CHIPMONK27 Posted January 28 Posted January 28 Hi,sorry if this is asked before. so I can’t get the quest to start ,she and her friend are in the inn but the conversation doesn’t happen (maybe was interrupted) and when I speak to her she just says the generic greetings that npc usually says. can I manually start the quest? Or something else (when I did a performance check of my mod list before, the quest started and it worked fine)
killer905 Posted January 28 Posted January 28 4 hours ago, CHIPMONK27 said: Hi,sorry if this is asked before. so I can’t get the quest to start ,she and her friend are in the inn but the conversation doesn’t happen (maybe was interrupted) and when I speak to her she just says the generic greetings that npc usually says. can I manually start the quest? Or something else (when I did a performance check of my mod list before, the quest started and it worked fine) setstage var_mainquest 30
BrummBear Posted January 28 Posted January 28 10 hours ago, killer905 said: 2.17? Well, I must be blind, because I don't see that version on Discord or LL. I don't know the command to send this flag to SexLab, but people manage to do it with, for example, simple sexing, Mass marker, Debug from Sexlab, or SLEL. Also, any mod that allows or forces solo sex or sex with another NPC/PC or even a creature. Any of these mods causes SexLab to detect the end of sex and move the stage to the next stage. yea that doesnt work for my particular issue sadly. no. 2.17 isnt released yet thats why i said they are fixing it, and not they have fixed it
killer905 Posted January 28 Posted January 28 2 hours ago, BrummBear said: yea that doesnt work for my particular issue sadly. no. 2.17 isnt released yet thats why i said they are fixing it, and not they have fixed it So i sugest uninstall P+ and use regular Sexlab. Or try SexLab Utility Plus
BrummBear Posted January 28 Posted January 28 4 hours ago, killer905 said: So i sugest uninstall P+ and use regular Sexlab. Or try SexLab Utility Plus the issue with regular sexlab is the insanely long wait till animations start as soon as you run one or two script heavy mods. well, ive finished the questline more or less anyway for now. if there is more coming i hope p+ 2.17 works fine with it ^^ and i wish the players relationship with tirwin gets more fleshed out. ive grown to like the easy to manipulate horndog.
flatearthertom3 Posted January 29 Posted January 29 do let me know if the version of PP that works with this come out, I'd love to give it a spin, see what's it's like to get fast animation starts
mircislav Posted January 31 Posted January 31 (edited) On 1/28/2026 at 11:30 PM, BrummBear said: sexlab is the insanely long wait till animations start That is problem on your end, SexLabFramework works just fine, even in 1_5_97. Edited January 31 by mircislav
Gristle Posted January 31 Author Posted January 31 On 1/28/2026 at 2:30 PM, BrummBear said: i wish the players relationship with tirwin gets more fleshed out. ive grown to like the easy to manipulate horndog. I'm curious what you mean by "players relationship with tirwin gets more fleshed out". You get a lot more of Tirwin's backstory in the next update. She also discusses her PC relationship, though this conversation is with an NPC. And, there is also the possibility to add a room onto any player home for Tirwin. You may have noticed that, while the early quests gave the dialogue choices that allowed the PC to be rude or insulting to Tirwin, the later quests' dialogue choices have narrowed so that the worst you can do is tease her. This is deliberate and reflects the fact that, if the PC has traveled with her this long, and risked their life to help her, the PC probably likes Tirwin. I guess the question is, should some dialogue choice with Tirwin capture the PC's exact relationship with a variable to be used going forward? That was intended, but more towards the end of Tirwin's book quests. On a related note, in the next update, a dialogue choice is used to permanently set the PC's jealousy/open relationship feelings. At some point after Tirwin has sex with (several) others, the PC has a dialogue choice where the PC can say they don't mind watching Tirwin with others, or that they would rather Tirwin have sex only with NPC creatures. This stored variable is not yet used, but the thought was that it would affect Tirwin's actions in a later update. For example, if the PC is not the jealous type, Tirwin might initiate sex with others on her own. Any thoughts on this, or other "relationship"-type variables that could be captured by PC dialogue choices and stored?
eflat01 Posted January 31 Posted January 31 1 hour ago, Gristle said: On a related note, in the next update, a dialogue choice is used to permanently set the PC's jealousy/open relationship feelings. At some point after Tirwin has sex with (several) others, the PC has a dialogue choice where the PC can say they don't mind watching Tirwin with others, or that they would rather Tirwin have sex only with NPC creatures. This stored variable is not yet used, but the thought was that it would affect Tirwin's actions in a later update. For example, if the PC is not the jealous type, Tirwin might initiate sex with others on her own. Any thoughts on this, or other "relationship"-type variables that could be captured by PC dialogue choices and stored? Tirwin sometimes makes a jealous comment herself. Usually my PC's wife though she's particularly jealous if the PC does Naryu.
killer905 Posted January 31 Posted January 31 There will be a slight delay with the update due to some issues that have been found, but the upcoming update adds: - 3 main quests - 3 side quests (2 related to the Bar Girls from the “Unknown Pleasures” quest) - 2 creatures that can be revisited - Unique appearance for the Bar Girls from the “Unknown Pleasures” quest - Bar Girls from the “Unknown Pleasures” quest can be visited in Markarth, Solitude, and Riften
BrummBear Posted February 1 Posted February 1 (edited) On 1/31/2026 at 7:20 PM, Gristle said: I'm curious what you mean by "players relationship with tirwin gets more fleshed out". You get a lot more of Tirwin's backstory in the next update. She also discusses her PC relationship, though this conversation is with an NPC. And, there is also the possibility to add a room onto any player home for Tirwin. You may have noticed that, while the early quests gave the dialogue choices that allowed the PC to be rude or insulting to Tirwin, the later quests' dialogue choices have narrowed so that the worst you can do is tease her. This is deliberate and reflects the fact that, if the PC has traveled with her this long, and risked their life to help her, the PC probably likes Tirwin. I guess the question is, should some dialogue choice with Tirwin capture the PC's exact relationship with a variable to be used going forward? That was intended, but more towards the end of Tirwin's book quests. On a related note, in the next update, a dialogue choice is used to permanently set the PC's jealousy/open relationship feelings. At some point after Tirwin has sex with (several) others, the PC has a dialogue choice where the PC can say they don't mind watching Tirwin with others, or that they would rather Tirwin have sex only with NPC creatures. This stored variable is not yet used, but the thought was that it would affect Tirwin's actions in a later update. For example, if the PC is not the jealous type, Tirwin might initiate sex with others on her own. Any thoughts on this, or other "relationship"-type variables that could be captured by PC dialogue choices and stored? for example Non-book related activitys like the chase quest. that one was a nice touch and was used to deepen the player-tirwin bond. i think it was from that point on i could straight up ask her for sex? the after book animal action was also gone, which i actually missed a little. there is some jealousy going on from time to time which adds a nice tidbit of flavour and the flag is also a nice idea. especially if it does more than just "she doesnt fuck randos" like if she brings it up from time to time in conversation. it would also be cool if tirwin actually learns something with her research. like beast cum alchemy or something like that. "after the gargoyle came inside her she noticed her skin getting harder" +5% armor -> gargoyle potions or something like that. im really just spitballing here. What i meant is that this whole mod feels like the dawnguard dlc, which is centered around serena, but this one is centered around tiwrin. so id be nice if you flesh out the tirwin follower part more. awareness to locations and stuff. i really have her with me most of the time so id be cool for example if she only goes on about getting railed by beasts if im in relevant locations while she could be complaining about not getting the next book if it has been several days. this is a fine line tho because it could make her annoying real quick. getting her closer to non-beast related orgasm is already there so i guess thats already part of her story but it would also be nice if she asks the player after a few days if he wants to mount her if there was none. also the affection she shows towards the player is great and it would be nice if this also gets expanded on. it would also be cool if i could set her home location via tirwin dialog and not NFF. like offer her a place to stay after the first or second book since she seems to only have the bannered mare and we are at minimum friends at that point. Edited February 1 by BrummBear
Gristle Posted February 2 Author Posted February 2 11 hours ago, BrummBear said: for example Non-book related activitys like the chase quest. that one was a nice touch and was used to deepen the player-tirwin bond. i think it was from that point on i could straight up ask her for sex? Yes. Definitely more non-book activities in the next quest. 11 hours ago, BrummBear said: the after book animal action was also gone, which i actually missed a little. there is some jealousy going on from time to time which adds a nice tidbit of flavour and the flag is also a nice idea. especially if it does more than just "she doesnt fuck randos" like if she brings it up from time to time in conversation. This makes sense. Although we'll probably finish the book quests first (not too many left) before circling back and making her a better general purpose follower. 11 hours ago, BrummBear said: it would also be cool if tirwin actually learns something with her research. like beast cum alchemy or something like that. "after the gargoyle came inside her she noticed her skin getting harder" +5% armor -> gargoyle potions or something like that. im really just spitballing here. The tough part here is giving Tirwin active effects she can do on her own initiative with beasts. That would conflict with a lot of mods and even vanilla quests. Passive things like you mentioned would be easy, but buffs on NPCs are pretty much invisible. The thinking was more she could teach the PC to do things, and then the PC could use those abilities. Like seduce a wild animal, for instance. 11 hours ago, BrummBear said: What i meant is that this whole mod feels like the dawnguard dlc, which is centered around serena, but this one is centered around tiwrin. so id be nice if you flesh out the tirwin follower part more. awareness to locations and stuff. i really have her with me most of the time so id be cool for example if she only goes on about getting railed by beasts if im in relevant locations while she could be complaining about not getting the next book if it has been several days. this is a fine line tho because it could make her annoying real quick. getting her closer to non-beast related orgasm is already there so i guess thats already part of her story but it would also be nice if she asks the player after a few days if he wants to mount her if there was none. also the affection she shows towards the player is great and it would be nice if this also gets expanded on. I had thought about the timer/sex aspect. That makes a lot of sense. Otherwise, quest awareness is on the todo list, but for later. 11 hours ago, BrummBear said: it would also be cool if i could set her home location via tirwin dialog and not NFF. like offer her a place to stay after the first or second book since she seems to only have the bannered mare and we are at minimum friends at that point. That's easy enough. But Tirwin would have to be in the location to make it work.
Gristle Posted February 2 Author Posted February 2 (edited) New version just posted. Important note: The mod now includes an animation, so you will have to run 'GenerateFNISforUsers' or the equivalent after installing. Also, if you have already finished the Dremora quest, you will have to start looking for the next book before all of the bar girl activities/quests become available. The girls are in Markarth, Solitude and Riften. Version 0.50 (2-2-2026) Adds five new book/creature quests Adds several outdoor wilderness adventures Adds repeatable quests for sabre cat and wolf Adds quests and repeatable events for the bar girls from the Dremora quest (start looking for next book to enable) Adds a new animation (Run 'GenerateFNISforUsers' or equivalent!) Adds a study for Tirwin (player home required) Adds a new worldspace and several new locations Adds new spells for the PC and Tirwin Adds lots of Tirwin backstory Adds 2200 lines of dialogue Let us know if you run into any issues. Edited February 2 by Gristle 6
Niadrion Posted February 2 Posted February 2 Might have found a possible bug, during the triple atronach fun. Seems like the game gets confused with Tirwin and the Flame Atronach, not starting the scene. I checked and I do have em animations for flame atronach.
Gristle Posted February 2 Author Posted February 2 1 minute ago, Niadrion said: Might have found a possible bug, during the triple atronach fun. Seems like the game gets confused with Tirwin and the Flame Atronach, not starting the scene. I checked and I do have em animations for flame atronach. Make sure "Match Creature Gender" is turned off in Sexlab.
Samsara281 Posted February 2 Posted February 2 two bugs I met in 0.50 1.you must unbound tirwin out of the whiterun's gate immediately, otherwise you can't speak with the carrige driver. 2.after tirwin's dream, I can not use any chairs or anything for sitting. don't know if it conflict with true directional movement
killer905 Posted February 2 Posted February 2 15 minutes ago, Samsara281 said: two bugs I met in 0.50 1.you must unbound tirwin out of the whiterun's gate immediately, otherwise you can't speak with the carrige driver. 2.after tirwin's dream, I can not use any chairs or anything for sitting. don't know if it conflict with true directional movement 1) Walking from the gate downhill (like a normal person) instead of jumping off the wall, Tirwin should approach you and ask you to remove her bonds. 2) It would be best to try temporarily disabling “true directional movement” to see if the problem persists. Alternatively, save and load the save file and check if the problem is still there.
Niadrion Posted February 2 Posted February 2 2 hours ago, Gristle said: Make sure "Match Creature Gender" is turned off in Sexlab. Thanks, gonna check it.
oxid132 Posted February 2 Posted February 2 Any idea how to fix this? I want Tyrwin to be yellow, but changing the high poly face mod only changes the face. Bit hard to see in this picture but Naryu's hair is purple and her forehead is missing textures. Updating or reinstalling the high poly mod does not fix the issue.
Kanerah Posted February 2 Posted February 2 36 minutes ago, oxid132 said: Any idea how to fix this? I want Tyrwin to be yellow, but changing the high poly face mod only changes the face. Bit hard to see in this picture but Naryu's hair is purple and her forehead is missing textures. Updating or reinstalling the high poly mod does not fix the issue. Could be a couple of issues. 1. Her face and body skin have different values ( check them in SSEdit). 2. Body and face use textures from different mods ( open in nifscope her facegen file to see where it points to her face textures) 3. Purple texture means it's missing a texture file ( open her hair or head file in nifscope and do the same).
Voronves Posted February 2 Posted February 2 I had a few problems with the Whiterun part. After approaching the gate, Tirwin didn't start a convo with me about getting inside; I had to use the setstage command. and a bit later after approaching Skyforge i guess it should trigger Aelas convo with Eorlund but they just stand there and when i talk to aela it immediately goes into convo about her and her wolf.
oxid132 Posted February 2 Posted February 2 34 minutes ago, Kanerah said: Could be a couple of issues. 1. Her face and body skin have different values ( check them in SSEdit). 2. Body and face use textures from different mods ( open in nifscope her facegen file to see where it points to her face textures) 3. Purple texture means it's missing a texture file ( open her hair or head file in nifscope and do the same). Thank for the tip mate, time to learn how tf nifscope works
killer905 Posted February 2 Posted February 2 33 minutes ago, Voronves said: I had a few problems with the Whiterun part. After approaching the gate, Tirwin didn't start a convo with me about getting inside; I had to use the setstage command. and a bit later after approaching Skyforge i guess it should trigger Aelas convo with Eorlund but they just stand there and when i talk to aela it immediately goes into convo about her and her wolf. Near the drawbridge (I don't know what it's called exactly), Tirwin should say “wait,” and then she should activate forcegtreet with the guard next to the gate. After entering the city of Tirwion, she should comment, and upon reaching Skyforge, there should be a conversation between them.
Gristle Posted February 2 Author Posted February 2 (edited) 4 hours ago, Samsara281 said: two bugs I met in 0.50 1.you must unbound tirwin out of the whiterun's gate immediately, otherwise you can't speak with the carrige driver. What do you mean? You can't open any dialogue with the carriage driver? Not even the normal "give me a ride" dialogue? I just tested this and it works fine for me whether you untie Tirwin at the top of the hill (when she asks) or later after talking to the carriage driver. I would try it again. 4 hours ago, Samsara281 said: 2.after tirwin's dream, I can not use any chairs or anything for sitting. don't know if it conflict with true directional movement I know from the Balazar mod that True Directional Movement can interfere with mods that take control of the PC (as this mod does in the "dream" quest). For example, the TDM mod is known to interfere with the vanilla Helgen start. I don't know why the issue would arise after the "dream" quest, as player control and camera is returned to the PC. But maybe that's the problem. My understanding of TDM is that it separates the camera from the PC. I can only suggest disabling TDM before the dream sequence and enabling it after. Edited February 2 by Gristle
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