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Animal Research: The Insatiable Scholar


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Posted
3 hours ago, killer905 said:

These chests should appear during the task ‘Chase’ on the ship you arrive on when you reach Solitude and disappear when you complete it. 

Yeah, I probably should have made them disappear when the player reaches Dragon Bridge (the next stage), but I did not. They are sitting on a vanilla ship in the harbor, so I didn't see the harm in leaving them sitting on the ship. But... if that vanilla ship is not there, then the PC and Tirwin and crew are all going to fall into the harbor when they arrive in the Solitude harbor. So, if the ship isn't there, there are bigger problems. So, yes, I would say this is an incompatibility.

Posted (edited)
1 hour ago, Gristle said:

Yeah, I probably should have made them disappear when the player reaches Dragon Bridge (the next stage), but I did not. They are sitting on a vanilla ship in the harbor, so I didn't see the harm in leaving them sitting on the ship. But... if that vanilla ship is not there, then the PC and Tirwin and crew are all going to fall into the harbor when they arrive in the Solitude harbor. So, if the ship isn't there, there are bigger problems. So, yes, I would say this is an incompatibility.

 

Oh, makes sense why I did not see a ship in that area in the mod then.

 

My take on this is to just add a ship (you must had for the quest's mid-point by Dawnstar, correct?)... then of course you'll have to find a place to dock it and hope mods don't move a dock around, though they could always swim if you moored it in the harbor. I'd hate to see you have to rework it to a vanilla ship you can rely will be always there like the Red Wave, (I assume area altering mods would leave that one in place being vanilla quest related, but we never know do we?) 

Edited by eflat01
Posted
22 hours ago, killer905 said:

It literally sounds like SexLab P+. Unfortunately if you have this mod, the author of this mod has to fix it (it has been written about in this thread by others). And yes personally I'd avoid typing in commands to skip some activities (might mess up those sentences or future ones).

No I don't use P+ since it still incompatible with some mod but I do have Sexlab Utility Plus, don't know if it affect anything. It's strange because in my last playthrough I didn't encounter this and I haven't add any mod since then. Maybe my High Poly NPCs patch somehow is the cause? Well if you can't come up with anything then the only thing I can do now to progess is to use setstage. 

Using setstage did work but it just skip right to when my PC ask what should we de to this creature. Now I want to trigger Tirwin's dialogues after sex but don't know how.

Currently I'm on the Sabre cat quest and after saw the cat have his way with Tirwin, I use "getstage VAR_Sabrecat" and it showed I'm in stage 70. Then I type "setstage VAR_Sabrecat 90" to progress, but it skipped to the 3 dialogue about what should I do next with the sabre cat. after I check with xEdit, I saw that there is a stage 80 between but using "setstage VAR_Sabrecat 80" doesn't do anything.

 

Posted (edited)
2 hours ago, kkiiees said:

No I don't use P+ since it still incompatible with some mod but I do have Sexlab Utility Plus, don't know if it affect anything. It's strange because in my last playthrough I didn't encounter this and I haven't add any mod since then. Maybe my High Poly NPCs patch somehow is the cause? Well if you can't come up with anything then the only thing I can do now to progess is to use setstage. 

Using setstage did work but it just skip right to when my PC ask what should we de to this creature. Now I want to trigger Tirwin's dialogues after sex but don't know how.

Currently I'm on the Sabre cat quest and after saw the cat have his way with Tirwin, I use "getstage VAR_Sabrecat" and it showed I'm in stage 70. Then I type "setstage VAR_Sabrecat 90" to progress, but it skipped to the 3 dialogue about what should I do next with the sabre cat. after I check with xEdit, I saw that there is a stage 80 between but using "setstage VAR_Sabrecat 80" doesn't do anything.

 

 

Be careful with setstage because you often can't go backwards in stages. My advise to anyone is to save a ton before and after each quest and before using using any setstage command or changing any variables.

 

Stages are just points in the quest as you know... however in some mods, (depending on coding approach) there may be scripts attached - or even papyrus code snippets smack in the middle of dialog topics and branches. 

 

Edited by eflat01
Posted (edited)
2 hours ago, kkiiees said:

No I don't use P+ since it still incompatible with some mod but I do have Sexlab Utility Plus, don't know if it affect anything. It's strange because in my last playthrough I didn't encounter this and I haven't add any mod since then. Maybe my High Poly NPCs patch somehow is the cause? Well if you can't come up with anything then the only thing I can do now to progess is to use setstage. 

Using setstage did work but it just skip right to when my PC ask what should we de to this creature. Now I want to trigger Tirwin's dialogues after sex but don't know how.

Currently I'm on the Sabre cat quest and after saw the cat have his way with Tirwin, I use "getstage VAR_Sabrecat" and it showed I'm in stage 70. Then I type "setstage VAR_Sabrecat 90" to progress, but it skipped to the 3 dialogue about what should I do next with the sabre cat. after I check with xEdit, I saw that there is a stage 80 between but using "setstage VAR_Sabrecat 80" doesn't do anything.

 

Have you uninstalled P+ correctly? It's possible that the spoofing script is still running in the background and that's why you're having problems ;/.

 

VAR_Sabrecat 80 something does, because in my svae it has 1, but Gristle can tell you more.

I personally use VAR_Sabrecat and have no problems. It's hard for me to say what you have prblem with ;/.

As for your patch, I doubt that it breaks anything but experience tells me that even something that seems not to break mods is the dactic culprit. You would have to check by temporarily switching off and checking.

 

9 minutes ago, eflat01 said:

 

Be careful with setstage because you often can't go backwards in stages. My advise to anyone is to save a ton before and after each quest and before using using any setstage command or changing any variables.

 

Stages are just points in the quest as you know... however in some mods, (depending on coding approach) there may be scripts attached - or even papyrus code snippets smack in the middle of dialog topics and branches. 

 

ohh yeah. This is true. 

 

  

7 hours ago, fakje said:

having devs this active is awesome, keep it up you two!

❤️

Edited by killer905
Posted (edited)
16 minutes ago, KentuckyExpat said:

Thought that might be the answer. Just checking to see if that was the case. Ya never know...:yum:

 Here, I thought it might be some weird reverse circumcision? 🤣

 

 

I make typos all the time, why I edit so often, my eyes can't proof read quick enough and I swear my fingers may be dyslexic, the mind is thinking one thing while my hands do something else... 

Edited by eflat01
Posted

Question: if the forced dialogue moments time out, there doesn’t seem to be a way to re-initiate them, and the quests will be locked out from progress unless reverting an earlier save. Is there a way to circumvent this? I know it’s likely rare to not finish the dialogues, but in the event one clicks out, a mod interrupts, or someone simply walks away for a tad too long, wonder if there’s a solution? 

Posted
2 hours ago, KentuckyExpat said:

Thought that might be the answer. Just checking to see if that was the case. Ya never know...:yum:

Don't imagine too much or Tirwin will get a dick :D

 

2 hours ago, eflat01 said:

 Here, I thought it might be some weird reverse circumcision? 🤣

 

 

I make typos all the time, why I edit so often, my eyes can't proof read quick enough and I swear my fingers may be dyslexic, the mind is thinking one thing while my hands do something else... 

hah! Welcome in club :P

Posted
16 minutes ago, Lillithcometh said:

Question: if the forced dialogue moments time out, there doesn’t seem to be a way to re-initiate them, and the quests will be locked out from progress unless reverting an earlier save. Is there a way to circumvent this? I know it’s likely rare to not finish the dialogues, but in the event one clicks out, a mod interrupts, or someone simply walks away for a tad too long, wonder if there’s a solution? 

If not setstage, then only read save. But it would probably be a good idea to add an option to resume the conversation if Tirwin had or was to have forcegreet to PC.

Posted
On 3/8/2025 at 12:38 PM, Lillithcometh said:

@Gristle A community member in the P+ server was able to detect the source of whats causing the problem behind P+ having issue with scene continuation with this mod. https://github.com/Scrabx3/SexLabpp/pull/10

 

Awaiting author implementation, but in the meantime, the problem is at least found, and users can be informed should they run into this issue. :) 

 

Hoping this leads to further compatibility down the line should any mods use the same coding approach!

Update: A member in the P+ discord reviewed what the author thought to be fixed and found there was a discrepency on P+ side, which in turn caused issues not only for this mod, but any mod that operated similarly (Succubus, Sexy adventures, etc) and found a solution that appears to have truly solved it. Currently only available with their latest Beta build + patch, but this is great news and will hopefully bring forth further compatibility for a slew of mods.

Posted
35 minutes ago, Lillithcometh said:

Update: A member in the P+ discord reviewed what the author thought to be fixed and found there was a discrepency on P+ side, which in turn caused issues not only for this mod, but any mod that operated similarly (Succubus, Sexy adventures, etc) and found a solution that appears to have truly solved it. Currently only available with their latest Beta build + patch, but this is great news and will hopefully bring forth further compatibility for a slew of mods.

I don't suppose they also mentioned anything about the state of VR support in there, did they?

Posted
On 3/6/2025 at 8:51 PM, Lillithcometh said:

20250306114916_1.thumb.jpg.f52c12bdee7a58e779c597c10bfa4ad1.jpgand if it helps, heres that console command after the event plays and no force greet or continuation occurs

Another question on this image i just noticed your girl emote with hands on hips where does it come from ?

Posted

Hey, may I ask if we can get Tirwin's dialogues when she notice that dragonborn is pregnant. I'm using Fertility mode+ and I know that there are faction ranks correspond to pregnant level and there are also spells :"First Trimester", 'Second Trimester" when pregnancy can be visibly seen. I mean fill her up baka also have these type of dialogues, why not here, it's great for immersion :D

Posted
2 hours ago, kkiiees said:

Hey, may I ask if we can get Tirwin's dialogues when she notice that dragonborn is pregnant. I'm using Fertility mode+ and I know that there are faction ranks correspond to pregnant level and there are also spells :"First Trimester", 'Second Trimester" when pregnancy can be visibly seen. I mean fill her up baka also have these type of dialogues, why not here, it's great for immersion :D

I think the SLSF Fame Comments mod has this, but I'm not sure as I don't use it.

Posted
2 hours ago, killer905 said:

I think the SLSF Fame Comments mod has this, but I'm not sure as I don't use it.

the sexual fame framework has pregnant detection but SLSF Fame Comments don't have any line for it though

Posted (edited)
17 hours ago, killer905 said:

a0cf903978120ede9cdab2bb7470f472.gif

 

To answer your post, as it is Tirwin "gets" plenty of dick. Wolf dick, dog dick, bear dick, etc... The list? It's long and growing (yeah, the later a bad pun, but intended). 😛 

Edited by eflat01
Posted (edited)
18 hours ago, leking said:

Another question on this image i just noticed your girl emote with hands on hips where does it come from ?

 

You can find female hand on hip idles in a lot of mods... i.e. https://www.nexusmods.com/skyrimspecialedition/mods/92226

 

I've so many idles loaded in oar it's hard to trace them all down, between OAR idles and Dripping When Wet I can always tell when an npc is even slightly horny.

 

I really like oar but I'll tell you something:

 

I took a set of aroused oar idles ("Bimbo Demeanor" which was meant for use with OSL and bimbos) 

 

Now then, I don't use bimbos, but use OSL so I downloaded this and altered the conditions just slightly to keep elderly female npcs from using them.

 

Later, I walked into Markart and Adara (Endon's kid) was standing there feeling herself up then she made a crude (p.... licking) gesture and said "Your the best!"😒 So I had to go back and edited the conditions again to keep children safe. My oversight but really OSL's (Hers and many children's arousal values were through the roof). The config relies on OSL values. 

 

Turned out versions of osl aroused 2.5.1 and I think the one after that was adding arousal to "children". I told the author and it was  fixed in 2.7.1. I still had to go and target every child to clear their libido and arousal before updating OSL though - because their arousals were in my save.

 

Edited by eflat01
Posted
8 hours ago, kkiiees said:

the sexual fame framework has pregnant detection but SLSF Fame Comments don't have any line for it though

Ahh, i see.

 

2 hours ago, eflat01 said:

 

To answer your post, as it is Tirwin "gets" plenty of dick. Wolf dick, dog dick, bear dick, etc... The list? It's long and growing (yeah, the later a bad pun, but intended). 😛 

cristin-milioti-oh-damn.gif

 

Posted

Hey I just realized that the SE version got flagged as mod for a different game in MO2. Positively just a false positive but it wouldn't hurt anyone to tell

 

Posted (edited)
6 hours ago, kkiiees said:

Hey I just realized that the SE version got flagged as mod for a different game in MO2. Positively just a false positive but it wouldn't hurt anyone to tell

 

 

I don't see that but I'm using Vortex and Skyrim 1.6.1170.0 which may as well be AE from what I understand. Anyway, that's likely due the version of Creation Kit used to create the mod. If I use an older mod I'll get those different game messages... 

 

I could be wrong but I think it's the form version 44 is the latest SE/AE. (least that's what really matters as some structs change with game versions)

 

image.png.329b47ff64644ba04575facaf5481672.png

Edited by eflat01
Posted
8 hours ago, kkiiees said:

Hey I just realized that the SE version got flagged as mod for a different game in MO2. Positively just a false positive but it wouldn't hurt anyone to tell

 

 

You can ignore it

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