Krh Posted May 3 Posted May 3 On 5/1/2026 at 2:53 PM, NymphoElf said: No, and I don't remember that being a feature of the old SLSF. Or at least it was never clearly explained (or it was possibly something added by another mod). Regardless, SLSFR is a mod designed to reflect your character's publicly known sexual behavior, and being able to manually adjust the values goes against the design philosophy It was an arrow key by default, configurable in MCM. There are two main reasons why the player having the debug option of adjusting the values is a good idea: no scripted system is perfect and imagination improves the experience. Suppose something doesn't work correctly for whatever reason or the player simply disagrees with how the system handled a situation. "But I was invisible / transformed / sucking Sanguine's cock, that should(n't) have given X reputation!" Or something major happened before the mod was installed and the player wants to account for that afterwards. Then there's the emergent storytelling that makes Skyrim worth returning to, time and again. What if your follower saw you get assfucked by draugr in a crypt somewhere? Nobody would ever know... unless the follower got drunk and blabbed about it in Y town. Boom, Anal and Creature fame manually added in Y town. Giving the player the tools to adjust it only complements and supplements the system. 2
skyrim_sailor Posted May 11 Posted May 11 Here is a hopefully reasonable and relatively easy to implement feature request: it would be great to see the 'Total fame' for each location in the MCM menu. Right now you can see fame value for each individual category, but cannot see the sum of all the fame values the character currently has (at least I did not find it anywhere in the MCM) Other mods may use total fame as trigger for their own events so being able to see this value would be pretty useful.
VahzahVulom Posted May 16 Posted May 16 @NymphoElf hey sorry in advance if asking for the same thing twice breaks a rule i was hoping for added support for fertility mode reloaded I got a responce last time i asked which stated that it had bugs but i have not experienced anything wrong so far
Siudhne Posted May 16 Posted May 16 Nice to see someone pick up the old Fame mod. Good additions, too. However, I've run into an issue: Let's say I'm attacked by spriggans in a cave. No human anywhere. Fame, however, still increases for the whole hold. That's a bit unimmersive.
NymphoElf Posted May 16 Author Posted May 16 4 hours ago, Siudhne said: However, I've run into an issue: Let's say I'm attacked by spriggans in a cave. No human anywhere. Fame, however, still increases for the whole hold. That's a bit unimmersive. Is this an actual thing that happened or just a hypothetical?
NymphoElf Posted May 16 Author Posted May 16 7 hours ago, VahzahVulom said: @NymphoElf hey sorry in advance if asking for the same thing twice breaks a rule i was hoping for added support for fertility mode reloaded I got a responce last time i asked which stated that it had bugs but i have not experienced anything wrong so far FM Reloaded seems like an extremely redundant mod. I don't see what it offers compared to FM with Fixes and Tweaks. I'm also not just going to keep adding mods to the list of inherent integrations just for the sake of adding more. I built the integration API specifically so mod authors could build their own integration into SLSFR and do so relatively easily. Therefore, I need to have an extremely compelling reason to add new inherent integrations at this point. I can't be expected to add integration for every mod that exists. Please ask the author of FM Reloaded to build an integration bridge to SLSFR. It's not hard and I will provide the necessary code references if requested.
Siudhne Posted May 16 Posted May 16 2 hours ago, NymphoElf said: Is this an actual thing that happened or just a hypothetical? An actual thing that happened (multiple) times, otherwise I wouldn't have bothered. 😄
NymphoElf Posted May 16 Author Posted May 16 (edited) 1 hour ago, Siudhne said: An actual thing that happened (multiple) times, otherwise I wouldn't have bothered. 😄 Please make sure logging is enabled and logging level set to 0, recreate the issue, and then provide Papyrus and SLSFR Logs. You can find the SLSFR Logs here: Documents\My Games\Skyrim Special Edition\SKSE You can find Papyrus Logs here: Documents\My Games\Skyrim Special Edition\Logs\Script Edited May 16 by NymphoElf
VahzahVulom Posted May 16 Posted May 16 (edited) 9 hours ago, NymphoElf said: FM Reloaded seems like an extremely redundant mod. I don't see what it offers compared to FM with Fixes and Tweaks. I'm also not just going to keep adding mods to the list of inherent integrations just for the sake of adding more. I built the integration API specifically so mod authors could build their own integration into SLSFR and do so relatively easily. Therefore, I need to have an extremely compelling reason to add new inherent integrations at this point. I can't be expected to add integration for every mod that exists. Please ask the author of FM Reloaded to build an integration bridge to SLSFR. It's not hard and I will provide the necessary code references if requested. FM Reloaded is an overhauled and newer version not a preveus version of FM with Fixes and Tweaks and the author doesnt use sexlab mods beyond keeping compatibility. and its still being worked on as opposed to FM with Fixes and Tweaks Edited May 17 by VahzahVulom
blahity Posted May 17 Posted May 17 13 hours ago, Siudhne said: Nice to see someone pick up the old Fame mod. Good additions, too. However, I've run into an issue: Let's say I'm attacked by spriggans in a cave. No human anywhere. Fame, however, still increases for the whole hold. That's a bit unimmersive. How loud was your character moaning?
NymphoElf Posted May 17 Author Posted May 17 (edited) 4 hours ago, VahzahVulom said: FM Reloaded is an overhauled and newer version not a preveus version of FM with Fixes and Tweaks Overhauled how? I've been suggested this multiple times but nobody can tell me what's actually different. I also looked at the mod myself and can't figure out what's different. 4 hours ago, VahzahVulom said: the author doesnt use sexlab mods beyond keeping compatibility Ok...? Then tell THEM to add compatibility with SLSFR via the API script... As I said in my previous post, I'm not going to keep adding inherent compatibility for thousands of mods. That's simply unreasonable. I shouldn't be expected to do that. Edited May 17 by NymphoElf
Loopmc Posted May 17 Posted May 17 What is the current state of tattoos detection in game? I read the guide and put SLSF_Reloaded_DoesNotCoverBack on slot 46 and 47 armor, and I'm not running sexlab survival to override as mentioned in the tattoo section, do AND keywords or SLA keywords overwrite it? If so, which? Is there any way to force it? I've literally put the tag on all the armor I'm wearing yet it just ignores it.
VahzahVulom Posted May 17 Posted May 17 23 minutes ago, NymphoElf said: Overhauled how? I've been suggested this multiple times but nobody can tell me what's actually different. I also looked at the mod myself and can't figure out what's different. What's New 11-CLASS BABY TO ADULT TRAINING SYSTEM Original mod had 2 classes (Mage, Warrior) picked at random. I expanded to 11 with player choice. Basic classes still there (College for Mage, Jorrvaskr for Warrior). Expanded options: College of Whispers (Necromancer), Stendarr's Beacon (Vigilant), Rebellion or Castle Dour (soldiers depending on your side). Faction-locked classes: Cistern (Thieves Guild), Sanctuary (Dark Brotherhood), Skyhaven Temple (Blades), Fort Dawnguard (Dawnguard) - gotta be in these factions first. Baby grows up, pick a path, pay gold (default 2000), wait for training (default 60 days), get a summonable adult follower. Cost, time, and faction locks configurable in MCM. Anti-fuckery measures in place: one race/gender combo per training location to prevent duplicate FormIDs, unique names only so you can't name two kids the same name. There will be no "Sven and Sven." Adult children stored persistently - no PlaceAtMe bloat. They should keep equipment but I don't recommend constant dismiss/summon. You can technically collect all 220 kids - I think I set a hard summon limit at 10. If summoning 220 kids at once for some reason becomes a derp derp trend, I might force people to use NFF (or similar) for follower management. TOTAL CONTROL MCM INTEGRATION- YOU ARE IN TOTAL CONTROL The Children's page has had a complete and total makeover in the MCM menu it is now essentially your child command center, YOU now decide EXACTLY What you want to do with your children. Tracking list is completely interactable, this you can be as surgical as you want removing people off the tracking list or you have an option just to remove those off the tracking list that don't have anything going on such as pregnancies. NEW PO3 EVENT DRIVEN ARCHITECTURE- This is significant performance upgrade for large modpacks Old FM used GetActorsInCell polling - very taxing when lots of mods do it simultaneously. MGO does. I offloaded menu management to Power of 3, making it event driven. On Cell Discovery - PO3 does staggered lookups when you load into a cell. 1/2 second delay per actor prevents VM overload but is still incredibly fast compared to polling. Global OnDeath - PO3 determines death instead of polling IsDead through actor lists. Instant and low overhead. IsDead still used but sparingly. List Cleanup - Every actor gets a timestamp on cell entry. Default 48 hours. Leave Solitude, enter another area, PO3 checks timestamps and auto-removes anyone exceeding 48 hours - but only inactive women. Women with sperm, egg, pregnancy, child, or in recovery are protected from removal. Up to 128 women on list, warning message when approaching that. Manual removal available via clear all inactive women function, or select protected women individually. RANDOMIZED BABY DELIVERY New MCM option adjusts the timeframe for childbirth. Default 15% variance - birth could happen 15% earlier or later. Off by default (beta). If enabled mid-playthrough, takes effect on next pregnancy. BABY COMBAT DAMAGE Now When your player is wearing a baby and you get hit your baby will take damage. This is going to be part of the survival package that I plan on putting in, Babies do not heal with healing spells they only heal when you sleep. You can toggle this feature off in the MCM menu. 27 minutes ago, NymphoElf said: Ok...? Then tell THEM to add compatibility with SLSFR via the API script... As I said in my previous post, I'm not going to keep adding inherent compatibility for thousands of mods. That's simply unreasonable. I shouldn't be expected to do that. i will ask and i apologize again i dont mean to bring up old stuff. just excited to see more of your work the above is copied from the desciption of the mod i hope that helps explain why a patch is so wanted i also apologize that you have to deal with the same question over and over given that thank you for even taking the time to respond
NymphoElf Posted May 17 Author Posted May 17 10 hours ago, Loopmc said: What is the current state of tattoos detection in game? I read the guide and put SLSF_Reloaded_DoesNotCoverBack on slot 46 and 47 armor, and I'm not running sexlab survival to override as mentioned in the tattoo section, do AND keywords or SLA keywords overwrite it? If so, which? Is there any way to force it? I've literally put the tag on all the armor I'm wearing yet it just ignores it. I'm not sure I fully understand the question. What do you mean by this: Quote Is there any way to force it? I've literally put the tag on all the armor I'm wearing yet it just ignores it. Force what? Ignore how?
Loopmc Posted May 17 Posted May 17 4 hours ago, NymphoElf said: I'm not sure I fully understand the question. What do you mean by this: Force what? Ignore how? What all armor keywords cause tattoos to be hidden or unhidden, I have the SLSF_Reloaded_DoesNotCoverBack on slots 46 and 47 but something is overriding it. Is there any way to just ignore the whole keyword system and manually set a tattoo as invisible or visible?
NymphoElf Posted May 18 Author Posted May 18 6 hours ago, Loopmc said: What all armor keywords cause tattoos to be hidden or unhidden, I have the SLSF_Reloaded_DoesNotCoverBack on slots 46 and 47 but something is overriding it. I apologize for the oversight in the guide. I double checked my code and there is an extra stipulation that was not mentioned in the guide for back tattoos. The guide has been updated with the following stipulation added: If you are wearing armor in Slot 32 and it does not have either the SLS_BikiniArmor keyword or your character does not have either the Showing Chest or Showing Bra condition from Advanced Nudity Detection (if installed), then your back tattoo will be covered
IBAGadget Posted May 18 Posted May 18 1 hour ago, NymphoElf said: If you are wearing armor in Slot 32 and it does not have either the SLS_BikiniArmor keyword or your character does not have either the Showing Chest or Showing Bra condition from Advanced Nudity Detection (if installed), then your back tattoo will be covered If I am reading/interpreting this correctly, then as long as I have the AND Showing Bra/Showing Chest condition, back/chest tattoos will register as being visible, even if I am lacking the SLSF Keywords on my armor pieces? Is that correct? I really haven't played around with adding any ink through Slave Tats yet, so I just want to make sure I have all my ducks (keywords) in a row before I jump back into my game. I will need to jump back in though to check slots used by some of my armor pieces so I know which ones I need to possibly add new keywords to.
NymphoElf Posted May 18 Author Posted May 18 8 hours ago, IBAGadget said: If I am reading/interpreting this correctly, then as long as I have the AND Showing Bra/Showing Chest condition, back/chest tattoos will register as being visible, even if I am lacking the SLSF Keywords on my armor pieces? Is that correct? Correct. For back tattoos, this is also as long as you DO NOT have the "Covers Back" keyword worn anywhere. Chest Tattoos have their own set of conditions which are technically separate from Back Tattoos, because it is possible to have one covered while the other is visible.
IBAGadget Posted May 18 Posted May 18 (edited) Good to know. I have had a chance now to test this, and everything seems to be working correctly - my current ass and chest tattoos are showing as visible, while my back and thigh tattoos are not. I will have to add the Does Not Cover keyword to my corset though, as it is 'covering' my back tattoo, even though my tattoo is actually up around my shoulder blades and readily visible. What slots are used to cover the Thigh area in regards to tattoos? My stockings only come up to mid-thigh, and my thigh tattoo is above that, so I would like to have it registering as visible as well Also, is there a list of the new SLSF Keywords somewhere? I had a look through the FAQ/Guide sections and did not see one Edited May 18 by IBAGadget
NymphoElf Posted May 18 Author Posted May 18 (edited) 2 hours ago, IBAGadget said: Good to know. I have had a chance now to test this, and everything seems to be working correctly - my current ass and chest tattoos are showing as visible, while my back and thigh tattoos are not. I will have to add the Does Not Cover keyword to my corset though, as it is 'covering' my back tattoo, even though my tattoo is actually up around my shoulder blades and readily visible. What slots are used to cover the Thigh area in regards to tattoos? My stockings only come up to mid-thigh, and my thigh tattoo is above that, so I would like to have it registering as visible as well Also, is there a list of the new SLSF Keywords somewhere? I had a look through the FAQ/Guide sections and did not see one Clearly I need to revamp the Tattoo section of the guide, as that is missing a fair bit of information. What currently exists is here under the "Tattoos" spoiler Thighs are covered by armor slot 53, and Calves are covered by armor slot 37 and 54. There are no keywords specifically for this at the moment. Additionally, these keywords aren't "new" depending on what your definition is. They have been around in SLSFR for quite a while if I remember correctly. They're just rather niche. Edited May 18 by NymphoElf
IBAGadget Posted May 18 Posted May 18 I did manage to find the keywords mentioned in the tattoo and gaining fame articles, or at least puzzled out how they are named based on the information there and in a couple of the posts here. I'm actually new to using SLSFR though, as I was holding off until Fame Comments got updated, so my current playthrough is the first one I've done with the new Reloaded setup. Been following the development though, and of course been using AND since day one. Very flattered that you have given me a mention in the Credits section for Community Support (just found that out today when I was going through all the spoiler tags on the main page)☺️ I've updated my KID files with the necessary keywords, but still have to jump back into the game to make sure I've got things set up correctly and it's giving me the results I'm looking for. Do you have plans to expand the tattoo categories to cover Thighs/Calves? Not really a big deal to me if you don't, just curious. 1
NymphoElf Posted May 18 Author Posted May 18 (edited) 31 minutes ago, IBAGadget said: Do you have plans to expand the tattoo categories to cover Thighs/Calves? Not really a big deal to me if you don't, just curious. I thought I already have (technically)? They should be a Body Subcategory. I simply don't have Covers/Does Not Cover keywords for them. The reason there are so many body subcategories is because 90%+ of tattoos are under the "Body" SlaveTats category. There's only Body, Hands, Feet, and Head/Face in SlaveTats, so I'm stuck with those as main categories in SLSFR too. 31 minutes ago, IBAGadget said: Very flattered that you have given me a mention in the Credits section for Community Support (just found that out today when I was going through all the spoiler tags on the main page)☺️ Yeah you've been there for a while tbh. lol, I thought you were just being really humble Edited May 18 by NymphoElf
IBAGadget Posted May 18 Posted May 18 (edited) I did notice that there was a Thigh subcategory on the body position, I just wasn't sure what would designate it as being covered/not covered. I haven't yet checked whether removing my stockings will register it as being visible or not. I'll check that out when I get back into the game. Had to run out and do some maintenance on my bike and then take it for a good rip down some moderately twisty roads. *edit* so through a process of elimination (my pc slowly removed articles of clothing), I discovered that an article of clothing/armor that occupies Slot 32 will hide thigh tattoos, regardless of Keywords that are applied. In my case, it's her bra with the DoesNotCoverBack keyword that hides her thigh tattoo. Edited May 19 by IBAGadget
NymphoElf Posted May 19 Author Posted May 19 5 hours ago, IBAGadget said: so through a process of elimination (my pc slowly removed articles of clothing), I discovered that an article of clothing/armor that occupies Slot 32 will hide thigh tattoos, regardless of Keywords that are applied. In my case, it's her bra with the DoesNotCoverBack keyword that hides her thigh tattoo. Interesting. I'll look into it when I can. Problem right now is, I'm planning a major overhaul of SLSFR and idk if it would be worth it to fix this minor issue right now or wait until the overhaul. Because I'm in the middle of overhauling Advanced Nudity Detection right now as well, and it might take a while to get through SLSFR with what I have planned.
IBAGadget Posted May 19 Posted May 19 No worries. I say wait until the overhaul. It's obviously not a major consideration for others, or this would have been found before, and for my current playthrough, well, she's got enough other tats that are visible...... Only really need a way to determine whether the slot 32 item covers the legs or not through a keyword. For example, an open back one piece swimsuit would not only have the DoesNotCoverBack keyword, but also a DoesNotCoverLegs keyword although, may have to expand options to handle Slot 53 and Slot 54 as well. Here's my current character as an example along with the Bodyslots screen showing the clothing items covering the leg slots Thigh tattoo mostly visible, only covered slightly by the Slot 54 stockings
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