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Posted (edited)
4 hours ago, IBAGadget said:

Only really need a way to determine whether the slot 32 item covers the legs or not through a keyword.

 

Ok, so apparently the THIGHS are covered by Slot 32 if it is NOT an SLS_BikiniArmor. I think the reason I did this is because many non-modified Vanilla Armors also cover the thighs, so I wanted to maintain consistency with Vanilla. As mentioned before, thighs are also covered by Slot 53 and CALVES are covered by Slots 37 and 54

Edited by NymphoElf
Posted
32 minutes ago, NymphoElf said:

 

Ok, so apparently the THIGHS are covered by Slot 32 if it is NOT an SLS_BikiniArmor. I think the reason I did this is because many non-modified Vanilla Armors also cover the thighs, so I wanted to maintain consistency with Vanilla.

yah, that makes sense. provides maximum compatibility, because not everyone is going to go the full modular armor/clothing route like I have. My full outfit shown in the pic is made up from the following mods:

Bra/Panties - Obi Cosplay Pack

Corset - Invicta Lingerie

Sleeves - C5Kev's Barbarian Ranger

Stockings - H2135 Modern Series 3

Boots - Elle Dark Rebel

Gloves - Gigadeux Archer

 

when the temperature drops, I add the following:

 

Fur Vest - Northgirl 

Fur Belt - Northgirl

Fur lined Hood - Snowhawk

 

Add assorted jewellery/piercings from:

 

HN66

Sharkish Piercings

Ayleid Piercings

Vergi Jewellry

 

  • 3 weeks later...
Posted

I made sure to follow the installation procedures correctly, but no matter what I do, only periodic increases are happening. Event based ones do not happen. What is going wrong?

Posted
50 minutes ago, Courier07 said:

I made sure to follow the installation procedures correctly, but no matter what I do, only periodic increases are happening. Event based ones do not happen. What is going wrong?

 

1) Are you 100% sure you have installed all requirements?
2) What specific fame types are you claiming aren't increasing?
3) Have you read my Guides and FAQ to ensure you're not overlooking something?

4) Please post your Papyrus and SLSFR Logs

Posted
On 5/17/2026 at 2:51 PM, VahzahVulom said:
 
What's New



11-CLASS BABY TO ADULT TRAINING SYSTEM
Original mod had 2 classes (Mage, Warrior) picked at random. I expanded to 11 with player choice. Basic classes still there (College for Mage, Jorrvaskr for Warrior). Expanded options: College of Whispers (Necromancer), Stendarr's Beacon (Vigilant), Rebellion or Castle Dour (soldiers depending on your side). Faction-locked classes: Cistern (Thieves Guild), Sanctuary (Dark Brotherhood), Skyhaven Temple (Blades), Fort Dawnguard (Dawnguard) - gotta be in these factions first. Baby grows up, pick a path, pay gold (default 2000), wait for training (default 60 days), get a summonable adult follower. Cost, time, and faction locks configurable in MCM.

Anti-fuckery measures in place: one race/gender combo per training location to prevent duplicate FormIDs, unique names only so you can't name two kids the same name. There will be no "Sven and Sven." Adult children stored persistently - no PlaceAtMe bloat. They should keep equipment but I don't recommend constant dismiss/summon. You can technically collect all 220 kids - I think I set a hard summon limit at 10. If summoning 220 kids at once for some reason becomes a derp derp trend, I might force people to use NFF (or similar) for follower management.

TOTAL CONTROL MCM INTEGRATION- YOU ARE IN TOTAL CONTROL
The Children's page has had a complete and total makeover in the MCM menu it is now essentially your child command center, YOU now decide EXACTLY What you want to do with your children. Tracking list is completely interactable, this you can be as surgical as you want removing people off the tracking list or you have an option just to remove those off the tracking list that don't have anything going on such as pregnancies. 

NEW PO3 EVENT DRIVEN ARCHITECTURE- This is significant performance upgrade for large modpacks
Old FM used GetActorsInCell polling - very taxing when lots of mods do it simultaneously. MGO does. I offloaded menu management to Power of 3, making it event driven.

On Cell Discovery - PO3 does staggered lookups when you load into a cell. 1/2 second delay per actor prevents VM overload but is still incredibly fast compared to polling.

Global OnDeath - PO3 determines death instead of polling IsDead through actor lists. Instant and low overhead. IsDead still used but sparingly.

List Cleanup - Every actor gets a timestamp on cell entry. Default 48 hours. Leave Solitude, enter another area, PO3 checks timestamps and auto-removes anyone exceeding 48 hours - but only inactive women. Women with sperm, egg, pregnancy, child, or in recovery are protected from removal. Up to 128 women on list, warning message when approaching that. Manual removal available via clear all inactive women function, or select protected women individually.

RANDOMIZED BABY DELIVERY
New MCM option adjusts the timeframe for childbirth. Default 15% variance - birth could happen 15% earlier or later. Off by default (beta). If enabled mid-playthrough, takes effect on next pregnancy.

BABY COMBAT DAMAGE
Now When your player is wearing a baby and you get hit your baby will take damage. This is going to be part of the survival package that I plan on putting in, Babies do not heal with healing spells they only heal when you sleep. You can toggle this feature off in the MCM menu. 

i will ask and i apologize again i dont mean to bring up old stuff.

just excited to see more of your work

 

the above is copied from the desciption of the mod i hope that helps explain why a patch is so wanted 

 

i also apologize that you have to deal with the same question over and over

given that thank you for even taking the time to respond

@NymphoElf

i did as you asked and approached the FMR author about my request.

i meantioned that you have implemented compatablity with the original mod and that you had made your mod patch compatible

this was his response

 

image.thumb.png.faafd4c8b2ee803faf6903577d272236.png

 

Posted (edited)

@VahzahVulom This guy says I have an attitude, yet says this? Seems like projection to me. I would have given them the code if they asked, but instead they simply saw what they wanted to see and assumed something to confirm their own bias. If that's the case, then I wouldn't recommend using any of this guy's mods anyways. He clearly doesn't care who's using them and is trying to throw his friends under the bus at the same time.

 

Calling me "Arthmoor 2.0" is absolutely crazy work. He needs to take a look in the mirror. He's the one breaking compatibility, by his own admission, not me. I don't have time to add compatibility for every mod that exists. I have to draw the line somewhere.


Finally, concerning the "new stuff" FM 'Reloaded' adds:
 

1) FM Reloaded only seems to add a "Gotta Breed Them All" type system to Fertility Mode, which imo is kinda useless and shallow. Why get knocked up and wait forever for the baby to be born and become an adult when I can get a hireling or follower some other way? Other than roleplay (which can be done a million different ways anyways), that's utterly pointless. Use a little creativity and you can accomplish the same thing with other mods.

 

2) Randomized baby delivery is pointless. Just, why?

 

3) Baby Combat Damage is highly subjective based on how it's balanced, and can easily become pointless or annoyingly frustrating to deal with unless there are many adjustments you're allowed to make in the MCM.

 

4) Their argument about performance in Papyrus on heavily modded games is a "duh" moment. Of course Papyrus is going to struggle when you shove a million heavy scripts down its throat. Calling that bad mod design is ignorant at best, and maliciously deceptive at worst.

Edited by NymphoElf
Posted
36 minutes ago, NymphoElf said:

@VahzahVulom This guy says I have an attitude, yet says this? Seems like projection to me. I would have given them the code if they asked, but instead they simply saw what they wanted to see and assumed something to confirm their own bias. If that's the case, then I wouldn't recommend using any of this guy's mods anyways. He clearly doesn't care who's using them and is trying to throw his friends under the bus at the same time.

 

Calling me "Arthmoor 2.0" is absolutely crazy work. He needs to take a look in the mirror. He's the one breaking compatibility, by his own admission, not me. I don't have time to add compatibility for every mod that exists. I have to draw the line somewhere.


Finally, concerning the "new stuff" FM 'Reloaded' adds:
 

1) FM Reloaded only seems to add a "Gotta Breed Them All" type system to Fertility Mode, which imo is kinda useless and shallow. Why get knocked up and wait forever for the baby to be born and become an adult when I can get a hireling or follower some other way? Other than roleplay (which can be done a million different ways anyways), that's utterly pointless. Use a little creativity and you can accomplish the same thing with other mods.

 

2) Randomized baby delivery is pointless. Just, why?

 

3) Baby Combat Damage is highly subjective based on how it's balanced, and can easily become pointless or annoyingly frustrating to deal with unless there are many adjustments you're allowed to make in the MCM.

 

4) Their argument about performance in Papyrus on heavily modded games is a "duh" moment. Of course Papyrus is going to struggle when you shove a million heavy scripts down its throat. Calling that bad mod design is ignorant at best, and maliciously deceptive at worst.

@NymphoElf

im not trying anymore the fact is that i came to you with a request and you have made me feel as though i have to apologise each time you have responded.

 

another fact is that i have not asked you to add support for every mod out there just the most up-to-date versions of the ones you already support.

 

more over the idea that better performance is ever a bad thing, is absurd.

 

i have done what you asked of me each time with nothing to show for it

 

and lastly more features are more features it shouldnt matter what they are.

 

i have tried to be kind in our communications but you have made that very difficult which make me feel as though "this guy" as you put it has a few points

 

my intention was never to offend or cause strife

 

with that in mind thank you for taking the time

Posted (edited)
13 hours ago, VahzahVulom said:

@NymphoElf

im not trying anymore the fact is that i came to you with a request and you have made me feel as though i have to apologise each time you have responded.

 

another fact is that i have not asked you to add support for every mod out there just the most up-to-date versions of the ones you already support.

 

more over the idea that better performance is ever a bad thing, is absurd.

 

i have done what you asked of me each time with nothing to show for it

 

and lastly more features are more features it shouldnt matter what they are.

 

i have tried to be kind in our communications but you have made that very difficult which make me feel as though "this guy" as you put it has a few points

 

my intention was never to offend or cause strife

 

with that in mind thank you for taking the time

 

You're misunderstanding all of my replies. I was never offended, I was merely explaining my reasoning for my replies. I was never looking for an apology, you assumed that yourself.

 

Yes, I've been rather critical of FM Reloaded but that's not something against you personally. You're not the author, so I don't know why you're taking it that way.

 

When I say "I'm not going to add support for every mod" it means I have to stop accepting requests at some point. I wasn't saying you were literally asking me to support every mod. Trying to argue that is disingenuous.

 

NOW you're being a crybaby because you didn't get your way. NOW you should probably consider apologizing for a legitimate reason, because NOW I'm offended. You're trying to make me the bad guy just because I said "No" and trying to couch your whiny reply with phrases like "thank you anyways". You're not really thanking me, you're masking your contempt and attempting to manipulate me.

 

I don't know what you people want. If I say "No" without explanation, I'm the asshole. But if I do explain, I'm still the asshole apparently. Therefore I've come to the conclusion that not giving you what you want simply makes me an asshole to you, and that's a load of bullshit.

Edited by NymphoElf
Posted (edited)
9 hours ago, Felix Cheshire said:

Hi. I have the Dominant Only toggle on but am only getting Submissive Fame. Also the Likes Fame isnt going up

 

You were banned from my Discord because you would never listen to what me or the rest of my community would say while trying to help you. Additionally, every time we investigated your issues, we came to the conclusion that something was majorly wrong with your mod list as a whole, not any one mod in particular, due to your bad modding habits. You also refused to ever properly fix your mod setup and attempted to guilt trip me and my community into continuing to help you.

 

Once again, I have checked my code and your issue is your own fault.

 

At worst, you are gaining submissive fame from a tattoo or some other PASSIVE fame method, which does not obey the Dom/Sub only toggle. "Likes" fame only increases from sex acts or tattoos.

 

READ MY GUIDES. I have told you this a million times on my Discord as well. I can still pull up all of your messages and attempts to help you to prove it.

 

You dug this hole yourself. You need to get yourself out. I'm not helping you anymore. If you keep pestering me I will report you.

Edited by NymphoElf
Posted (edited)
4 hours ago, NymphoElf said:

 

You were banned from my Discord because you would never listen to what me or the rest of my community would say while trying to help you. Additionally, every time we investigated your issues, we came to the conclusion that something was majorly wrong with your mod list as a whole, not any one mod in particular, due to your bad modding habits. You also refused to ever properly fix your mod setup and attempted to guilt trip me and my community into continuing to help you.

 

Once again, I have checked my code and your issue is your own fault.

 

At worst, you are gaining submissive fame from a tattoo or some other PASSIVE fame method, which does not obey the Dom/Sub only toggle. "Likes" fame only increases from sex acts or tattoos.

 

READ MY GUIDES. I have told you this a million times on my Discord as well. I can still pull up all of your messages and attempts to help you to prove it.

 

You dug this hole yourself. You need to get yourself out. I'm not helping you anymore. If you keep pestering me I will report you.

I understand. I'll leave you alone and work things out on my own. I'm sorry for being a bother. Although. Personally I feel like you've exaggerated what happened. Yes I was very clueless about how everything worked even though I literally explained I was essentially a novice. I didn't know how the load order worked or the overwrite folder. You just don't seem to understand that people learn at different rates than others. And yes it can be extremely frustrating. Also I was listening to what you all had to say. It just wasn't working. Also the AND issue wasn't your code OR my load order. It was the person who made the KID file not adding the variant ids or writing them incorrectly. Also. You're kind of a pothead. Quick to anger. Also impatient and stubborn. I've seen a lot of your replies to people. You should work on that. Anyway I wish you all the success because despite your flaws you are a very talented mod author with very good ideas. Well. With that. Goodbye you will not hear from me again

Edited by Felix Cheshire
Had more to say
  • 2 weeks later...
Posted (edited)

Hi NymphoElf,

 

I'm having difficulty getting SLSF to work. Specifically, it won't register certain types of fame - including (likes) men, women, bestiality, masochist and submissive - all of which should have accrued in my tests so far. I am able to accrue fame in other categories, including slut, exhibitionist, oral, anal, nasty, bound and tattoo. 

 

I have made sure that the "allows [men/women/bestiality etc] when raped" is ticked on. 

I have also disabled the ability to be anonymous. 

I have maximised the % of fame gain from all NPCs except friends and lovers. 

I get notifications saying I have gained fame for sleeping with animals, but again it doesnt actually accrue. Appropriate comments are also played from bystanders during the animations.

 

Curiously, I got it working once on a previous test with an almost identical load order. The only thing that has changed was I updated my version of devious curses NG.

More accurately

My first playtest had this problem of fame not accruing for aforementioned categories. Identical load order except it had NG 0.85. 

My second playtest fixed this issue. Identical load order from the first. No idea why this one works.

Then NG 0.9 comes out. New save required. Changes look juicy. Second playtest was only 2 hours old anyway... so I update that mod + 1 clothing mod (ETV's cadre mage monokini from nexus) No other changes made. Problem recurs that certain fame types stubbornly remain at 0. (Edit: i have replicated the MCM settings from the second save as well)

 

If you're so inclined, I can attach the log from my latest play session for your review. 

 

 

Edited by chipstick
Posted

@chipstick I'm in the middle of a large update/overhaul for SLSFR. It's possible that one or more scripts got stuck somewhere in Papyrus and has caused the whole system to soft lock. This is a relatively common issue with script heavy mods, especially if other script heavy mods exist in the load order. It's easy for Papyrus to get bogged down.

 

Please be patient and wait for the next update. I can't give an ETA yet because it's still not even ready for any kind of testing.

Posted

Small question from me, about the (likes man) fame part. Are futa's registered as men with this mod? And what about females with an empty schlong?

 

The problem is when i play my character as a futa and take females to bed i only get (like males) fame and no (like females) fame. 

Posted (edited)
5 hours ago, reinyn said:

Small question from me, about the (likes man) fame part. Are futa's registered as men with this mod? And what about females with an empty schlong?

 

The problem is when i play my character as a futa and take females to bed i only get (like males) fame and no (like females) fame. 

 

Your character should registered as whatever "base sex" your character is. Therefore if the futa is built on a Female Base, you are considered female, and vice versa. Same with any futas you have sex with. I will not directly support futa characters because it gets too messy and complicated. You'll have to figure out how to handle that on your own.

 

As far as getting the opposite fame, I don't know why that's happening. It shouldn't matter what sex you are. If you have sex with a female you should get female fame, and likewise with males. None of the "likes" fame is locked to a specific sex, so I genuinely have no idea why that's happening. It sounds like some extremely weird conflict or something. I would have to see logs in order to have any chance of figuring it out 

Edited by NymphoElf
Posted (edited)
3 hours ago, NymphoElf said:

 

Your character should registered as whatever "base sex" your character is. Therefore if the futa is built on a Female Base, you are considered female, and vice versa. Same with any futas you have sex with. I will not directly support futa characters because it gets too messy and complicated. You'll have to figure out how to handle that on your own.

 

As far as getting the opposite fame, I don't know why that's happening. It shouldn't matter what sex you are. If you have sex with a female you should get female fame, and likewise with males. None of the "likes" fame is locked to a specific sex, so I genuinely have no idea why that's happening. It sounds like some extremely weird conflict or something. I would have to see logs in order to have any chance of figuring it out 

Thanks for answering my question. I will see what i can do with those logs. They are just sexlab logs right?

 

So i made a new save today and tried a few things with logging enabled, is a regular papyrus log what you need for this? This is the only log i found.

SLOANG.0.log

Edited by reinyn
Posted (edited)
3 hours ago, reinyn said:

I will see what i can do with those logs. They are just sexlab logs right?

 

No. I need Papyrus logs and SLSFR logs. Sexlab logs MIGHT be useful but only if I have the Papyrus and SLSFR logs.

 

Papyrus logs should be found in "Documents\My Games\Skyrim Special Edition\Logs\Script" and are called "Papyrus.#.log" (0 being newest)

SLSFR logs should be found in "Documents\My Games\Skyrim Special Edition\SKSE" and called "SexlabSexualFameReloaded.log" or "SexlabSexualFameReloaded.#.log" (the log WITHOUT a number is the newest, followed by 1, 2, 3, and 4 respectively)

Also, this "SLOANG" log is from Sexlab Aroused, which is useless to me

Edited by NymphoElf
Posted (edited)
1 hour ago, NymphoElf said:

 

No. I need Papyrus logs and SLSFR logs. Sexlab logs MIGHT be useful but only if I have the Papyrus and SLSFR logs.

 

Papyrus logs should be found in "Documents\My Games\Skyrim Special Edition\Logs\Script" and are called "Papyrus.#.log" (0 being newest)

SLSFR logs should be found in "Documents\My Games\Skyrim Special Edition\SKSE" and called "SexlabSexualFameReloaded.log" or "SexlabSexualFameReloaded.#.log" (the log WITHOUT a number is the newest, followed by 1, 2, 3, and 4 respectively)

Also, this "SLOANG" log is from Sexlab Aroused, which is useless to me

Thanks, i guess i screwed up a bit with this. I edited the ini file with mod manager but except from the map user with that file in it the script map was empty. I will edit the skyrim default ini directly this time and see if that gives me something.

 

EDIT: Got the papyrus log.

Papyrus.0.log

Edited by reinyn
Posted (edited)
1 hour ago, reinyn said:

Thanks, i guess i screwed up a bit with this. I edited the ini file with mod manager but except from the map user with that file in it the script map was empty. I will edit the skyrim default ini directly this time and see if that gives me something.

 

EDIT: Got the papyrus log.

Papyrus.0.log 11.03 MB · 0 downloads

 

I need the SLSFR log as well. It's the more important of the two. The Papyrus Log is more for getting additional information to help determine the full scope of the issue

Edited by NymphoElf
Posted
9 hours ago, NymphoElf said:

 

I need the SLSFR log as well. It's the more important of the two. The Papyrus Log is more for getting additional information to help determine the full scope of the issue

Alright, i found that one as well. This one is from my latest session.

SexlabSexualFameReloaded.log

Posted
7 hours ago, reinyn said:

Alright, i found that one as well. This one is from my latest session.

SexlabSexualFameReloaded.log 2.02 kB · 0 downloads

 

Set your logging level to zero, then recreate the issue. This will capture all data. The log you posted here has effectively nothing, probably because the logging level is too high. (Logging will have better options in the upcoming update)

Posted
43 minutes ago, NymphoElf said:

 

Set your logging level to zero, then recreate the issue. This will capture all data. The log you posted here has effectively nothing, probably because the logging level is too high. (Logging will have better options in the upcoming update)

Apologies, but it already was at zero.

ScreenShot102.png

Posted

@reinyn Your papyrus log has dumped SLSFR scripts, which has probably completely messed up the system on your save, so that's probably what's wrong.

 

Please read the FAQ concerning dumped stacks. You probably won't be able to continue using your current save. SLSFR can cause save corruption if not properly uninstalled, and these dumped stacks might prevent proper uninstalls from happening.

 

This is a large part of why I'm overhauling the mod. I'm trying to eliminate this kind of issue.

Posted
13 minutes ago, NymphoElf said:

@reinyn Your papyrus log has dumped SLSFR scripts, which has probably completely messed up the system on your save, so that's probably what's wrong.

 

Please read the FAQ concerning dumped stacks. You probably won't be able to continue using your current save. SLSFR can cause save corruption if not properly uninstalled, and these dumped stacks might prevent proper uninstalls from happening.

 

This is a large part of why I'm overhauling the mod. I'm trying to eliminate this kind of issue.

Alright, a few things. First of all, no worries about the save. I made this save entirely for testing purposes with this mod. (Reinstalled this mod specifically before starting this save) When it comes to dumped stacks, i am not using tattoo's of any kind. 

Do i need to uninstall and then reinstall again? And does it matter if i uninstall without using the uninstall function of the mod itself? Since the save was not really important anyway.

Posted (edited)
47 minutes ago, reinyn said:

When it comes to dumped stacks, i am not using tattoo's of any kind. 

Actually, reading the stack dump report again, this is what it says:

 

###############Stack Dump Summary Start################
[06/26/2026 - 11:54:17PM] Event: BWANPC.OnUpdate, Frequency: 1
[06/26/2026 - 11:54:17PM] Event: SLISeeYouMasturbatingRun.OnUpdate, Frequency: 1
[06/26/2026 - 11:54:17PM] Event: _MAGHeadTracking.OnEffectStart, Frequency: 1
[06/26/2026 - 11:54:17PM] Event: slsf_reloaded_playerscript.OnSexLabAnimationStart, Frequency: 1
[06/26/2026 - 11:54:17PM] Event: sslthreadcontroller.OnUpdate, Frequency: 1
[06/26/2026 - 11:54:17PM] Event: BWACloakStagger.OnMagicEffectApply, Frequency: 2
[06/26/2026 - 11:54:17PM] Event: BWANPC.OnMagicEffectApply, Frequency: 2
[06/26/2026 - 11:54:17PM] Event: BWAroused.OnMagicEffectApply, Frequency: 2
[06/26/2026 - 11:54:17PM] Event: zzzsxpmonitormagiceffectalias.OnMagicEffectApply, Frequency: 2
[06/26/2026 - 11:54:17PM] Event: zzzsxppalias.OnMagicEffectApply, Frequency: 144
[06/26/2026 - 11:54:17PM] ###############Stack Dump Summary End##################

 

That line I made bold and underlined seems to be your problem, not SLSFR. Some kind of magic effect application is bogging down your papyrus engine, but there also aren't that many scripts happening at once here if I'm completely honest.

 

It seems like your papyrus engine is extremely weak. Are you using Papyrus Tweaks? Is your computer from the 1980s? (half joke) Because I don't understand how you're getting stack dumps with this few scripts in the stack. I usually see stack dumps with thousands of dumped scripts instead of less than 200

Edited by NymphoElf

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