concerns: Bug: During the start of the free trial quest, I hit No at "Would you like to try some on" section by accident, and the scene was stuck after she told me I was no fun. If it was supposed to release me it didn't, but it seems odd to me that she wouldn't try some other means of getting you to try on an item instead, like giving you one, without putting it on you, and telling you to try it later in the comfort of your own home or something. Conditions were missing on the dialogue that it leads into. Bug: I found I couldn't tell erani to sleep on the floor in a room with a bed, so I couldn't make her sleep next to me in the bedroom for instance. Does she have some dom/sub rank or her own that you have to earn for that to be an option? The marker for sleeping on the floor is not working correctly so I am still working on it. It is supposed to move a marker/bed to the spot where you tell her but she could never find it. Bug: erani doesn't clean at her clean spots, she just stands there. I even gave her a broom although the animation doesn't require it. When you tell her where to sweep it actually moves a sweeping idle marker to that location, the only reason I can think that she isn't doing it is there is another marker of some sort there that she is picking up on instead. Bug?: The player's head keeps facing the wrong way in dialog, erani return and free trial are the most promient examples, but it might not be your quest, it might be a different mod of mine. The dialogue only gives me the option for facing/headtracking of npc's but the player should face whoever is talking to them. I have seen on occasion that the player will turn to another direction when someone starts talking to them (I usually see it at the start of the Tavish scene). Adjustment: It took over 6 delivery quests before *No* wasn't the only option when master suggests that you could just keep wearing the belt. Shouldn't you be able to start the quest sooner if you're submissive enough? I was at 4-7 the whole time (kept adjusting up to 7 through console to make up for every passive comment I made to master, didn't want to drop too fast) I have changed the conditions on it so you can submit to it whenever you want to. Adjustment:On this submissive character, I got told to show up for a tavish quest but the date came and went and no tavish or punishment, and no date re-assignment either. I will check things out on it, it may be a conflict on some conditions somewhere. Image album with other lesser errors and adjustments https://imgur.com/a/MhjIM suggestions: I liked the idea of there being a different surpise for a submissive character. I thought about you being used by master's servants as a submissive example for Erani in her "training" but she's kinda submissive already. Maybe she could be your slave sister, and you could be given slave quests together? The training for slaves will likely be a bit different depending on your submissiveness, how exactly I have not determined. I understand that erani is a test case for the slavery system, but I feel like other slaves will likely come from characters already in the game, which have stories and quests and property of their own, so giving erani an extra quest once she's your slave for awhile might be good to help balance her character against other slaves. There will probably be a quest or two concerning her of some sort, likely dealing with her background. To help make tavish visits more interesting, can you perhaps make the items they put on your character themed, so it makes more sense that they are testing colors and combinations? I have a number of scripts to rewrite to include the color options, I will also be adding matched sets of leather items for quests but the items need built. I know you wanted to expand your houses with rooms that have SM related gear and furniture, but what if you could add a slave house separate from the house on the side? Just a thought. If I add anything outside it would probably be cages or something like that. Can you add a reset option to the MGM menu to reset the gear on the display slaves, maybe even working slaves? I'm mostly talking about bugs in their gear, I kept leaving because one slave would have a bugged face with no gag, and it was distracting. The easiest way to reset one of the slaves is to resurrect them or reset their inventory, it will chose their equipment again and reequip it properly. I wonder if it's possible to add the option to have a slave address you differently, with a different title for instance. So you could change the standard "yes..." of that character to "yes, master" or "yes, <playername>" or something altogether different. I'm just thinking ahead to the multi-slave implementation where we might have many slaves, and might want to treat each one differently. Once I can get it to reliably do text replacement in dialogue, that hates me more than aliases do. See replies in above spoilers
Veladarius Posted October 21, 2014 Author Posted October 21, 2014 Hi, I have a conflict issue (probably a broken script i guess). I have finished all the expansion and quests, but when i talk to the Jarl Ulfric, i still have the dialog for the quest about Erani, and nothing more ... So how can i get back to the vanilla dialogs ? I'm stuck in the civil war I have a fix for it in the update I will be releasing.
Oldwolf58 Posted October 21, 2014 Posted October 21, 2014 Ok just finished the Erani quest with absolutely no problems. I have Live Another Life running and since I've already progressed to the point of killing my first dragon Ulfric showed up and everything went smoothly.
Oldwolf58 Posted October 21, 2014 Posted October 21, 2014 is there a way to adjust the items on manga body ? Caliente's Body slide Outfit studio is the only means I know of to adjust items to a specific body unless you have 3d max and can adjust the meshes there. Personally I'm impatiently awaiting the blender import export scripts for Skyrim ....
Veladarius Posted October 21, 2014 Author Posted October 21, 2014 Few things: -I found the issue with the Assist a Customer not working if you were supposed to meet on the 15th, should be fixed (was not recognizing that date) -I have changed the handling of the follower a bit. Instead of dismissing I am going to have them wait (hopefully that will work), I have also made some changes to the release to be more aggressive on clearing the aliases and the scene will now end if you interrupt it (in case it does not end properly). -Changed some of the end dialogue on the Customer Assist quest and set the free trial belt to be returned. -I have changed the way the bandits AI is done and moved all the packages from the aliases to the actors. I had to make extra packages with some conditions for the bandits who stay home but hopefully it will get them to show up (damn lazy bandits). - I have made a bunch of other fixes and adjustments, usually as I have read them. I am almost ready to put the update together, just want to check some of the changes first.
XErmac Posted October 21, 2014 Posted October 21, 2014 how can you set your follower free after punishment . how long does it take for them to go?
UrbanSniper Posted October 21, 2014 Posted October 21, 2014 Well, reloaded from a save I made in Elenwen's cell, and progressed almost completely through the event, up until bedtime. Then when she starts putting my character to bed, my character just dances around the same spot, spazing out as she walks in a circle trying to get to what I assume is a very exact point. Reloaded quick save from a few seconds before it started a couple times, but never could get passed it. Would play around some more tonight, but I got somewhere I gotta be. Is there a setstage command to move it to the next stage?
Veladarius Posted October 21, 2014 Author Posted October 21, 2014 Well, reloaded from a save I made in Elenwen's cell, and progressed almost completely through the event, up until bedtime. Then when she starts putting my character to bed, my character just dances around the same spot, spazing out as she walks in a circle trying to get to what I assume is a very exact point. Reloaded quick save from a few seconds before it started a couple times, but never could get passed it. Would play around some more tonight, but I got somewhere I gotta be. Is there a setstage command to move it to the next stage? The numbering of stages are every 5. Something else to try: go into the ZAZ MCM menu to the player page and turn off the Player AI, you should be able to move and step back a bit then reenable it.
jordisslave Posted October 21, 2014 Posted October 21, 2014 Thanks for the massive update, V. I've just done a couple of deliveries and the Falkreath and Thalmor jobs so far and it's excellent, loving the occasional sub dialogue choices. Will have to completely reset at some point just to have that first post-delivery conversation and consequences again, that was fantastic I'm currently set to height 0.9 via Racemenu so during the Embassy the already tall Thalmor were towering over me, which really added to feeling sub. Having to remove SexCrime to allow this to work has made my game so much more stable so you have my extra thanks for the unintended consequences there.
Guest Posted October 21, 2014 Posted October 21, 2014 "... I have something I want to ask about... um, nevermind. ( reads) I have something to suggest. (asks about current configuration of quest interactions)" If this were real life and I had to go through that everytime, I think I'd die of unemployment. The suggestion (for way-future) is, the rules should be that Dragonborn (whoever) should check the journal for jobs available. So it would say "relationship good" "3 jobs complete. "2 tasks available" "Tavish will return on the (1st, 10th, something-th of the month)" Except I don't trust the dates anymore, Master and my quest-log do not always agree. This is pre-patch, so I'll come back later.
jordisslave Posted October 21, 2014 Posted October 21, 2014 "... I have something I want to ask about... um, nevermind. ( reads) I have something to suggest. (asks about current configuration of quest interactions)" If this were real life and I had to go through that everytime, I think I'd die of unemployment. The suggestion (for way-future) is, the rules should be that Dragonborn (whoever) should check the journal for jobs available. So it would say "relationship good" "3 jobs complete. "2 tasks available" "Tavish will return on the (1st, 10th, something-th of the month)" Except I don't trust the dates anymore, Master and my quest-log do not always agree. This is pre-patch, so I'll come back later. That's a very sensible idea, if it can be done. Additionally, as people seem to want to disappoint Master and be punished, what about the option to forge the "quick delivery" note that a recipient writes on the receipt? Speechcraft-related chance to be pulled up on it or to get the reward.
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 The new update is out, both a full version and patch.
Verstort Posted October 22, 2014 Posted October 22, 2014 The new update is out, both a full version and patch. Does this require a new game I wonder? Just tested with my already complete dom character, Eradi doesn't strip chastity. Tried without ring, tried with ring. Ring still unequips itself, but I thought it was supposed to give you a buff to use, based on the effect Edit: using patch on top of full 3.1
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 The new update is out, both a full version and patch. Does this require a new game I wonder? Just tested with my already complete dom character, Eradi doesn't strip chastity. Tried without ring, tried with ring. Ring still unequips itself, but I thought it was supposed to give you a buff to use, based on the effect Edit: using patch on top of full 3.1 V 3.2 does not require a new game. As for Erani's items and removing them, you don't need to use the ring, the dialogue to have her please you will handle the removal. You do need to check her inventory for duplicate items as they seem to cause the reequip, once I removed those extra items it worked fine.
thingwhatsqueaks Posted October 22, 2014 Posted October 22, 2014 The new update is out, both a full version and patch. Does this require a new game I wonder? Just tested with my already complete dom character, Eradi doesn't strip chastity. Tried without ring, tried with ring. Ring still unequips itself, but I thought it was supposed to give you a buff to use, based on the effect Edit: using patch on top of full 3.1 V 3.2 does not require a new game. As for Erani's items and removing them, you don't need to use the ring, the dialogue to have her please you will handle the removal. You do need to check her inventory for duplicate items as they seem to cause the reequip, once I removed those extra items it worked fine. Is it safe to update if I have a customer demonstration pending or should I wait until that happens (or not) and then update?
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 The new update is out, both a full version and patch. Does this require a new game I wonder? Just tested with my already complete dom character, Eradi doesn't strip chastity. Tried without ring, tried with ring. Ring still unequips itself, but I thought it was supposed to give you a buff to use, based on the effect Edit: using patch on top of full 3.1 V 3.2 does not require a new game. As for Erani's items and removing them, you don't need to use the ring, the dialogue to have her please you will handle the removal. You do need to check her inventory for duplicate items as they seem to cause the reequip, once I removed those extra items it worked fine. Is it safe to update if I have a customer demonstration pending or should I wait until that happens (or not) and then update? It should be fine, if the date for it is on the 15th you will need to update or it likely won't work when you get there.
Guest Posted October 22, 2014 Posted October 22, 2014 Master, pre-patch, and her minions, were wearing these fantastic designer outfits. I was even gonna ask where to buy them. They're back to those drab-housecoat looking dresses. Did I mentioned (before) the scenes are misaligned? Well when you added chains, My character can't be chained and participate, but they do try (it's so sad). Chained-scene-chained, It alternates. Peaches (aka Miranda/Dragonborn) tried those wooden furniture things before, they always lined up perfectly. Well, really close. But now she sits on air right Next to the wooden horse. All that's cute compared to the annoying "Have you no shame, cover yourself" comments. I tried console "modav health -99999" to the guard who said that, but then Elenwen went all stone-faced and said pretty much the same thing, in slightly spicier language. Helpful suggestions, may they reach your nose like a spaghetti dinner being cooked next door: scenes should be scenes, bound should be bound, and the two should never meet. It just looks too horrible to watch. I can probably assume comments are unavoidable, so I'm turning down the sound. And um, thanks. Well except for the whole guard thing.
Veladarius Posted October 22, 2014 Author Posted October 22, 2014 Master, pre-patch, and her minions, were wearing these fantastic designer outfits. I was even gonna ask where to buy them. They're back to those drab-housecoat looking dresses. Did I mentioned (before) the scenes are misaligned? Well when you added chains, My character can't be chained and participate, but they do try (it's so sad). Chained-scene-chained, It alternates. Peaches (aka Miranda/Dragonborn) tried those wooden furniture things before, they always lined up perfectly. Well, really close. But now she sits on air right Next to the wooden horse. All that's cute compared to the annoying "Have you no shame, cover yourself" comments. I tried console "modav health -99999" to the guard who said that, but then Elenwen went all stone-faced and said pretty much the same thing, in slightly spicier language. Helpful suggestions, may they reach your nose like a spaghetti dinner being cooked next door: scenes should be scenes, bound should be bound, and the two should never meet. It just looks too horrible to watch. I can probably assume comments are unavoidable, so I'm turning down the sound. And um, thanks. Well except for the whole guard thing. The npc's in the shop are supposed to change outfits each day, does not always work. If you want them to change what they are wearing resurrect them and their outfit will be randomly chosen again. The misalignment issue is with ZAZ furniture itself, they are working on fixing the issue. Comments are the standard ones, unfortunately those are scripted events and not always easily blocked.
Emprah Posted October 22, 2014 Posted October 22, 2014 I can't seem to talk to the Master, She acts like an NPC with no actual dialouge. I got the first letter from the Courier, and went there to sell some things and she just will not talk to me.
Oldwolf58 Posted October 22, 2014 Posted October 22, 2014 Ok running the new version and have a problem with Erani. When I get the letter to go see the master because she has a gift for me everything goes fine until stage 420. At that point if you do anything but wait for the dialoge menu to close on it's own, which takes about 30 seconds real time, it breaks the quest. Then when you transport to the residence to get Erani before the Masters dialogue starts Erani walks by you and out the door never to return. To fix it I had to use the console to disable Erani's AI until After the Master called for her to come down. Then I re-enabled her AI and the rest played out ok.
Volutari Posted October 22, 2014 Posted October 22, 2014 Just completed Thalmor. It is a long one. Incredibly ambitious, I'd heard it was a long one but given that the previous Master task was 5 minutes including travel time I was expecting maybe 20 minutes. Consider me caught by surprise. Astounded in the good way. If I'd ever had a overarching criticism of your work and mod Vel, something I would change, it was that your scene transitions and punishment length etc all seemed a bit too fast forward and hurried. Especially for veterans of Prison Overhaul. Now I've seen fresh hights of your ambition your pacing style is exonerated- without that narrative style, actual bound marching back and forth, chilling in cages and so on the thalmor task would have been several nights to play though. Now I have hind sight of what you were working your way up to I understand it completely. And looking at Captured Dreams Fortress (just unlocked) something implies you will not be satisfied with days of captivity. Your methods seem optimised for weeks and months. So well done and many thanks for your work. Its quality and its speed. A quickie (and amateur) technical report on my findings- I had to give it 2 runs to see completion through ( more on that later). But on the whole anything that was a little wonky in one play through was aligned in the other. Just a case of general polish I guess, or getting lucky with with Skyrims native lunacies. First play through every transition walk was flawless. 2nd NPCs kept playing "corridor chicken" Especially Miss Z on the way to the solar. First play through a lot of furniture usage was wonky. 2nd they were perfect. So yes scope of course for tightening or polish, or just not rolling snake eyes for "Skyrims native lunacies" But given the about of variables you had going on at anyone time possibly the best work I've even seen. I didn't think it would work once the length was becoming apparent. Failure seemed certain just because of the flawed medium (skyrim itself) or the fact its an early build. But no, screw all that working your way up to actually working. Your early releases are good and solid and more likley to work than not. Well done. A couple of points persisted across both runs- 1) The giant rug made of small rugs in the centre of the guard room/scene They all overlap into each other and there's correspondingly a lot of flicker. 2) I won't name name's lest I spoil plus I can't spell skyrim names for the life of me. But Crazy Lady Who Becomes your Cell Nighbour- She experienced a lot of the usual static bonds trouble. Never aligned even close to approximate. I don't know if I got unlucky and most report they see her clearly. But given the arduous nature of static bounds might the various hanging chains animations hold her a bit more correctly in the interim? 3) I can't tell if bonds are binding you in the cell, and they fuse apart to allow you to eat. Or if your just free to move around there. A minor thing given when the task is taken in its entirety. But perhaps steps can be taken in the future to make it clear. Click boxes saying if your free, or the collar feels warm and-suddenly bondage - leaving you to sleep as best you can/wait as best you can" That's all I can think of re constructive criticism. I can only hope I bore in mind the early nature of the work enough, and walked the fine line between genuinely helpful and sucking up to much. Apologies if not. Re running twice. I experienced a few CTD's on initiation of sex lab scenes. Mostly likely I had an animation unchecked that the scenes really wanted to use. For the most part it seemed happy to utilise my usual settings favouring the Bound Zaz options. But to ensure a clear run I checked all and ended up with a good amount that didn't seem to fit. The guards were all over each other for instance. Can some kind-hearted sexlab guru tell me what animations its wanting to use, or what category or something? I evidently confused the thing by not having any 3somes selected first time round.
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