NymphoElf Posted August 18, 2024 Posted August 18, 2024 (edited) Sexlab Sexual Fame RELOADED View File READ THIS DOCUMENT I AM NO LONGER RESPONDING TO POSTS HERE ON LOVERSLAB Submitter NymphoElf Submitted 08/17/24 Category Other Requirements (See Description) Regular Edition Compatible No Install Instructions Edited September 1 by NymphoElf (attempt to fix broken "view file" link) 8
jperrins66 Posted August 18, 2024 Posted August 18, 2024 So since SLSF Fame Comments won't run without the original Sex Lab - Sexual Fame Framework can you run both ? or will you be making a patch ? or do you think just editing the esp for SLSF Fame Comments and making your mod a master instead might work ?, I really want to try your mod but not lose fame comments if i can help it 3
VahzahVulom Posted August 18, 2024 Posted August 18, 2024 (edited) your description has very little info regarding the need for the original mod or lack there of and on top of the fact that fame comments has the original mod as a dependency this leaves me confused any insight on this would be great thanks Also questions like: do you need a new game to use the mod? and can you install mid playthrough? come to mind Edited August 18, 2024 by VahzahVulom 1
wareware Posted August 18, 2024 Posted August 18, 2024 Does this work with Dyndolod NG? SLSF wouldn't work with it so I had to ditch it.
libertyordeath Posted August 18, 2024 Posted August 18, 2024 (edited) I mentioned this in the original SLSF, then in the revived SLSF, so now i'll ask it again for it's third incarnation: Fame categories and triggers for fame are not equal! They strongly differ in probability, so scoring every fame exposure the same will make some categories go up way faster than others. The most notorious category for this is, anything that gains points from nudity or visible cum. But this problem exists for other categories as well - just less severe. Bottom line: There needs to be a PER CATEGORY multiplier for fame gain AND/OR decay. I've read through the OP description (well, most of it), and maybe i missed something, but this mod does not appear to have per category scaling - same fundamental flaw as the previous SLSF variants. If the author does not want to implement configurable per category scaling, please at least let us disable categories, so we can disable the problematic ones. Edited August 18, 2024 by libertyordeath 2
VahzahVulom Posted August 18, 2024 Posted August 18, 2024 9 minutes ago, wareware said: Does this work with Dyndolod NG? SLSF wouldn't work with it so I had to ditch it. in what way does it not work with dyndolod as ive been running into issues with running the generater without issue but ingame there are no lods is that the same for you or are you having different issues... sorry for the unrelated question
cmblue Posted August 18, 2024 Posted August 18, 2024 going to keep an eye on this, I love fame and comment mods. Hope it's additional to SLSF and able to be added mid game, but as said by a few before will need a proper description on installation before I'll give it a try. Still, very interest good luck developing! 1
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 @cmblue @VahzahVulom @jperrins66Apologies for not clarifying these things. I'll do so tomorrow. 3
wareware Posted August 18, 2024 Posted August 18, 2024 2 hours ago, VahzahVulom said: in what way does it not work with dyndolod as ive been running into issues with running the generater without issue but ingame there are no lods is that the same for you or are you having different issues... sorry for the unrelated question Dyndolod NG is an SKSE plugin for Dyndolod which reduces its papyrus load. SLSF doesn't work with the plugin as it stops your fame from increasing.
Dorabella Posted August 18, 2024 Posted August 18, 2024 Simple question . The old version of SLSF , should it be removed? I would like to test it on LE
CwKLL Posted August 18, 2024 Posted August 18, 2024 (edited) 4 hours ago, wareware said: Dyndolod NG is an SKSE plugin for Dyndolod which reduces its papyrus load. SLSF doesn't work with the plugin as it stops your fame from increasing. Well, not completely. Dyndoload more like makes SLSF can't detect the start of a sex scene. So no fame will be gained during a sex scene. But cum, tats, devices still give fame while not in sex scene. Sometimes SLSF can sense the end of a sex scene and give corresponding fame. Below patch also helps a bit Edited August 18, 2024 by CwKLL 2
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 @CwKLL DynDoLOD only affects textures and rendering. There's nothing that DynDoLOD could possibly do that would interrupt scripts in mods such as SLSF. There's either some other conflict, such as a bad dependency install, or just a bug with SLSF itself. I have also encountered issues with the original SLSF for seemingly no reason, hence why I made this mod.
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 @cmblue @VahzahVulom @jperrins66 I have updated the description with the requested information. Please let me know if anything else is not clear. Please do your best to read everything beforehand though, as you may have overlooked something. I understand there is a fair bit to read. I tried to keep things relatively organized, but that can be hard with features that feed into each other. 3
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 9 hours ago, libertyordeath said: Fame categories and triggers for fame are not equal! They strongly differ in probability, so scoring every fame exposure the same will make some categories go up way faster than others. The most notorious category for this is, anything that gains points from nudity or visible cum. But this problem exists for other categories as well - just less severe. Bottom line: There needs to be a PER CATEGORY multiplier for fame gain AND/OR decay. I've read through the OP description (well, most of it), and maybe i missed something, but this mod does not appear to have per category scaling - same fundamental flaw as the previous SLSF variants. I can see your point here. I'll see what I can do about this. However, for the moment I would like to make sure my current system is fully functional and as free of bugs as possible. I will add this to my list of requested features for future updates. 2
CwKLL Posted August 18, 2024 Posted August 18, 2024 25 minutes ago, NymphoElf said: @CwKLL DynDoLOD only affects textures and rendering. There's nothing that DynDoLOD could possibly do that would interrupt scripts in mods such as SLSF. There's either some other conflict, such as a bad dependency install, or just a bug with SLSF itself. I have also encountered issues with the original SLSF for seemingly no reason, hence why I made this mod. Not DynDoLOD itself but it's plugin dll like DynDOLOD DLL NG or something. I could be wrong though
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 2 minutes ago, CwKLL said: Not DynDOLOD but its plugin dll like DynDOLOD DLL NG. Well SLSF Reloaded does not require Papyrus Util, not does it use a DLL file, so SLSF Reloaded should be fine in your case.
Dorabella Posted August 18, 2024 Posted August 18, 2024 I tested it on LE Spoiler In navigating within MCM , I get this error , but , not knowing if it is caused by incompatibility with LE , or , if conflicting with SLSF , I removed it Spoiler
CwKLL Posted August 18, 2024 Posted August 18, 2024 26 minutes ago, NymphoElf said: Well SLSF Reloaded does not require Papyrus Util, not does it use a DLL file, so SLSF Reloaded should be fine in your case. Good to hear that. Really appreciate for the hard work on these mods 1
Talesien Posted August 18, 2024 Posted August 18, 2024 Quote Lastly, in my experience it is very difficult to hide any Devious Devices other than those I have excluded, so for the moment I see no reason to add a Visibility Check for these. However, I will certainly add one if it is necessary. In my experience, harnesses are very easy to hide below most clothing covering the body, should be even easier with armor. I can certainly say so from personal experience with rope harnesses, but I don't see why it should be much more difficult for leather and similar.
NymphoElf Posted August 18, 2024 Author Posted August 18, 2024 1 hour ago, Dorabella said: I tested it on LE Reveal hidden contents In navigating within MCM , I get this error , but , not knowing if it is caused by incompatibility with LE , or , if conflicting with SLSF , I removed it Reveal hidden contents This is likely an incompatibility with LE. The arrays use an SKSE function for certain things, so it might be incompatible as-is. However, there is potential for an LE back port. However again, I do not wish to do this. I am willing to give permission for those with the knowledge and desire to make a back port of SLSF Reloaded.
Dorabella Posted August 18, 2024 Posted August 18, 2024 4 minutes ago, NymphoElf said: However again, I do not wish to do this. It was just as a test . I came across several incompatible mods and then, they were working fine 😁 I will wait for someone to convert it for LE
Eskella Posted August 18, 2024 Posted August 18, 2024 Very cool, will be keeping an eye on this one if I ever get manage to cull some items from my SE mod list (or start over with a smaller collection so I have more free slots, lol). I was a big fan of the original but ran into a lot of problems, too, so I removed it from my list. Happy to see this. 1
belegost Posted August 18, 2024 Posted August 18, 2024 (edited) 15 hours ago, NymphoElf said: You may use "Legacy" SLSF (the original mod by Vaush) and SLSF Reloaded at the same time. There is not conflict with one another, nor does this mod require the original SLSF. SLSF and SLSF Reloaded do not interact with each other in any way. So, in essence if one wishes to use SLSF Comments, one has to have both installed, as Comments requires "legacy" version. Is that correct? In such case I assume one will have two separate fame gain frameworks and, in turn, can potentially have double the number of events triggered, some of which could, potentially, be contradictory to each other. Are my assumptions vaguely correct? Unfortunately, since the only reason I have SLSF installed in the first place is to have Comments, I have to back bench your version until such a time, that, potentially, it can be used as a full-on replacer for Comments. But that is entirely in the hands of @Gristle and its his decision if he wants to support your version, as I have no idea how much additional work would be required to achieve this. Edited August 18, 2024 by belegost 1
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