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Posted
16 hours ago, leking said:

For public whore awareness ther is still public whore comments which if i am not mistaking include follower comments so a little patch from @kamithemoon to make sure tyrwin is using her own voice to make those comment maybe ?

Tirwin does use her own voice in Public Whore and Sexual Fame, she just uses xVASynth versions of her voice.  I don't use Public Whore so I won't be making a voice pack for it.  And while I'm interested in a voice pack for Sexual Fame, as is, there are about 250k voice files associated with it.  IIRC, base Skyrim only has about 70k voice files.  So doing Sexual Fame is completely unfeasible as I'd go mad having to listen to every single dialogue for months to make sure they generated correctly.

Posted (edited)

 

18 hours ago, leking said:

For public whore awareness ther is still public whore comments which if i am not mistaking include follower comments so a little patch from @kamithemoon to make sure tyrwin is using her own voice to make those comment maybe ? 

 

Also for public whore status maybe we could flank the idea by adding a simple dialogue you can trigger once in a city where tyrwin would ask you why are you fucking so many people around the town then you could just answer "well i am a public whore" . Then she could just remember it and comment everytime you are having sex in the town "By mara you're so good a taking those cocks" etc... Like that public whore would never be a requirement but just a status you declare to her leading to lewd and funny dialogues/comment.

 

 

 

Tirwin utilizes the base game's FemaleEvenToned voice type, I do not have Public Whore in my load but I do have SLSF Comments and Tirwin makes comments all the time from that mod... So technically in Public Whore Comments she should be using those also. (I had noticed ,She uses dialog from mods like Chatty NPCS too). 

 

BTW: Tirwin's has the same voicetype that Lydia utilizes. 

 

So if a mod only checked on only Voicetype(FemaleEvenToned) and PotentialFollowerFaction that would be all you'd need to cover Tirwin and Lydia (duel duty) to give dialog that they "both" may say.

 

To give even more specific dialog to either then add the check by form.

 

When I did mod way back when I'd often used that approach - relying on voicetypes for instance - when creating dialog. In fact I stayed away from negative checks, etc... as much as I could. I mean seriously how many people make child npcs for instance without a "child's voicetype"... so a check on Not Child is not really needed. 

 

I.E. This is base game's approach for instance for NORD hello response: "Aye"

image.png.09ca0c4f905ed65df361e39d47355104.png

Note only the two conditions are needed so only Nord Males and Females may say "Aye."

 

Voicetype is a pretty easy check to minimize dialog to a specific group... or unique.

 

 

@kamithemoon Definitely is quite creative and a master of audio. It would be nice if they made voice files for Public Whore and SLSF Comments though we can't blame them if they do not undertake such a huge effort... (i.e. There are thousands of comment lines in SLSF Comments and near ever voicetype, likely the same with Public Whore). Given many of kamithemoon post though, I've an idea that if we could keep kamithemoon buzzed long enough they may generate voice files for every mod available? 🤣

 

Edited by eflat01
Posted (edited)

recntly returned to playing / modding skyrim with a fresh instal and modlist, and i'm missing animations for ash guardian and ash spawn... can someone recommend a pack that has them? 

Edited by Vyru
Posted
1 hour ago, Vyru said:

recntly returned to playing / modding skyrim with a fresh instal and modlist, and i'm missing animations for ash guardian and ash spawn... can someone recommend a pack that has them? 

 

Ash Guardians use Storm Atronach animations. Ash Spawn use Draugr animations. You won't find animations with tags for Ash Guardians/Spawns.

 

If you have animations for Storm Atronachs and Draugrs, you're good.

Posted (edited)
5 hours ago, Donuts4me said:

 

Ash Guardians use Storm Atronach animations. Ash Spawn use Draugr animations. You won't find animations with tags for Ash Guardians/Spawns.

 

If you have animations for Storm Atronachs and Draugrs, you're good.

Awesome thank you. I was a bit confused myself since i didn't remember seeing them in any animation pack ever. 

Edited by Vyru
Posted (edited)
21 hours ago, Donuts4me said:

 

Ash Guardians use Storm Atronach animations. Ash Spawn use Draugr animations. You won't find animations with tags for Ash Guardians/Spawns.

 

If you have animations for Storm Atronachs and Draugrs, you're good.

 

Reminds me... 

 

Yes Ash Guardians and Storm Guardians are one in the same - a Ash Guardian is a Storm Atronach... just the meshes and attack spells really change. In the code VAR is looking for Storm Atronach.

 

       Actor[] acts = new Actor[2]
        acts[0] = Tirwin
        acts[1] = AshGuardian
        sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"StormAtronach")
        SexLab.StartSex(acts, anims, CenterOn = AGSexMarker)

 

I do know however, when I first ran through all the quests what I was confused about the Ash Spawn because the mod's code specifically searching for those not Draugr. 

 

Actor[] acts = new Actor[2]
acts[0] = Tirwin
acts[1] = AshSpawn
sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"AshSpawn", "Vaginal", TagSuppress="Oral")

SexLab.StartSex(acts, anims, CenterOn = ASSexMarker)

 

How SexLab managed to pull a default of draugr I was clueless, then I realized Dragonborn.esm defines ash spawn as a draugr race.

 

@Gristle You and @killer905 may wish to correct that code for the Anims I don't think it causes problems because sexlab will come up with the best it could on the search... did not break anything in my play-throughs but who knows? 

 

Also: I had not noticed this until now @Gristle and @Killer905, but I had you put DLC's sailors back (enabled again) in Ravenrock at the end of the last quest?

 

Least they're not present at Ravenrock in my game anymore, the ship Northern Maiden is there but not the crew (Gjalund, Sogrlaf and Lygleid)... They're normally at both locations and have different packages for each I suppose. 

 

1. so I fast traveled back to Windhelm, talk to the caption Gjalund , paid the 250 passage ... then got a ctd.

2. Reloaded, The second attempt it worked we traveld back to Ravenrock but no crew is on the ship.

 

I did a  PRID 040182AF  for Gjalund, a moveto player and he disappeared back to Windhelm. (Hense he's on the windhelm packages) Normally the entire crew is in both places via a fast travel or via coc through the dlc's dialog.

 

 

 

20250406180810_1.jpg

Edited by eflat01
Posted (edited)
5 hours ago, eflat01 said:

 

Reminds me... 

 

Yes Ash Guardians and Storm Guardians are one in the same - a Ash Guardian is a Storm Atronach... just the meshes and attack spells really change. In the code VAR is looking for Storm Atronach.

 

       Actor[] acts = new Actor[2]
        acts[0] = Tirwin
        acts[1] = AshGuardian
        sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"StormAtronach")
        SexLab.StartSex(acts, anims, CenterOn = AGSexMarker)

 

I do know however, when I first ran through all the quests what I was confused about the Ash Spawn because the mod's code specifically searching for those not Draugr. 

 

Actor[] acts = new Actor[2]
acts[0] = Tirwin
acts[1] = AshSpawn
sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"AshSpawn", "Vaginal", TagSuppress="Oral")

SexLab.StartSex(acts, anims, CenterOn = ASSexMarker)

 

How SexLab managed to pull a default of draugr I was clueless, then I realized Dragonborn.esm defines ash spawn as a draugr race.

 

@Gristle You and @killer905 may wish to correct that code for the Anims I don't think it causes problems because sexlab will come up with the best it could on the search... did not break anything in my play-throughs but who knows? 

 

We can change to Draugr, but in practice it will target the same animations so a change that doesn't matter. I don't think it would spoil it in any way.

For example, in my playthrough I had an Ash Spawn that had an animation in the sarcophagus ^^, and this is directed for Draugr.

 

5 hours ago, eflat01 said:

Also: I had not noticed this until now @Gristle and @Killer905, but I had you put DLC's sailors back (enabled again) in Ravenrock at the end of the last quest?

 

Least they're not present at Ravenrock in my game anymore, the ship Northern Maiden is there but not the crew (Gjalund, Sogrlaf and Lygleid)... They're normally at both locations and have different packages for each I suppose. 

 

1. so I fast traveled back to Windhelm, talk to the caption Gjalund , paid the 250 passage ... then got a ctd.

2. Reloaded, The second attempt it worked we traveld back to Ravenrock but no crew is on the ship.

 

I did a  PRID 040182AF  for Gjalund, a moveto player and he disappeared back to Windhelm. (Hense he's on the windhelm packages) Normally the entire crew is in both places via a fast travel or via coc through the dlc's dialog.

 

Gjalund, Sogrlaf and Lygrleid are actually different IDs in Skyrim and different in Solstheim.

 

 


oiahU3s.png02FNyWG.pngUo4XjN8.png
 

 

 

But the fact is they don't get enable and teleported to Solstheim after the Chase quest.

 

A thing to fix during, but also for people who have already completed the Chase quest.

 

Added to road map.

Edited by killer905
Posted (edited)

im having an issue with the mating season quest( the elk/deer one) after selecting any of the diolog options with tirwin nothing happens/ the animation never starts20250407040156_1.jpg.9cd5d190f987776bb8415ced01cc2ecc.jpg

Edited by jane_s2020
missing media
Posted
48 minutes ago, jane_s2020 said:

im having an issue with the mating season quest( the elk/deer one) after selecting any of the diolog options with tirwin nothing happens/ the animation never starts20250407040156_1.jpg.9cd5d190f987776bb8415ced01cc2ecc.jpg

You probably don't have the animation for deer/elk.

As far as I remember, the MNC, Anubis and Billyy have animations for these creatures.

Posted (edited)
14 hours ago, killer905 said:

We can change to Draugr, but in practice it will target the same animations so a change that doesn't matter. I don't think it would spoil it in any way.

For example, in my playthrough I had an Ash Spawn that had an animation in the sarcophagus ^^, and this is directed for Draugr.

 

 

Gjalund, Sogrlaf and Lygrleid are actually different IDs in Skyrim and different in Solstheim.

  Hide contents

 


oiahU3s.png02FNyWG.pngUo4XjN8.png
 

 

 

But the fact is they don't get enable and teleported to Solstheim after the Chase quest.

 

A thing to fix during, but also for people who have already completed the Chase quest.

 

Added to road map.

 

Oh? Thx... i did not realize they had two sets of those npcs makes sense now, I should had looked and that is an easy fix too... The mod just needs to enable them again when enabling the Northern Maiden. 

 

As for the ash spawn draugr ... well since you're trying to exclude oral , the mod may have a chance of picking oral up anyway because the way SexLab.GetCreatureAnimationsByRaceKeyTags may work... iow since the creature_race fails SL will just look at the race of the creature and dump the tag to exclude. i.e. I do know the player gave a BJ to the ash spawn in the cave on her turn with it. Not that it matters much.  

Edited by eflat01
Posted
5 hours ago, eflat01 said:

 

Oh? Thx... i did not realize they had two sets of those npcs makes sense now, I should had looked and that is an easy fix too... The mod just needs to enable them again when enabling the Northern Maiden. 

 

As for the ash spawn draugr ... well since you're trying to exclude oral , the mod may have a chance of picking oral up anyway because the way SexLab.GetCreatureAnimationsByRaceKeyTags may work... iow since the creature_race fails SL will just look at the race of the creature and dump the tag to exclude. i.e. I do know the player gave a BJ to the ash spawn in the cave on her turn with it. Not that it matters much.  

I don't know anything about it, but @Gristle has a better opinion on the subject.

Posted (edited)
3 hours ago, killer905 said:

I don't know anything about it, but @Gristle has a better opinion on the subject.

 

I'm sure @Gristle does but in my experience I kind of know what happens, if SexLab.GetCreatureAnimationsByRaceKeyTags (2,"AshSpawn", "Vaginal", TagSuppress="Oral") returns nill  the SexLab.StartSex(acts, anims, CenterOn = ASSexMarker) will default to random animation pair based on the actors. At least from what I had seen in the Sexlab search code years ago... Which makes sense because the basic animation searches were originally based upon the actors - prior exiting  - and tagging within a search were added on later as the framework developed more. SexLab was designed to attempt do something if tags do not exist. Anyway as I said the get by race call not finding AshSpawn isn't hurting anything because you don't have to give an animation to StartSex it will do a search itself on the getrace.

 

 

Oh btw... Thanks again, I consoled the Northern Maiden's crew back then tested to make sure they stayed in saves.

 

Prid  0402582C

Enable

Moveto Player

 

Prid  040376F9

Enable

Moveto Player

 

Prid  040376FA

Enable

Moveto Player

 

Spoiler

In the meantime, just waiting on anything new from you and Gristle... racking up a bit of SLSF fame, otherwise just tweaking - forcing npc's into prostitution and such via small edits on faction  and kind of bored. 

 

 

Edited by eflat01
Posted

Hello,

 

Just encounter a bug that I cannot pick up the sabre cat book from the table in Angi's camp. the quest mark shows up and I can see the book but cannot make the select and take option shows up. I thought it was an ordinary Skyrim bug but no idea how to fix it. Any suggestion?

Posted
5 hours ago, ItsAzusa said:

Hello,

 

Just encounter a bug that I cannot pick up the sabre cat book from the table in Angi's camp. the quest mark shows up and I can see the book but cannot make the select and take option shows up. I thought it was an ordinary Skyrim bug but no idea how to fix it. Any suggestion?

I have never experienced anything like this... The only thing I can think of is to try FUS RO DAH or load the save before going to Angi.

Posted
On 4/7/2025 at 4:25 AM, killer905 said:

You probably don't have the animation for deer/elk.

As far as I remember, the MNC, Anubis and Billyy have animations for these creatures.

update, i tryed instaling the mod you sugested and even used a new save to be safe but im still having the same issue

Posted
31 minutes ago, jane_s2020 said:

update, i tryed instaling the mod you sugested and even used a new save to be safe but im still having the same issue

update this one is on me, i forgot to enable the animation in mcm

Posted
6 hours ago, jane_s2020 said:

update this one is on me, i forgot to enable the animation in mcm

 

Is not the first time, we all do that - a slip of the brain - from time to time. 

Posted (edited)

Updated to-do list (12-04-2025):

 

Fix:

- Remove crates from Port Solitude (‘Chase’ Quest)

- Fixing the moment when Naryu does not appear in front of the inn during the quest with Netch.

- After leave ship in Solitude Tirwin won't have sex with Ragnar

- Crew sailors Gjalund, Sogrlaf and Lygrleid are not be enabled and teleported back to Solstheim port.

- During the giant task, Tirwin does not follow the giant, but blocks or runs to the target in front of him thus the giant blocks in a few seconds

 

To do List for next update from roadmap:
- New quets
- New system. (censored)

 

Suggestions considered:

- Revisit sex with elk

- Revisit sex with horse

- Give Tirwin quest and location commentary from quests Vanillia 

- Asking Angi to have sex Sacbre Cat with her, PC or Tirwin again after quest
- Asking Ria to have sex with Bear again, PC or Tirwin again after quest
- Asking Kaydi to have sex with warebear again, PC or Tirwin again after quest

- Revisit Rieklings and have sex with them

- Walking naked outside cities for Tirwin

NOTE: In the cities themselves, she'll be walking around in clothes anyway

- Addition of dialogue to resume dialogue if dialogue is interrupted or time-barred from ForceGreet.

- Addition for the ship's crew to call their dog by name

- Give the option to make her keep her hair tied and not always release them when in sexlab scene and after

- Ria/Angi remain naked after the first sex scene whether it was with a creature or with Tirwin/PC

- Ria/Angi/Kaydi masturbate during Tirwin's sex scenes with a creature or PC

- Adding an option for Tirwin not to remove any clothing before, during and after a sex scene.

 

Possible suggestions:

NOTE: (These are suggestions taken into account, but there are some reasons not to add)

- Adding a dialogue option for Ri'saad to have sex with Tirwin 

- Marrying Tirwin

- Male Tirwin

NOTE: Need a lot work.

- Addition of skip sex with creature for Tirwin

NOTE: In most cases this would not fit

- Adding a butplug for Tiwin (mini task to get for her) from Darkwood Manufacturing Toys. Link: https://www.loverslab.com/files/file/4534-darkwood-manufacturing-toys/

NOTE: Only the small buttplugs, i.e. those protruding beyond the buttocks/armour, are not taken into consideration

 

Rejected (at least for the moment) suggestions:

- Give Tirwin feature where animal types she's sexed once are no longer hostile if she's in your party and will instead attempt to gangbang her leaving you to deal with any men or mer or other monsters.

NOTE: Rejected for the moment due to the fact that this could lead to strange situations in dungeons if it were automatic.
- Ria as follower can call Olaf to help in adventures
NOTE: Rejected for the moment on the reason that Tirwin and Ragnar are a powerful team, but we don't always go with them, do we?
- Conversations/banter between Tirwin and other followers (Vanilia)
NOTE: Rejected due to the fact that there are about 60 followers in the game, and this would mean a lot of work to get everyone to dialogue with Tirwin.

- BDSM/Slave/Humiliating clothing for Tirwin
- Slavetats

- Adding Riding Styles 2 as part of the mod for Animal Research (Permissions allow for this)

NOTE: This mod is quite buggy and is no longer supported by the developer.

- Tirwin having sex with friendly animals after completing a quest related to them
- Collection of sperm during each animal intercourse by PC and Tirwin (Use for selling, alchemy and food)

NOTE: Unfortunately a lot of work and there is a mod called Fill Her Up doing something similar.

- Ostim patch

NOTE: Not support creature animations

- Tirwin react positively to this mod Nemy's Kinky Collar mod

NOTE: Doesn't fit with the story

- Tiriwn react if PC is a Public Whore (Public Whore need be installed)

- Tirwin react what tats PC have

- Pet Mansion. Something similar to Animal mansion

NOTE: Only as seperate mod

Edited by killer905
Posted (edited)

I've been giving 0.36 a test from the beginning and so far no major issues.

 

I just completed the troll part and noticed something minor. Tirwin always seems to put her clothes back on before the first animation starts. Whether or not she takes off her clothes again for the actual animation depends on what I do.

 

Spoiler

image.jpeg.c54c31e1c36d84b87a37d614f5768b1d.jpeg

 

On my first try I decided to undress my character and walk in naked like Tirwin. While I was reading the first message box I noticed my character kind of teleported a short distance from where I was standing to my designated animation spot even though the game was technically paused. When the box closed is when I saw Tirwin redressed. Then she proceeded to go through her animation with clothes still on.

 

Spoiler

image.jpeg.b0dfe682deb46897b5434dda12bb3eb9.jpeg

image.jpeg.75348acda9d2cbe0840868cb7134e916.jpeg

 

I gave it a bunch more tests and noticed certain things are always the same.

 

If I do NOT undress my character before following Tirwin into the cave, she will still redress before the animation starts, but thankfully undresses for the actual animation. So me undressing automatically just before the animation starts and not manually before walking deeper into the cave somehow seems to help guarantee Tirwin won't stay dressed during the animation.

 

If I do undress my character before following her. I need to make sure I close the first message box ASAP before I see my character teleport to the spot. If I wait a few seconds to read the message and get teleported naked to the player animation spot, Tirwin will be wearing clothes during her animation. Closing the message box fast and before teleporting makes my character automatically walk to the animation location instead.

 

There are never any problems after the first round ends. Tirwin always keeps her clothes off following the end of the first round no matter what. The second round always goes smoothly.

 

Not sure if it's just me or if anyone else has had this issue. If so, one only has to worry about it if they are questing without clothes. So again, not a major issue. Easy to work around.

 

 

 

On a side note, could there be any way to keep Ria and maybe even Angi naked during their encounters? They redress whenever they are not in action but it would be nice if they could stay undressed until the party is over just like Tirwin.

 

I was thinking that maybe when you talk to them after doing Tirwin's required activities, you could ask Angi/Ria a question like "Would you like to join us?" and that will prompt them to take off their clothes. THEN that is when the player will be able to see the dialogue list options to ask them to hook up with Snowflake/Olaf or the player and Tirwin.

 

They could put their clothes back on at the same time as Tirwin when the player says its time to look for the next book.

 

Just a suggestion.

Edited by Donuts4me
Posted
3 hours ago, Donuts4me said:

I've been giving 0.36 a test from the beginning and so far no major issues.

 

I just completed the troll part and noticed something minor. Tirwin always seems to put her clothes back on before the first animation starts. Whether or not she takes off her clothes again for the actual animation depends on what I do.

 

  Reveal hidden contents

image.jpeg.c54c31e1c36d84b87a37d614f5768b1d.jpeg

 

On my first try I decided to undress my character and walk in naked like Tirwin. While I was reading the first message box I noticed my character kind of teleported a short distance from where I was standing to my designated animation spot even though the game was technically paused. When the box closed is when I saw Tirwin redressed. Then she proceeded to go through her animation with clothes still on.

 

  Reveal hidden contents

image.jpeg.b0dfe682deb46897b5434dda12bb3eb9.jpeg

image.jpeg.75348acda9d2cbe0840868cb7134e916.jpeg

 

I gave it a bunch more tests and noticed certain things are always the same.

 

If I do NOT undress my character before following Tirwin into the cave, she will still redress before the animation starts, but thankfully undresses for the actual animation. So me undressing automatically just before the animation starts and not manually before walking deeper into the cave somehow seems to help guarantee Tirwin won't stay dressed during the animation.

 

If I do undress my character before following her. I need to make sure I close the first message box ASAP before I see my character teleport to the spot. If I wait a few seconds to read the message and get teleported naked to the player animation spot, Tirwin will be wearing clothes during her animation. Closing the message box fast and before teleporting makes my character automatically walk to the animation location instead.

 

There are never any problems after the first round ends. Tirwin always keeps her clothes off following the end of the first round no matter what. The second round always goes smoothly.

 

Not sure if it's just me or if anyone else has had this issue. If so, one only has to worry about it if they are questing without clothes. So again, not a major issue. Easy to work around.

 

 

 

On a side note, could there be any way to keep Ria and maybe even Angi naked during their encounters? They redress whenever they are not in action but it would be nice if they could stay undressed until the party is over just like Tirwin.

 

I was thinking that maybe when you talk to them after doing Tirwin's required activities, you could ask Angi/Ria a question like "Would you like to join us?" and that will prompt them to take off their clothes. THEN that is when the player will be able to see the dialogue list options to ask them to hook up with Snowflake/Olaf or the player and Tirwin.

 

They could put their clothes back on at the same time as Tirwin when the player says its time to look for the next book.

 

Just a suggestion.

This is where @Gristle  would have to comment on the subject.


And as for Ria and Angi remaining naked after the first act of sex no matter if the first was Ria/Angi with the creature or with PC/Tirwin with Angi/Ria is in my opinion a simple thing to add.

 

Added this to the list. 

Posted (edited)
2 hours ago, killer905 said:

This is where @Gristle  would have to comment on the subject.


And as for Ria and Angi remaining naked after the first act of sex no matter if the first was Ria/Angi with the creature or with PC/Tirwin with Angi/Ria is in my opinion a simple thing to add.

 

Added this to the list. 

 

I'm just thinking wouldn't it be a bit tricky to figure out when exactly to redress them? Trying to figure it out. I suppose you can keep track of who did what tracking the events via a variable, but what if only Angi/Ria and Tirwin have sex and the player opted out? I do not remember the exact flow of the dialog tree, Anyway, on this matter I think Naryu and Kaydi should have this same behavior during scenes (remaining naked while watching).

 

I was also thinking having Angi/Ria, etc... fondle themselves while they're watching, but that likely happens for me anyway due OSL and OAR.

Edited by eflat01
Posted
22 minutes ago, eflat01 said:

 

I'm just thinking wouldn't it be a bit tricky to figure out when exactly to redress them? Trying to figure it out. I suppose you can keep track of who did what tracking the events via a variable, but what if only Angi/Ria and Tirwin have sex and the player opted out? I do not remember the exact flow of the dialog tree, Anyway, on this matter I think Naryu and Kaydi should have this same behavior during scenes (remaining naked while watching).

I think they can stay naked even if the PC resigns. Anyway, Naryu and Kaydi have the same until the task is completed, then they get dressed again.

 

22 minutes ago, eflat01 said:

I was also thinking having Angi/Ria, etc... fondle themselves while they're watching, but that likely happens for me anyway due OSL and OAR.

In the sense that they masturbate during a scene of e.g. Tirwin and creature? A possible thing, but do we need that? It would take extra work, which could be spent on new tasks etc. and leave this thing for the so-called QoL.

Posted
3 hours ago, killer905 said:

And as for Ria and Angi remaining naked after the first act of sex no matter if the first was Ria/Angi with the creature or with PC/Tirwin with Angi/Ria is in my opinion a simple thing to add.

 

Added this to the list. 

 

Awesome. Thanks!

 

41 minutes ago, killer905 said:

In the sense that they masturbate during a scene of e.g. Tirwin and creature? A possible thing, but do we need that? It would take extra work, which could be spent on new tasks etc. and leave this thing for the so-called QoL.

 

I agree. They are already making their comments while watching Tirwin or the player in action. Also, they already have their own activities. It makes sense for them to take a break and just watch while Tirwin and the player have their turns.

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