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Animal Research: The Insatiable Scholar


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Posted

Hi, I’ve reached the quest with the deer, found the deer, but after the dialogue with Tirwin nothing happens — the animation with the deer doesn’t start.

Posted (edited)
2 hours ago, manta28 said:

Can any of the quest locations be revisited, when traveling with her she some times say's i hope we can visit the bear again sometime but i don't remember where the location of the cave where ria and the bear was.

 

The authors had stated revisits are in their future plans. Likely the Olaf (bear), snowbell (sabre cat), Riekling/boar, wearbear, not sure what others may be considered, or even added - as all intended creature encounters are not added yet.

 

btw, The Bear is in a mirror location of "Graywinter Watch" which is normally a troll den in the game. That location is connected with the vanilla quests "Kyne's Sacred Trials" - contains the unique item "Froki's Bow" - and a possible location for "Animal Extermination". So, you'd likely want to avoid screwing around with those too much.

 

Thinking about how to do that, the way I'd envision the mod re-initiating any visiting of the bear would be to talk to Tirwin or Ria in Jorrvaskr (probably with Tirwin along?) because the mod would have to trigger a setup this mod's mirror location and "replace the cave entrance" to provide such functionality and maybe provide a map marker possibly?

 

Edited by eflat01
Posted (edited)
1 hour ago, awson said:

Hi, I’ve reached the quest with the deer, found the deer, but after the dialogue with Tirwin nothing happens — the animation with the deer doesn’t start.

 

First thing to check is if you have the animation needed: SexLab.GetCreatureAnimationsByRaceKey (2,"Deers"),

 

First - I normally look in the json's SLAL uses in the directory Data/SLAnims/json 

 

a. look for the string "creature_race": "Deers" (note... I know "more nasty critters" has these)

 

Second - I look in SLAL McM to see that I loaded and registered them in SexLab.

 

Plus of course I assume you ran FNIS or Pandora to generate creature behavior files.

Edited by eflat01
Posted (edited)

 

@Gristle Due Awson's post, Reminds me maybe you may consider in putting debugging code in the start of the main quest to check and turn it on via some parm or maybe just figure out how to use Debug in an if on Anims.Length or something?

 

Debug.Notification("has Deers animations: "+SexLab.HasCreatureRaceKeyAnimation("Deers"))

 

sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey(2, "Deers")

Debug.Notification("Deers animations: "+anims.length)

 

Though using an array of race and looping through it?

 

Edited by eflat01
Posted

Finally getting around to playing Skyrim again and hoping to actually play this mod.  I did notice that the DarkElf talking to Tirwin falls flat in her delivery so I'll fix that later.

 

But question, does anyone else have see through hair with Tirwin?  I know that's not the fault of this mod and most folks point towards ENB but I don't have that, I'm using Community Shaders (if that's the problem) so I'm not sure how to fix it.  Tirwin's hair is transparent so I can see right through it.

Posted

Having trouble with the initial Solstheim quest. Well, actually, I haven't gotten to the quest since when I arrive in Raven Rock harbor, the game stops. The screen shows the harbor but not the ship and the compass at the top of the screen is gone. The game doesn't respond to any input, keyboard or mouse. I tried closing the game and restarting it, no change. Then I tried closing the computer down and rebooting. Again, no change.

Posted
4 hours ago, manta28 said:

Can any of the quest locations be revisited, when traveling with her she some times say's i hope we can visit the bear again sometime but i don't remember where the location of the cave where ria and the bear was.

In this update there was supposed to be the possibility to revisit with Ria and Angi (Adding a couple of options for Snowflake and Angi), but already the creation process took too long. Also, this option will be in the next update together with a revisit to Werebear.

3 hours ago, awson said:

Hi, I’ve reached the quest with the deer, found the deer, but after the dialogue with Tirwin nothing happens — the animation with the deer doesn’t start.

This generally means no proper animation for the creature.

 

2 hours ago, eflat01 said:

btw, The Bear is in a mirror location of "Graywinter Watch" which is normally a troll den in the game. That location is connected with the vanilla quests "Kyne's Sacred Trials" - contains the unique item "Froki's Bow" - and a possible location for "Animal Extermination". So, you'd likely want to avoid screwing around with those too much.

 

Thinking about how to do that, the way I'd envision the mod re-initiating any visiting of the bear would be to talk to Tirwin or Ria in Jorrvaskr (probably with Tirwin along?) because the mod would have to trigger a setup this mod's mirror location and "replace the cave entrance" to provide such functionality and maybe provide a map marker possibly?

In the case of Ria, it will be necessary to talk to her in order to visit, but on the other hand, we can add a mini-task to move Olaf (Bear) to somewhere where PC and Tirwin can freely visit already without having to talk to RIa.

 

We can add dialogue for Tirwin e.g. ‘Tirwin do you remember where Bear/Rieklings/Sabre Cat was? etc.’ and Tirwin simply takes the PC to that location where, that creature is.

Posted
14 minutes ago, kamithemoon said:

Finally getting around to playing Skyrim again and hoping to actually play this mod.  I did notice that the DarkElf talking to Tirwin falls flat in her delivery so I'll fix that later.

 

But question, does anyone else have see through hair with Tirwin?  I know that's not the fault of this mod and most folks point towards ENB but I don't have that, I'm using Community Shaders (if that's the problem) so I'm not sure how to fix it.  Tirwin's hair is transparent so I can see right through it.

Both types of hair or just how it's pinned up? Well, and a screenshot would be useful.

 

14 minutes ago, KentuckyExpat said:

Having trouble with the initial Solstheim quest. Well, actually, I haven't gotten to the quest since when I arrive in Raven Rock harbor, the game stops. The screen shows the harbor but not the ship and the compass at the top of the screen is gone. The game doesn't respond to any input, keyboard or mouse. I tried closing the game and restarting it, no change. Then I tried closing the computer down and rebooting. Again, no change.

As I understand it, you have never been to Solstheim before? Try going to Solstheim without the quest directing you there running and see what happens. For me, for example, it worked without a problem even if I had never been there.

Posted

 @manta28 @eflat01

 

Updated to-do list (29-03-2025):

 

After talking to Gristle, some things will not be considered and others have some chance of being added. In some cases there will be notes giving the reason.

 

To do List for next update from roadmap:
- New quets
- New system (Again?)

 

Suggestions considered:

- Give Tirwin quest and location commentary from quests Vanillia 

NOTE: We could use dialogue suggestions from you ❤️ It could be dialogue from any quest from Vanilia and the DLC (not being from the AE version).

 

- Asking Angi to have sex Sacbre Cat with her, PC or Tirwin again after quest
- Asking Ria to have sex with Bear again, PC or Tirwin again after quest
- Asking Kaydi to have sex with warebear again, PC or Tirwin again after quest

- Revisit Rieklings and have sex with them

- Walking naked outside cities for Tirwin

NOTE: In the cities themselves, she'll be walking around in clothes anyway

 

Possible suggestions:

NOTE: (These are suggestions taken into account, but there are some reasons not to add)

- Adding a dialogue option for Ri'saad to have sex with Tirwin 

- Marrying Tirwin

- Male Tirwin

NOTE: Need a lot work.

 

Rejected (at least for the moment) suggestions:

- Give Tirwin feature where animal types she's sexed once are no longer hostile if she's in your party and will instead attempt to gangbang her leaving you to deal with any men or mer or other monsters.

NOTE: Rejected for the moment due to the fact that this could lead to strange situations in dungeons if it were automatic.


- Ria as follower can call Olaf to help in adventures
NOTE: Rejected for the moment on the reason that Tirwin and Ragnar are a powerful team, but we don't always go with them, do we?


- Conversations/banter between Tirwin and other followers (Vanilia)
NOTE: Rejected due to the fact that there are about 60 followers in the game, and this would mean a lot of work to get everyone to dialogue with Tirwin.

 

- BDSM/Slave/Humiliating clothing for Tirwin
- Slavetats

- Adding Riding Styles 2 as part of the mod for Animal Research (Permissions allow for this)

NOTE: This mod is quite buggy and is no longer supported by the developer.

 

- Tirwin having sex with friendly animals after completing a quest related to them
- Collection of sperm during each animal intercourse by PC and Tirwin (Use for selling, alchemy and food)

NOTE: Unfortunately a lot of work and there is a mod called Fill Her Up doing something similar.

- Ostim patch

NOTE: Not support creature animations

Posted (edited)
25 minutes ago, killer905 said:

Both types of hair or just how it's pinned up? Well, and a screenshot would be useful.

 

She looks like this in my game.  I can see straight through her short hair into the background behind her.  Its the same outside the inn.  It seems to be only Tirwin though and other NPCs have regular opaque hair.  It's also only the short hair version.  Long hair works fine.

Its kinda hard to see but in the right pics you can see the wooden beam extending behind her hair.

 

Was Tirwin changed to use wigs now?  I'd like to give her hair physics and that can be done with wigs or skin.  Also, you might not need two Tirwins if you just change her equipped skin.  You can add a wig hair part to skin to change her hair and change it around as necessary.  This is also how you add hair physics to NPCs without wigs.



Double pics because of VR shenanigans.

20250309161014_1_vr.jpg

20250309161043_1_vr.jpg

Edited by kamithemoon
Posted
20 minutes ago, kamithemoon said:

Was Tirwin changed to use wigs now? 

Yes. There is just one Tirwin actor used now (TirwinLH). She has long hair and she puts on a short-hair wig.

Posted (edited)
31 minutes ago, kamithemoon said:

She looks like this in my game.  I can see straight through her short hair into the background behind her.  Its the same outside the inn.  It seems to be only Tirwin though and other NPCs have regular opaque hair.  It's also only the short hair version.  Long hair works fine.

Its kinda hard to see but in the right pics you can see the wooden beam extending behind her hair.

 

Was Tirwin changed to use wigs now?  I'd like to give her hair physics and that can be done with wigs or skin.  Also, you might not need two Tirwins if you just change her equipped skin. 

I had this, but in the first tests of creating a wig for Tirwin (i.e. quite a long time ago) and the problem never occurred again.

This problem is because the game treats the wig like a helmet. how to fix it? I have no idea how.

Tirwin used to have 2 versions. One with long ones and one with short ones. Because there were problems that the right version of Tirwin did not appear and because it took more time to support both versions of Tirwin, we took the solution from Rigmor of Bruma/Cyrodiil i.e. hair as wig. As you can see it works, but as you can see it causes other problems for ENB users.

 

31 minutes ago, kamithemoon said:

You can add a wig hair part to skin to change her hair and change it around as necessary.  This is also how you add hair physics to NPCs without wigs.


Double pics because of VR shenanigans.

I have a bad experience of messing around with physics.

 

2 Tirwins? I'm in heaven <3

Edited by killer905
Posted (edited)
4 minutes ago, killer905 said:

I had this, but in the first tests of creating a wig for Tirwin (i.e. quite a long time ago) and the problem never occurred again.

This problem is because the game treats the wig like a helmet. how to fix it? I have no idea how.

Tirwin used to have 2 versions. One with long ones and one with short ones. Because there were problems that the right version of Tirwin did not appear and because it took more time to support both versions of Tirwin, we took the solution from Rigmor of Bruma/Cyrodiil i.e. hair as wig. As you can see it works, but as you can see it causes other problems for ENB users.

 

I have a bad experience of messing around with physics.

 

2 Tirwins? I'm in heaven ❤️

Oh, so it's just one Tirwin now with equippable wigs?  I can work with that.  I wasn't sure because LH Tirwin is still in the esp. =P

Edited by kamithemoon
Posted
1 hour ago, kamithemoon said:

But question, does anyone else have see through hair with Tirwin?  I know that's not the fault of this mod and most folks point towards ENB but I don't have that, I'm using Community Shaders (if that's the problem) so I'm not sure how to fix it.  Tirwin's hair is transparent so I can see right through it.

 

52 minutes ago, killer905 said:

Both types of hair or just how it's pinned up? Well, and a screenshot would be useful.

 

I noticed this too and forgot to mention it in my previous reports.

 

It's just when the hair is pinned up. When her hair is down there is no problem.

 

It seems to happen when she is standing in a lighted area but there are dark objects behind her.

 

Spoiler

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Posted
8 minutes ago, kamithemoon said:

Oh, so it's just one Tirwin now with equippable wigs?  I can work with that.  I wasn't sure because LH Tirwin is still in the esp. =P

Yes, she now uses the wig as short hair. The second version was for people who had not completed the mod before this feature was added. 

Posted
7 minutes ago, kamithemoon said:

Oh, so it's just one Tirwin now with equippable wigs?  I can work with that.  I wasn't sure because LH Tirwin is still in the esp. =P

To be clear, long-haired "TirwinLH" is the current Tirwin. The old short-haired "Tirwin" was left in the mod for those few who started a play-through way back when Tirwin was two actors and are upgrading to a later version of the mod while having a short-hair Tirwin loaded. For those players, the old short-hair Tirwin is switched rather immediately to the new long-hair Tirwin (TirwinLH) with a short-hair wig.

Posted
8 minutes ago, Donuts4me said:

 

 

I noticed this too and forgot to mention it in my previous reports.

 

It's just when the hair is pinned up. When her hair is down there is no problem.

 

It seems to happen when she is standing in a lighted area but there are dark objects behind her.

 

  Hide contents

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Huh, unfortunately, but personally I don't experience this problem, and so it will be difficult for me to find the problem, and even now seeing this I have no idea how to fix it ;/.

Posted
3 minutes ago, Gristle said:

To be clear, long-haired "TirwinLH" is the current Tirwin. The old short-haired "Tirwin" was left in the mod for those few who started a play-through way back when Tirwin was two actors and are upgrading to a later version of the mod while having a short-hair Tirwin loaded. For those players, the old short-hair Tirwin is switched rather immediately to the new long-hair Tirwin (TirwinLH) with a short-hair wig.

I see we are in sync again about replying to posts :D

Posted (edited)
1 hour ago, killer905 said:

 @manta28 @eflat01

 

 

- Conversations/banter between Tirwin and other followers (Vanilia)
NOTE: Rejected due to the fact that there are about 60 followers in the game, and this would mean a lot of work to get everyone to dialogue with Tirwin.

 

 

 

I can't blame you for deciding not to add in Vanilla follower banter, that would be a lot to undertake just due there are so many damn potential followers (plus many have unique voicetypes).

 

An idea which had popped in my head for consideration through would be: Tirwin/Naryu, Tirwin/Angi and Tirwin/Ria banter... being that they know each other (rather well) and all have something in common. 😉 

 

I know the To Do list is posted, but are a few updates way ahead, so like any project scopes may change.

 

That aside, what I would like to see as a priority is the reuse (revisiting) of encounters like Olaf, Snowbell, Rieklings, Werebear... obviously gives the player/Tirwin a bit more use/todo between updates. But alas that's just me...

 

Btw... I really like how creative you and Gristle are with npc names, though "I can't help but wonder if Stewart Little is jealous that his cat gets more action from the ladies than he does?" 😂

Edited by eflat01
Posted
6 minutes ago, killer905 said:

Huh, unfortunately, but personally I don't experience this problem, and so it will be difficult for me to find the problem, and even now seeing this I have no idea how to fix it ;/.

 

It's no big deal. I have to get into just the right positions to really see it. So, it is not too frequent. That is why I totally forgot to mention it before.

 

At least she has her hair down during the scenes. That's the most important part! ;)

 

Posted (edited)
32 minutes ago, Donuts4me said:

 

It's no big deal. I have to get into just the right positions to really see it. So, it is not too frequent. That is why I totally forgot to mention it before.

 

At least she has her hair down during the scenes. That's the most important part! ;)

 

 

Since the tied up hair is a wig, I'm just thinking you may have something which does hiding helmets or the like in your load?  

 

Here's a test : if you do not have a wig mod loaded add one or find the wig Tirwin's using in the mod and additem it to your inventory and put it on?  Least it would let you know if that's the issue.

Edited by eflat01
Posted
7 minutes ago, eflat01 said:

 

Since the tied up hair is a wig, I'm just thinking you may have something which does hiding helmets or the like in your load?  

 

Here's a test : if you do not have a wig mod loaded add one or find the wig Tirwin's using in the mod and additem it to your inventory and put it on?  Least it would let you know if that's the issue.

 

I do not use any wig mods. The only mod I have that effects the player head is Improved closefaced helmets. Just now I tried disabling that to see if it would have any effect and it did not.

 

But honestly, I don't care. Again, I have to get in just the right positions to see it. So, it is barely noticeable. I'm not going to stress myself trying to figure it out.

Posted

But I care about hair!  But not enough to really bother the mod authors that need to cook.  But there is slightly more to Tirwin's short hair.  I've been experimenting redirecting her wig to other meshes to give her physics without issue except for 1.  No matter the wig I give her, it will be transparent.  So it doesn't seem to be the mesh itself but something missing in the esp.  I'm not sure what just yet but I'm poking around.

Posted
1 hour ago, eflat01 said:

 

I can't blame you for deciding not to add in Vanilla follower banter, that would be a lot to undertake just due there are so many damn potential followers (plus many have unique voicetypes).

Just because it's rejected now doesn't mean there's no chance of adding it one day.

 

You would have to come up with generic dialogues enough so that they don't duplicate too often.

 

You would also need to separate the dialogues into warriors and combat mages. Separation into gender followers would not be mentioned.

 

Voices, that's another problem, because this script what I have generates a CSV file only one voice per line of dialogue, and if there are more. For example, I have a dialogue ‘Ragnar likes your ass’, this can easily be used on any NPC follower, but the script will only create one dialogue for that one NPC (being first in CK), and skip the rest.

 

1 hour ago, eflat01 said:

An idea which had popped in my head for consideration through would be: Tirwin/Naryu, Tirwin/Angi and Tirwin/Ria banter... being that they know each other (rather well) and all have something in common. 😉 

This would already have a chance, but for Ria, as the rest of the NPCs cannot travel with PC and Tirwin.

 

1 hour ago, eflat01 said:

That aside, what I would like to see as a priority is the reuse (revisiting) of encounters like Olaf, Snowbell, Rieklings, Werebear... obviously gives the player/Tirwin a bit more use/todo between updates. But alas that's just me...

If we don't forget, we'll tackle this first before we start doing the next road map tasks.

1 hour ago, eflat01 said:

Btw... I really like how creative you and Gristle are with npc names, though "I can't help but wonder if Stewart Little is jealous that his cat gets more action from the ladies than he does?" 😂

Stewart Little? As for the names, Tirwin and naryu Virian are taken from The ELder Scrolls Online :3

 

The rest of the new NPCs added, are either from the TES series name generator or made up.

 

 

Posted
13 minutes ago, kamithemoon said:

But I care about hair!  But not enough to really bother the mod authors that need to cook.  But there is slightly more to Tirwin's short hair.  I've been experimenting redirecting her wig to other meshes to give her physics without issue except for 1.  No matter the wig I give her, it will be transparent.  So it doesn't seem to be the mesh itself but something missing in the esp.  I'm not sure what just yet but I'm poking around.

If you find the cause, a fix will be applied in the next update.

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