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Posted
On 3/18/2026 at 2:27 PM, NymphoElf said:

 

How is this a punishment? Seriously. What are YOU losing?

 

Well, losing access to the source code is a loss for the modding community as a whole.

 

For one, reading source code of existing mods if probably the best way to get better at writing mods. I'd bet that you have looked through your fair share of source code for inspiration or to see how someone else has solved a particular problem.

 

Secondly, without source code there's a significant amount of additional friction to maintaining/updating/reimplementing your mods, should you ever go on a hiatus. Imagine you are gone and some Bethesda shenanigans break your mods ... without the source fixing them will be a pain in the ass.
This is sad enough for simple content mods. But your mods are frameworks, intended to be used as dependencies by other mods. If they break, all depending mods (which are already quite a few, but I personally hope will become more, because your mods a fantastic) will face problems.

 

Lastly, yeah, while open source makes it easier to spot malicious behaviour, I agree with you, that this notion of "open source = secure" is horseshit.

 

I urge you to reconsider your stance on this. Your permissions are already quite restrictive, you should have no problem getting admins of LL or Nexus to take down any unpermitted reuploads/derivatives. I personally also like to see a phrase akin to "If I'm gone for more than a year, you can do whatever you want" in mod permissions, but access to the source code already makes it far easier to keep them working.

 

Remember, modding is built on collaboration. For that to work, it's necessary to give up some control over the things you create.

 

Yes, there are a lot of idiots and ungrateful little shits out there, but most people of this community are grateful for the work you are doing.
Talk to some other seasoned mod authors on how they deal with the nuisances of this hobby. I'm sure most are willing to help or share some tips.

Posted (edited)
22 hours ago, tionalhel said:

 

Well, losing access to the source code is a loss for the modding community as a whole.

 

For one, reading source code of existing mods if probably the best way to get better at writing mods. I'd bet that you have looked through your fair share of source code for inspiration or to see how someone else has solved a particular problem.

 

Secondly, without source code there's a significant amount of additional friction to maintaining/updating/reimplementing your mods, should you ever go on a hiatus. Imagine you are gone and some Bethesda shenanigans break your mods ... without the source fixing them will be a pain in the ass.
This is sad enough for simple content mods. But your mods are frameworks, intended to be used as dependencies by other mods. If they break, all depending mods (which are already quite a few, but I personally hope will become more, because your mods a fantastic) will face problems.

 

Lastly, yeah, while open source makes it easier to spot malicious behaviour, I agree with you, that this notion of "open source = secure" is horseshit.

 

I urge you to reconsider your stance on this. Your permissions are already quite restrictive, you should have no problem getting admins of LL or Nexus to take down any unpermitted reuploads/derivatives. I personally also like to see a phrase akin to "If I'm gone for more than a year, you can do whatever you want" in mod permissions, but access to the source code already makes it far easier to keep them working.

 

Remember, modding is built on collaboration. For that to work, it's necessary to give up some control over the things you create.

 

Yes, there are a lot of idiots and ungrateful little shits out there, but most people of this community are grateful for the work you are doing.
Talk to some other seasoned mod authors on how they deal with the nuisances of this hobby. I'm sure most are willing to help or share some tips.

 

I do agree with you but in the end its His/Her call to release her code that is hard work on the creators part ... It's always their choice to do it or not , the reality is that for someone that wants to use the Mod in its own game there is no given importance to Mod code release , but for someone to for example wants to do A Mod that uses this as a base install it can be difficult , but on that given moment PM and contact with Mod creator is the base for any Mod building collaboration as you say my friend  so in the end if someone uses Her/His work and copycat the Mod to state has its own work it really pisses any creator , some left this community cause of just that and good mod creators ... So has its her/ his choice to release it or not it's a question of why and how ... Some creators are more attached to their work than others ... I understand it .

Edited by Bullfye
Posted (edited)
On 3/31/2026 at 6:47 AM, tionalhel said:

I'd bet that you have looked through your fair share of source code for inspiration or to see how someone else has solved a particular problem.

 

For inspiration and learning, yes. But I never outright stole anything.

  

On 3/31/2026 at 6:47 AM, tionalhel said:

Secondly, without source code there's a significant amount of additional friction to maintaining/updating/reimplementing your mods, should you ever go on a hiatus.

 

And I've stated that, as long as I don't get hit by a bus, I WILL release my code again if I decide to leave the modding scene.

 

On 3/31/2026 at 6:47 AM, tionalhel said:

Remember, modding is built on collaboration. For that to work, it's necessary to give up some control over the things you create.

 

Wrong. Modding is not "built" on collaboration. I made ALL of these mods completely by myself, barring the ZAZ animations which were given out as a modder's resource/asset and the assets I OBTAINED PERMISSION TO USE.

 

It is NOT necessary to "give up control" over the things I make to do this. By your logic this would make all software "collaborative", and most of of their companies absolutely do not give up any level of control over their software willingly.

 

I understand that I cannot control what other people do with my mods, but I have every right to make it as easy or hard as possible for them to do it as I please as long as I'm not actively destructive of other people's property - and I'm not.

Edited by NymphoElf
Posted (edited)

Edit: Holy yap, that's a bit long. Sry 😅

 

Just to be clear, I don't blame you for being pissed at whoever used your stuff without your permission and I understand your reaction to this. I think ungratefulness, misattribution, etc. are a bane of modding and the wider open source community and I have a general disdain for AI, so I really get that the way this happened is especially upsetting.

 

And I don't mean to annoy, stress or harass you (not that you insinuated that; I just wanted to make it clear). I just have an opinion on the matter and think there's a discussion to be had here. If you don't want to hear from me about this topic ever again, say the word, and I'll shut up :)
 

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

For inspiration and learning, yes. But I never outright stole anything.

 

Didn't mean to imply you did. You did however learn from others, because they gave you their source code. By making your mods open source, you'd allow others to learn from you in the same way.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

 And I've stated that, as long as I don't get hit by a bus, I WILL release my code again if I decide to leave the modding scene.

 

Yeah, that's the classic example, but there are a million ways for you to leave the modding scene and not in all of them do I see you (or others in your place) make the conscious decision to say "It's over" and release the source code.

Additionally, as I said, your mods are frameworks and thus are trusted by other authors relying on your work. The Skyrim modding scene has a few examples of people abandoning mods or clinging to the control in ways that have hurt the scene and I just think that releasing the sources would invite more confidence in the longevity of your framework mods.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

Wrong. Modding is not "built" on collaboration.

 

That's just plain wrong or at least dismissive.

Bethesda is collaborating with the modding scene; otherwise we wouldn't have the Creation Kit, Script Sources, etc. The SKSE authors are collaborating with Bethesda and the modding scene. Framework authors collaborate with the scene by providing commonly used functionality. UESP and the CK wiki is a collaborative project to collect and share information on how the game and modding it works. ...

I could go on and on about how modding Skyrim is only so easy and prevalent because of people that allow others to profit from their work.
 

No mod exists in a vacuum.
This very mod is a "RELOADED" version of a preexisting mod. It has multiple dependencies (all of which are open source and even permissivly licensed). The README has a credits section, where you list people that helped you during the development of this mod.

That's collaboration.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

By your logic this would make all software "collaborative"

 

Exactly. Almost all software is. Hell, almost all work as a human is. Nothing anyone ever achieves they do completely alone.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

and most of of their companies absolutely do not give up any level of control over their software willingly.

 

Yeah, and very often that's a big problem.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

but I have every right to make it as easy or hard as possible for them to do it as I please

 

I agree.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

as long as I'm not actively destructive of other people's property

 

With framework mods there's an easy way do be "passively destructive", so to speak; simply because others rely on you.

As an example, how do you think Gristle would feel if you abandoned SLSFR? Now, that SLSF Fame Comments is entirely reliant on SLSFR?

 

Sure, noone can expect you to provide your work forever and for free (you aren't on a contract here, after all), but in my opinion there's some level of responsibility as a mod author to respect other people's trust in and reliance on you.

 

On 4/1/2026 at 5:14 PM, NymphoElf said:

and I'm not.

 

I'm not saying you are and I have no reason to believe you will be.
 

 

All I want is for it to be reasonably easy (on a technical level through source availability and on a legal level through permissive licensing) for anyone to pick up the mantle, should you ever not work on this mod anymore.

If a promise to release the code in such a case is the furthest you are willing to go, fair. I just thought I'd try convincing you.

Edited by tionalhel
Posted

I finally had a chance to test this out in VR.  The dll loads, which is good, but running around Solitude a bit nude and having sex didn't seem to raise my fame, even after setting fame gain to max.  It did detect that I had fame in Hafingar but all the values seemed to be at 0.

 

Is there an easy way to test if the mod is working?  Some kind of debug option?  Oh, or is there a way to detect if the mod isn't working?  I see the logs in my documents folder, but all they say is loaded correctly.

Posted
1 hour ago, kamithemoon said:

I finally had a chance to test this out in VR.  The dll loads, which is good, but running around Solitude a bit nude and having sex didn't seem to raise my fame, even after setting fame gain to max.  It did detect that I had fame in Hafingar but all the values seemed to be at 0.

 

Is there an easy way to test if the mod is working?  Some kind of debug option?  Oh, or is there a way to detect if the mod isn't working?  I see the logs in my documents folder, but all they say is loaded correctly.

 

  

On 8/17/2024 at 9:13 PM, NymphoElf said:

Q: Will you support VR?

A: If this mod works for you in VR, great. But I cannot help you with VR problems. That's outside my knowledge and skillset. Plus, I don't have a VR set to potentially debug issues, and VR is notoriously finnicky anyways.

 

Posted
On 8/17/2024 at 6:13 PM, NymphoElf said:

Q: Will you support VR?

A: If this mod works for you in VR, great. But I cannot help you with VR problems. That's outside my knowledge and skillset. Plus, I don't have a VR set to potentially debug issues, and VR is notoriously finnicky anyways.

 

 

Drat.  I didn't read that part.  I completely understand the limitations of VR support but I'm still saddened to hear this and that sadness can only be expressed properly in song. :classic_sad: 🎶

  • 2 weeks later...
Posted (edited)

Is there a toggle to reduce the amount of slsf fame notifications? Its quite spammy. Maybe having a minimum time for the next notification or an N% chance of seeing one would help cut it down. Thanks

 

Context, tats & outfits cause many fame notification increases

Edited by Gooberissimo
Posted
45 minutes ago, Gooberissimo said:

Is there a toggle to reduce the amount of slsf fame notifications? Its quite spammy. Maybe having a minimum time for the next notification or an N% chance of seeing one would help cut it down. Thanks

 

Context, tats & outfits cause many fame notification increases

 

Notifications are off by default. You could just turn them off again.

Posted (edited)

Is there a solution to fix stuck location detection? I added "Dormitory" while being in College of Winterhold, and now everywhere is "Dormitory". I uninstalled this custom location, but still wherever I go, in MCM it says "Dormitory, Winterhold."

Edited by HansFlammenwerfer
Posted (edited)
2 hours ago, HansFlammenwerfer said:

Is there a solution to fix stuck location detection? I added "Dormitory" while being in College of Winterhold, and now everywhere is "Dormitory". I uninstalled this custom location, but still wherever I go, in MCM it says "Dormitory, Winterhold."

 

Poorly made location mods can cause problems like this.

When you say "uninstalled", do you mean "Unregistered" or did you actually uninstall whatever mod was adding the cell? Because if it's the second one then that's not correct.

 

Can you please provide your SLSFR Log and Papyrus Log for this?

 

48 minutes ago, huhyeahso said:

My exhibitionist fame is stuck at 20, is that the max? Does it go higher, if so how?

 

Idk man. Beats me. It would be really nice if the mod author took a lot of time out of their day and wrote a guide explaining everything, because they probably don't want to answer the same questions over and over again, and it would be really nice if they put the link to the guide in a giant hyperlink on the front page where it's super easy to see.

 

Oh well. *shrug* Too bad the mod author didn't do ANY of that...

Edited by NymphoElf
Posted
5 hours ago, NymphoElf said:

 

Poorly made location mods can cause problems like this.

When you say "uninstalled", do you mean "Unregistered" or did you actually uninstall whatever mod was adding the cell? Because if it's the second one then that's not correct.

 

Can you please provide your SLSFR Log and Papyrus Log for this?

 

 

Idk man. Beats me. It would be really nice if the mod author took a lot of time out of their day and wrote a guide explaining everything, because they probably don't want to answer the same questions over and over again, and it would be really nice if they put the link to the guide in a giant hyperlink on the front page where it's super easy to see.

 

Oh well. *shrug* Too bad the mod author didn't do ANY of that...

Thanks for answer. 

 

I used only location registration in this mod, no other locations mod. And yes, I should say " unregistered " , that's what I did. I will provide you a log from your mod and papyrus. Give me some time, I need to figure out how to do it with Papyrus:)

Posted (edited)
6 minutes ago, lekhanhtrung1989 said:

My location is false. I tried running nude around the whiterun but my fame didn't increase. Where did I do wrong? Please help me

 

ReadTheGuide.png.955310ac41eeeab395e35a42fdf4d111.png

 

Edited by NymphoElf
Posted

"When using MenuMaid2 together with SLSF Reloaded, the game crashes. Is there a fix for this? Also, I can't join your Discord channel – I'm not sure if it's a problem on my end."

Posted

"I really love the cuckold content you've made. Even if the game won't launch, I still don't want to disable this mod. I also have a lot of story/plot ideas I'd like to discuss with you."

Posted
2 hours ago, misssweetsugar said:

"When using MenuMaid2 together with SLSF Reloaded, the game crashes. Is there a fix for this? Also, I can't join your Discord channel – I'm not sure if it's a problem on my end."

 

Double check the requirements of your mods. That's not an SLSFR issue. Nobody has ever reported this problem before, and I know for a fact people are using MM2 with SLSFR successfully. Therefore this has to be a you problem of some kind.

 

2 hours ago, misssweetsugar said:

"I really love the cuckold content you've made. Even if the game won't launch, I still don't want to disable this mod. I also have a lot of story/plot ideas I'd like to discuss with you."

 

SLSFR has no cuck content by itself. You're probably thinking of Fame Comments by Gristle.

Posted (edited)

What kind of issues could arise from using the legacy SLSF and Reloaded together? I'm using the legacy right now because it works better for my slower timescale, but I won't get as many features in SLSF Comments Reloaded. My main concern is how it works with Public Whore, SLSF Comments Reloaded,  Deviously Enslaved(you can adjust for higher fame gains here) and SL Survival.

I can accept if fame gains aren't perfectly synched, but if there are conflicts that make the system unstable that's another story.

Edited by Omnishade
Posted
13 minutes ago, Omnishade said:

What kind of issues could arise from using the legacy SLSF and Reloaded together? I'm using the legacy right now because it works better for my slower timescale, but I won't get as many features in SLSF Comments Reloaded. My main concern is how it works with Public Whore, SLSF Comments Reloaded,  Deviously Enslaved(you can adjust for higher fame gains here) and SL Survival.

I can accept if fame gains aren't perfectly synched, but if there are conflicts that make the system unstable that's another story.

 

Unless you're using an older version that has the Legacy Overwrite feature, they're entirely separate mods at this point. If you're using Comments Reloaded, your legacy fame won't be considered, and vice versa.

 

Your biggest issue will likely be remembering which mod is using what fame mod. Therefore it's less of a headache to just use one of them in most cases.

Posted
1 hour ago, matekun said:

Any way to manually edit fame values,like the old SLSF had?

 

No, and I don't remember that being a feature of the old SLSF. Or at least it was never clearly explained (or it was possibly something added by another mod).

 

Regardless, SLSFR is a mod designed to reflect your character's publicly known sexual behavior, and being able to manually adjust the values goes against the design philosophy

Posted
2 hours ago, SyamsQ said:

Do you really have to start a New Game to use this mod?

 

You didn't read the installation instructions 

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