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Posted
On 3/11/2025 at 9:29 PM, NymphoElf said:

@Dez65 I've tried to directly integrate only mods that strictly require it for certain functions/fame types to work (ie: Fertility Mode, Fill Her Up, and so on).

 

If TDF is still receiving updates, then the author(s) should have little trouble making an update to utilize SLSF Reloaded's Mod Event Listener to give Whore Fame (or whatever else they see fit) from the different actions that happen from the mod.

 

If I keep adding direct integrations/patches, people will only ask for more. I've effectively made a universal patch by making the Mod Event Listener. Other authors need to use it. I can't patch every mod out there individually.

 

I don't want to add further dependencies to TDF to keep it as simple as possible. Horred might be able to add it in his expansion, while updating his expansion to my new version. He seems to be much better at scripting than me (In fact that's easy, because most of the time I don't know what I'm doing, and why it is working ore not....)  

Posted
5 hours ago, Pfiffy said:

 

I don't want to add further dependencies to TDF to keep it as simple as possible. Horred might be able to add it in his expansion, while updating his expansion to my new version. He seems to be much better at scripting than me (In fact that's easy, because most of the time I don't know what I'm doing, and why it is working ore not....)  

 

If using Mod Events, then SLSFR shouldn't be a dependency. It should just be an optional/compatible mod. You also wouldn't be changing anything about how the mod works. You're just sending info to SLSFR to trigger certain kinds of fame. That's it.

Posted

does anyone know why beastility fame isnt tracking for me no matter what mod initiates creature sex beastility fame never goes up i tried toggling the option for submissive on off i tried the options that would do stuff for creatures but nothing tracks it does anyone know what mods i need for it to track creatures because everything else is working for it so far also another question does prostituion for pc where you offer yourself only work on npc and no creatures. 

Posted
On 10/22/2024 at 3:22 PM, NymphoElf said:

However, I am willing to make a compromise if this has broken your immersion too heavily. Please let me know your feelings on this and we can discuss further.

I agree that Skooma fame is not sexual fame per se.  I observe that SLSF Comments did have events tied to Skooma Fame, though, which I don't  think are triggered if SLSF Reloaded overwrites legacy SLSF.  I thought I read somewhere that Gristle is working on or considering having SLSF Comments work with SLSF Reloaded.  I am kinda hoping that results in Skooma fame being reconsidered for SLSF Reloaded cuz the Skooma fame events are pretty immersive, for me at least.

 

Just a wish.  Reloaded is AWESOME without that feature and will have a permanent place in my load order.

 

 

Posted (edited)
21 minutes ago, Dez65 said:

I agree that Skooma fame is not sexual fame per se.  I observe that SLSF Comments did have events tied to Skooma Fame, though, which I don't  think are triggered if SLSF Reloaded overwrites legacy SLSF.  I thought I read somewhere that Gristle is working on or considering having SLSF Comments work with SLSF Reloaded.  I am kinda hoping that results in Skooma fame being reconsidered for SLSF Reloaded cuz the Skooma fame events are pretty immersive, for me at least.

 

There is still a hidden Skooma score specifically for Fame Comments compatibility (or rather, for when Gristle finally converts the mod he can use that for his events instead of the old variable).

Edited by NymphoElf
Posted
2 hours ago, NymphoElf said:

There is still a hidden Skooma score specifically for Fame Comments compatibility

Nice!   Thanks as always for your prompt and thoughtful responses.

  • 4 weeks later...
Posted
On 7/19/2025 at 9:00 PM, yoshidinonugget said:

does anyone know why beastility fame isnt tracking for me

 

17 hours ago, jenova666 said:

HI. I am having some issues with that the mod doesn't track bestiality at all. Is there something I am missing to enable it?

 

I've updated the guide to better explain why this might be happening.

Posted

so i had to reinstall skyrim ae but i have one issue now the overwrite legacy option is always greyed out even after following the instructions would using an outdated version of papyrus extender cause it to not work

Posted

Fantastic implementation of the fame aspect, btw. Works wonders in combination with AND.

 

Just a question about the tattoos - when one is applied, does the mod automatically read the area of the body where it's applied or does one have to manually specify it in the MCM each time? Also, I saw that you could add an extra fame category, and tattoos normally only increase the "Tattoo" fame. Is this linked to anything in Public Whore or SLSF Fame Comments? Finally, is this also something the user has to add in the MCM or is it detected automatically? I ask because you cold specify what kind of fame certain packs increase. Of course with packs being so extensive these days, you're rarely going to get an easy one-category-fits-all for each pack so I get why that isn't a thing. 

Posted (edited)
15 hours ago, yoshidinonugget said:

the overwrite legacy option is always greyed out

 

Do you know what "Overwrite Legacy SLSF" does?

 

5 hours ago, mk2jammies said:

Just a question about the tattoos - when one is applied, does the mod automatically read the area of the body where it's applied or does one have to manually specify it in the MCM each time? Also, I saw that you could add an extra fame category, and tattoos normally only increase the "Tattoo" fame. Is this linked to anything in Public Whore or SLSF Fame Comments?

 

This is technically answered in my guide. However, I will explain again here.

SLSF Reloaded cannot automatically detect the location of your tattoos (other than Face/Body/Hands/Feet - which are already defined by SlaveTats). Such a thing is essentially impossible with Skyrim's engine. It simply wasn't built with those things in mind. Someone would have to invent some sort of tattoo detection framework to make that possible, or rebuild/remake SlaveTats to have expanded categories, and I'm definitely not the person to ask for that. I wouldn't know where to begin.

 

You must manually assign the "Extra Fame" in the MCM for each tattoo. SLSF Reloaded cannot detect which tattoo is applied either, it just knows if a tattoo exists and if it is visible (based on armor keywords). The visibility system isn't perfect but it gets close in most cases.

 

For Body tattoos, you must also manually assign which part of the body it is applied to (if necessary) for each tattoo for the same reason mentioned above.

 

There's no way around this. Trying to invent a more convenient solution is far more trouble than it's worth (or at least it's more trouble than it's worth for ME). If you're constantly changing tattoos, then you have to either accept lackluster behavior or micromanage it.

 

Next time, please read the guide and faq before asking a question. It's extremely likely that any question you may have has already been answered.

Edited by NymphoElf
Posted (edited)

I get massive SLSFR visibility manager spam, immediately on a new game, even without touching the mcm. I literally cannot start the game because papyrus immediately jams up completely. I already have the recommend skee64.ini and papyrustweaks settings. 

It's always specifically:

 Bool slsf_reloaded_visibilitymanager.IsOralCumVisible()

 

and no other visibility check.. i guess it gets stuck on the first one? and then starts a new one before waiting for the previous one to complete?

 

in image, you can see how it might actually prevent me getting to the MCM in the first place :D (700+ active script)

 

 

image.thumb.png.c53d3e4439fab1887523c1e4de07fec7.png

Edited by eicosa
Posted

@eicosa I'm skeptical of this being an actual SLSF Reloaded issue.

 

None of the Visibility Manager functions should not be called upon script initialization, therefore you have something else causing it to do so.

 

Also, without a Papyrus Log it's hard to figure out what exactly is happening. A list of suspended frames doesn't tell me much.

  • 2 weeks later...
Posted (edited)

So...I have a potentially stupid question.  (Nevermind, I got it, but I'll leave this up in case anyone else finds themselves in a similar situation.)

 

I am using AND and this mod and my PC is wearing the Magecore Researcher robes.  They have a wide open back, and she has a back tattoo.  Thus, even though something is technically in slot 32, her back is always visible and so is the tattoo located there.  Here is what I am trying to accomplish:

  • I want the miniskirt and flash risk keywords to apply and function.
  • I want her to never be considered topless, and therefore never fully nude.
  • I want the tattoo to always be considered visible by this mod, despite AND not registering her as topless or nude.

Is this possible, and if so, what are the right AND keywords for me to put on the robes to accomplish this?

 

As a bonus question, I am using Auto-Lewdification (an addon for Dynamic Armor Variants) to toggle AA records and make her equip the "lewd" version of the robes during Sexlab scenes.  I would love if there was some way to make her topless and thus fully nude, but only during Sexlab scenes, again while slot 32 is still occupied.  I think this might be achievable by moving some of the AND keywords to Auto-Lewdification's "keepsake" item, but I'm not certain which keywords or if this would even work.

 

This bonus question is not super important to me, though.  Something to tackle only if you're REALLY bored.

 

EDIT: Actually just figured out the bonus question myself, and maybe the main one too.  EffectivelyNaked on the robes, Bra and Miniskirt+Risk keywords on the keepsake item.  I don't think this makes her back tattoo always visible, though.  I guess my real question now is simple: does this mod consider a back tattoo visible with only a Bra equipped?

 

EDIT2: Ok, I figured it all out (but still have one question.)  Here's what I did:

  • I put only the EssentiallyNaked keyword on the robes.
  • I put the Thong_NoCover keyword on the panties.  (They also do a AA record swap like the robe does with Auto-Lewdification.)
  • I put the Bra, CString, Miniskirt, and risk keywords on the keepsake.
  • I set the back tattoo to Subcategory <None>

This causes the character to be non-topless, non-nude, but still show the back tattoo as visible and with a flash risk, then she becomes nude all over during Sexlab scenes.

 

My remaining question is simply are there any AND keywords that cause a tattoo with Subcategory Back to be considered visible?  This works fine but just out of curiosity I'd like to know which AND keywords affect that.

Edited by chuckdm
Figured it out, lol
Posted (edited)
7 hours ago, chuckdm said:

They have a wide open back, and she has a back tattoo.  Thus, even though something is technically in slot 32, her back is always visible and so is the tattoo located there.

 

I will look into adding the "DoesNotCoverBack" keyword to Slot32 items in the code. This might be easy enough for me to do without messing up the logic or creating more nonsensical scenarios. Just be aware that I am not going to be able to account for every possible scenario. There are simply too many outfit mods. But I'm glad you have a working solution for the time being.

 

7 hours ago, chuckdm said:
  • I want the miniskirt and flash risk keywords to apply and function.
  • I want her to never be considered topless, and therefore never fully nude.

Read the AND guide...

 

7 hours ago, chuckdm said:

EDIT2: Ok, I figured it all out (but still have one question.)  Here's what I did:

  • I put only the EssentiallyNaked keyword on the robes.
  • I put the Thong_NoCover keyword on the panties.  (They also do a AA record swap like the robe does with Auto-Lewdification.)
  • I put the Bra, CString, Miniskirt, and risk keywords on the keepsake.
  • I set the back tattoo to Subcategory <None>

This causes the character to be non-topless, non-nude, but still show the back tattoo as visible and with a flash risk, then she becomes nude all over during Sexlab scenes.

 

My remaining question is simply are there any AND keywords that cause a tattoo with Subcategory Back to be considered visible?  This works fine but just out of curiosity I'd like to know which AND keywords affect that.

 

I mean, I guess if it's working for you then great, but I feel like you're not really thinking about what keywords you're putting onto things? Also no, there is no AND keyword that specifically make the tattoos be visible, there are only keywords that simply happen to not cover the back. Do your best to think about it logically. Would a bra realistically cover your entire back? No.

 

However, I will take some time in the near future to re-analyze my tattoo visibility logic to help make things make more sense. I'm doing my best and simply can't account for every possibility. Some users will have to make compromises. It's simply beyond my control.

 

---------------------

 

Take some time to read the AND guide thoroughly. I believe it will help you understand what keywords should be used when. I have a feeling the combination you're currently using may cause other problems you don't want, but I could be wrong.

Edited by NymphoElf
Posted (edited)
3 hours ago, NymphoElf said:

 

Read the AND guide...

 

Take some time to read the AND guide thoroughly.

 

I read all 3 articles multiple times.  I wouldn't have posted my question otherwise.  Still wasn't clear.  Still isn't clear now.

 

Quote

Would a bra realistically cover your entire back? No.

 

And that's exactly why I used it.  I considered NipplePasties but Bra works fine.  Nothing else seems to fit.  Again, after reading all 3 articles multiple times.

 

"RTFM" isn't inherently a bad response, and many need it, but I would've thought the fact that I was mentioning several keywords by name was a good indicator I had already read it.  Eh, whatever.

 

EDIT: To be clear, I'm not suggesting you wrote a bad guide, far from it.  It did help me figure part of this out, but the thing that ultimately solved the problem - setting the tattoo subcategory to <none> - was neither mentioned nor indicated in any of your guides, neither for AND nor this mod.  You don't list EXACTLY how the visibility detector works in any of them, so the combination of AND flags and tattoo subcategories needed to make the tattoo register as visible had to be learned in one of two ways: asking you here, or just trying them all until one worked.  I started with the former, got impatient, then fixed it with the later.  So, reading your guide, while extremely helpful, did not ultimately solve the problem.  Trial and error did.

 

And you don't need to add any new flag for this.  Your mods work as-is, even for this weird edge case I have.  Your guide just isn't built to help people with every weird, strange edge case they may encounter - as no guide ever is.  Not to be rude, but the only failure here was your failure to recognize your guide simply doesn't cover this.

 

As a mod author myself, I get the fatigue.  No worries, it happens.

Edited by chuckdm
Posted

@chuckdm As you said, you have a bit of an edge-case. I understand that you're not being mean or rude. Also it's hard to know what is and isn't an edge case sometimes because my mods try to cover as much as reasonably possible.

 

If I can make the mod a bit better by resolving most edge cases then I will. But I also know that I can't get them all.

 

I also try to explain what's absolutely necessary, and I figured the tattoo system was self explanatory enough to not go in-depth. Some people actually get MORE confused if you explain beyond a certain point.

 

Regardless, if you're happy then I'm happy :smile:

  • 2 weeks later...
Posted

Can you add a reveals or does not cover breasts? I have laws which require women to be topless and my Caenarvon lewd magecore robes or C5Kev's Gatti Sexy Rose armor without the nipple straps doesn't qualify. Triggers a bounty. 

Posted
4 hours ago, Merlin Wizzard said:

Can you add a reveals or does not cover breasts?

 

That's what Advanced Nudity Detection is for.

 

4 hours ago, Merlin Wizzard said:

I have laws which require women to be topless

 

SLSFR and Advanced Nudity Detection don't implement Laws. Therefore you're posting in the wrong place.

 

-----------------------------------

 

Long story short, you're both posting in the wrong place and asking for something that already technically exists.

 

I'm assuming you're talking about Sexy Adventures's law system, and it implements AND's nudity system if enabled.

  • 1 month later...
Posted

Hello!  I was curious if I could get official support for my "Curse of Life" mod?  The file CurseOfLife_API.psc has what's needed for integration, but here's a small sample of it that I think has everything you would need. Please let me know if you need anything else!  

 

Thanks!

 

Spoiler
; -----------------------------------------------------------------------------------------------
; Check if mod installed
; Int COL_Enabled = Game.GetModByName("CurseOfLife.esp")
; -----------------------------------------------------------------------------------------------
; Current Maximum Size Set in MCM
; StorageUtil.GetFloatValue(none, "CurseOfLife_MaxBellySize", 10.0)

; Overall Status - > 0 is pregnant
; StorageUtil.GetFloatValue(none, "CurseOfLife_BellyCurrentSize", 0.0)

; Player Curses: values can be "Not Cursed", "Womb Filling", "Stuffed With Eggs"
; StorageUtil.GetStringValue(none, "CurseOfLife_CharusCurse", "Not Cursed")
; StorageUtil.GetStringValue(none, "CurseOfLife_SpiderCurse", "Not Cursed")
; StorageUtil.GetStringValue(none, "CurseOfLife_DragonCurse", "Not Cursed")

; Player Blessing: values can be "Not Blessed", "Souls Forming", "Magically Full"
; StorageUtil.GetStringValue(none, "CurseOfLife_BlessedWomb", "Not Blessed")
; Last Deity Prayed To
; StorageUtil.GetStringValue(none, "CurseOfLife_CurrentPrayer", "No Active Deity")

; Individual Curse/Blessing Info
; StorageUtil.GetFloatValue(none, "CurseOfLife_CharusCurrentSize", 0.0)
; StorageUtil.GetFloatValue(none, "CurseOfLife_SpiderCurrentSize", 0.0)
; StorageUtil.GetFloatValue(none, "CurseOfLife_DragonCurrentSize", 0.0)
; StorageUtil.GetFloatValue(none, "CurseOfLife_BlessingCurrentSize", 0.0)

; Example usage
; float charusCurrentSize = StorageUtil.GetFloatValue(none, "CurseOfLife_CharusCurrentSize", 0.0)
; float totalMaxSize = StorageUtil.GetFloatValue(none, "CurseOfLife_MaxBellySize", 10.0)
; float allEggCurrentSize = StorageUtil.GetFloatValue(none, "CurseOfLife_BellyCurrentSize", 0.0)
; float percentBellyIsFilledWithCharusEggs = (charusCurrentSize / totalMaxSize) * 100
; float percentBellyTotalFull = (allEggCurrentSize / totalMaxSize) * 100

; NPCs have the same values, just use them as the actor instead of "none" for the player.
; NPCs do not get Blessings.
; Examples...
; actor cursedNPC
; StorageUtil.GetStringValue(cursedNPC, "CurseOfLife_CharusCurse", "Not Cursed")
; StorageUtil.GetFloatValue(cursedNPC, "CurseOfLife_BellyCurrentSize", 0)

 

 

 

Posted (edited)

@Fairwyn I'm no longer adding hard-integrations to SLSF Reloaded. You can integrate your mod yourself via the Mod Event Listener Script.

 

Use the "Register Mod" function (see lines 809 to 831), and then set the Pregnancy Flag to True when appropriate (see lines 852 to 891). This will generate Pregnancy Fame consistent with SLSFR's core functions.

 

Here's the link to that specific script on the mod's github:

https://github.com/NymphoElf/SLSF_Reloaded/blob/main/Data/Scripts/Source/SLSF_Reloaded_ModEventListener.psc

 

You can also study the other source files as necessary for what you need.

 

-------------------------------------------

 

I am planning on updating the mod with it's own dedicated logger and other housekeeping things, but I'm not going to be adding any more features or hard integrations. I've completed recreating all useful features from the old SLSF to a more modernized system, therefore the mod is not going to receive any major function updates unless an extraordinary circumstance arises.

Edited by NymphoElf
Posted
4 hours ago, NymphoElf said:

@Fairwyn I'm no longer adding hard-integrations to SLSF Reloaded. You can integrate your mod yourself via the Mod Event Listener Script.

 

Use the "Register Mod" function (see lines 809 to 831), and then set the Pregnancy Flag to True when appropriate (see lines 852 to 891). This will generate Pregnancy Fame consistent with SLSFR's core functions.

 

Here's the link to that specific script on the mod's github:

https://github.com/NymphoElf/SLSF_Reloaded/blob/main/Data/Scripts/Source/SLSF_Reloaded_ModEventListener.psc

 

You can also study the other source files as necessary for what you need.

 

-------------------------------------------

 

I am planning on updating the mod with it's own dedicated logger and other housekeeping things, but I'm not going to be adding any more features or hard integrations. I've completed recreating all useful features from the old SLSF to a more modernized system, therefore the mod is not going to receive any major function updates unless an extraordinary circumstance arises.

 

Okay, thanks!  I wasn't sure if there was something different the other ones did beyond generation.  I have the old SLSF integrated already so I'll just get it updated with the new one.

  • 2 weeks later...
Posted

Not really a problem with SLSF(R) but might as well ask here: I found that the Anonymity_var property in slsf_reloaded_modlistener didn't get attached to the correct script instance. Tried fiddling around in ReSaver attaching it but no luck (strange since I can attach script instances to objects if they're not the first in the list but Anonymity_var is so I am unable to). Am I out of luck as far as Dynamic Anonymity is concerned for this save file? Would resetquest slsf_reloaded_main/manager break more things than it potentially fixes?

Posted (edited)
2 hours ago, mk2jammies said:

Not really a problem with SLSF(R) but might as well ask here: I found that the Anonymity_var property in slsf_reloaded_modlistener didn't get attached to the correct script instance. Tried fiddling around in ReSaver attaching it but no luck (strange since I can attach script instances to objects if they're not the first in the list but Anonymity_var is so I am unable to). Am I out of luck as far as Dynamic Anonymity is concerned for this save file? Would resetquest slsf_reloaded_main/manager break more things than it potentially fixes?

 

How do you know it's not attached to the right instance? Is it attached to some but not others? I'm lost about how you (or anyone) supposedly knows the difference?

 

Did you update from a certain version to another? If so, you may have needed to perform a clean install?

 

I don't really have the right information to tell you much. But definitely don't reset the quest. That's only likely to break things.

 

Oh crap you're right. It didn't get attached to ANYTHING, not whether the instance was right or wrong. Woops!

Edited by NymphoElf

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