killer905 Posted February 4 Posted February 4 22 minutes ago, Sendmecatpics said: The update is brilliant! Tirwin's home dream sequence is probably my favourite part of the mod now rivaled only by Serana's story from the previous update. In general I didn't run into any issues but I haven't tried building Tirwin's study or Bar girls side quests yet. The only small problem I have is that after Atronach Party Brelyna approached Tirwin and gave her the book with a spell to turn Tirwin male again but it didn't unlock any new dialogue or spell to turn Tirwin male. Am I missing something here or is that feature not implemented yet? Tirwin genger change is ONLY possible in the Tirwin room. It is not possible anywhere else.
mircislav Posted February 4 Posted February 4 2 hours ago, killer905 said: So now is "no" Well, I had to ask... maybe some day. Thank you.
Samsara281 Posted February 4 Posted February 4 9 hours ago, Gristle said: Perhaps you could help troubleshoot. If you have the objective to go to a store, the VAR_TirwinRoom quest is at stage 140. When Tirwin walks into a store, a new quest runs (to find the merchant - VAR_FindMerchant), and the VAR_TirwinRoom quest advances to 150. That starts a scene between Tirwin and the merchant, if the "Merchant" alias in the VAR_FindMerchant quest is filled with an actor. So... you could run 'sqv VAR_TirwinRoom' and 'sqv VAR_FindMerchant' when you walk into the store. This will tell you what stage each is at. It will also list the aliases for each quest, and will tell you if there is an actor ID assigned to the "Merchant" alias in the VAR_FindMerchant quest. In any case, you can use "setstage VAR_TirwinRoom 160" to skip this scene. in store, var_findmerchant: stage 10 0 I set to 10 then setstage var_tirwinroom 150, the conversation between tirwin and merchant finally start. so may be other mods conflict. then go back to the study and after decorated, we arrive stage 220, new quest target won't appear and it doesn't has new dialogue. I need repeat get out and get in the study to trigger new conversation. party room stage I find the skip option and I choose it. but there has no same option in first building stage. and finally the quest has completed.
Voronves Posted February 4 Posted February 4 Umm okay did someone has an idea what can cause conversation scripts to not work? I can't get Tirwin to tell me to wait when approaching whiterun. She says she is embarrased near first gate, that maybe we shouldn't do this a bit further and nothing when crossing drawbridge that should trigger next stage. And from there everything goes downhill. Even after progressing with commands and asking her to give bj to the guard he just goes to the little room next to drawbridge and stands there while Tirwin which i guess should talk to him and follow there still follows me. After progressing with commands everything works (Nazeem and Jon dialogue and scenes) but when approaching skyforge no dialogue between Aeala and Eorlund. After commands again when talking to Eorlund he just says "Ebony?" and dialogue cuts and i guess he should talk to Tirwin but nothing happens. I kept progressing with commands when stuck up to breaking the curse on a collar but this dialogues not triggering kept happening with Brelyna, Faralda, Eithnir and others. I tried reinstalling mod removing all mods that might interfere with locations and dialogues and tried to play on the new game but same stuff keeps happening. It newer happened before, and i played the whole mod a few times without any issues. Is it possible that some new methods for scripts were used or something?
killer905 Posted February 4 Posted February 4 @Gristle I loaded the save where I was after leaving Vivi's tower outside. My goal was to go to the orcs, but I returned to the forgotten dungeon and had something like this. And this didnlt happen before. https://drive.google.com/file/d/1s0w-0BXyYN-ksgg39WM3YWgKJxJhG42V/view?usp=sharing
killer905 Posted February 4 Posted February 4 (edited) 2 hours ago, Voronves said: Umm okay did someone has an idea what can cause conversation scripts to not work? I can't get Tirwin to tell me to wait when approaching whiterun. She says she is embarrased near first gate, that maybe we shouldn't do this a bit further and nothing when crossing drawbridge that should trigger next stage. And from there everything goes downhill. Even after progressing with commands and asking her to give bj to the guard he just goes to the little room next to drawbridge and stands there while Tirwin which i guess should talk to him and follow there still follows me. After progressing with commands everything works (Nazeem and Jon dialogue and scenes) but when approaching skyforge no dialogue between Aeala and Eorlund. After commands again when talking to Eorlund he just says "Ebony?" and dialogue cuts and i guess he should talk to Tirwin but nothing happens. I kept progressing with commands when stuck up to breaking the curse on a collar but this dialogues not triggering kept happening with Brelyna, Faralda, Eithnir and others. I tried reinstalling mod removing all mods that might interfere with locations and dialogues and tried to play on the new game but same stuff keeps happening. It newer happened before, and i played the whole mod a few times without any issues. Is it possible that some new methods for scripts were used or something? After crossing the drawbridge, you should be able to talk to her as soon as she says “Please wait.” Edit: Many broken vases, corpses of draugr and mercenaries, and some other random items are being transferred to my PC, and I can't move myself... Edited February 4 by killer905
eflat01 Posted February 4 Posted February 4 (edited) 52 minutes ago, killer905 said: @Gristle I loaded the save where I was after leaving Vivi's tower outside. My goal was to go to the orcs, but I returned to the forgotten dungeon and had something like this. And this didnlt happen before. https://drive.google.com/file/d/1s0w-0BXyYN-ksgg39WM3YWgKJxJhG42V/view?usp=sharing Looks wicked there. ... and here I thought Mora made my PC's life difficult the constant groping with those damn tentacles, up and down, in and out as if he's going to find some new carnal knowledge he'd not discovered five minutes ago? Edited February 4 by eflat01
killer905 Posted February 4 Posted February 4 27 minutes ago, eflat01 said: Looks wicked there. ... and here I thought Mora made my PC's life difficult the constant groping with those damn tentacles, up and down, in and out as if he's going to find some new carnal knowledge he'd not discovered five minutes ago? Damn MORA! I brought him two hot women, and he's still throwing things at me, even dead bodies! ;( 1
pinky6225 Posted February 4 Posted February 4 Think i've found a bug, after finishing the Tirwin main quests i noticed my character can't use furniture or crafting stations anymore as he just stands there rather than doing the animation, going back through my saves it worked fine pre-oblivion part I.e. this stage can use a cook pot But after the Seeker and Tirwin dream sequence and then the lurker same issue, can't sit at a chair or use the above cook pot again 1
Gristle Posted February 5 Author Posted February 5 4 hours ago, pinky6225 said: Think i've found a bug, after finishing the Tirwin main quests i noticed my character can't use furniture or crafting stations anymore as he just stands there rather than doing the animation, going back through my saves it worked fine pre-oblivion part Reveal hidden contents I.e. this stage can use a cook pot But after the Seeker and Tirwin dream sequence and then the lurker same issue, can't sit at a chair or use the above cook pot again I'll take a look at this. For now, use the console command "player.tai". That toggles the player AI on and off.
Gristle Posted February 5 Author Posted February 5 7 hours ago, Voronves said: Umm okay did someone has an idea what can cause conversation scripts to not work? I can't get Tirwin to tell me to wait when approaching whiterun. She says she is embarrased near first gate, that maybe we shouldn't do this a bit further and nothing when crossing drawbridge that should trigger next stage. And from there everything goes downhill. Even after progressing with commands and asking her to give bj to the guard he just goes to the little room next to drawbridge and stands there while Tirwin which i guess should talk to him and follow there still follows me. After progressing with commands everything works (Nazeem and Jon dialogue and scenes) but when approaching skyforge no dialogue between Aeala and Eorlund. After commands again when talking to Eorlund he just says "Ebony?" and dialogue cuts and i guess he should talk to Tirwin but nothing happens. I kept progressing with commands when stuck up to breaking the curse on a collar but this dialogues not triggering kept happening with Brelyna, Faralda, Eithnir and others. I tried reinstalling mod removing all mods that might interfere with locations and dialogues and tried to play on the new game but same stuff keeps happening. It newer happened before, and i played the whole mod a few times without any issues. Is it possible that some new methods for scripts were used or something? There no new methods being used to trigger dialogue. The two comments on the way up the hill to the Whiterun gate are being triggered by a custom activator with a custom script. This is used for all of Tirwin's location-based "one-off" comments that don't advance a stage. The trigger box at the end of the drawbridge is a vanilla Skyrim activator that has a vanilla Skyrim script attached -- defaultSetStageTRIGSpecificActor. If the stage is at least 230 (leaving Riverwood) it advances the stage to 350. Stage 350 starts a scene with one line of dialogue for Tirwin ("Please, stop!"). The only things I can think of that would interfere with this are 1) some other mod edited the defaultSetStageTRIGSpecificActor script, but that seems unlikely as it would cause issues with vanilla quests, or 2) Tirwin is already in a scene due to some other mod. But even these things don't explain everything. For example, when the guard walks to the little room by the drawbridge, Sexlab is moving him to the spot designed for sex (which is the little room). This means that the Sexlab function call is running, which means that Sexlab failed to start the animation for some reason. Also, by the time you get to the Whiterun drawbridge, your PC would have already run into both types of trigger boxes used. So, it's puzzling why those would work and not the drawbridge trigger.
Gristle Posted February 5 Author Posted February 5 6 hours ago, killer905 said: Many broken vases, corpses of draugr and mercenaries, and some other random items are being transferred to my PC, and I can't move myself... It sounds like you got the full collection of loose items in the dungeon. The only thing I can think of that would cause that is some kind of navmesh corruption. I just tried re-entering (both entrances) the crypt and it's working for me. I would try to reload a save and try it again. It may be just Skyrim being Skyrim.
LordofLurking Posted February 5 Posted February 5 Another banger. Also, shit, anyone else use Carriage and Ferry Travel Overhaul? Just remembered it might interfere with the carriage trip to Winterhold but to be honest, not that big of an issue thanks to console commands.
Gristle Posted February 5 Author Posted February 5 (edited) 6 hours ago, pinky6225 said: Think i've found a bug, after finishing the Tirwin main quests i noticed my character can't use furniture or crafting stations anymore as he just stands there rather than doing the animation, going back through my saves it worked fine pre-oblivion part Reveal hidden contents I.e. this stage can use a cook pot But after the Seeker and Tirwin dream sequence and then the lurker same issue, can't sit at a chair or use the above cook pot again Thanks, definitely a bug. I will post an update to fix. In the meantime, anyone can fix with "player.tai" in console. EDIT: For some reason I can't upload a new file right now. Hangs at 1%. I'll try again later. Edited February 5 by Gristle 2
killer905 Posted February 5 Posted February 5 1 hour ago, Gristle said: It sounds like you got the full collection of loose items in the dungeon. The only thing I can think of that would cause that is some kind of navmesh corruption. I just tried re-entering (both entrances) the crypt and it's working for me. I would try to reload a save and try it again. It may be just Skyrim being Skyrim. Well, the first time I entered it was fine, but when I re-entered after completing the task there, something like that happened. If something similar happens to my other character, then something is wrong. Note: The first 3 days of Tiriwin Room construction are not working, but the 3 days of party room construction are working fine.
pinky6225 Posted February 5 Posted February 5 (edited) 6 hours ago, Gristle said: Thanks, definitely a bug. I will post an update to fix. In the meantime, anyone can fix with "player.tai" in console. EDIT: For some reason I can't upload a new file right now. Hangs at 1%. I'll try again later. Thanks player.tai fixed it for me on my save with the issue - kinda wanted to keep that one as i'd done a lot more stuff with Tirwin in the dream sequence, second time i kinda speed ran it to see if it was the cause I've looked for the additional dialogue about the room building timer but i'm afraid i can't see it, doing sqv and sqs on the quest i get that its running and at stage 91, will attach the images from the console when LL will let me upload. To check the obvious is lakeview manor (player built home) valid? or should i only have tried to expand one that you purchase for gold (i.e. breezehome etc) Edited February 5 by pinky6225
killer905 Posted February 5 Posted February 5 2 hours ago, VaunWolfe said: Not sure but for some reason she is bald. Make sure you have selected the correct version for LE or SE/AE. Otherwise, it may be bald.
killer905 Posted February 5 Posted February 5 2 hours ago, Murgatoyd said: Is there a way to download previous version Why do you want the older version?
killer905 Posted February 5 Posted February 5 26 minutes ago, pinky6225 said: Thanks player.tai fixed it for me on my save with the issue - kinda wanted to keep that one as i'd done a lot more stuff with Tirwin in the dream sequence, second time i kinda speed ran it to see if it was the cause I've looked for the additional dialogue about the room building timer but i'm afraid i can't see it, doing sqv and sqs on the quest i get that its running and at stage 91, will attach the images from the console when LL will let me upload. To check the obvious is lakeview manor (player built home) valid? or should i only have tried to expand one that you purchase for gold (i.e. breezehome etc) It should work in any player home as long as it has the appropriate keyword. 2
MadAl777 Posted February 5 Posted February 5 Got a question: is the mod (main story) completed? Or there are more to come in the future updates?
tonitrulupus Posted February 5 Posted February 5 (edited) 8 hours ago, Gristle said: It sounds like you got the full collection of loose items in the dungeon. The only thing I can think of that would cause that is some kind of navmesh corruption. I just tried re-entering (both entrances) the crypt and it's working for me. I would try to reload a save and try it again. It may be just Skyrim being Skyrim. There is another bug I have seen close to this, it where all loose clutter is put in the PCs inv. Lately what I have seen is all loose clutter gets put in a "player" chest close by. I thing that may be a variation of the same bug type, I have also seen a "bug" where in some cells, everything slides to one wall and that when estur(sp) has activated an a NPC is laying some parasite eggs, I wonder if the bug are linked. I would try and load up a save or 2 before that happened, see if it was just a save glitch or an actual bug. Edited February 5 by tonitrulupus
killer905 Posted February 5 Posted February 5 1 hour ago, MadAl777 said: Got a question: is the mod (main story) completed? Or there are more to come in the future updates? Looking at the to-do list, I estimate two or three updates related to creatures. Each subsequent update would focus on QoL and tasks no longer related to creatures, and of course bug fixing. 1
MadAl777 Posted February 5 Posted February 5 (edited) 1 hour ago, killer905 said: Looking at the to-do list, I estimate two or three updates related to creatures. Each subsequent update would focus on QoL and tasks no longer related to creatures, and of course bug fixing. You mean there will be more main story or side quests? Edited February 5 by MadAl777
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