sarkazm678 Posted Friday at 07:02 PM Posted Friday at 07:02 PM Hi everyone. After the quest with Ragnar, when I suggest to Tirvin that she have some fun with him, she agrees, but the sex animation doesn't play—nothing happens. All animation packs are installed, and I'm using the Pandora engine.
killer905 Posted Friday at 07:07 PM Posted Friday at 07:07 PM 4 minutes ago, sarkazm678 said: Hi everyone. After the quest with Ragnar, when I suggest to Tirvin that she have some fun with him, she agrees, but the sex animation doesn't play—nothing happens. All animation packs are installed, and I'm using the Pandora engine. - Make sure “Allow Creature” is checked in SexLab - Alternatively, check the “Debug” option in SexLab, and the console will display why the scene isn't running
sarkazm678 Posted Friday at 08:01 PM Posted Friday at 08:01 PM 54 minutes ago, killer905 said: - Убедитесь, что в SexLab отмечен флажок “Разрешить существо” - Либо отметьте опцию “Отладка” в SexLab, и консоль отобразит причину, по которой сцена не запущена I checked the SexLab settings, and the function is enabled. When I try to initiate a session with Ragnar via the SexLab debug menu, nothing happens—there is no animation, nor is there any error indicating an animation failure; essentially, the command to launch SexLab isn't triggering. However, if I select the dialogue option to have a session with both Ragnar and Tirvin, SexLab launches successfully.
killer905 Posted Friday at 08:05 PM Posted Friday at 08:05 PM 3 minutes ago, sarkazm678 said: I checked the SexLab settings, and the function is enabled. When I try to initiate a session with Ragnar via the SexLab debug menu, nothing happens—there is no animation, nor is there any error indicating an animation failure; essentially, the command to launch SexLab isn't triggering. However, if I select the dialogue option to have a session with both Ragnar and Tirvin, SexLab launches successfully. The debug output shows the reason for the failure in the console and would allow us to identify the cause; as it stands, we can only suggest common solutions.
kbnn001 Posted Sunday at 01:38 PM Posted Sunday at 01:38 PM sir, Why doesn't Tirwin have any dialogue with Farengar in Dragonsreach?
Puper Posted Monday at 06:00 AM Posted Monday at 06:00 AM Hello, great mod. I finished it recently. Here are some bugs and small errors I have encountered: Spoiler 1. Wolf quest – In the last dialogue with Tirwin, after all actions are completed, if we choose options that cause the quest to fail, Tirwin starts leaving, but immediately force-greets and starts talking about the next book, and the next quest starts. 2. Ivarstead Barrow – Near the claw door, Tirwin said that the door was open, but it wasn't (I've never been here and haven't finished the vanilla quest). 3. Spriggan quest – NPC Khorst is not enabled (I loaded saves several times and walked on foot from Riften). In the manor, two mercenaries are hostile (maybe some mod duplicated them from a vanilla NPC). Tirwin and Ingun have a dialogue about two horses outside (I have only Storm; the Frost quest is not completed). In the first dialogue with Nymph, where we need to go north to the big rocks, some random trolls appeared and interrupted the scene; the quest stopped progressing. 4. After the Sanguine Party quest – dialogue about wearing Nocturnal robes. (I didn't get the robes.) 5. Solstheim barrow (father and daughter) – dialogue with the daughter: "I didn't find him, but I killed most of the undead." (but the father was found and the vanilla quest was completed with him). 6. Building quest – Tirwin talks to the seller in the general store (if she starts talking to an NPC from a mod that has no voice lines — mine was from Milk Addict — the quest gets stuck). 7. Decorating basement – Tirwin says one line about what she is doing and starts the default sandbox (I re-entered the basement and another line started; I did it three times to progress). 8. Tirwin dream – Tirwin's controls are stuck (tc in the console fixed it).
killer905 Posted Monday at 09:17 AM Posted Monday at 09:17 AM 19 hours ago, kbnn001 said: sir, Why doesn't Tirwin have any dialogue with Farengar in Dragonsreach? Because it wasn't designed for Tirwin to have any dialogue with Farengar. 3 hours ago, Puper said: Hello, great mod. I finished it recently. Here are some bugs and small errors I have encountered: Hide contents 1. Wolf quest – In the last dialogue with Tirwin, after all actions are completed, if we choose options that cause the quest to fail, Tirwin starts leaving, but immediately force-greets and starts talking about the next book, and the next quest starts. 2. Ivarstead Barrow – Near the claw door, Tirwin said that the door was open, but it wasn't (I've never been here and haven't finished the vanilla quest). 3. Spriggan quest – NPC Khorst is not enabled (I loaded saves several times and walked on foot from Riften). In the manor, two mercenaries are hostile (maybe some mod duplicated them from a vanilla NPC). Tirwin and Ingun have a dialogue about two horses outside (I have only Storm; the Frost quest is not completed). In the first dialogue with Nymph, where we need to go north to the big rocks, some random trolls appeared and interrupted the scene; the quest stopped progressing. 4. After the Sanguine Party quest – dialogue about wearing Nocturnal robes. (I didn't get the robes.) 5. Solstheim barrow (father and daughter) – dialogue with the daughter: "I didn't find him, but I killed most of the undead." (but the father was found and the vanilla quest was completed with him). 6. Building quest – Tirwin talks to the seller in the general store (if she starts talking to an NPC from a mod that has no voice lines — mine was from Milk Addict — the quest gets stuck). 7. Decorating basement – Tirwin says one line about what she is doing and starts the default sandbox (I re-entered the basement and another line started; I did it three times to progress). 8. Tirwin dream – Tirwin's controls are stuck (tc in the console fixed it). @Gristle Mate found some rather nice buggies. 1. I think the scripts have overwritten each other 2. I tested this stage on both the old and new saves and didn’t encounter any dialogue errors. Perhaps something went wrong between the versions. 3. That’s actually strange, because if it did happen, it was only because I’d used the ‘skip dialogue’ option. Without using ‘skip dialogue’, Khorst appeared where he was supposed to. 4. Did you speak to Nocturnal to get her outfit, but just didn’t complete her riddle? 5. I don’t remember this stage exactly, so I won’t go into detail. 6. If so, it was a different NPC to the one in Vanilia. Unfortunately, NPCs from other mods (the vendor might not work). The lack of voice shouldn’t block the quest either. 7. I don’t understand the problem. Once Tirwin enters his room, he’s supposed to stop following you (until you leave the room, provided the quest related to furnishing the rooms isn’t blocking progress). Otherwise, he’ll just walk around the room and use the furniture. 8. If Tirwin stands still for a moment, the controls do indeed stop working, but after a short while a quick animation should trigger (a slight raising of the hands) and you should be able to control her again.
Puper Posted Monday at 10:17 AM Posted Monday at 10:17 AM 53 minutes ago, killer905 said: Because it wasn't designed for Tirwin to have any dialogue with Farengar. @Gristle Mate found some rather nice buggies. 1. I think the scripts have overwritten each other 2. I tested this stage on both the old and new saves and didn’t encounter any dialogue errors. Perhaps something went wrong between the versions. 3. That’s actually strange, because if it did happen, it was only because I’d used the ‘skip dialogue’ option. Without using ‘skip dialogue’, Khorst appeared where he was supposed to. 4. Did you speak to Nocturnal to get her outfit, but just didn’t complete her riddle? 5. I don’t remember this stage exactly, so I won’t go into detail. 6. If so, it was a different NPC to the one in Vanilia. Unfortunately, NPCs from other mods (the vendor might not work). The lack of voice shouldn’t block the quest either. 7. I don’t understand the problem. Once Tirwin enters his room, he’s supposed to stop following you (until you leave the room, provided the quest related to furnishing the rooms isn’t blocking progress). Otherwise, he’ll just walk around the room and use the furniture. 8. If Tirwin stands still for a moment, the controls do indeed stop working, but after a short while a quick animation should trigger (a slight raising of the hands) and you should be able to control her again. 4. I only complete Mask quest and never talk to her after that. 7. The problem is that Tirwin should talk 3 lines about decorations she made for quest progress, but always stop talking after one line and start usual routine. So I in and out basement for another line shoot. 8. I tried to wait but it helps 50% in a time.
killer905 Posted Monday at 02:49 PM Posted Monday at 02:49 PM 4 hours ago, Puper said: 4. I only complete Mask quest and never talk to her after that. 7. The problem is that Tirwin should talk 3 lines about decorations she made for quest progress, but always stop talking after one line and start usual routine. So I in and out basement for another line shoot. 8. I tried to wait but it helps 50% in a time. I see. Since you’ve shared the bugs you’ve found, do you have any suggestions for corrections or inaccuracies in the storyline?
Puper Posted Monday at 05:07 PM Posted Monday at 05:07 PM 2 hours ago, killer905 said: I see. Since you’ve shared the bugs you’ve found, do you have any suggestions for corrections or inaccuracies in the storyline? Actually, the story is pretty deep and solid. One thing I remembered: maybe add some notes about College of Winterhold quest line progress. At first I thought I had a bug, because the vanilla College of Winterhold introduction quest completed too early, Mirabelle disappeared, and the Saarthal quest didn't start.
killer905 Posted Monday at 05:41 PM Posted Monday at 05:41 PM 34 minutes ago, Puper said: Actually, the story is pretty deep and solid. One thing I remembered: maybe add some notes about College of Winterhold quest line progress. At first I thought I had a bug, because the vanilla College of Winterhold introduction quest completed too early, Mirabelle disappeared, and the Saarthal quest didn't start. The entrance to the College of Winterhold is slightly different, and the quest involving Tolfdir’s lesson is skipped. Once you’ve completed the quest involving Tirwin, you go and speak to Tolfdir to begin the expedition to Saarthal. Mirabelle and Ancano are temporarily disabled so that they do not interfere with the player character if they have not yet started the Mages’ Quest Lines. This was mainly to ensure that Ancano would neither know nor see that a naked, white-haired Altmer woman had entered the academy.
Puper Posted Monday at 05:59 PM Posted Monday at 05:59 PM 17 minutes ago, killer905 said: The entrance to the College of Winterhold is slightly different, and the quest involving Tolfdir’s lesson is skipped. Once you’ve completed the quest involving Tirwin, you go and speak to Tolfdir to begin the expedition to Saarthal. Mirabelle and Ancano are temporarily disabled so that they do not interfere with the player character if they have not yet started the Mages’ Quest Lines. This was mainly to ensure that Ancano would neither know nor see that a naked, white-haired Altmer woman had entered the academy. Yes, I understand that. I'm not saying it's badly implemented; actually, it's a smart quest addition without editing the vanilla story. I'm saying that maybe you could add a line in the quest journal saying that Tolfdir is going to send students on an expedition, but he needs some time to prepare, etc., and in the meantime we find books about atronachs. When you've been playing Skyrim for over 15 years, you notice every bush that was moved by some mod, and you start thinking that something is wrong.
killer905 Posted Monday at 08:10 PM Posted Monday at 08:10 PM 2 hours ago, Puper said: Yes, I understand that. I'm not saying it's badly implemented; actually, it's a smart quest addition without editing the vanilla story. I'm saying that maybe you could add a line in the quest journal saying that Tolfdir is going to send students on an expedition, but he needs some time to prepare, etc., and in the meantime we find books about atronachs. When you've been playing Skyrim for over 15 years, you notice every bush that was moved by some mod, and you start thinking that something is wrong. I think it’s fine to add that.
kbnn001 Posted Tuesday at 06:22 PM Posted Tuesday at 06:22 PM boss,任务“带 蒂尔温去杂货店买东西”——我已经到了杂货店,但是任务没有触发。这是怎么回事?
killer905 Posted Tuesday at 06:43 PM Posted Tuesday at 06:43 PM 19 minutes ago, kbnn001 said: boss,任务“带 蒂尔温去杂货店买东西”——我已经到了杂货店,但是任务没有触发。这是怎么回事? At lest pls use English. And it must be General Store. For example Belethor Store.
eflat01 Posted Tuesday at 08:08 PM Posted Tuesday at 08:08 PM (edited) 1 hour ago, killer905 said: At lest pls use English. And it must be General Store. For example Belethor Store. Yes, people could use English ... I had to translate it to redneck so I could make sense of it. Spoiler Thet bitch Tirwin thar, don woud'n buy ennythin' at th' sto'e. 🤣 Edited Tuesday at 08:09 PM by eflat01
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