eflat01 Posted February 13, 2025 Posted February 13, 2025 (edited) 50 minutes ago, TheInternetMan said: Disabling Eyes of Beauty seems to help a bit, though it seems like the whites of her eyes are sort of yellowed still... in comparison with eyes of beauty enabled you can still kind of see the irises, but the whites of the eyes are pretty dark, so it's harder to see. I see, and that's because those are vanilla eyes... Maybe when you installed EoB you missed something? Like I said I use and older version of eyes of beauty given you the link to that one above and I do not have that problem... thing is I'd have to wonder about the textures used in the one you're using? They are both ports from LE you know. Edited February 13, 2025 by eflat01
Donuts4me Posted February 13, 2025 Posted February 13, 2025 4 hours ago, Gristle said: If she has her college robes outfit on, then her outfit is being set to a 'NakedOutfit' before every Sexlab animation (even ones not triggered by this mod). If it's not working reliably, it's probably a timing issue, as this code has not changed. I'll add a short delay between the outfit change and the Sexlab animation. Sexlab may be stripping her before the outfit change is done, in which case, Sexlab will "unstrip" her afterward, restoring her college robes outfit. Yeah. It seems to be random. I'm getting different experiences on each playthrough with both comments and undressing. Sometimes she stays undressed, other times no. On my latest test she stayed undressed for pretty much every scene except the ashspawn scene. That was a first. She stayed undressed for that one on my first two runs. With the netch scene on my latest playthrough, when she took off her clothes to rub the nirnroot on herself, she undressed for the rubbing animation, redressed before walking to the animation location, but then thankfully stayed undressed after that first animation was done.
Bing9889 Posted February 13, 2025 Posted February 13, 2025 There're two npc name "Tirwin" in the mod, which Tirwin should I edit if I wanted to change her perks/spell list? There's one Tirwin with 150 speed and one with 100 speed. Thanks.
eflat01 Posted February 13, 2025 Posted February 13, 2025 (edited) 47 minutes ago, Bing9889 said: There're two npc name "Tirwin" in the mod, which Tirwin should I edit if I wanted to change her perks/spell list? There's one Tirwin with 150 speed and one with 100 speed. Thanks. I believe she's Form ID : xx056970, Editor ID : VAR_TirwinLH, Name : Tirwin ... The other is remnant from the first few versions and the mod now tosses a wig on her for the braided shot hair. Now that said... She's perked with light foot and an expert in destruction, with cold spells seemingly her forte, and a novice conjuration. If I were to alter her perks I would do so via SkyPatcher or SPID... then would be soft-coded, once done and no need to create esp patch nor have to check to recompile it in future versions. I do not think they'd ever would be changing her ID but obviously may change her record etc... Edited February 13, 2025 by eflat01
styx525 Posted February 13, 2025 Posted February 13, 2025 to the creator of this mod thank you for this wonderful creation, but I'm sadden that I had to leave my little elf girl back at the tavern after I completed all of the quest. Great play though and I have over 300 active mod in mo2 with no conflicts. Right now I'm debating if I should restart and slap a slave collar on her right out of the gate. It was so great to get her to orgasm with my pc at the end of the final quest. I will check for any updates on this mod daily and install right away... GREAT WORK 1
eflat01 Posted February 13, 2025 Posted February 13, 2025 QQ: What changes were put in version .35? The description page just says... Added optional high poly mod by kkiiees to Downloads.
killer905 Posted February 13, 2025 Posted February 13, 2025 4 hours ago, Bing9889 said: There're two npc name "Tirwin" in the mod, which Tirwin should I edit if I wanted to change her perks/spell list? There's one Tirwin with 150 speed and one with 100 speed. Thanks. I confirm what the user wrote @eflat01 Form ID : xx056970, Editor ID : VAR_TirwinLH, Name : Tirwin 1 hour ago, styx525 said: to the creator of this mod thank you for this wonderful creation, but I'm sadden that I had to leave my little elf girl back at the tavern after I completed all of the quest. Great play though and I have over 300 active mod in mo2 with no conflicts. Right now I'm debating if I should restart and slap a slave collar on her right out of the gate. It was so great to get her to orgasm with my pc at the end of the final quest. I will check for any updates on this mod daily and install right away... GREAT WORK You can have her as a follower all the time. Let her see how hot your character is ❤️ 16 minutes ago, eflat01 said: QQ: What changes were put in version .35? The description page just says... Added optional high poly mod by kkiiees to Downloads. Added missing voice files for dialogues added in version .34 1
Gristle Posted February 14, 2025 Author Posted February 14, 2025 8 hours ago, eflat01 said: QQ: What changes were put in version .35? The description page just says... Added optional high poly mod by kkiiees to Downloads. Unfortunately, the changelog in the description got accidentally wiped out. As killer905 noted, a few missing voice files were added. There was also a fix for the case where Tirwin is lagging behind the PC when Tirwin is needed for scenes (with Naryu). If Tirwin was not there yet, the scene didn't play right and the quest would not advance properly. Generally not an issue if the PC fast traveled. A small delay was also added to make Tirwin remaining undressed after sex more reliable. 1
saferian Posted February 14, 2025 Posted February 14, 2025 Haven't had the time to finish the whole update, but I wanted to say - it has been a great experience so far. Dialogue is organic, story directs player to further explore the game, and NPCs aren't introduced and forgotten, they serve a valid purpose. I truly "watch it for the story" at this point. Well done.
Bruhskyrim Posted February 14, 2025 Posted February 14, 2025 Lots of wild/dirty edits that should be cleaned up with Xedit. The green edits that just forward vanilla records for no reason or the pointless random navmesh edits that were likely accidental. The dialogue looks good and isn't full of grammar mistakes like most mods on this site so that's a big plus. Pretty nice mod so far.
Gristle Posted February 14, 2025 Author Posted February 14, 2025 1 hour ago, Bruhskyrim said: Lots of wild/dirty edits that should be cleaned up with Xedit. The green edits that just forward vanilla records for no reason or the pointless random navmesh edits that were likely accidental. The dialogue looks good and isn't full of grammar mistakes like most mods on this site so that's a big plus. Pretty nice mod so far. I do look at the mod in xEdit but I'm always hesitant to delete stuff in xEdit unless it's an obvious issue. The Creation Kit likes to create all kinds of unwanted edits. If you duplicate an object, it gets marked as modified. Sometimes when you just click on an object it gets marked as modified. Sometimes when I just click on an object it rotates slightly (with snap-to-grid off!). Sometimes when I just look at navmesh, to see where to place things, navmesh gets marked as modified. Sometimes I don't change any navmesh triangles, but I have to regenerate it because I placed a new door exit marker. Meanwhile, the auto-navmeshed areas of the vanilla game are often really badly navmeshed -- lots of gaps and narrow places. So, I do have to fix those sometimes to get NPC AI packages to work properly for scenes. Then when I go to xEdit, I can't tell which is which. I've created CTDs in the past by messing with exterior navmesh, so I'm probably overly cautious about making any changes (including deletions in xEdit) to navmesh. I guess you can say I operate under the "if it ain't broke, don't fix it" mindset when it comes to these edits. And that's largely because everything I know about programming is self-taught working on mods. So, if you're telling me it's 100% safe to delete the green edits, then that's good to know, but I still don't feel comfortable deleting navmesh edits because I'm afraid it might break things. 1
Bruhskyrim Posted February 14, 2025 Posted February 14, 2025 6 minutes ago, Gristle said: So, if you're telling me it's 100% safe to delete the green edits Yeah it's safe to delete any of the green edits because they are literally unchanged from vanilla. It just keeps things neat and less likely to conflict with other mods that touch those areas. 2
killer905 Posted February 14, 2025 Posted February 14, 2025 15 hours ago, Gristle said: Unfortunately, the changelog in the description got accidentally wiped out. As killer905 noted, a few missing voice files were added. There was also a fix for the case where Tirwin is lagging behind the PC when Tirwin is needed for scenes (with Naryu). If Tirwin was not there yet, the scene didn't play right and the quest would not advance properly. Generally not an issue if the PC fast traveled. A small delay was also added to make Tirwin remaining undressed after sex more reliable. Maybe ask the admin if he could recover it from some backup?
Gristle Posted February 15, 2025 Author Posted February 15, 2025 1 hour ago, xxxstupidfastxxx said: Does this work with P+? Neither killer905 or I run P+ for playtesting, so I can't say for sure. There were some early reports of P+ users having trouble with the mod. Then some changes to the mod seemed to address those issues. However, more recently, issues that sound like P+ issues have again been reported. Specifically, that the mod doesn't advance after Tirwin's sex events. The issue appears to be related to the Sexlab function to track an actor (Tirwin) and generate an event when the tracked actor's Sexlab animation ends. Anyone running P+ want to add comments?
zuguor Posted February 15, 2025 Posted February 15, 2025 Can we change the initial task to directly find NPCs to pick it up? Due to some reasons, I cannot see NPCs communicating with each other to trigger the task. I added a sudden mission to assassinate a lord in the hotel, which may cause the NPC to become aggressive and become ineffective.
killer905 Posted February 16, 2025 Posted February 16, 2025 (edited) To do List for next update from roadmap: - New quets - New system (Again?) Suggestions: - Adding a dialogue option for Ri'saad to have sex with Tirwin - Give Tirwin quest and location commentary from quests Vanillia - Give Tirwin feature where animal types she's sexed once are no longer hostile if she's in your party and will instead attempt to gangbang her leaving you to deal with any men or mer or other monsters. - Asking Angi to have sex Sacbre Cat with her, PC or Tirwin again after quest - Asking Ria to have sex with Bear again, PC or Tirwin again after quest - Asking Kaydi to have sex with warebear again, PC or Tirwin again after quest - Revisit Rieklings and have sex with them - Ria as follower can call Olaf to help in adventures - Conversations/banter between Tirwin and other followers (Vanilia) - Marrying Tirwin - Walking naked outside cities for Tirwin - BDSM/Slave/Humiliating clothing for Tirwin(?) Note: Rather not - Tirwin having sex with friendly animals after completing a task related to them - Slavetats(?) Note: Rather not - Adding Riding Styles 2 as part of the mod for Animal Research (Permissions allow for this) Note: Buggy so eather not - Collection of sperm during each animal intercourse by PC and Tirwin (Use for selling, alchemy and food) - Possibility for Tirwin to always have long hair (Not tying up hair) Edited February 19, 2025 by killer905 5
eflat01 Posted February 17, 2025 Posted February 17, 2025 On 2/15/2025 at 12:55 AM, Ranker said: Can we change the initial task to directly find NPCs to pick it up? Due to some reasons, I cannot see NPCs communicating with each other to trigger the task. I added a sudden mission to assassinate a lord in the hotel, which may cause the NPC to become aggressive and become ineffective. What? I assume what you're referring to is the start of the quest-line, and that you had the task to kill someone at the bannered mare at the beginning? All the same, once Tirwin and Naryu had their scene Tirwin approached my PC with a force greet to start the quest, and even if you put her off she'd do so again when you re-entered the inn.
Ambustin Posted February 17, 2025 Posted February 17, 2025 I just finished the quests of version 0.35 and I had no bugs, I loved every second of my adventure with Tirwin and Ragnar, I love the interactions she has with the environment and the character, I love pushing her more and more to be the Slut of skyrim, I find that the simple fact that there is dubbing already makes the mod cool, I can't wait to see what happens next and how perverse this adventure will be Great job
AthenaTheLover Posted February 17, 2025 Posted February 17, 2025 Unfortunately, but the bear quest is broken? I entered the cave and there was no bear there. I enable bear with the command, but the sex scene didn't start either, and the sex with Tirwin ended up outside the cave textures.
Gristle Posted February 17, 2025 Author Posted February 17, 2025 5 minutes ago, AthenaTheLover said: Unfortunately, but the bear quest is broken? I entered the cave and there was no bear there. I enable bear with the command, but the sex scene didn't start either, and the sex with Tirwin ended up outside the cave textures. Did you get a quest marker to the cave after speaking with Ria? Did you update recently? From what version to what version? Where were you at in the mod when you updated?
AthenaTheLover Posted February 17, 2025 Posted February 17, 2025 1 hour ago, Gristle said: Did you get a quest marker to the cave after speaking with Ria? Did you update recently? From what version to what version? Where were you at in the mod when you updated? Yes i had quest marker and it's first time i play this mod.
Donuts4me Posted February 17, 2025 Posted February 17, 2025 (edited) I just started a new run on 0.35 starting all the way back at the beginning and am also having an issue with the bear. The first scene with Tirwin and the bear works. The player scene and Tirwin's second scene does not. I gave it three test runs. I select the dialogue options. Nothing happens. When I talk to her again, the dialogue option is gone like the scene actually took place. The PC/Tirwin scene works just fine. I guess the bear just isn't horny enough for a second round? EDIT: I have also been noticing that whenever I have a task to talk to Tirwin I see two quest markers. Like she is in two locations at once. I notice this when I am in the crypts/caves and need to give her a book. I also noticed it when I was in the bear cave and talked to her just before she has her scene. I now just got Ragnar and am about to put on a show in front of the khajiit and I noticed the map marker leads back to The Bannered Mare and Tirwin's start location. See image. Spoiler Edited February 17, 2025 by Donuts4me
kamithemoon Posted February 17, 2025 Posted February 17, 2025 I realize this may be quite ambitious and out of scope of your mod, but if you do end up making Ria a follower, you have an opportunity to make integrated quest and party banter between the two and their pets. Dragonbreak was the first and only mod I've played where the 2 followers felt like they were part of a team with you. Other follower mods do have party banter, for which I am forever thankful, but they each have their own narratives and are quite limited in their interactions and I've always wanted more. Quest awareness is normally just a follower thinking aloud. It's very rare to have followers instead talk to each other about what just happened. I am quite looking forward to quest awareness. I am ever so curious what Tirwin's reaction would be to seeing a Dragon! Hrm, but then again, maybe dragons didn't exist when the books were written? So she might not have anything to go on. But she IS a scholar and a researcher, so maybe its time for her to do her own research. lol. Anyways, whatever route you choose, I'll be happy to voice, of course.
killer905 Posted February 17, 2025 Posted February 17, 2025 (edited) 1 hour ago, kamithemoon said: I realize this may be quite ambitious and out of scope of your mod, but if you do end up making Ria a follower, you have an opportunity to make integrated quest and party banter between the two and their pets. Dragonbreak was the first and only mod I've played where the 2 followers felt like they were part of a team with you. Other follower mods do have party banter, for which I am forever thankful, but they each have their own narratives and are quite limited in their interactions and I've always wanted more. Quest awareness is normally just a follower thinking aloud. It's very rare to have followers instead talk to each other about what just happened. Ria may be your follower after completing the Companions main quest, but I could be wrong. But the conversations with other followers the player might have (Vanilia) would be interesting. Added to do list. 1 hour ago, kamithemoon said: I am quite looking forward to quest awareness. I am ever so curious what Tirwin's reaction would be to seeing a Dragon! Hrm, but then again, maybe dragons didn't exist when the books were written? So she might not have anything to go on. But she IS a scholar and a researcher, so maybe its time for her to do her own research. lol. The books were written somewhere in 2E many years after the defeat of Alduin by the Nordic Hero in E1 533. But that doesn't mean they weren't in Skyrim from E1 533 to 4E. Remember Paarthurnax? There may have been other dragons that hid and didn't show themselves to the outside world. Edited February 17, 2025 by killer905 1
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