Lokikun Posted November 12, 2025 Posted November 12, 2025 About the tattoo detection thing. Maybe this can help. I did try some things and I did discover that the "SlaveTats.query_applied_tattoos" function seems to work for the player if you give it a template. I was able to get a list that can be counted. hopefully this is useful at least for something. I'm still trying to understand the key/value results and how the jmap works, but it did return promising values for debug. You also have to be careful when reusing the array. I think there must be a way to empty it. Spoiler In my ZakiTattoos.json I added into an existing tattoo the desired key: { "name": "Beat The Shit", "area": "Face", "section": "Zaki General Neck", "texture": "Zaki General\\BeatTheShit - 3D.dds" "desired": 1 } Reloaded my tattoos on Slavetats MCM And I tested this part. int tatCount = 0 ; mimicking json queries I saw in other mods. Acquire the objects. ; array will store applied tattoos, template is the desired value. Test with 1 key/value ; akTarget has to be an acquired actor int tatArray = JValue.retain(JArray.object()) int tatTemplate = JValue.retain(JMap.object()) ; search for the desired key ( keyname , desired value ) JMap.setInt(tatTemplate, "desired", 1) if !(SlaveTats.query_applied_tattoos(akTarget, tatTemplate, tatArray, "", -1)) ; true means error, so we proceed when not error tatCount = JArray.count(tatArray) ; use the count endif ; (count more / do other stuff) ; release after using / finishing JValue.release(tatArray) JValue.release(tatTemplate) With that I was able to get the count and use it to get the number of tattoos with desired 1 in the json. Maybe the user could add the 'keys' to his own jsons. That way advanced nudity could be toggled to search for the 'area' key together with the 'fametype' key. And the user just has to add/modify the tattoo json once.
NymphoElf Posted November 12, 2025 Author Posted November 12, 2025 @Loki15kun I appreciate the effort, but asking users to edit a JSON file is too much. I also simply don't understand how SlaveTats works enough to be confident in changing anything about tattoo detection right now, and I'm working on other projects. I know it's not perfect but the mod works and is reliable. Unless I have a "eureka" moment, that's going to have to be good enough for now. 1
dragongodmod117 Posted November 12, 2025 Posted November 12, 2025 2 hours ago, Loki15kun said: About the tattoo detection thing. Maybe this can help. I did try some things and I did discover that the "SlaveTats.query_applied_tattoos" function seems to work for the player if you give it a template. I was able to get a list that can be counted. hopefully this is useful at least for something. I'm still trying to understand the key/value results and how the jmap works, but it did return promising values for debug. You also have to be careful when reusing the array. I think there must be a way to empty it. Reveal hidden contents In my ZakiTattoos.json I added into an existing tattoo the desired key: { "name": "Beat The Shit", "area": "Face", "section": "Zaki General Neck", "texture": "Zaki General\\BeatTheShit - 3D.dds" "desired": 1 } Reloaded my tattoos on Slavetats MCM And I tested this part. int tatCount = 0 ; mimicking json queries I saw in other mods. Acquire the objects. ; array will store applied tattoos, template is the desired value. Test with 1 key/value ; akTarget has to be an acquired actor int tatArray = JValue.retain(JArray.object()) int tatTemplate = JValue.retain(JMap.object()) ; search for the desired key ( keyname , desired value ) JMap.setInt(tatTemplate, "desired", 1) if !(SlaveTats.query_applied_tattoos(akTarget, tatTemplate, tatArray, "", -1)) ; true means error, so we proceed when not error tatCount = JArray.count(tatArray) ; use the count endif ; (count more / do other stuff) ; release after using / finishing JValue.release(tatArray) JValue.release(tatTemplate) With that I was able to get the count and use it to get the number of tattoos with desired 1 in the json. Maybe the user could add the 'keys' to his own jsons. That way advanced nudity could be toggled to search for the 'area' key together with the 'fametype' key. And the user just has to add/modify the tattoo json once. Yeah, I was looking into something similar, I think. I noticed that RapeTattoos allows the user to adjust each tattoo that is available for the player and register each to a slot. I was wondering if it would be possible to connect to that .json file for detecting which tattoo would give what fame depending on visibility (also probably connecting to A.N.D. (which is @NymphoElf's mod).
Belmont.Horizon Posted November 12, 2025 Posted November 12, 2025 Is there any way you could provide the 3.1 version of the mod for download please? There's a list on Wabbajack I wanted to download and not I can't because the older version of your mod is unavailable. Thanks:)
IBAGadget Posted November 12, 2025 Posted November 12, 2025 10 minutes ago, Belmont.Horizon said: Is there any way you could provide the 3.1 version of the mod for download please? There's a list on Wabbajack I wanted to download and not I can't because the older version of your mod is unavailable. Thanks:) sounds like whoever created that list needs to update it then to use the newest version of SLSF-R. There was a problem with the 3.1 version that was fixed with the latest 3.1.1 version 1
NymphoElf Posted November 12, 2025 Author Posted November 12, 2025 26 minutes ago, Belmont.Horizon said: Wabbajack No
ebbluminous Posted November 12, 2025 Posted November 12, 2025 38 minutes ago, Belmont.Horizon said: Is there any way you could provide the 3.1 version of the mod for download please? There's a list on Wabbajack I wanted to download and not I can't because the older version of your mod is unavailable. Thanks:) A better plan, go whinge at whoever made the wankajack modlist to update it. An even better plan, L2Mod so you don't need wankajack mod lists...
NymphoElf Posted November 12, 2025 Author Posted November 12, 2025 13 minutes ago, ebbluminous said: A better plan, go whinge at whoever made the wankajack modlist to update it. An even better plan, L2Mod so you don't need wankajack mod lists... Hold on, no need to be mean. While I admit that I despise mod collections, this person was polite and respectful - so we should be polite and respectful too. 4
Ve5per Posted November 15, 2025 Posted November 15, 2025 HI. I have some issues with the mod, it doesn't track "likes", "bestiality", and "group" at all. I've read the document and enable all options in the fame setting, Is there something I'm missing ?
NymphoElf Posted November 15, 2025 Author Posted November 15, 2025 26 minutes ago, Ve5per said: HI. I have some issues with the mod, it doesn't track "likes", "bestiality", and "group" at all. I've read the document and enable all options in the fame setting, Is there something I'm missing ? Are you considered anonymous? Are you in an excluded location (cave, ruin, etc)? Are you gaining fame in other categories, and if so is it from Periodic Increase or Event (Sex) Increase?
Ve5per Posted November 16, 2025 Posted November 16, 2025 7 hours ago, NymphoElf said: Are you considered anonymous? Are you in an excluded location (cave, ruin, etc)? Are you gaining fame in other categories, and if so is it from Periodic Increase or Event (Sex) Increase? I unchecked anonymous and need line of sight box in both SLSFreloaded and the old mod, Overwrite option is checked, and i start orgy and bestiality anim in Riften, this should be Event Increase right ? Then i check the fame details, there's no gaining in “Group”, "Bestiality" or "likes" fame.
NymphoElf Posted November 16, 2025 Author Posted November 16, 2025 (edited) 32 minutes ago, Ve5per said: I unchecked anonymous and need line of sight box in both SLSFreloaded and the old mod, Don't mess with the old mod's settings if you have Overwrite enabled. The old mod just becomes a data holder for the mods that still look at the old mod's values. Overwrite disables all of the options in the old mod that would affect anything. 32 minutes ago, Ve5per said: and i start orgy and bestiality anim in Riften, this should be Event Increase right ? Correct, but the script intentionally stalls for a few seconds in case the animation is cancelled or if you want to swap the animation for whatever reason. So if you're checking right when the animation starts, you might not have given it enough time. It's better to check for fame after the animation ends on its own. Also, it looks like you're in a dungeon of some kind. It's probably on the excluded location list as I asked above. If it's not, you may have the wrong location selected in the Detailed View. I can't see which location you have selected in your second screenshot. Edited November 16, 2025 by NymphoElf
Ve5per Posted November 16, 2025 Posted November 16, 2025 29 minutes ago, NymphoElf said: Don't mess with the old mod's settings if you have Overwrite enabled. The old mod just becomes a data holder for the mods that still look at the old mod's values. Overwrite disables all of the options in the old mod that would affect anything. Correct, but the script intentionally stalls for a few seconds in case the animation is cancelled or if you want to swap the animation for whatever reason. So if you're checking right when the animation starts, you may not have given it enough time. Also, it looks like you're in a dungeon of some kind. It's probably on the excluded location list as I asked above. If it's not, you may have the wrong location selected in the Detailed View. I can't see which location you have selected in your second screenshot. Thanks for the replay, I reset the papyrus storages of the old mod, restart skyrim and load the save in the prison which is the starting of Alternate Start , this time only old fame mod gaining fame normaly, but RELOADED fame don't add up, however, i still got the fame increase notify, should i reinstall the mod or start a new game, is there a chance to fix it in this playthrough ?
NymphoElf Posted November 16, 2025 Author Posted November 16, 2025 (edited) 23 minutes ago, Ve5per said: Thanks for the replay, I reset the papyrus storages of the old mod, restart skyrim and load the save in the prison which is the starting of Alternate Start , this time only old fame mod gaining fame normaly, but RELOADED fame don't add up, however, i still got the fame increase notify, should i reinstall the mod or start a new game, is there a chance to fix it in this playthrough ? You're not quite giving me the right information. Saying you restarted and now things are different isn't enough to figure out what's going on, so now I'm lost - but I'm guessing you are either missing a requirement or your load order is broken. If you know how to get a papyrus log, please attach one of those. Edited November 16, 2025 by NymphoElf
Ve5per Posted November 16, 2025 Posted November 16, 2025 12 minutes ago, NymphoElf said: rent isn't enough to figure out 1 hour ago, NymphoElf said: You're not quite giving me the right information. Saying you restarted and now things are different isn't enough to figure out what's going on, so now I'm lost - but I'm guessing you are either missing a requirement or your load order is broken. If you know how to get a papyrus log, please attach one of those. THANKS, i start a new game after adjusting the load order of the mod, Seems it's working🙂, but I really don't understand the reason, i just adjust SLSF order to the bottom.😵
NymphoElf Posted November 17, 2025 Author Posted November 17, 2025 9 hours ago, tamai said: Are you still trying to make this a standalone mod from the original meaning like being a complete overwrite or watever? It already is standalone. The only reason so many people still use the old mod is because of Fame Comments. If Fame Comments would use my mod, the old mod would be nearly entirely replaced by everyone else. The only people still using the old mod at that point would be for the really obscure mods that have been abandoned and not updated to use mine. You don't need the old SLSF mod to use this mod. 2
kin98 Posted November 22, 2025 Posted November 22, 2025 you maybe want to consider adding a description on what the mod actuals does instead of that it replaces an other. or atleast link to that mod so someone atleast can look what that one did.
IBAGadget Posted November 22, 2025 Posted November 22, 2025 1 hour ago, kin98 said: you maybe want to consider adding a description on what the mod actuals does instead of that it replaces an other. or atleast link to that mod so someone atleast can look what that one did. You mean like the entire first post on the very first page of this thread? Specifically, the section titled "Description"? or maybe even the link that points you to the Guidebook that explains what this mod does and how to set it up/use it.
NymphoElf Posted November 22, 2025 Author Posted November 22, 2025 3 hours ago, kin98 said: you maybe want to consider adding a description on what the mod actuals does instead of that it replaces an other. or atleast link to that mod so someone atleast can look what that one did. Skill Issue 2
poporaltemporal Posted November 29, 2025 Posted November 29, 2025 (edited) I have weird issues with the fames. Exhibition and tattoo fame seems to update properly but anal etc not. It appears that other mods work correctly. Though the legacy SLSF does behave the same way. I tried with the legacy support on and off. Before SLSF reloaded the legacy SLSF worked. EDIT: I had put off the gain multiplier and some other settings so that scripts would do minimum and thats why the legacy SLSF was broken (legacy support off). But in same cases SLSF Reloaded doesnt register the events. I am also curious about SLSO support as if femaly clearly enjoys herself in public it should up the gains. Edited November 29, 2025 by poporaltemporal
ThaFish Posted December 1, 2025 Posted December 1, 2025 For anyone who cant get the MCM to show up, make sure Papyrus Tweaks NG is installed. It's listed as optional but the mcm would not start for me until I installed it.
Onomatophobia Posted December 3, 2025 Posted December 3, 2025 Are there any changes/additions to the comments themselves? Or does this mod change the mechanics only?
IBAGadget Posted December 3, 2025 Posted December 3, 2025 1 hour ago, Onomatophobia said: Are there any changes/additions to the comments themselves? Or does this mod change the mechanics only? This is just a re-imagining of the Framework - Fame Comments is a completely different mod that ties in to SLSF. Currently, Fame Comments is not updated to work directly with SLSF-R, so Legacy SLSF is still required for FC to hook into. in short: No, and Yes with conditions 2
NymphoElf Posted December 6, 2025 Author Posted December 6, 2025 On 11/30/2025 at 9:15 PM, jaw55645 said: For anyone who cant get the MCM to show up, make sure Papyrus Tweaks NG is installed. It's listed as optional but the mcm would not start for me until I installed it. No, if you read the requirements I said you wouldn't get any errors. I did NOT say that it was optional. I explicitly say that you're VERY LIKELY to have problems if you don't have Papyrus Tweaks NG installed. There are still people out there new to modding Skyrim and may not understand why a mod is required if it doesn't give any errors, so I explained that by saying "Hey, you won't get errors if you don't have this, but you really do need it and here's why".
yepperz20 Posted December 10, 2025 Posted December 10, 2025 Is this compatible with P+? I searched and the last asked was 2024, sorry for asking again or missing an answer.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now