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Animal Research: The Insatiable Scholar


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Posted
8 hours ago, Gristle said:

Yes. 'setstage VAR_Netch 50' in console will skip the conversation with Naryu.

Thank you, now I can continue the quest

Posted (edited)
11 hours ago, Gristle said:

Yes. 'setstage VAR_Netch 50' in console will skip the conversation with Naryu.

 

 I'm still quite confused on how Paimoons managed to skip that script at stage 40? 🤔It's right there attached to the stage, and is such a short script I can't imagine it being interrupted.

 

image.png.b780a009652c665eff18739939b5a0f2.png

 

You're setting this stage by giving Tirwin the book and she idles and tells you it's about netches...

 

image.png.fbbff8b4945fb063230b30913010f05f.png

 

The script which sets the stage is pretty straight forward... I'm baffled really, unless they're running some different version of Animal Research than I have?  

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname VAR_TIF__07650029 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.PlayIdle(IdleForceDefaultState)
Debug.SendAnimationEvent(AkSpeaker, "IdleForceDefaultState")
getowningquest().setstage(40)
;END CODE
EndFunction
;END FRAGMENT

 

 

I don't mean to keep beating a dead horse just overly inquisitive.  

 

Thoughts:

  • Are they interrupting dialog before Tirwin finishes?
  • Are they fast traveling before a script can start? 

 

 

Edited by eflat01
Posted
44 minutes ago, eflat01 said:

 

 I'm still quite confused on how Paimoons managed to skip that script at stage 40? 🤔It's right there attached to the stage, and is such a short script I can't imagine it being interrupted.

 

image.png.b780a009652c665eff18739939b5a0f2.png

 

You're setting this stage by giving Tirwin the book and she idles and tells you it's about netches...

 

image.png.fbbff8b4945fb063230b30913010f05f.png

 

The script which sets the stage is pretty straight forward... I'm baffled really, unless they're running some different version of Animal Research than I have?  

 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 2
Scriptname VAR_TIF__07650029 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_1
Function Fragment_1(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
akSpeaker.PlayIdle(IdleForceDefaultState)
Debug.SendAnimationEvent(AkSpeaker, "IdleForceDefaultState")
getowningquest().setstage(40)
;END CODE
EndFunction
;END FRAGMENT

 

 

I don't mean to keep beating a dead horse just overly inquisitive.  

 

Thoughts:

  • Are they interrupting dialog before Tirwin finishes?
  • Are they fast traveling before a script can start? 

 

 

I guess we have to delete the source files ^^ Just kidding....


Not only that as you listed here:

  • Are they interrupting dialog before Tirwin finishes?
  • Are they fast traveling before a script can start? 

But I'd even add that some other mod removes some item that the NPC is supposed to use/move or go. For example a barrel that for some reason Naryu uses(?) removed might cause the script to not move it because it doesn't exist or something.

Posted
1 hour ago, killer905 said:

I guess we have to delete the source files ^^ Just kidding....


Not only that as you listed here:

  • Are they interrupting dialog before Tirwin finishes?
  • Are they fast traveling before a script can start? 

But I'd even add that some other mod removes some item that the NPC is supposed to use/move or go. For example a barrel that for some reason Naryu uses(?) removed might cause the script to not move it because it doesn't exist or something.

 

Obviously removing the barrel would fail it, however I use Quaint Ravenrock along with a few other mods which alter that area and the barrel obviously is present. I suppose you can place your own x marker in front of the retching netche door in the area and spawn her off that or maybe even just the door - may get stuck though doubt it?  You could even had spawn her inside the inn off Geldis the inn keeper, it's just a moveto. 

 

Posted
9 hours ago, eflat01 said:

 

Obviously removing the barrel would fail it, however I use Quaint Ravenrock along with a few other mods which alter that area and the barrel obviously is present. I suppose you can place your own x marker in front of the retching netche door in the area and spawn her off that or maybe even just the door - may get stuck though doubt it?  You could even had spawn her inside the inn off Geldis the inn keeper, it's just a moveto. 

 

True, but that's something Gristle needs to fix. I can only add suggestions or things to fix in the next update.

Posted (edited)

Hello,

I'm stuck on the objective "Keep an eye on Tirwin to make sure she is okay" for the wolf quest. Tirwin has sex with the wolf, but the objective never updates, no matter where I stand, and there is no dialogue with her to move forward in the quest.

 

I've tried searching for the quest using console commands to force it forward, but I can't find it for my life.

Does anyone know the quest ID?

Edit:
Putting the quest IDs here, both for me and anyone else who wants to know the quest IDs in the future:
1. The Insatiable Scholar: VAR_MainQuest
2. A Bare Affair: VAR_Bear
3. A Girl's Best Friend: VAR_Dog
4. Mating Season: VAR_Deer
5. Angi's Secret: VAR_SabreCat
6. Elven Affairs: VAR_Horse
7. The Peace Offering: VAR_Giant
8. Double Trouble: VAR_Troll
9. A Hard Case: VAR_AshHopper
10. A Hot Mess: VAR_AshSpawn
11. Heights of Ecstasy: VAR_Netch
12. Dirty Business: VAR_AshGuardian
13. Bareback Riding: VAR_Boar
14. Bearly Human: VAR_Wereear
15. The North Wind: VAR_Chase
16. Tirwin Control Quest: VAR_ControlTirwin

 

Edited by Lcklsmth
Found the response for my question and adding info for others
Posted (edited)
1 hour ago, Lcklsmth said:

Hello,

I'm stuck on the objective "Keep an eye on Tirwin to make sure she is okay" for the wolf quest. Tirwin has sex with the wolf, but the objective never updates, no matter where I stand, and there is no dialogue with her to move forward in the quest.

 

I've tried searching for the quest using console commands to force it forward, but I can't find it for my life.

Does anyone know the quest ID?

Edit:
Putting the quest IDs here, both for me and anyone else who wants to know the quest IDs in the future:
1. The Insatiable Scholar: VAR_MainQuest
2. A Bare Affair: VAR_Bear
3. A Girl's Best Friend: VAR_Dog
4. Mating Season: VAR_Deer
5. Angi's Secret: VAR_SabreCat
6. Elven Affairs: VAR_Horse
7. The Peace Offering: VAR_Giant
8. Double Trouble: VAR_Troll
9. A Hard Case: VAR_AshHopper
10. A Hot Mess: VAR_AshSpawn
11. Heights of Ecstasy: VAR_Netch
12. Dirty Business: VAR_AshGuardian
13. Bareback Riding: VAR_Boar
14. Bearly Human: VAR_Wereear
15. The North Wind: VAR_Chase
16. Tirwin Control Quest: VAR_ControlTirwin

 

16 are unused 

 

quest stuck? this sounds like you are use SexLab P+

 

setstage var_mainquest 100

Edited by killer905
Posted
1 hour ago, bingyouup said:

Hello, I got CTD when bringing Tirwin into Silent Moon Camp. Please help, the crash log didn't show anything.

Turn off Animal Research and see if you continue to have CTD. If you only have CTD with ANimal Research on, it's probably a conflict of other mods.

Posted

Yeah, I tried. If I let Tirwin wait outside Silent Moon Camp or leave me, it won't CTD anymore. I have Watchman's Silent Moons Camp—do you think that's the issue? Does Tirwin have a comment about Silent Moon Camp that conflicts with the location mod?

Posted
2 hours ago, bingyouup said:

Yeah, I tried. If I let Tirwin wait outside Silent Moon Camp or leave me, it won't CTD anymore. I have Watchman's Silent Moons Camp—do you think that's the issue? Does Tirwin have a comment about Silent Moon Camp that conflicts with the location mod?

Tirwin has no comments on the site nor is there a book there also I am betting on some conflict. 

 

You might try this:
Leave Tirwin outside but have her marked in the console (open the console and click on her) or use a summoning spell inside Silent Moon Camp.

You can also disable Watchman's Silent Moons Camp and see if it continues to CTD if you go inside with Tirwin.

Posted (edited)
21 hours ago, bingyouup said:

Yeah, I tried. If I let Tirwin wait outside Silent Moon Camp or leave me, it won't CTD anymore. I have Watchman's Silent Moons Camp—do you think that's the issue? Does Tirwin have a comment about Silent Moon Camp that conflicts with the location mod?

 

Here's another test... dismiss Tirwin and have her wait at the Inn then grab another follower - a generic one like Lydia or Jenassa for instance. Then go and attempt to enter Silent Moon with that follower. I have my suspicions having any follower may possibly cause the CTD. 

 

Something is editing Silent Moon ... and screwing with the follower placement on entry as the cell loads and causing the CTD. (although I think followers appear off a player offset?). May likely be some edit to a wall, a navmesh or something?  While Watchman's Silent Moon may be involved there may be other mods touching the cell.

 

Silent Moon inner cell is 15211.

 

If you have SSeEdit load up your entire load, expand Skyrim.esm then expand Cell 

 

look at block 5 > Sub-Block 4 

 

image.png.c33efc5c5dd2308185d8eb7ebddbeaca.png

 

On the right panel you should be able to see and explore everything touching the location... this may help narrow things down.

 

You can see I have three mods referencing that cell, luckily they do so cleanly... 

 

image.png.4532df3db61944aae3a7b854cc455351.png

 

 

If using Watchman's make sure "it wins" - force it last to load - as when I looked at it on Nexus that mod looks like it expands a lot of the interior.

... if Watchman's is last and you still get CTD with a follower I'd let the author know. (although I'd be tempted to load it up in CK).

 

EDIT: I just found a bug report on nexus speaking about follower and navmesh issues  I do not know if it's been addressed.

 

image.png.1685d0ad49e87b66ee0cd80232894941.png

Edited by eflat01
explanation
Posted
50 minutes ago, eflat01 said:

 

Here's another test... dismiss Tirwin and have her wait at the Inn then grab another follower - a generic one like Lydia or Jenassa for instance. Then go and attempt to enter Silent Moon with that follower. I have my suspicions having any follower may possibly cause the CTD. 

 

Something is editing Silent Moon ... and screwing with the follower placement on entry as the cell loads and causing the CTD. (although I think followers appear off a player offset?). May likely be some edit to a wall, a navmesh or something?  While Watchman's Silent Moon may be involved there may be other mods touching the cell.

 

Silent Moon inner cell is 15211.

 

If you have SSeEdit load up your entire load, expand Skyrim.esm then expand Cell 

 

look at block 5 > Sub-Block 4 

 

image.png.c33efc5c5dd2308185d8eb7ebddbeaca.png

 

On the right panel you should be able to see and explore everything touching the location... this may help narrow things down.

 

You can see I have three mods referencing that cell, luckily they do so cleanly... 

 

image.png.4532df3db61944aae3a7b854cc455351.png

 

 

If using Watchman's make sure "it wins" - force it last to load - as when I looked at it on Nexus that mod looks like it expands a lot of the interior.

... if Watchman's is last and you still get CTD with a follower I'd let the author know. (although I'd be tempted to load it up in CK).

 

EDIT: I just found a bug report on nexus speaking about follower and navmesh issues  I do not know if it's been addressed.

 

image.png.1685d0ad49e87b66ee0cd80232894941.png

Are you TEch Support? :3 Maybe we need hire you to test DEV versions... ^^

Posted
On 3/25/2025 at 11:49 AM, killer905 said:

16 are unused 

 

quest stuck? this sounds like you are use SexLab P+

 

setstage var_mainquest 100

You are right, I am using SL P+. I just saw the comment above about it.

Thank you for the response!

Posted (edited)
40 minutes ago, killer905 said:

Are you TEch Support? :3 Maybe we need hire you to test DEV versions... ^^

😉I mentioned before that I'm overly inquisitive. I'm actually in the middle debugging my own code for work atm. When I run into a wall (a brain lapse) I change my focus onto something else so when I get back to it I may look at it from  a new perspective.

 

Sometimes just walking away from an issue for a moment the answer comes like a light-bulb being turned on. Typically at the most inopportune moments like driving home or in the middle of the night ... and you just pray you remember it come morn.

Edited by eflat01
Posted (edited)
15 hours ago, eflat01 said:

😉I mentioned before that I'm overly inquisitive. I'm actually in the middle debugging my own code for work atm. When I run into a wall (a brain lapse) I change my focus onto something else so when I get back to it I may look at it from  a new perspective.

 

Sometimes just walking away from an issue for a moment the answer comes like a light-bulb being turned on. Typically at the most inopportune moments like driving home or in the middle of the night ... and you just pray you remember it come morn.

Ahh, i see  :O

Edited by killer905
Posted
4 hours ago, eflat01 said:

 

Here's another test... dismiss Tirwin and have her wait at the Inn then grab another follower - a generic one like Lydia or Jenassa for instance. Then go and attempt to enter Silent Moon with that follower. I have my suspicions having any follower may possibly cause the CTD. 

 

Something is editing Silent Moon ... and screwing with the follower placement on entry as the cell loads and causing the CTD. (although I think followers appear off a player offset?). May likely be some edit to a wall, a navmesh or something?  While Watchman's Silent Moon may be involved there may be other mods touching the cell.

 

Silent Moon inner cell is 15211.

 

If you have SSeEdit load up your entire load, expand Skyrim.esm then expand Cell 

 

look at block 5 > Sub-Block 4 

 

image.png.c33efc5c5dd2308185d8eb7ebddbeaca.png

 

On the right panel you should be able to see and explore everything touching the location... this may help narrow things down.

 

You can see I have three mods referencing that cell, luckily they do so cleanly... 

 

image.png.4532df3db61944aae3a7b854cc455351.png

 

 

If using Watchman's make sure "it wins" - force it last to load - as when I looked at it on Nexus that mod looks like it expands a lot of the interior.

... if Watchman's is last and you still get CTD with a follower I'd let the author know. (although I'd be tempted to load it up in CK).

 

EDIT: I just found a bug report on nexus speaking about follower and navmesh issues  I do not know if it's been addressed.

 

image.png.1685d0ad49e87b66ee0cd80232894941.png

Thank you for the response. I have brought Lydia with me, but with Lydia, the dungeon works perfectly fine.

Posted
On 3/26/2025 at 6:51 PM, killer905 said:

Tirwin has no comments on the site nor is there a book there also I am betting on some conflict. 

 

你可以试试这个:
把 Tirwin 留在外面,但在控制台中标记她(打开控制台并点击她)或在 Silent Moon Camp 内使用召唤法术。

您还可以禁用 Watchman's Silent Moons Camp,如果您与 Tirwin 一起进入,它是否会继续 CTD。

After I started a new game just to test this, I didn’t experience any more CTDs. I guess my computer just can’t handle heavy script mods. I have over 1,800 mods, so the script must be very heavy when I bring her to the dungeon. I’m really sorry for wasting your time—the problem is on my end, not the mod.

Posted
11 hours ago, bingyouup said:

After I started a new game just to test this, I didn’t experience any more CTDs. I guess my computer just can’t handle heavy script mods. I have over 1,800 mods, so the script must be very heavy when I bring her to the dungeon. I’m really sorry for wasting your time—the problem is on my end, not the mod.

There could even be many reasons, and even the script that is responsible for changing Tirwin's outfit and hair could cause this.

Posted (edited)
On 3/27/2025 at 7:30 PM, bingyouup said:

After I started a new game just to test this, I didn’t experience any more CTDs. I guess my computer just can’t handle heavy script mods. I have over 1,800 mods, so the script must be very heavy when I bring her to the dungeon. I’m really sorry for wasting your time—the problem is on my end, not the mod.

 

Had you noticeable latency (lag) in your game? All the same it does sound kind of like unattached instances (or script pointers) in a save.  We're you installing and uninstalling a lot beforehand?

 

 

Edited by eflat01
Posted

Not really, the game runs smoothly. I guess the community shader frame generation does the work. No, I didn’t add or uninstall any mods mid-save. Every time I uninstall a mod, I have to start a new game since I can’t load the save if I uninstall it mid-save.

Posted
8 hours ago, eflat01 said:

 

Had you noticeable latency (lag) in your game? All the same it does sounds kind of like unattached instances (or script pointers) in a save.  We're you installing and uninstalling a lot beforehand?

 

 

Oh, if you mean the game freezing, yes, sometimes my whole game will freeze. I think it might be due to CPU or GPU overload. I've already gotten used to it since I have over 1,800 mods. I have cleaned the save with ReSaver, and I don't have any unattached instances or undefined elements.

Posted

I've completed this mod. In general, it seems interesting, but it lacks real brutality, hardcore and some bloodthirstiness. I noticed that all the creatures do not cause obvious disgust. Maybe it is worth adding spiders, chauruses and similar abominations? 

It's probably a bug, but Tirvin didn't wear her hair down for long, even though I asked her to after the mammoth quest. As a result, she rolled it back on Solstheim. And apparently this mod is a different view on sex with animals, because if in the Balazar mod, we ourselves want it and become his pet, then here we teach the high elf to be a pet. Ironic.🙃

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