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Posted
1 minute ago, AlyssaAwoo said:

I see, interesting! 

 

Only had a bit of exhibitionist fame in falkreath that already decayed. It's just weird that the mod permanently detects Silver-Blood Inn as my current location. I guess something was pretty wrong with 2.8 if it just does that out of nowhere. Not sure what would have caused this. I did do some Bimbos of Skyrim lewd quest stuff there that could have triggered your mod and broke something but.. that's unlikely I suppose.

 

Anyway, I'll probably make a new save then. Had no idea my version was that old.

 

Yeah, I had someone else mention some oddities with Location detection as well with 2.8 I think, but a clean save/new game fixed their issue as well IIRC. Plus I'm very confident that 3.0 is stable and relatively bug-free.

 

The MCM soft lock was also fixed in 2.10, so yeah you were a bit behind on updates :sweat_smile: 

Posted
8 hours ago, NymphoElf said:

I'm not sure what you're asking. Can you elaborate?

Yes, if there is a script header that can be used to create one that is recognized 

In SLSF , I used the header SLSF_CompatibilityScript Function GetSLSFAPI() Global , which is present in a script , I created a new one, Next, I added a string in a TAP script , to make it work

 

 

Posted
On 10/29/2024 at 8:05 PM, NymphoElf said:

A: No. The mod is effectively "complete"

Just wanted to gush on AND.  You mod works so elegantly and comprehensively!  Thanks for making this for us!

 

I would so love to use SLSF Reloaded but I'm pretty wedded to TDF Prostitution.  I wish I had the skills to create a patch cuz I hate missing out on all of the new features!

Posted
7 hours ago, Dorabella said:

Yes, if there is a script header that can be used to create one that is recognized 

In SLSF , I used the header SLSF_CompatibilityScript Function GetSLSFAPI() Global , which is present in a script , I created a new one, Next, I added a string in a TAP script , to make it work

 

 

 

I still don't understand.

 

Do you want to increase fame when a certain action happens or something? I don't understand what you're actually wanting to do with SLSF Reloaded.

 

SLSF Reloaded listens for ModEvents to do this. You don't need to call the script directly because that can cause compatibility problems. ModEvents are safer.

Posted
1 hour ago, Dez65 said:

I would so love to use SLSF Reloaded but I'm pretty wedded to TDF Prostitution.  I wish I had the skills to create a patch cuz I hate missing out on all of the new features!

 

I mean, you CAN still use SLSF Reloaded. You just wouldn't get whore fame from TDF.

 

TDF seems really old (~8 years since last update). I would make a patch myself, but I would also rather not support something that old if I can help it.

 

Are you willing to try Simple Player Prostitution or Radiant Prostitution?

Posted (edited)
1 hour ago, NymphoElf said:

Do you want to increase fame when a certain action happens or something? I don't understand what you're actually wanting to do with SLSF Reloaded.

Yes, only while running TAP which , is not a supported mod  

By compiling a script, adding a string in TAP, I got SLSF, to support the mod. I was wondering if it was possible to do the same job

 

Or , if it is possible to make TAP supported

Edited by Dorabella
Posted
1 hour ago, Dorabella said:

Yes, only while running TAP which , is not a supported mod  

By compiling a script, adding a string in TAP, I got SLSF, to support the mod. I was wondering if it was possible to do the same job

 

Or , if it is possible to make TAP supported

 

Yes. Use Mod Events. Read this: https://ck.uesp.net/wiki/ModEvent_Script

 

Then look at the SLSF_Reloaded_ModEventListener script code. I linked this a couple replies ago.

Posted

Alright I made a new save now, picked an alternate start, exited the game, enabled SLSF Reloaded, loaded back into the save it created and.. the screen is black while music and sounds play. I deinstall the mod, try it again, game works perfectly. Tried turning it on again, same black screen issue. Turning it off fixed that once more. I really have no luck with this mod. :classic_wacko:

 

(I have all requirements and am using your Papyrus Tweaks NG settings)

Posted (edited)
19 minutes ago, AlyssaAwoo said:

the screen is black while music and sounds play.

 

Did you only try loading once? That's literally a thing that can "just happen" with Skyrim, even in vanilla

 

Nvm, missed the part where you tried again.

 

Try installing/enabling it before you leave the AltStart cell and see if that changes anything.

 

The start of a new game can be unpredictable since ALL of your mods are starting up at the same time. The process I gave is just a general guideline. The only truly mandatory steps are #5 and #6, and even then #6 is only if you have Legacy SLSF installed too (and want to use the Overwrite feature).

 

I promise 3.0 works, lol. As you said, it seems you're just having bad luck at the moment. I don't know what could be causing your issue.

Edited by NymphoElf
Posted

I've had the issue (albeit not with this mod installed) where I get a black screen with background noise/music still playing. More often than not, opening the map, then exiting from it fixes the issue.

 

I can say 100% that this is not an issue related to SLSF-R, because I don't currently have it installed.

Posted
1 hour ago, NymphoElf said:

 

Did you only try loading once? That's literally a thing that can "just happen" with Skyrim, even in vanilla

 

Nvm, missed the part where you tried again.

 

Try installing/enabling it before you leave the AltStart cell and see if that changes anything.

 

The start of a new game can be unpredictable since ALL of your mods are starting up at the same time. The process I gave is just a general guideline. The only truly mandatory steps are #5 and #6, and even then #6 is only if you have Legacy SLSF installed too (and want to use the Overwrite feature).

 

I promise 3.0 works, lol. As you said, it seems you're just having bad luck at the moment. I don't know what could be causing your issue.

Aight, I'll try that. Could also be because I'm loading the save Alternate Start creates after spawning and something didn't fire up yet. I'll try some stuff and get back to you!

Posted
19 hours ago, AlyssaAwoo said:

Aight, I'll try that. Could also be because I'm loading the save Alternate Start creates after spawning and something didn't fire up yet. I'll try some stuff and get back to you!

Right so final verdict; Doing it in the Alternate Start room with the mod enabled also always resulted in a blackscreen, but if you make sure to pick an alternate start and leave the interior cell so a lot of mods fire up and then make a save enabling this mod will work perfectly without any blackscreens.

Posted
7 minutes ago, AlyssaAwoo said:

Right so final verdict; Doing it in the Alternate Start room with the mod enabled also always resulted in a blackscreen, but if you make sure to pick an alternate start and leave the interior cell so a lot of mods fire up and then make a save enabling this mod will work perfectly without any blackscreens.

 

Everyone's results will vary. Just gotta do some troubleshooting. Glad you got it working though! :heart:

Posted

The latest version doesn't increase fame on the events it supposed to, only radiant prostitution event works, other sex events simply do nothing. Started new again with 2.6 (the latest version that did work for me) and it indeed add fame as it should. Also exhibitionism took few in game days to kicks off, is there something im supposed to do specifically or it should work out of the box?

Posted (edited)
5 hours ago, atehu said:

The latest version doesn't increase fame on the events it supposed to, only radiant prostitution event works, other sex events simply do nothing. Started new again with 2.6 (the latest version that did work for me) and it indeed add fame as it should. Also exhibitionism took few in game days to kicks off, is there something im supposed to do specifically or it should work out of the box?

 

2.6 is very old compared to 3.0. Did you make a cleaned save? You have to do that.

I didn't think anyone was still running versions prior to 2.10, but clearly I was wrong.

Edited by NymphoElf
Posted

@atehu, I just started a new game w/ 3.0 and I have fame in different categories, including exhibition. I have a small amount of orc fame, presumably from my one encounter, so it seems to be working for me. FWIW, I am using Adv. Nudity instead of depending on SL Aroused. I also just upgraded to SSE 1.6.1170.

 

@NymphoElf,I like the dynamic fame settings you added. I'm looking forward to seeing how they work out.

Posted
On 3/1/2025 at 11:58 PM, NymphoElf said:

 

I have started a SubscribeStar Adult page for anyone who wishes to give support to my mod projects!


Just for your info - SubscribeStar is blocked by VISA and thereby impossible to pay with VISA to, and they have no paypal option.

Posted (edited)
54 minutes ago, Uffda said:


Just for your info - SubscribeStar is blocked by VISA and thereby impossible to pay with VISA to, and they have no paypal option.

 

I was able to subscribe to Baka with my VISA card, so unless that happened just recently idk what to say/do with that info. Plus I'd rather not have a bunch of separate places if I can help it.

 

Maybe Debit Cards work but Credit Cards don't?

 

I appreciate you saying something though, I'm just not sure how to handle the info.

Edited by NymphoElf
Posted
On 3/2/2025 at 9:28 AM, NymphoElf said:

 

Are you willing to try Simple Player Prostitution or Radiant Prostitution?

Radiant Prostitution doesn't appear to work with Licenses, at least according to the main description page. 

 

Just updated (finally) to 1.6.1170 and am creating a new load order from scratch.  I'll test Simple Player Prostitution but the thing I always liked about TDF was the ability to hire prostitutes. Doesn't look like that's an option with SPP.

 

Also, just FYI TDF Enhanced Prostitution was just updated March 15, 2024.   And the required base mod was updated in February 2023.   See links.

 

Still, I'd love to use SLSF Reloaded so I'll give SPP a try.  Thanks!

 

 

Posted (edited)

@Dez65 I've tried to directly integrate only mods that strictly require it for certain functions/fame types to work (ie: Fertility Mode, Fill Her Up, and so on).

 

If TDF is still receiving updates, then the author(s) should have little trouble making an update to utilize SLSF Reloaded's Mod Event Listener to give Whore Fame (or whatever else they see fit) from the different actions that happen from the mod.

 

If I keep adding direct integrations/patches, people will only ask for more. I've effectively made a universal patch by making the Mod Event Listener. Other authors need to use it. I can't patch every mod out there individually.

Edited by NymphoElf
Posted
37 minutes ago, NymphoElf said:

. I can't patch every mod out there individually.

Completely understand and didn't intend to pressure you to do so!

Posted (edited)
On 2/15/2025 at 8:41 PM, Seeker999 said:

Can I make a suggestion? It might be helpful to add these settings under Papyrus Tweaks in the Requirements

I would be hesitant to suggest enabling bSpeedUpNativeCalls, there are plenty of reports that enabling this option causes various issues. For me this caused strange and inconsistent behaviour with some mods, presumably because whatever new thread this option creates and the "main" thread aren't properly synced. However, everyone has a different load order so this option may work perfectly fine for others, just worth remembering that this option is likely the cause of CTDs or weird mod behaviour if your load order has stayed the same.

Edited by 51offthescale
Posted

Sorry if this has already been asked, but is there a way to set certain tattoo packs to not be read as tattoos?   I'm assuming that the tattoo fame will still read like, drool, tears, or battle wounds if you're using the relevant packs as "Tattooed."

Posted
On 3/21/2025 at 3:30 AM, IcicleInn said:

Sorry if this has already been asked, but is there a way to set certain tattoo packs to not be read as tattoos?   I'm assuming that the tattoo fame will still read like, drool, tears, or battle wounds if you're using the relevant packs as "Tattooed."

Yeah I was actually gonna ask the same. YPS Immersive Fashion applies makeup, pubic hair, nail polish, piercings and such using Slavetats, SL Survival uses it to apply Trauma wounds I believe, Apropos2 applies smeared mascara and tears etc.

 

As it stands you're gonna collect a lot of tattoo fame for no good reason. :sweat_smile:

Posted (edited)

@IcicleInn @AlyssaAwoo Unfortunately there isn't a way to do this right now, aside from manually excluding the tattoos. I've looked into this a few times, and I'm having trouble understanding how the Tattoo data is stored for SlaveTats. It uses JContainers and JMaps which are things I'm not familiar with and have trouble wrapping my head around currently. Even if it is possible to exclude tattoos from certain packs, I can't make any promises about actually getting that implemented - especially if the process is complicated to get working consistently.

 

The only reason the tattoo system in SLSFR works is because there's a simple function I can pull from in the SlaveTats script to tell me how many tattoos are applied to a general body area and nothing else. All of the other analysis happens in my scripts aside from that.

 

I've previously warned that frequent tattoo changes would require a lot of micromanaging due to this limitation.

 

If you can find a way to make those "tattoos" apply on slots outside of SLSFR's slot range, or find a way to apply them through something other than SlaveTats, that would be a valid workaround.

 

Sexlab Survival's Curse Tattoos are not counted by SLSFR from what I've experienced, so it's possible that "trauma" marks are not either - but I cannot make any promises about that. I don't use that feature.

 

---------------------------

 

TLDR: I've looked into it before. Not sure if I can figure it out or if it will be worth doing.

Edited by NymphoElf

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