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Animal Research: The Insatiable Scholar


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Posted
15 hours ago, Gristle said:

This can be addressed in the next update. It's not hard, because the boat scene was already set up for a PC sex scene with Voldsea if the PC is male. Sexlab has a function "IsGay" that can be used. It checks the number of male vs. female partners and if at least 65% are same sex, it sets the IsGay flag. Perhaps this flag can be used for other things too?

BoatFF.jpg

That would be cool, even with skipping the scene with by clicking the end key my PC now has 1 male sexual partner in the sex diary. Not exactly an issue and I'm sure you all have much higher priorities to address. :) I love this mod and it's impressive the work and countless hours that must have gone into it :) 

Posted (edited)
10 hours ago, Samsara281 said:

first I thought it might be cause by me still enable 0.43 high quality voice file. then I disabled it but still has this problem. I don't know any other mods has might be conflict with

 

I think the count should be 466 fuz files for all the women in the mod who use that voice, How many voice files do you have  in Data/Sound/Voice/Animal_Research.esp/FemaleSultry directory? 

 

Do you have any replacers? I do not use them anymore but... If you do you would need edit it, you'd have to carry over more than the new voicetype. Because Vivi was an old unused npc who's voice use to be YoungEager and @Gristle changed her voice and a lot of other things to use her in the mod. Perks, leveling, spells, etc... the only thing you'd want if you use in replacers would be the head parts.

 

image.png.abae072a21aa91185952e83564f1bd0f.png

 

Edited by eflat01
Posted (edited)
41 minutes ago, eflat01 said:

 

I think the count should be 466 fuz files for all the women in the mod who use that voice, How many voice files do you have  in Data/Sound/Voice/Animal_Research.esp/FemaleSultry directory? 

 

Do not use Animal Research npc replacers ... or you could edit it, you'd have to carry over more that voicetype. Because Vivi was an old unused npc who's voice was YoungEager and @Gristle changed her voice and a lot of other things to use her.

 

image.png.abae072a21aa91185952e83564f1bd0f.png

 

yes, I found that it's cause by animalresearch high poly.esp from Animal Research High poly vanilla facetint.rar

 

I disabled it and the voice works fine.

Edited by Samsara281
Posted (edited)
50 minutes ago, Samsara281 said:

yes, I found that it's cause by animalresearch high poly.esp from Animal Research High poly vanilla facetint.rar

 

I disabled it and the voice works fine.

Yes, if you really wanted and okay with using SSeEdit you can correct that high-poly head mod just by copying most all the attributes for each npc from VAR over into it except for the Head parts, Face Morph, Face Parts and Face Tint values. 

Edited by eflat01
Posted

English isn't my strong suit, so I apologize in advance. I have a question about the horse book... Does the story also end with our scholar having sex with the horse? I also tried having her pleasure herself first, but that didn't cause a scene...

Posted
16 hours ago, Gristle said:

No key in the bandit chest?  Are you running the newest version (0.52)? Can you run "sqv VAR_MainQuest" in the console and post what stage the quest is on?

 

A mod adding a letter to the location shouldn't cause any conflict.

Current stage is 62. Looking at the refs, I see a BanditChest in the refs list with a 000d9789 ID and if I click around on the chest while in the console, I see a RefID of 000d9789 and BaseID of 0003ac21 so that part seems fine to me, as far as I can tell.

Posted
3 hours ago, arnold210 said:

English isn't my strong suit, so I apologize in advance. I have a question about the horse book... Does the story also end with our scholar having sex with the horse? I also tried having her pleasure herself first, but that didn't cause a scene...

The mod itself does not end with the horse, and Tirwin should have sex with the horse, and after sex, the Thalmor (3 NPCs) should come from the city side.

Posted
34 minutes ago, killer905 said:

The mod itself does not end with the horse, and Tirwin should have sex with the horse, and after sex, the Thalmor (3 NPCs) should come from the city side.

speaking of the Horse section it's invisible except its mane for some reason. 

Posted
15 hours ago, eflat01 said:

Yes, if you really wanted and okay with using SSeEdit you can correct that high-poly head mod just by copying most all the attributes for each npc from VAR over into it except for the Head parts, Face Morph, Face Parts and Face Tint values. 

so might be the find merchant bug is also cause by this. But I have no savefiles are before and close to this stage. So if any other guys meet this bug can check and verify it.

Posted
On 2/9/2026 at 11:42 PM, Samsara281 said:

yes, I found that it's cause by animalresearch high poly.esp from Animal Research High poly vanilla facetint.rar

 

I disabled it and the voice works fine.

 

9 hours ago, Samsara281 said:

so might be the find merchant bug is also cause by this. But I have no savefiles are before and close to this stage. So if any other guys meet this bug can check and verify it.

now I confirm, this is the truly problem.

Posted (edited)
18 hours ago, Nicoya said:

Current stage is 62. Looking at the refs, I see a BanditChest in the refs list with a 000d9789 ID and if I click around on the chest while in the console, I see a RefID of 000d9789 and BaseID of 0003ac21 so that part seems fine to me, as far as I can tell.

 

Yes, and we assume the area edited? What I mean by that:

  • is the letter you said the other mod adds there?
  • is there a wolf in a cage there? 

I also find it strange there is no map marker. I think I remember there was a time when I picked up the key before it was time to pick it up, and that messed with the quest until I put the key back and picked it up again.

 

 

Edited by eflat01
Posted (edited)
18 hours ago, DovahMetal said:

speaking of the Horse section it's invisible except its mane for some reason. 

 

Sounds like a missing a mesh. Is hard to guess...

 

I use MNC along with ABC Baka for my creature meshes/textures.

Edited by eflat01
Posted
9 minutes ago, eflat01 said:

 

Sounds like a missing a mesh. Is hard to guess...

 

I use MNC along with ABC Baka for my creature meshes/textures.

so do I. i even uninstalled all SL mods and reinstalled them and nothing worked 

Posted
15 minutes ago, DovahMetal said:

so do I. i even uninstalled all SL mods and reinstalled them and nothing worked 

 

Is only the horse, other creatures work? I'm trying to think why the horse would not render. Do you have anything else particular to horses?

Posted
2 hours ago, eflat01 said:

 

Yes, and we assume the area edited? What I mean by that:

  • is the letter you said the other mod adds there?
  • is there a wolf in a cage there? 

I also find it strange there is no map marker. I think I remember there was a time when I picked up the key before it was time to pick it up, and that messed with the quest until I put the key back and picked it up again.

 

 

The letter added by the creation club content is near the chest, not inside it. I bring it up because it was a "this isn't from the base game" modification I noticed, but I wouldn't necessarily think it would interfere with a script placing an item inside the chest, especially given that the refid for the chest is pointing to the right place.

 

The wolf in the cage is present, as is the trigger for the extra 3 bandits to phase into existence when I approach the chest.

 

I assume the quest marker is attached to the item itself, and so if that item fails to be created in the chest then there will be nothing for a quest marker to point at.

 

The chest appeared to contain fairly standard levelled loot.

Posted (edited)

 

 

21 hours ago, DovahMetal said:

speaking of the Horse section it's invisible except its mane for some reason. 

One of the texture mods removes horse textures, probably on Creative or another... it's best to replace the mod:
a) ABC
b) Realistic Horse Breeds by KrittaKitty
It's back to normal for me

 

If you still don't have the horse mesh, try deleting the files from CreatureNest or whatever that mod is called. It always messes with the horse's textures. Of course, if it's installed incorrectly.

 

I often have this problem when I installed horse or carriage textures and CreatureFreemWork or something like that, there was always something wrong with the horse textures

Edited by arnold210
Posted
22 hours ago, killer905 said:

The mod itself does not end with the horse, and Tirwin should have sex with the horse, and after sex, the Thalmor (3 NPCs) should come from the city side.

After having sex with the horse, she walks towards the road, talks about her parents, stands by the road and nothing happens, there are no NPCs, and after a few moments some Thlmoor guard teleports to the horse and walks away.

Posted
2 hours ago, nothing2lose said:

does the new quest end at the college with three atronach?

 

Nope. You should be able to ask Tirwin about finding the next book and then get a quest to go check out a tower between Windhelm and Ivarstead,

Posted
9 hours ago, nothing2lose said:

does the new quest end at the college with three atronach?

 

7 hours ago, Donuts4me said:

 

Nope. You should be able to ask Tirwin about finding the next book and then get a quest to go check out a tower between Windhelm and Ivarstead,

To be more precise, after three atronach Tirwin and selecting “next book,” she will mention that she would like her own private place. You can then choose whether you want to take care of it now or later, depending on whether the PC also has a home or not.

And as Donuts4me mentioned, the next task will take you to check out a tower between Windhelm and Ivarstead. So there are still 3 main tasks after the atronach. 

Posted

This update is great, but I'd like to ask if it's possible to return to the space where the Dreamora quest took place. I mean, I want to go back to that crazy party with Tirwin again.

If that's not possible, then I might have misunderstood what repeatable quests mean. It looks like I'll have to load a save file from when I was still at the party to see if the new bar repeatable quest is available.

Posted (edited)
12 minutes ago, kklae said:

This update is great, but I'd like to ask if it's possible to return to the space where the Dreamora quest took place. I mean, I want to go back to that crazy party with Tirwin again.

If that's not possible, then I might have misunderstood what repeatable quests mean. It looks like I'll have to load a save file from when I was still at the party to see if the new bar repeatable quest is available.

Currently, it is NOT possible to return to the Dremora party.

 

Bar Girl quests are available after starting the next quest, but after the Dremora Party.

You can find Bar Girls in Markarth, Solitude, and Riften.

The one in Riften "Lorielle" has a repeatable quest. The one in Solitude "Saffron" does not have a quest, but you can have fun with her regardless of your PC's gender. The girl in Markarth "Iona" (Note: Not your Housecarl from Riften) gives you a special quest.
 

Edited by killer905
Posted
16 minutes ago, killer905 said:

Currently, it is NOT possible to return to the Dremora party.

 

Bar Girl quests are available after starting the next quest, but after the Dremora Party.

You can find Bar Girls in Markarth, Solitude, and Riften.

The one in Riften "Lorielle" has a repeatable quest. The one in Solitude "Saffron" does not have a quest, but you can have fun with her regardless of your PC's gender. The girl in Markarth "Iona" (Note: Not your Housecarl from Riften) gives you a special quest.
 

Oh, I see. I thought the Bar Girl quests were within the Dreamora Party.

So, is there a possibility of adding a "Return to Dreamora Party" quest?

By the way, I've already completed all the quests in this update, which was great.

Posted
30 minutes ago, kklae said:

Oh, I see. I thought the Bar Girl quests were within the Dreamora Party.

So, is there a possibility of adding a "Return to Dreamora Party" quest?

By the way, I've already completed all the quests in this update, which was great.

There will be an opportunity to return to the Dremora Party, but we prefer to focus on the main storyline and, at the same time, add the possibility of revisiting creatures we have already encountered.

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