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Animal Research: The Insatiable Scholar


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Posted
6 hours ago, rongeurdos said:

Hi Gristle,

Always greet your mods, which are a must-have!

I played this mod with a female character and now i'm starting a new playthrough with a straight male character. Would this type of character suit your story or would you recommend playing with as a female character?

Thanks. Like @killer905 said, the mod works fine for a male PC, and it was designed for male and female PCs from the start. Because of the available creature animations, participating with the animals as a male may be a less than optimal experience, but there is no need to do that. A male PC can otherwise have the same relationship with Tirwin, and all of the non-creature animations and dialogue adjusts for a male PC.

Posted (edited)
4 hours ago, killer905 said:

@Gristle So we have confirmation that something is wrong with those three days on LE and AE for Tirwin room.

+ @Samsara281 Yes. Odd though. Because I'm on AE and it works for me. Normally, I would say it's a missing file in the package if something works for me but no one else.

 

Is the 3-day wait to build Tirwin's study working for anyone?

 

Also, for anyone who has this problem (no quest advancement after 3 days waiting to build Tirwin's room), there is a backup in the mod now. Buried at the bottom of Tirwin's dialogue tree you should find dialogue (something like "I wish the construction was done") and this dialogue will advance the stage even if the timer doesn't. Or, it can be used to cheat and hurry the construction.

Edited by Gristle
Posted
5 hours ago, Samsara281 said:

then in the stage of take tirwin to general store has no conversation or dialogue in general store.

Tirwin's location change script is checking for when she walks into a cell with the keyword LocTypeStore. Then, she has a scene with the closest person in the cell in the JobTypeMerchant faction.  So, these two conditions must be met. I would reload an earlier save and try a different store to be sure. What store are you trying?

 

 

Posted
31 minutes ago, Gristle said:

+ @Samsara281 Yes. Odd though. Because I'm on AE and it works for me. Normally, I would say it's a missing file in the package if something works for me but no one else.

 

Is the 3-day wait to build Tirwin's study working for anyone?

 

Also, for anyone who has this problem (no quest advancement after 3 days waiting to build Tirwin's room), there is a backup in the mod now. Buried at the bottom of Tirwin's dialogue tree you should find dialogue (something like "I wish the construction was done") and this dialogue will advance the stage even if the timer doesn't. Or, it can be used to cheat and hurry the construction.

I think that would be okay.

Posted (edited)

I tried this mod with Skyrim VR and it turned my female character into a male (with a female head)? Is this a known issue?

Edited by wd40glid
Posted (edited)

is a new playthru with Tirwin required with ver 0.50? i started a new play thru with her a few days ago and just finished meeting Angie and snowflake.

Edited by Guardian_Angel
Posted
8 minutes ago, Guardian_Angel said:

is a new playthru with Tirwin required with ver 0.50? i started a new play thru with her a few days ago and just finished meeting Angie and snowflake.

You can safely continue your adventure without a new save.

Posted
13 minutes ago, wd40glid said:

I tried this mod with Skyrim VR and it turned my female character into a male (with a female head)? Is this a known issue?

We don't know. This is the first time I've heard of this problem. However, someone here is playing the VR version.

Posted
5 hours ago, Gristle said:

+ @Samsara281 Yes. Odd though. Because I'm on AE and it works for me. Normally, I would say it's a missing file in the package if something works for me but no one else.

 

Is the 3-day wait to build Tirwin's study working for anyone?

 

Also, for anyone who has this problem (no quest advancement after 3 days waiting to build Tirwin's room), there is a backup in the mod now. Buried at the bottom of Tirwin's dialogue tree you should find dialogue (something like "I wish the construction was done") and this dialogue will advance the stage even if the timer doesn't. Or, it can be used to cheat and hurry the construction.

 

The 3 day quest Isnt working for me on SE as more than 3 days have passed and its still locked, will look for the dialogue

 

Other than that and some NPC's not stripping for sex lab scenes the only real issue i had was Tirwin and Vivi not following me into the orc mine (tried twice and neither time did they change into the cell with me) so had to use the console to move Vivi and Tirwins spell to move Tirwin, once in the mine quest worked fine and they left the mine with me 

Posted
1 hour ago, AthenaTheLover said:

I didn't do much, but I was interested in Ion's quest. Why isn't there an option to ask Tirwin what gift she received from Dibella?

My fault. @killer905 suggested that, and I forgot to add it in the final push to get the update done and posted. It will be added in the next update.

Posted

Encountered another issue, this time during the quest at the college during the scene with the three different atronachs. Faralda and Nirya start their scenes with the Frost and Storm atronach as expected, but Tirwin doesn't interact with the Flame atronach at all. Even trying to start a scene with this particular Flame atronach manually doesn't work, as sexlab doesn't recognize it as a viable actor. Other Flame atronachs work normally in my game, so I'm not sure what could be causing this one to function differently. 

Posted
9 hours ago, Gristle said:

Tirwin's location change script is checking for when she walks into a cell with the keyword LocTypeStore. Then, she has a scene with the closest person in the cell in the JobTypeMerchant faction.  So, these two conditions must be met. I would reload an earlier save and try a different store to be sure. What store are you trying?

 

 

every general store

Posted
On 2/2/2026 at 9:58 AM, Gristle said:

Make sure "Match Creature Gender" is turned off in Sexlab. 

 

2 hours ago, nukacola1989 said:

Encountered another issue, this time during the quest at the college during the scene with the three different atronachs. Faralda and Nirya start their scenes with the Frost and Storm atronach as expected, but Tirwin doesn't interact with the Flame atronach at all. Even trying to start a scene with this particular Flame atronach manually doesn't work, as sexlab doesn't recognize it as a viable actor. Other Flame atronachs work normally in my game, so I'm not sure what could be causing this one to function differently. 

 

That question was already answered.

Posted
8 minutes ago, Donuts4me said:

 

 

That question was already answered.

Oh damn, I missed that! Thanks for the heads up, I'll pay better attention to the previous comments lol. 

Posted
1 hour ago, Samsara281 said:

every general store

Perhaps you could help troubleshoot. If you have the objective to go to a store, the VAR_TirwinRoom quest is at stage 140. When Tirwin walks into a store, a new quest runs (to find the merchant - VAR_FindMerchant), and the VAR_TirwinRoom quest advances to 150. That starts a scene between Tirwin and the merchant, if the "Merchant" alias in the VAR_FindMerchant quest is filled with an actor.

 

So... you could run 'sqv VAR_TirwinRoom' and 'sqv VAR_FindMerchant' when you walk into the store. This will tell you what stage each is at. It will also list the aliases for each quest, and will tell you if there is an actor ID assigned to the "Merchant" alias in the VAR_FindMerchant quest.

 

In any case, you can use "setstage VAR_TirwinRoom 160" to skip this scene. 

 

Posted

@killer905 I got this DM from @renko23:

 

HELLO

I'm having a problem with the new 0.50 mod. I'm playing with the Legendary Edition, but when I download it, I check the Legendary Edition option, but then there are 3 patches: JK Solitude Outskirts Patch, but that doesn't exist for the Legendary Edition... The other two patches are also only for SSE... Should I check them or not? It says "missing files" and crashes... I don't understand what I need to do... Thank you for your help...

 

Where can I find the links for the Legendary Edition... JK Solitude Outskirts, Open Cities, and Immersive Citizens...? Thank you in advance... or please explain how to do it...

Posted

About time advancement breaking milkmod again. It turned out to be not as bad as I thought. As that was actually a time rewind for me and all the sequence from finding Flame atronach book till removing the collar happened within a single day through multiple time rewinds, MEE and Sunhelm got back on track once the time naturally passed the point when they were last working. Maybe it'll be useful to someone.

Posted
6 hours ago, Gristle said:

@killer905 I got this DM from @renko23:

 

HELLO

I'm having a problem with the new 0.50 mod. I'm playing with the Legendary Edition, but when I download it, I check the Legendary Edition option, but then there are 3 patches: JK Solitude Outskirts Patch, but that doesn't exist for the Legendary Edition... The other two patches are also only for SSE... Should I check them or not? It says "missing files" and crashes... I don't understand what I need to do... Thank you for your help...

 

Where can I find the links for the Legendary Edition... JK Solitude Outskirts, Open Cities, and Immersive Citizens...? Thank you in advance... or please explain how to do it...

@renko23

 

The patches should select themselves if FOMOD detects a mod for a specific patch.

 

So you don't need those other mods for AR to work, because these are patches for them, so that the mod can work more correctly if someone not has them. So you don't need to install JK Solitude Outskirts, Open Cities, and Immersive Citizens mods if you don't use them, and therefore their patches.

 

Conclusion?
Do NOT select any patch unless it has been detected automatically.

 

JK Solitude Outskirts - Only SE/AE version

Immersive Citizens AI Overhaul: https://www.nexusmods.com/skyrim/mods/65013

Open Cities Skyrim: https://www.afkmods.com/index.php?/files/file/269-open-cities-skyrim/

Posted
21 minutes ago, mircislav said:

If not much trouble, maybe you can add follower support to take activities with Tirwin quests?

Probably not, but it may be added in an update, but the mod revolves around Tirwin. So now is "no"

Posted

The update is brilliant! Tirwin's home dream sequence is probably my favourite part of the mod now rivaled only by Serana's story from the previous update.

 

In general I didn't run into any issues but I haven't tried building Tirwin's study or Bar girls side quests yet. The only small problem I have is that after Atronach Party Brelyna approached Tirwin and gave her the book with a spell to turn Tirwin male again but it didn't unlock any new dialogue or spell to turn Tirwin male. Am I missing something here or is that feature not implemented yet?

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