killer905 Posted February 5 Posted February 5 1 hour ago, MadAl777 said: You mean there will be more main story or side quests? More main quets.
eflat01 Posted February 5 Posted February 5 (edited) 5 hours ago, pinky6225 said:  Thanks player.tai fixed it for me on my save with the issue - kinda wanted to keep that one as i'd done a lot more stuff with Tirwin in the dream sequence, second time i kinda speed ran it to see if it was the cause  I've looked for the additional dialogue about the room building timer but i'm afraid i can't see it, doing sqv and sqs on the quest i get that its running and at stage 91, will attach the images from the console when LL will let me upload. To check the obvious is lakeview manor (player built home) valid? or should i only have tried to expand one that you purchase for gold (i.e. breezehome etc)    Reveal hidden contents        I think it'll work with any LocTypePlayerHouse [KYWD:000FC1A3], when debugging I'd tried it on a few homes Breezehome, Windstad, etc... even tried it on mod homes I edited the crap out of like Snowberry Cottage  I have thought about hitting some location like tha bannered mare with the keyword via Sonders to see if that would let me place it there. Edited February 5 by eflat01
Voronves Posted February 5 Posted February 5 14 hours ago, Gristle said: There no new methods being used to trigger dialogue. The two comments on the way up the hill to the Whiterun gate are being triggered by a custom activator with a custom script. This is used for all of Tirwin's location-based "one-off" comments that don't advance a stage.  The trigger box at the end of the drawbridge is a vanilla Skyrim activator that has a vanilla Skyrim script attached -- defaultSetStageTRIGSpecificActor. If the stage is at least 230 (leaving Riverwood) it advances the stage to 350. Stage 350 starts a scene with one line of dialogue for Tirwin ("Please, stop!").  The only things I can think of that would interfere with this are 1) some other mod edited the defaultSetStageTRIGSpecificActor script, but that seems unlikely as it would cause issues with vanilla quests, or 2) Tirwin is already in a scene due to some other mod.  But even these things don't explain everything. For example, when the guard walks to the little room by the drawbridge, Sexlab is moving him to the spot designed for sex (which is the little room). This means that the Sexlab function call is running, which means that Sexlab failed to start the animation for some reason.  Also, by the time you get to the Whiterun drawbridge, your PC would have already run into both types of trigger boxes used. So, it's puzzling why those would work and not the drawbridge trigger. Ok i did some testing and the issue seems to be with script that calls for dialogue. When i enter the trigger at the drawbridge the stage 350 gets completed but Tirwin doesnt say "Please, stop!" which i guess should trigger stage 355 which is to talk to her. So i guess something messes with the script that calls for dialogue.
Gristle Posted February 5 Author Posted February 5 8 hours ago, pinky6225 said:  Thanks player.tai fixed it for me on my save with the issue - kinda wanted to keep that one as i'd done a lot more stuff with Tirwin in the dream sequence, second time i kinda speed ran it to see if it was the cause  I've looked for the additional dialogue about the room building timer but i'm afraid i can't see it, doing sqv and sqs on the quest i get that its running and at stage 91, will attach the images from the console when LL will let me upload. To check the obvious is lakeview manor (player built home) valid? or should i only have tried to expand one that you purchase for gold (i.e. breezehome etc)    Hide contents      Thanks for the info. This does highlight a problem, which is that the timer is looking for quest stage 90 and you are on 91. This is very confusing as the timer is started and then the quest stage is set to 90 (see below), which triggers the objective to wait three days. I can't find any code that sets stage 91. It's also odd that this works for me. I'll probably just change the timer to look for stage 90 or 91. That should work in any case. 1
Gristle Posted February 5 Author Posted February 5 58 minutes ago, Voronves said: Ok i did some testing and the issue seems to be with script that calls for dialogue. When i enter the trigger at the drawbridge the stage 350 gets completed but Tirwin doesnt say "Please, stop!" which i guess should trigger stage 355 which is to talk to her. So i guess something messes with the script that calls for dialogue. That means the trigger box did its job to advance the stage, but the scene at that stage is not starting, in which Tirwin says "Please, stop!" I used a scene because it is faster and more reliable than a force greet, and thus better for a short line that doesn't open dialogue. The only reason I can think of that a scene wouldn't start is if the actor isn't there and enabled, or if the actor is already in another scene. You might try using the console to disable and then enable Tirwin. That might clear any scene she might be stuck in. 1
killer905 Posted February 5 Posted February 5 23 minutes ago, Hoxet said: High poly head patch still works with newest versions? It should work.
flatearthertom3 Posted February 5 Posted February 5 (edited) Holy shit! I was a bit preoccupied with work so I missed the release of the new update. I will totally play skyrim now and not just adjust mods until the end of times and never get farther than the first few quests. If there is finally a reason to start a real playthrough it's this. Edited February 5 by flatearthertom3
Izrafiel Posted February 6 Posted February 6 On 11/14/2025 at 4:08 AM, killer905 said: Caliban following Serana like Ragnar follow Tirwin? It's possible, but only after completing the Dawnguard storyline, regardless of which side you choose. Glad to see I wasn't the only one to think of this. Would be a pretty cool idea. Especially if it could be meshed with Serana Dialogue Add-on in some way. I played through that portion with both, and other than needing console commands to advance certain stages of the quest, didn't have any dialogue issues, though did find it kinda funny Serana still had the romance options in her dialogue while playing through that portion. Almost felt like I should play through this mod before playing through Dawnguard. 😅
StabbyINKTTV Posted February 6 Posted February 6 is there a reason why i updated to the newest one and all Tirwin does is ignore you and walk away while trying to do the quests and won't follow you I've tried restarting the current stage, and resetting every possible console command to get whatever this bug is to stop & nothing is workingÂ
Gristle Posted February 6 Author Posted February 6 6 minutes ago, DovahMetal said: is there a reason why i updated to the newest one and all Tirwin does is ignore you and walk away while trying to do the quests and won't follow you I've tried restarting the current stage, and resetting every possible console command to get whatever this bug is to stop & nothing is working I haven't seen that one. Her following behavior is controlled by two global variables. VAR_TirwinFollow and VAR_TirwinWait. Basically, for her to follow you, the first has to be set to 1, and the second has to be set to 0. So, you could check these values in the console with 'getglobalvalue VAR_TirwinFollow' and 'getglobalvalue VAR_TirwinWait'. If wrong, you can reset them with 'set VAR_TirwinFollow to 1' and 'set VAR_TirwinWait to 0'.
StabbyINKTTV Posted February 6 Posted February 6 5 minutes ago, Gristle said: I haven't seen that one. Her following behavior is controlled by two global variables. VAR_TirwinFollow and VAR_TirwinWait. Basically, for her to follow you, the first has to be set to 1, and the second has to be set to 0. So, you could check these values in the console with 'getglobalvalue VAR_TirwinFollow' and 'getglobalvalue VAR_TirwinWait'. If wrong, you can reset them with 'set VAR_TirwinFollow to 1' and 'set VAR_TirwinWait to 0'. Â Those Values are correct but for some reason she still just does the dialog and walks away
StabbyINKTTV Posted February 6 Posted February 6 5 minutes ago, DovahMetal said:  Those Values are correct but for some reason she still just does the dialog and walks away @Gristle are you on the discord server, maybe i can VC and show what's going on Â
Gristle Posted February 6 Author Posted February 6 3 hours ago, DovahMetal said: @Gristle are you on the discord server, maybe i can VC and show what's going on  I'm not, but if she's walking away she may still be in a package left over from the save on the old version. You could try clicking on her in the console and then typing disable and then enable to reset her. If that doesn't work, you could click on her and type resetAI. If that doesn't work, you might have to reload the old version, load up the last save on the old version, and make sure she isn't in the middle of a package before saving and updating versions.
StabbyINKTTV Posted February 6 Posted February 6  2 hours ago, Gristle said: I'm not, but if she's walking away she may still be in a package left over from the save on the old version. You could try clicking on her in the console and then typing disable and then enable to reset her. If that doesn't work, you could click on her and type resetAI. If that doesn't work, you might have to reload the old version, load up the last save on the old version, and make sure she isn't in the middle of a package before saving and updating versions. I downloaded and installed fresh and new save so not sure but it started soon as i first ran into her in whiterun, not sure what's going on it but i've gotten to the point where she does the first Raven Rock Quest but I've had to force summon her over and over just to get it to work and have to also console command to advance the quest several times because it gets stuck, she'll said or do the starting animation and then go stand where she's suppose to then it just does nothing but somehow just glitches like that.
Voronves Posted February 6 Posted February 6 (edited) 18 hours ago, Gristle said: That means the trigger box did its job to advance the stage, but the scene at that stage is not starting, in which Tirwin says "Please, stop!" I used a scene because it is faster and more reliable than a force greet, and thus better for a short line that doesn't open dialogue. The only reason I can think of that a scene wouldn't start is if the actor isn't there and enabled, or if the actor is already in another scene. You might try using the console to disable and then enable Tirwin. That might clear any scene she might be stuck in. Ok, I think I give up. Maybe in the future when a new update is released, something will fix it. I reinstalled and disabled half my mod list, and nothing seemed to work. I even tried to summon all other versions of Tirwin to see if the script was perhaps attached to them somehow, but still nothing. Disabling Tirwin and resetting her AI and package has no effect either. Maybe another thing that might be somehow related to this. After the scene with the Revelers, the quest says to make sure Tirwin is ok, but after talking to them, despite the stage being completed, the marker pointing to her is not disappearing so maybe she is stuck on that? But even if i ignore them completely, the drawbridge dialogue still wont fire Edited February 6 by Voronves Additional info
killer905 Posted February 6 Posted February 6 1 hour ago, Voronves said: Ok, I think I give up. Maybe in the future when a new update is released, something will fix it. I reinstalled and disabled half my mod list, and nothing seemed to work. I even tried to summon all other versions of Tirwin to see if the script was perhaps attached to them somehow, but still nothing. Disabling Tirwin and resetting her AI and package has no effect either. Maybe another thing that might be somehow related to this. After the scene with the Revelers, the quest says to make sure Tirwin is ok, but after talking to them, despite the stage being completed, the marker pointing to her is not disappearing so maybe she is stuck on that? But even if i ignore them completely, the drawbridge dialogue still wont fire With Revelers, you can make them leave, have sex with Tirwin lib PC and Tirwin, or if the PC is a woman, she can offer herself instead of Tirwin.  From Riverwood to Whioterun, you encounter a wolf and the Thalmor Patrol.
madlamb Posted February 6 Posted February 6 (edited) does anyone have a copy of version 046? Edited February 6 by madlamb
Samsara281 Posted February 6 Posted February 6 (edited) 21 hours ago, Gristle said: Thanks for the info. This does highlight a problem, which is that the timer is looking for quest stage 90 and you are on 91. This is very confusing as the timer is started and then the quest stage is set to 90 (see below), which triggers the objective to wait three days. I can't find any code that sets stage 91. It's also odd that this works for me. I'll probably just change the timer to look for stage 90 or 91. That should work in any case. seems I know what's going on. after set the door's location, tirwin will ask me for the next books. that will set stage to 91. if I disable tirwin immediately to avoid it, I can wait 3 days then the timer works fine. but if I do that, tirwin won't ask me for the next book anymore. Â also I met a small issue in naked walk quest. Tirwin will put on her clothes when approach to the town/city. it seems to the script when she wearing skimpy clothes(Nocturnal's robe in quest before) has been activated. Edited February 6 by Samsara281
killer905 Posted February 6 Posted February 6 26 minutes ago, madlamb said: does anyone have a copy of version 046? Why you need older version?
killer905 Posted February 6 Posted February 6 24 minutes ago, Samsara281 said: seems I know what's going on. after set the door's location, tirwin will ask me for the next books. that will set stage to 91. if I disable tirwin immediately to avoid it, I can wait 3 days then the timer works fine. but if I do that, tirwin won't ask me for the next book anymore. Â also I met a small issue in naked walk quest. Tirwin will put on her clothes when approach to the town/city. it seems to the script when she wearing skimpy clothes(Nocturnal's robe in quest before) has been activated. 3 days bug are fixed Version 52 (not yet released). Â It's an interesting bug, but probably the way to fix it would be to load the save in the cave and reset her outfit to rrobes, then give her clothes again and check the appropriate option. Then, theoretically, she shouldn't wear anything in town during naked walks. 1
eflat01 Posted February 6 Posted February 6 8 hours ago, DovahMetal said:  I downloaded and installed fresh and new save so not sure but it started soon as i first ran into her in whiterun, not sure what's going on it but i've gotten to the point where she does the first Raven Rock Quest but I've had to force summon her over and over just to get it to work and have to also console command to advance the quest several times because it gets stuck, she'll said or do the starting animation and then go stand where she's suppose to then it just does nothing but somehow just glitches like that.  You should be able to examine what package she's running on in the console if you have More Informative Console installed.Â
NiiNiiREE Posted February 6 Posted February 6 27 minutes ago, killer905 said: Why you need older version? I believe it's because a few Modlists require 046 otherwise they can't be installed
madlamb Posted February 6 Posted February 6 1 hour ago, killer905 said: Why you need older version? there's a modlist i want to install and it needs version 046 of this mod to be installed
killer905 Posted February 6 Posted February 6 49 minutes ago, NiiNiiREE said: I believe it's because a few Modlists require 046 otherwise they can't be installed Ah, right...
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