killer905 Posted March 29, 2025 Posted March 29, 2025 2 hours ago, bark1313 said: I've completed this mod. In general, it seems interesting, but it lacks real brutality, hardcore and some bloodthirstiness. I noticed that all the creatures do not cause obvious disgust. Maybe it is worth adding spiders, chauruses and similar abominations? Spiders, chauruses will be added in their own time, and yes Tirwin does not like spiders. This appears during the quest with getting the horse book and in one of the quests in Solstheim. 2 hours ago, bark1313 said: It's probably a bug, but Tirvin didn't wear her hair down for long, even though I asked her to after the mammoth quest. As a result, she rolled it back on Solstheim. And after returning from Solstheim to Skyrim she walks in long hair again? If so, Solstheim is not included in the script. 2 hours ago, bark1313 said: And apparently this mod is a different view on sex with animals, because if in the Balazar mod, we ourselves want it and become his pet, then here we teach the high elf to be a pet. Ironic.🙃 In Balazar the PC is blandly forced to do it, and Tirwin wants it, but the PC can push further than just the sexual act with animals, and have sex with the PC or other NPCs too. So technically the PC can make her his ‘pet’ after the ‘chase’ task is collared from that. High Elf has fallen low hohoho.
bark1313 Posted March 29, 2025 Posted March 29, 2025 1 hour ago, killer905 said: Spiders, chauruses will be added in their own time, and yes Tirwin does not like spiders. This appears during the quest with getting the horse book and in one of the quests in Solstheim. And after returning from Solstheim to Skyrim she walks in long hair again? If so, Solstheim is not included in the script. In Balazar the PC Again, it depends on your point of view. Personally, I liked it right away. I generally love to humiliate my Dovahkiin. Otherwise, who would need such mods? I've long been tired of playing kind Samoritans in Skyrim. Now it's only blood, guts and sex, and Tirwin wants it, but the PC can push further than just the sexual act with animals, and have sex with the PC or other NPCs too. So technically the PC can make her his ‘pet’ after the ‘chase’ task is collared from that. High Elf has fallen low hohoho. 1) Then it's cool, it's boring without them. Well, I wouldn't say that she doesn't like them, she ended up banging all kinds of Solstheim crap except for netch. 2) alas no, her hair is always tied up, even when I put a collar on her 3) Again, it depends on your point of view. Personally, I liked it right away. I generally love to humiliate my Dovahkiin. Otherwise, who would need such mods? I've long been tired of playing kind samoritans in Skyrim. Now it's only blood, guts and sex It's not by chance that I remembered Balazar, there will also be a girl at Elenwen's reception, a tall elf, who will want to fuck dogs. It turns out curiously, they watch how other races are bullied by their relatives and internally they like it so much that they are ready to try themselves in the role of a victim. "Three Essays on the Theory of Sexuality" (1905) by Sigmund Freud. Maybe I'm just digging too deep, but the general plan is there.😏
Gristle Posted March 29, 2025 Author Posted March 29, 2025 On 3/22/2025 at 1:32 PM, eflat01 said: Obviously removing the barrel would fail it, however I use Quaint Ravenrock along with a few other mods which alter that area and the barrel obviously is present. I suppose you can place your own x marker in front of the retching netche door in the area and spawn her off that or maybe even just the door - may get stuck though doubt it? You could even had spawn her inside the inn off Geldis the inn keeper, it's just a moveto. The "BarrelMarker" where Naryu waits is just an xMarker that is placed in front of the tavern door. It's just called that because it used to be next to a barrel, where Naryu would sit and wait. I thought moving her position would make it harder for players to run past her. In any case, I'll add dialogue to the innkeeper to cover the case where the PC runs past Naryu. 1
Gristle Posted March 29, 2025 Author Posted March 29, 2025 11 hours ago, bark1313 said: It's probably a bug, but Tirvin didn't wear her hair down for long, even though I asked her to after the mammoth quest. As a result, she rolled it back on Solstheim. I'll take a look and see what the problem is here.
leking Posted March 30, 2025 Posted March 30, 2025 I was thinking of the idea of tyrwin replying to npc always saying the same line again and again when they cross you in a funny way. Like when nazeem says "have you ever been in this part of the town oh no i remember you are to poor for that (don't remeber exactly the lilne) it would be fun if tyrwin could answer "oh look that's small dick nazeem" or "whatever you say small dick" When whiterun blacksmith would say again her tiring line tyrwin could answer something like "if only you could suck as much as you talk your husband would be so happy" I am sure we can find a lot of ideas like that but i don't know if technically speaking it is easy to put "replies" to npc from her in the mod ? Is it possible or not ?
killer905 Posted March 30, 2025 Posted March 30, 2025 8 hours ago, leking said: I was thinking of the idea of tyrwin replying to npc always saying the same line again and again when they cross you in a funny way. Like when nazeem says "have you ever been in this part of the town oh no i remember you are to poor for that (don't remeber exactly the lilne) it would be fun if tyrwin could answer "oh look that's small dick nazeem" or "whatever you say small dick" When whiterun blacksmith would say again her tiring line tyrwin could answer something like "if only you could suck as much as you talk your husband would be so happy" I am sure we can find a lot of ideas like that but i don't know if technically speaking it is easy to put "replies" to npc from her in the mod ? Is it possible or not ? My guess is that he wants Tirwin to respond to typical texts such as ‘Do you get to the Cloud District very often? Oh, what am I saying - of course you don't’, but I don't know if it is possible for Tirwin to respond to them with some biting statements. It's different how, it's between two NPCs, and here it would be possible to do something like that, but would it be worth spending the time to create scenes? 1
eflat01 Posted March 30, 2025 Posted March 30, 2025 20 hours ago, Gristle said: The "BarrelMarker" where Naryu waits is just an xMarker that is placed in front of the tavern door. It's just called that because it used to be next to a barrel, where Naryu would sit and wait. I thought moving her position would make it harder for players to run past her. In any case, I'll add dialogue to the innkeeper to cover the case where the PC runs past Naryu. Makes sense of course (I did not look at the object just the script), however that furthers the mystery of how they managed to get/set to stage 40 without Naryu moving to the x marker and having her packages evaluated since that's all in the same script which is attached to stage 40. (iow that script fires at that stage - it's trigger). I can't image anything would remove the marker, I have Quaint Raven Rock and this mod works fine with it. Mods like that generally fall on a lower index (load before ) in the order. I really can't think of many mods which edit that general area either. I remember there's a bathhouse mod for Raven Rock but it edits buildings across from the player home (far enough away from the inn).... I don't use that because it screws with the navmesh in that area. I Highly Doubt J.K.'s Raven Rock (which they recently released) would screw with it either. Animal Research would load after most those type of mods.
Snook001 Posted March 30, 2025 Posted March 30, 2025 Hi, Great mod, so far I had no issue playing it, but now I think I hit a glitch. I'm doing bareback riding, and I'm supposed to go to Thorin's rest. When I arrive on site, there is nothing there. The quest marker is there on the middle of ground, but there is not cave entrance, tomb or house. Please show me on the map where I'm supposed to go. I am currently north of Thirsk mead hall. Thanks.
eflat01 Posted March 30, 2025 Posted March 30, 2025 (edited) 4 hours ago, killer905 said: My guess is that he wants Tirwin to respond to typical texts such as ‘Do you get to the Cloud District very often? Oh, what am I saying - of course you don't’, but I don't know if it is possible for Tirwin to respond to them with some biting statements. It's different how, it's between two NPCs, and here it would be possible to do something like that, but would it be worth spending the time to create scenes? What I always thought was strangely out of place Nazeem's comments are. He does not go near the Cloud District himself, for that matter he never steps outside Whiterun to go to Chillfurrow (the farm he owns). In Vanilla game He and Ahlam sleep at the Drunken Huntsman in the Plains district right across the street from Breezehome.... technically he's your belligerent smartass f'n' neighbor. It's no wonder his wife Ahlam bitches about him all the time - and she's a priestess. Edited March 30, 2025 by eflat01
Gristle Posted March 30, 2025 Author Posted March 30, 2025 3 hours ago, killer905 said: It's different how, it's between two NPCs, and here it would be possible to do something like that, but would it be worth spending the time to create scenes? I don't know any way to detect vanilla NPC dialogue lines and respond to them. The vanilla dialogue between NPCs is done with pre-created "scenes". I could create new dialogue scenes between NPCs, but I think I'd rather spend the time to give Tirwin more location/quest awareness. 1
Gristle Posted March 30, 2025 Author Posted March 30, 2025 1 minute ago, Snook001 said: Hi, Great mod, so far I had no issue playing it, but now I think I hit a glitch. I'm doing bareback riding, and I'm supposed to go to Thorin's rest. When I arrive on site, there is nothing there. The quest marker is there on the middle of ground, but there is not cave entrance, tomb or house. Please show me on the map where I'm supposed to go. I am currently north of Thirsk mead hall. Thanks. Start at the marker. Then walk towards the cliff face, through the bushes. You will see a set of stone stairs in a recess in the cliff. 1
Gristle Posted March 30, 2025 Author Posted March 30, 2025 4 minutes ago, eflat01 said: What I always thought was strangely out of place Nazeem's comments are. He does not go near the Cloud District himself, for that matter he never steps outside Whiterun to go to Chillfurrow (the farm he owns). In Vanilla game He and Ahlam sleep at the Drunken Huntsman in the Plains district right across the street from Breezehome.... technically he's your belligerent smartass f'n' neighbor. It's no wonder his wife Ahlam bitches about him all the time - and she's a priestess. The Cloud District was originally intended to be larger, and to include a large house called Wintersand Manor, where Nazeem would live. He still carries a key to this non-existent house. So, Nazeem got screwed. He lost his manor and got stuck in second-rate tavern lodging. 1
Snook001 Posted March 30, 2025 Posted March 30, 2025 13 minutes ago, Snook001 said: Hi, Great mod, so far I had no issue playing it, but now I think I hit a glitch. I'm doing bareback riding, and I'm supposed to go to Thorin's rest. When I arrive on site, there is nothing there. The quest marker is there on the middle of ground, but there is not cave entrance, tomb or house. Please show me on the map where I'm supposed to go. I am currently north of Thirsk mead hall. Thanks. Ok, found it, it was just well hidden. 😳
killer905 Posted March 30, 2025 Posted March 30, 2025 21 minutes ago, eflat01 said: What I always thought was strangely out of place Nazeem's comments are. He does not go near the Cloud District himself, for that matter he never steps outside Whiterun to go to Chillfurrow (the farm he owns). In Vanilla game He and Ahlam sleep at the Drunken Huntsman in the Plains district right across the street from Breezehome.... technically he's your belligerent smartass f'n' neighbor. It's no wonder his wife Ahlam bitches about him all the time - and she's a priestess. Hah true 21 minutes ago, Gristle said: I don't know any way to detect vanilla NPC dialogue lines and respond to them. The vanilla dialogue between NPCs is done with pre-created "scenes". I could create new dialogue scenes between NPCs, but I think I'd rather spend the time to give Tirwin more location/quest awareness. We can add scenes between Tirwin and other NPCs after the main content is completed. 18 minutes ago, Gristle said: The Cloud District was originally intended to be larger, and to include a large house called Wintersand Manor, where Nazeem would live. He still carries a key to this non-existent house. So, Nazeem got screwed. He lost his manor and got stuck in second-rate tavern lodging. That's why he gets so up the Jarl's arse, huh?
eflat01 Posted March 30, 2025 Posted March 30, 2025 21 hours ago, Gristle said: I'll take a look and see what the problem is here. She likes to put it back up in communities, so may have something in line of the keep her dressed in public code?
eflat01 Posted March 30, 2025 Posted March 30, 2025 39 minutes ago, Gristle said: The Cloud District was originally intended to be larger, and to include a large house called Wintersand Manor, where Nazeem would live. He still carries a key to this non-existent house. So, Nazeem got screwed. He lost his manor and got stuck in second-rate tavern lodging. I see, though they could had at least have him package to Dragonreach, maybe even visit his farm. I actually have a mod which added Wintersand Manor for Ahlam and him ,but they put it outside the city. The player is among the few npc's to enter the keep, and to my knowledge can be the only thane. Although Olfrid or Vignar could possibly be given such title due their merits within the city. It's obvious who has some political clout.
eflat01 Posted March 30, 2025 Posted March 30, 2025 (edited) 1 hour ago, killer905 said: We can add scenes between Tirwin and other NPCs after the main content is completed. Which would be my recommendation. imo, if possible however would be to add a little when addressing repeatable content - the npcs involved with that. Obviously would be very difficult to invoke dialog off existing dialog... But also, there would need to be some sort of limit mechanism to keep such banter from repeating over and over while just being in the presence of the npc. iow, only possibly invoke it once until you meet the npc again. Thus, you have to mark off that they had this conversation already and then reset that as a possible scene next time they meet. In other news, The PC should not leave Tirwin behind very long or she may tend to theirs... Spoiler Edited March 30, 2025 by eflat01 1
killer905 Posted March 30, 2025 Posted March 30, 2025 57 minutes ago, eflat01 said: Which would be my recommendation. imo, if possible however would be to add a little when addressing repeatable content - the npcs involved with that. Obviously would be very difficult to invoke dialog off existing dialog... But also, there would need to be some sort of limit mechanism to keep such banter from repeating over and over while just being in the presence of the npc. iow, only possibly invoke it once until you meet the npc again. Thus, you have to mark off that they had this conversation already and then reset that as a possible scene next time they meet. In other news, The PC should not leave Tirwin behind very long or she may tend to theirs... Reveal hidden contents I think that inventing 4 scenes would be enough. You also have to take into account that e.g. Nazeem we can meet once in 10 encounters in the city (this is the case for me), and e.g. the blacksmith Adrianne much more often and she would need more scenes. Unless you can set the scene to run only once or once every 6 days in the game. Mhmm, so angry with you, eh? I think it should be swapped
eflat01 Posted March 30, 2025 Posted March 30, 2025 (edited) 57 minutes ago, killer905 said: Mhmm, so angry with you, eh? I think it should be swapped Gristle's SLSF comments is somewhat to blame. This was by chance fitting... Spoiler 1. PC: The walked in the Bannered Mare and Naryu solicited her for 50 septims. 2. The PC being a whore never refuses money, she'd do anything for a few septims. 3. Tirwin made comments about how she thought She was the PC's favorite elf. 4. Once Naryu was done with the PC, Tirwin decided the PC needed to be spanked. Edited March 30, 2025 by eflat01
killer905 Posted March 30, 2025 Posted March 30, 2025 (edited) 53 minutes ago, eflat01 said: Gristle's SLSF comments is somewhat to blame. This was by chance fitting... Hide contents 1. PC: The walked in the Bannered Mare and Naryu solicited her for 50 septims. 2. The PC being a whore never refuses money, she'd do anything for a few septims. 3. Tirwin made comments about how she thought She was the PC's favorite elf. 4. Once Naryu was done with the PC, Tirwin decided the PC needed to be spanked. Hehe ^^ Edited March 30, 2025 by killer905
leking Posted March 31, 2025 Posted March 31, 2025 (edited) so i got back to this wonderfull mod and i face one problem: When i need to go speak with the dark elves about the next ship going back to windhelm it seems i can not speak to him. I put my crosshair on him and hit the key but nothing happen like if was clicking in the emptyness. So i can not progress anymore. I can not speak to any dunmer in the room except the guard. Also i wanted to know what armor is that on nayru on the screenshot ?? is it from this mod or did i modified without knowing it ? Edited March 31, 2025 by leking
eflat01 Posted March 31, 2025 Posted March 31, 2025 (edited) 4 hours ago, leking said: so i got back to this wonderfull mod and i face one problem: When i need to go speak with the dark elves about the next ship going back to windhelm it seems i can not speak to him. I put my crosshair on him and hit the key but nothing happen like if was clicking in the emptyness. So i can not progress anymore. I can not speak to any dunmer in the room except the guard. Also i wanted to know what armor is that on nayru on the screenshot ?? is it from this mod or did i modified without knowing it ? Do you have a mod altering sit idles? Target the elf with the marker while in the console, then try: moveto player So that the elf is standing and see if you can talk to him then? Lastly in the mod Naryu Virian's default clothes is Vex's Thieves Guild outfit. Edited March 31, 2025 by eflat01
belikea Posted April 1, 2025 Posted April 1, 2025 Looking for help. I'm on the most recent version and the bear is simply not there during A Bare Affair. Looking at this thread, it is the quest version of the cell (fire is extinguished, no enemies), but the quest marker is pointing to nothing, and nothing happens after I tell Tirwin that her bear is there. Is there any sort of ID I can use to spawn the bear or refID i can use to try to find it?
killer905 Posted April 1, 2025 Posted April 1, 2025 7 hours ago, belikea said: Looking for help. I'm on the most recent version and the bear is simply not there during A Bare Affair. Looking at this thread, it is the quest version of the cell (fire is extinguished, no enemies), but the quest marker is pointing to nothing, and nothing happens after I tell Tirwin that her bear is there. Is there any sort of ID I can use to spawn the bear or refID i can use to try to find it? Load save before you speak witch Ria and skip dher dialogue slower so script can enbale/disable things better.
belikea Posted April 1, 2025 Posted April 1, 2025 3 hours ago, killer905 said: Load save before you speak witch Ria and skip dher dialogue slower so script can enbale/disable things better. I have tried that twice now and there is no change. The cell loads, the bear does not
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now