reinyn Posted June 27 Posted June 27 (edited) 13 minutes ago, NymphoElf said: Actually, reading the stack dump report again, this is what it says: ###############Stack Dump Summary Start################ [06/26/2026 - 11:54:17PM] Event: BWANPC.OnUpdate, Frequency: 1 [06/26/2026 - 11:54:17PM] Event: SLISeeYouMasturbatingRun.OnUpdate, Frequency: 1 [06/26/2026 - 11:54:17PM] Event: _MAGHeadTracking.OnEffectStart, Frequency: 1 [06/26/2026 - 11:54:17PM] Event: slsf_reloaded_playerscript.OnSexLabAnimationStart, Frequency: 1 [06/26/2026 - 11:54:17PM] Event: sslthreadcontroller.OnUpdate, Frequency: 1 [06/26/2026 - 11:54:17PM] Event: BWACloakStagger.OnMagicEffectApply, Frequency: 2 [06/26/2026 - 11:54:17PM] Event: BWANPC.OnMagicEffectApply, Frequency: 2 [06/26/2026 - 11:54:17PM] Event: BWAroused.OnMagicEffectApply, Frequency: 2 [06/26/2026 - 11:54:17PM] Event: zzzsxpmonitormagiceffectalias.OnMagicEffectApply, Frequency: 2 [06/26/2026 - 11:54:17PM] Event: zzzsxppalias.OnMagicEffectApply, Frequency: 144 [06/26/2026 - 11:54:17PM] ###############Stack Dump Summary End################## That line I made bold and underlined seems to be your problem, not SLSFR. Some kind of magic effect application is bogging down your papyrus engine, but there also aren't that many scripts happening at once here if I'm completely honest. It seems like your papyrus engine is extremely weak. Are you using Papyrus Tweaks? Is your computer from the 1980s? (half joke) Because I don't understand how you're getting stack dumps with this few scripts in the stack. I usually see stack dumps with thousands of dumped scripts instead of less than 200 My laptop is actually pretty new.(Not joking, less then a year old) And i am using papyrus tweaks 4.1.1 Would it help if i post my load order? Does this mean it has something to do with sxp? Edited June 27 by reinyn
NymphoElf Posted June 27 Author Posted June 27 (edited) 1 hour ago, reinyn said: Would it help if i post my load order? No. In my experience posting load orders are a desperate last resort that almost never truly resolve issues that most competent mod users couldn't figure out on their own. Plus, everyone's load order is unique (unless you're using a Wabbajack list or something, in which you should be talking to the author of the list, not an individual mod author) so I would have no idea if you screwed something up elsewhere unless you simply happen to be using a lot of the same mods that I do, and I have been so deep in the Mod Author space that I have been extremely absent from the User/Player space, and am very behind on what mods are currently popular or trending. 1 hour ago, reinyn said: Does this mean it has something to do with sxp? If that's what zzzsxp means, then probably. Unfortunately, more than a few mod authors use things like AAA or ZZZ as prefixes to their mods as an extremely lazy method of "filtering" their scripts and other assets in their development environment, and have used extremely bad naming schemes, so that makes it extremely hard to now for sure where that script came from unless you're either the author or have otherwise worked with those scripts/assets in the past for some reason. For example, Devious Devices and ZAZ mods both have zaz, zzz, and xaz/zax as prefixes, which makes it hard to distinguish what's what between them. 1 hour ago, reinyn said: i am using papyrus tweaks 4.1.1 Have you tried the tweak suggestions in the FAQ? Because that's pretty much all I have left as for as potentially useful advice. If that still doesn't work (along with starting a new game/save, just trash the old one if it was just for testing), then I can't help you beyond that for this specific issue. If you solve the stack dump issue, but still have problems with SLSFR, then please make sure that you're getting as much log data as you can to help me find the exact cause. (It might be worth waiting for SLSFR v4 tbh, but that's entirely up to you) Edited June 27 by NymphoElf
reinyn Posted June 27 Posted June 27 13 minutes ago, NymphoElf said: No. In my experience posting load orders are a desperate last resort that almost never truly resolve issues that most competent mod users couldn't figure out on their own. Plus, everyone's load order is unique (unless you're using a Wabbajack list or something, in which you should be talking to the author of the list, not an individual mod author) so I would have no idea if you screwed something up elsewhere unless you simply happen to be using a lot of the same mods that I do, and I have been so deep in the Mod Author space that I have been extremely absent from the User/Player space, and am very behind on what mods are currently popular or trending. If that's what zzzsxp means, then probably. Unfortunately, more than a few mod authors use things like AAA or ZZZ as prefixes to their mods as an extremely lazy method of "filtering" their scripts and other assets in their development environment, and have used extremely bad naming schemes, so that makes it extremely hard to now for sure where that script came from unless you're either the author or have otherwise worked with those scripts/assets in the past for some reason. For example, Devious Devices and ZAZ mods both have zaz, zzz, and xaz/zax as prefixes, which makes it hard to distinguish what's what between them. Have you tried the tweak suggestions in the FAQ? Because that's pretty much all I have left as for as potentially useful advice. If that still doesn't work (along with starting a new game/save, just trash the old one if it was just for testing), then I can't help you beyond that for this specific issue. If you solve the stack dump issue, but still have problems with SLSFR, then please make sure that you're getting as much log data as you can to help me find the exact cause. (It might be worth waiting for SLSFR v4 tbh, but that's entirely up to you) Thanks for trying to help me, i might try to use the tweak options as soon as i can find the damn file. Honestly, i think i will just wait for the new version. Thanks again for the help and good luck with the new version. 1
chipstick Posted June 28 Posted June 28 On 6/26/2026 at 1:16 AM, NymphoElf said: @chipstick I'm in the middle of a large update/overhaul for SLSFR. It's possible that one or more scripts got stuck somewhere in Papyrus and has caused the whole system to soft lock. This is a relatively common issue with script heavy mods, especially if other script heavy mods exist in the load order. It's easy for Papyrus to get bogged down. Please be patient and wait for the next update. I can't give an ETA yet because it's still not even ready for any kind of testing. It's probably as you say. Started again (4th attempt), took twice the amount of time to let everything install, and SLSF is working perfectly this time. 1
SneakArcher Posted July 6 Posted July 6 Shame it isn't possible to edit fame values in the MCM, my char somehow dropped to -15000 whore fame without me noticing soon enough to be able to reload a save. Is this supposed to happen somehow? Otherwise I guess I'll reset all fame to 0... Other than that, haven't encountered any issues and runs really smooth on a heavily modded +- 50h playthrough so far, good stuff!
NymphoElf Posted July 7 Author Posted July 7 (edited) 4 hours ago, SneakArcher said: Shame it isn't possible to edit fame values in the MCM, my char somehow dropped to -15000 whore fame without me noticing soon enough to be able to reload a save. Is this supposed to happen somehow? Otherwise I guess I'll reset all fame to 0... Other than that, haven't encountered any issues and runs really smooth on a heavily modded +- 50h playthrough so far, good stuff! Fame should never be negative. This could only happen from improperly initialized variables which can have negative values when created, but improperly initialized variables only happens from improper installation/improper updating. Please follow the install/update instructions. You will almost certainly have to start a new game to fix the problem. Allowing you to edit fame values would only cause people to ignore these situations and continue playing with an improperly installed mod, among other things, which is why I'll never allow it to happen. Edited July 7 by NymphoElf
SneakArcher Posted July 7 Posted July 7 10 hours ago, NymphoElf said: Fame should never be negative. This could only happen from improperly initialized variables which can have negative values when created, but improperly initialized variables only happens from improper installation/improper updating. Please follow the install/update instructions. You will almost certainly have to start a new game to fix the problem. Allowing you to edit fame values would only cause people to ignore these situations and continue playing with an improperly installed mod, among other things, which is why I'll never allow it to happen. Well, I reloaded quite a few saves, for the first 40 hours or so the value never was negative and was correctly rising slowly from 0 to 150. Only at a certain point (after it working correctly for a long time) it started to suddenly plummet into the negatives. Weird since I never updated this mod or changed anything at all really during this entire playthrough, and my saves are clean. I don't know what went wrong, but you're right that it isn't smart to ignore this. I'll just continue from the last save where the values were correct and see if it happens again.
NymphoElf Posted July 7 Author Posted July 7 2 hours ago, SneakArcher said: for the first 40 hours or so the value never was negative and was correctly rising slowly from 0 to 150. Only at a certain point (after it working correctly for a long time) it started to suddenly plummet into the negatives. Weird since I never updated this mod or changed anything at all really Please make sure your logging is enabled and gathering ALL information. If it happens again, please provide the logs.
SneakArcher Posted July 8 Posted July 8 (edited) 10 hours ago, NymphoElf said: Please make sure your logging is enabled and gathering ALL information. If it happens again, please provide the logs. Alright, thanks, did quite a bit of testing to see if older saves would reproduce the same sudden plummet in value, with mixed results. Tested an old save from lv10 to lv15, all values stayed around 0-150 in an expected way. Tested the last save with 'normal' values, values quickly started to instantly drop to 0 this time, but not negative numbers. After that tested a save a bit older than the one mentioned previously, played that one from around lv17 to lv22 and everything seemed to stay stable at expected values. Until now when it suddenly started changing into what seemed to be random values again. In the MCM when I select Whiterun (as an example), one moment it gives a value of 150 for several stats, 1 minute later all values suddenly change to something else (for example a 150 became 53, another one 0). While inside the MCM menu swapping from whiterun>haafingar>whiterun these values keep changing and I even saw one negative value pop up. I tried replicating that moment a few times and attached the .log from these. If you could maybe quickly spot a cause or something else in these that would be great to see for future modlist adjustments! In the older log (1) I don't see many odd values, but ingame they did show up. From the newer log (0) I get the idea it has something to do with a negative time diffrence. But yeah, other than that I guess it's just time to, again, start another playthrough lol. Or just see how far I can go until I probably corrupt my save somewhere down the road... Papyrus.1.log SexlabSexualFameReloaded.log SexlabSexualFameReloaded1.log Edited July 8 by SneakArcher
TomboyYuri Posted July 8 Posted July 8 is there or will there be an option to just ignore the whole keyword and visibility check system and just let every tattoo be always visible? honestly the whole things pointless and i dont want to muck around in sseedit adding keywords to every armour i use
NymphoElf Posted July 8 Author Posted July 8 (edited) 3 hours ago, TomboyYuri said: is there or will there be an option to just ignore the whole keyword and visibility check system and just let every tattoo be always visible? honestly the whole things pointless and i dont want to muck around in sseedit adding keywords to every armour i use 1) If you're going to have an attitude about it, I'm going to report you and ignore you 2) How is it "pointless"? Can you see through people's clothes IRL and see their Tattoos? I can't. 3) "mucking around" with keywords is only necessary if you're using Sexlab Survival and/or Advanced Nudity Detection at the same time. If you're using either of those, you should have needed to "muck around" with keyword assignments anyways, otherwise you're missing out on a large number of features. Using Keyword Item Distributor (KID) is far easier than applying them via SSE Edit, and a good number of KID files have been pre-made for different armor for Advanced Nudity Detection, so you should be able to at least find a few to download and use right away to save time. 4) The visibility system goes beyond just Tattoos, so no, I will not add a toggle to disable the visibility system entirely. Edited July 8 by NymphoElf
NymphoElf Posted July 8 Author Posted July 8 (edited) @SneakArcher - Yeah I think this is an issue with jumping between different saves without completely exiting the game or something. Long story short, for some reason the "Last Time Checked" variable is incorrectly maintained between game loads and screws up the calculations for how many Fame Update/Decay/Spread functions needs to happen, and that causes the issues and inconsistencies that you're seeing. I'm working on a large update to SLSFR by migrating most of the code to SKSE instead of Papyrus, and this issue should be fixed in the next update because the "Time Last Checked" value should be hard-tied to each save and therefore this should stop happening. I apologize for the inconvenience. Please be patient. Edited July 8 by NymphoElf 1
SneakArcher Posted July 8 Posted July 8 1 hour ago, NymphoElf said: @SneakArcher - Yeah I think this is an issue with jumping between different saves without completely exiting the game or something. Long story short, for some reason the "Last Time Checked" variable is incorrectly maintained between game loads and screws up the calculations for how many Fame Update/Decay/Spread functions needs to happen, and that causes the issues and inconsistencies that you're seeing. I'm working on a large update to SLSFR by migrating most of the code to SKSE instead of Papyrus, and this issue should be fixed in the next update because the "Time Last Checked" value should be hard-tied to each save and therefore this should stop happening. I apologize for the inconvenience. Please be patient. All good, appreciate you taking the time to help. I'm using the mod Clean Save Auto-reloader which automatically reloads the game to a clean state before loading a save (pretty much exiting out the game first), great mod, would that issue still be possible with this, or maybe it causes some other conflict? At any rate, good luck on the update, looking forward to it. Just in case it's also useful to you, got another log from about a hour of playing (just clearing a dungeon, nothing else) which in the mcm looked stable until around halfway when fame values suddenly started dropping. SexlabSexualFameReloaded.1.log
NymphoElf Posted July 8 Author Posted July 8 9 minutes ago, SneakArcher said: Just in case it's also useful to you, got another log from about a hour of playing Hmm, I'm noticing some other issues, for example it thinks "Shor's Stone" is an invalid location when it shouldn't be, so idk how I messed that up. However, that kind of issue should also be resolved in the upcoming update. SKSE is extremely versatile, and also much faster than Papyrus. The other possible issue is that Papyrus is so slow that it's colliding with itself when sending another Update/Decay/Spread process that everything gets jumbled up. SKSE should also resolve this problem. But yeah, it seems to be stuck in a pseudo-infinite loop somehow, probably because it thinks it needs to do 100 iterations or something due to the "Last Time Checked" variable being improperly carried over, and it simply can't go fast enough to keep up with the mod's internal update clock. Basically, this is just further proving that the SKSE update is desperately needed for SLSFR, and hopefully it will solve most of the mod's remaining issues. 1
socliberty Posted July 11 Posted July 11 (edited) I'm trying RP RMCW Edition in the Silver-Blood INN with the SLSFR Patch. The female customers are increasing the "Likes Men" fame instead of the "Likes Women" fame. Is this a bug? Edited July 12 by socliberty
NymphoElf Posted July 12 Author Posted July 12 18 hours ago, socliberty said: I'm trying RP RMCW Edition in the Silver-Blood INN with the SLSFR Patch. The female customers are increasing the "Likes Men" fame instead of the "Likes Women" fame. Is this a bug? People have been reporting getting the opposite "likes [men/women]" fame and I cannot find the cause. I'm working on a big update to the mod which should hopefully fix all of these random bug and performance issues
trickyy86 Posted July 16 Posted July 16 (edited) Hi, first of all, thanks for the good work! I have an issue where certain categories wouldn't increase in fame (such as bestiality) and I checked through all the articles you posted but then I noticed certain settings within the mcm don't seem to update - when I increase the setting for decay time for example, it isn't reflected under the decay information tab. I have a feeling that none of the changes I make to the mcm have any effect, so things like 'Allow __ when raped' aren't working (therefore no bestiality fame). I have all the requirements downloaded so not sure what is causing this. From what I can tell, no other menu in the MCM has this issue for me. If you have any pointers I would greatly appreciate it! Edited July 16 by trickyy86
NymphoElf Posted July 16 Author Posted July 16 1 hour ago, trickyy86 said: Hi, first of all, thanks for the good work! I have an issue where certain categories wouldn't increase in fame (such as bestiality) and I checked through all the articles you posted but then I noticed certain settings within the mcm don't seem to update - when I increase the setting for decay time for example, it isn't reflected under the decay information tab. I have a feeling that none of the changes I make to the mcm have any effect, so things like 'Allow __ when raped' aren't working (therefore no bestiality fame). I have all the requirements downloaded so not sure what is causing this. From what I can tell, no other menu in the MCM has this issue for me. If you have any pointers I would greatly appreciate it!
trickyy86 Posted July 16 Posted July 16 Lol you know what fair enough. In my defence I hadn't seen anyone flag an issue with the MCM specifically so I wanted to check if it was user error or I thought it could be useful to flag it on the off chance it could be helpful. Guess I will patiently wait for the update!
NymphoElf Posted July 16 Author Posted July 16 (edited) @trickyy86 MCM issues could be due to hung scripts, and SLSFR v3 is extremely stressful on the Papyrus Engine. I never encountered any issues with the MCM, but I also didn't have long playthroughs with it myself. Unfortunately, I'm not in a good position to test/debug SLSFR v3 because I'm in the middle of testing the first builds of SLSFR v4 (which should ultimately fix these problems anyways) Edited July 16 by NymphoElf 1
TomboyYuri Posted July 20 Posted July 20 (edited) On 7/9/2026 at 12:31 AM, NymphoElf said: 1) If you're going to have an attitude about it, I'm going to report you and ignore you 2) How is it "pointless"? Can you see through people's clothes IRL and see their Tattoos? I can't. 3) "mucking around" with keywords is only necessary if you're using Sexlab Survival and/or Advanced Nudity Detection at the same time. If you're using either of those, you should have needed to "muck around" with keyword assignments anyways, otherwise you're missing out on a large number of features. Using Keyword Item Distributor (KID) is far easier than applying them via SSE Edit, and a good number of KID files have been pre-made for different armor for Advanced Nudity Detection, so you should be able to at least find a few to download and use right away to save time. 4) The visibility system goes beyond just Tattoos, so no, I will not add a toggle to disable the visibility system entirely. 1) How socially inept are you to recognize a question as "having an atitude". You're the one whining with reports and ignoring 2) You should be able to see through cloths if the cloths are bikinis or revealing types 3) but since the mod itself doesn't have a way of differentiating revealing cloths or manually setting how skimpy an outift is, if I want to use the tattoo system in any way I HAVE to download AND mod and I HAVE to give every armor I want to use keywards. Its like saying sexlab mod is only an option for this mod 4) Only other thing I can think of for other use of visibility is exhibitionist fame but cant the toggle make that be based on equipped slots instead? Edited July 20 by TomboyYuri
NymphoElf Posted July 20 Author Posted July 20 (edited) 9 hours ago, TomboyYuri said: How socially inept are you to recognize a question as "having an atitude". You're the one whining with reports and ignoring Recognizes someone's poor attitude, then gets called socially inept for recognizing their poor attitude. Yeah dude. I just can't pick up on any social cues at all. Also, informing someone of the potential consequences of their actions if they continue doing what they're doing isn't "whining". 9 hours ago, TomboyYuri said: You should be able to see through cloths if the cloths are bikinis or revealing types You can see through people's bathing suits? Wow dude. Why aren't you at the beach? Free peep show for you! Use your X-Ray vision! *GASP* ARE YOU SUPERMAN??? You don't understand how difficult it is to balance what is and isn't visible with different types of outfits and how to make that into something usable for mods like this. There's no way for Skyrim to tell exactly how much skin can be seen on a character model. I know WE can see it, but THE GAME cannot. Computers don't have eyeballs. That kind of system simply doesn't exist, and probably never will for Skyrim. So what exactly are you hoping for/expecting? Additionally, people don't make each type of outfit the same size on your character, so what you're asking/hoping/arguing for would be thousands of additional keywords to make work and would only make your "mucking around" with keywords infinitely worse. Get over it and appreciate what DOES exist, because it's about as good as it's going to get without being too much work to be worth it. You also can't expect any one person to go through the TENS OF THOUSANDS of armor/clothing mods and individually curate and tag each object. That would take years, and would constantly need to be redone with each armor/clothing mod that gets released. There ARE a few mods that have a number of armor/clothes mods bundled together with AND's keywords already, but AND was also built with customization in mind for your own personal opinions/preferences for how each item should be analyzed. Not everyone will agree on what a certain object should be classified as in AND. So yes, unfortunately that means you'll have to do a little bit of your own work to get things the way YOU want them to be. I've also done my best to give you a way to do set up an outfit's keywords ONCE with Keyword Item Distributor and not have to mess with it again unless you WANT to change something. I literally can't do any better than that. 9 hours ago, TomboyYuri said: but since the mod itself doesn't have a way of differentiating revealing cloths or manually setting how skimpy an outift is, if I want to use the tattoo system in any way I HAVE to download AND mod and I HAVE to give every armor I want to use keywards. What's your point here? You can USE the Tattoo system, but yeah it will not be as robust if you're not using AND as well. Congratulations, you figured out what optional dependencies are... SLSFR is not meant to differentiate how skimpy your clothes are by itself. That's not the purpose of this mod. It HAS to rely on keywords from other mods (mine or not) because there's no other option (see previous quote response for why that's the case). Quote Its like saying sexlab mod is only an option for this mod Sir, this is LoversLab. Everything here uses SexLab. I don't know what made you think otherwise. Sexlab IS the only option for this mod - IT'S LISTED AS A REQUIREMENT. OStim will not work... So yeah... Quote Only other thing I can think of for other use of visibility is exhibitionist fame but cant the toggle make that be based on equipped slots instead? If this worked, or if we had enough equip slots in Skyrim, we would have already done that. The community tried to make a standard, but outfits became too modularized and we have fewer equip slots than armor pieces now. Therefore Keywords became our only option because those are not limited. ====================== Mods get bloated and become janky by trying to "solve their own problems" instead of leaving the door open for a more specialized mod to come in and do the job better. Yes, SLSFR almost strictly depends on AND to give you a more realistic visual system for tattoos and whatnot (it also utilizes SLS's Bikini Armor keyword). If I tried to combine the mods into one mod then that still hasn't changed the situation. It would only make this mod bigger, more complicated, and harder to debug. Additionally, what if people want the visual realism of AND without the Fame tracking of SLSFR? Now I have a situation where I need to set up configuration to completely disable large chunks of the mod. That's a lot fucking harder than you think it is. This shit isn't just a simple "on/off" switch. Sure, we make it LOOK like that for YOU - the END USER -, but that's not at all what's happening behind the scenes. If you think you can do this shit better, then by all means, be my fucking guest and be the god-tier modder you are and make all of my shit obsolete. But people were running around with the shitty, broken, less feature-rich version of SLSF by Versh who for all we know died 9 years ago and NOBODY DID A FUCKING THING until I came along, so get off your fucking high-horse you entitled prick. Edited July 20 by NymphoElf 1
IBAGadget Posted July 20 Posted July 20 5 hours ago, TomboyYuri said: 4) Only other thing I can think of for other use of visibility is exhibitionist fame but cant the toggle make that be based on equipped slots instead? You either have an extremely limited number of outfit mods in your game, or you have absolutely no idea how body slots work. The method you suggest would not work at all, and I will show you why. All clothing shown in the following pictures use Slot 32, and only Slot 32. How would an equipped slot toggle differentiate between them as far as tattoo visibility goes? Keywords are the simplest means possible as they allow a great deal of variation in how the mod 'sees' your character's state of dress and what parts of her are visible/hidden If you don't want to 'much about' with keywords, don't use this mod. In fact, best not to use any mods, as a very large number of them use keywords. The vanilla game uses keywords - that's how it knows if you are wearing armor or clothing. 6 hours ago, TomboyYuri said: 2) You should be able to see through cloths if the cloths are bikinis or revealing types Without keywords, the game has no idea how revealing or not a particular item of clothing/armor is You have two turtlenecks - one made of cotton and one made of fishnet. Which one is more revealing? If I wore the cotton turtleneck, you'd never know I had tattoos on my arms and chest unless I told you If I wore the fishnet turtleneck, you'd see my tattoos
Public_Swan Posted July 30 Posted July 30 I'm running into this error message. Does anybody know what causes it?
ezrken Posted July 30 Posted July 30 Honestly bro would love it if you made it a toggle where one could toggle pc or a designated follower
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now