Herowynne Posted February 2 Posted February 2 14 hours ago, Gristle said: New version just posted. Version 0.50 (2-2-2026) Let us know if you run into any issues. SSEEdit shows three issues. I don't know whether they are important, or if they can be safely ignored. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [77] Animal_Research.esp [00:00] VAR_TirwinDoorActivator "Tirwin's Study" [ACTI:77605C73] [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [77600B47] <Error: Could not be resolved> [00:06] [INFO:778646A5] ([G]'You're asking for trouble. I'll wait for you in the market.' in GRUP Topic Children of [DIAL:778646A4]) [00:06] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [77855290] <Error: Could not be resolved> [00:08] VAR_LQLetsGo [SCEN:7785A418] [00:08] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST [00:08] Done: Checking for Errors, Processed Records: 34042, Errors found: 3, Elapsed Time: 00:08
Gristle Posted February 2 Author Posted February 2 1 hour ago, Voronves said: I had a few problems with the Whiterun part. After approaching the gate, Tirwin didn't start a convo with me about getting inside; I had to use the setstage command. and a bit later after approaching Skyforge i guess it should trigger Aelas convo with Eorlund but they just stand there and when i talk to aela it immediately goes into convo about her and her wolf. As @killer905 mentioned, when you cross the drawbridge Tirwin should ask you to wait, which changes the objective to speak with Tirwin. There's not much that would prevent Tirwin's "wait" dialogue. The precondition to that trigger box is the stage when you left Riverwood, which means even if you managed to bypass the prior wolf and Thalmor encounters, the trigger box would still work. Maybe she was affected by another mod? This scene does of course advance the stage and thus affects the stages going forward, so it really needs to play. I would try it again.
Gristle Posted February 2 Author Posted February 2 47 minutes ago, Herowynne said: SSEEdit shows three issues. I don't know whether they are important, or if they can be safely ignored. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [77] Animal_Research.esp [00:00] VAR_TirwinDoorActivator "Tirwin's Study" [ACTI:77605C73] [00:00] ACTI \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [77600B47] <Error: Could not be resolved> [00:06] [INFO:778646A5] ([G]'You're asking for trouble. I'll wait for you in the market.' in GRUP Topic Children of [DIAL:778646A4]) [00:06] INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [77855290] <Error: Could not be resolved> [00:08] VAR_LQLetsGo [SCEN:7785A418] [00:08] SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST [00:08] Done: Checking for Errors, Processed Records: 34042, Errors found: 3, Elapsed Time: 00:08 They can be ignored. I found the first two so far. They are unused activators or scripts. I'll remove them in the next update. I haven't found the third one yet, but it's referring to a dialogue line that I know works fine. 1
Samsara281 Posted February 3 Posted February 3 2 hours ago, Gristle said: What do you mean? You can't open any dialogue with the carriage driver? Not even the normal "give me a ride" dialogue? I just tested this and it works fine for me whether you untie Tirwin at the top of the hill (when she asks) or later after talking to the carriage driver. I would try it again. I know from the Balazar mod that True Directional Movement can interfere with mods that take control of the PC (as this mod does in the "dream" quest). For example, the TDM mod is known to interfere with the vanilla Helgen start. I don't know why the issue would arise after the "dream" quest, as player control and camera is returned to the PC. But maybe that's the problem. My understanding of TDM is that it separates the camera from the PC. I can only suggest disabling TDM before the dream sequence and enabling it after. 1. yes, if I said I tirwin should in her bonds until we arrive the carriage, then will can not open the dialogue with driver. 2. I will try next time.
Gristle Posted February 3 Author Posted February 3 16 minutes ago, Samsara281 said: 1. yes, if I said I tirwin should keep in bound until we arrive the carriage, then will can not open the dialogue with driver. I checked and the only conditions to Bjorlam's dialogue are his ID and the quest stage. And it works with either the quest stage where you've untied Tirwin or the quest stage where you haven't. Also, even if these conditions weren't met, you should still get his normal dialogue. Do you have any carriage mods that could be interfering?
DivineDefiance Posted February 3 Posted February 3 (edited) Is there a command or anything to skip up to certain points of the story (without breaking anything) if I've already done it before, especially on a new save? kinda like how you can skip the first part of balazar's quest? Edit: never mind, I'm stupid you clearly listed how to do what I'm asking in the description. Edited February 3 by DivineDefiance Big dumb
smereka Posted February 3 Posted February 3 @Gristle, when you advance time on cell change, like in Black Briar mansion or on Lady Stone island, that breaks MilkMod generation and I haven't found a way to recover the save after that. So far the only way to have both mods play along is to wait till that time when you're supposed to exit the cell so that time advance doesn't happen. Maybe don't advance time at all? Far better for Tirwin to say "oh what a beautiful day" at 9 pm than having to replay last couple of hours.
nukacola1989 Posted February 3 Posted February 3 Loving the update so far! Having an issue with "The Naked Scholar." When asking Enthir about how long it will take for the forge recipe/book to be ready, the dialogue hangs after he mentions a hard to get ingredient, and I'm unable to progress the dialogue. Leaving and re-entering dialogue with Enthir just loops this particular conversation.
Gristle Posted February 3 Author Posted February 3 (edited) 2 hours ago, smereka said: @Gristle, when you advance time on cell change, like in Black Briar mansion or on Lady Stone island, that breaks MilkMod generation and I haven't found a way to recover the save after that. So far the only way to have both mods play along is to wait till that time when you're supposed to exit the cell so that time advance doesn't happen. Maybe don't advance time at all? Far better for Tirwin to say "oh what a beautiful day" at 9 pm than having to replay last couple of hours. That's a tough one. Some places there are no lights and it's pretty dark. I've been assuming people want to see the sex scenes, and maybe the pretty scenery too. But I can warn you that there's onetwo more coming. First, when Brelyna is about to take you outside in the College, the time is set to 10 AM. Also, I don't want to spoil it, but there's an indoor scene with Tirwin (and a dog) towards the end of the quests in this update, and when she is supposed to go outside to take a bath, the time is set to 10 AM. Edited February 3 by Gristle 1
Gristle Posted February 3 Author Posted February 3 (edited) 2 hours ago, nukacola1989 said: Loving the update so far! Having an issue with "The Naked Scholar." When asking Enthir about how long it will take for the forge recipe/book to be ready, the dialogue hangs after he mentions a hard to get ingredient, and I'm unable to progress the dialogue. Leaving and re-entering dialogue with Enthir just loops this particular conversation. Enthir's last line of that dialogue is "Of course I'll have to watch and supervise". Do you get that line? The end of that dialogue line starts a (talking) scene, with Tirwin's first line being "If I did that, do you promise not to tell anyone?" Is that scene starting? EDIT: Also, if necessary, you can also skip this talking scene with "setstage VAR_CollegeQuest 340" which should skip directly to the Sexlab animation. Edited February 3 by Gristle
nukacola1989 Posted February 3 Posted February 3 29 minutes ago, Gristle said: Enthir's last line of that dialogue is "Of course I'll have to watch and supervise". Do you get that line? The end of that dialogue line starts a (talking) scene, with Tirwin's first line being "If I did that, do you promise not to tell anyone?" Is that scene starting? EDIT: Also, if necessary, you can also skip this talking scene with "setstage VAR_CollegeQuest 340" which should skip directly to the Sexlab animation. No, I didn't ever get that particular line of dialogue, just the one about the ingredient not being hard to collect for Tirwin. I'll give this a shot!
Samsara281 Posted February 3 Posted February 3 12 hours ago, Gristle said: What do you mean? You can't open any dialogue with the carriage driver? Not even the normal "give me a ride" dialogue? I just tested this and it works fine for me whether you untie Tirwin at the top of the hill (when she asks) or later after talking to the carriage driver. I would try it again. I know from the Balazar mod that True Directional Movement can interfere with mods that take control of the PC (as this mod does in the "dream" quest). For example, the TDM mod is known to interfere with the vanilla Helgen start. I don't know why the issue would arise after the "dream" quest, as player control and camera is returned to the PC. But maybe that's the problem. My understanding of TDM is that it separates the camera from the PC. I can only suggest disabling TDM before the dream sequence and enabling it after. after test I think it's not a issue with TDM. I search some similar issues and found a console command to restore my character: player.tai
rongeurdos Posted February 3 Posted February 3 Hi Gristle, Always greet your mods, which are a must-have! I played this mod with a female character and now i'm starting a new playthrough with a straight male character. Would this type of character suit your story or would you recommend playing with as a female character?
Samsara281 Posted February 3 Posted February 3 I met another problem in a private place quest, can't get into next stage after wait 3 days for building. so I use setstage 100 to skip. then in the stage of take tirwin to general store has no conversation or dialogue in general store.
Samsara281 Posted February 3 Posted February 3 53 minutes ago, rongeurdos said: Hi Gristle, Always greet your mods, which are a must-have! I played this mod with a female character and now i'm starting a new playthrough with a straight male character. Would this type of character suit your story or would you recommend playing with as a female character? actually, using male character has better experience I thought
killer905 Posted February 3 Posted February 3 55 minutes ago, rongeurdos said: Hi Gristle, Always greet your mods, which are a must-have! I played this mod with a female character and now i'm starting a new playthrough with a straight male character. Would this type of character suit your story or would you recommend playing with as a female character? You can play as a male character and have sex with animals as if it were a female character. It's up to you whether your male PC will have sex with animals or only with humans/mer. Regardless of your choice, Tirwin will like your PC regardless of gender.
killer905 Posted February 3 Posted February 3 4 minutes ago, Samsara281 said: I met another problem in a private place quest, can't get into next stage after wait 3 days for building. so I use setstage 100 to skip. then in the stage of take tirwin to general store has no conversation or dialogue in general store. Which version of the game? LE/SE/AE?
Samsara281 Posted February 3 Posted February 3 31 minutes ago, killer905 said: Which version of the game? LE/SE/AE? ae 1.6.640
killer905 Posted February 3 Posted February 3 14 minutes ago, Samsara281 said: ae 1.6.640 @Gristle So we have confirmation that something is wrong with those three days on LE and AE for Tirwin room.
killer905 Posted February 3 Posted February 3 New quest have been added to the quest list: - 8 main quests - 2 side quests - 2 repeatable quests (one is only used to reset the other repeatable quest)
Niadrion Posted February 3 Posted February 3 Got to say the generated voice lines for Hermaeus Mora in its quests are peak comedy. It gives the weirdness that his way of talking does but that robotic way of speaking cracks me up every time I hear it. Its like he wants knowledge but its utterly unenthusiastic.
rongeurdos Posted February 3 Posted February 3 2 hours ago, Samsara281 said: actually, using male character has better experience I thought i disagree 😁
rongeurdos Posted February 3 Posted February 3 2 hours ago, killer905 said: You can play as a male character and have sex with animals as if it were a female character. It's up to you whether your male PC will have sex with animals or only with humans/mer. Regardless of your choice, Tirwin will like your PC regardless of gender. Thank you very much for your clarification 👍
Kanerah Posted February 3 Posted February 3 3 hours ago, killer905 said: New quest have been added to the quest list: - 8 main quests - 2 side quests - 2 repeatable quests (one is only used to reset the other repeatable quest) Is marriage with Tirwin planned?
Gristle Posted February 3 Author Posted February 3 6 hours ago, Samsara281 said: after test I think it's not a issue with TDM. I search some similar issues and found a console command to restore my character: player.tai That console command toggles the player AI on and off. The mod is doing something similar - turning player AI on when you enter the dream world, and turning player AI off when you exit. I can add a set of playerAI on/player AI off commands when you return to the tower, which should do the same reset. I will say that it's not affecting my set up. My PC can sit, for example, with Vivi. 1
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