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Posted
1 hour ago, User_0x070FE3C8 said:

HOW TO FIX THIS?

 

  Hide contents

[09/30/2024 - 11:40:08PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:08PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] SEXLAB - Notice: ValidateActor(J0) -- TRUE -- HIT
[09/30/2024 - 11:40:09PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61

 

 

Read Page 1

Posted
1 hour ago, User_0x070FE3C8 said:

HOW TO FIX THIS?

 

  Reveal hidden contents

[09/30/2024 - 11:40:08PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:08PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] SEXLAB - Notice: ValidateActor(J0) -- TRUE -- HIT
[09/30/2024 - 11:40:09PM] Error: Cannot call GetSex() on a None object, aborting function call
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61
[09/30/2024 - 11:40:09PM] WARNING: Assigning None to a non-object variable named "::temp18"
stack:
    [AND_AdvancedNudityQuest (FE055836)].and_core.AND_MovementDiceRoll() - "AND_Core.psc" Line 298
    [alias AND_Player on quest AND_AdvancedNudityQuest (FE055836)].and_playerscript.OnAnimationEvent() - "AND_PlayerScript.psc" Line 61

 

It's fixed on not writing questions completely in Caps...

https://en.wikipedia.org/wiki/All_caps

Posted

Hey!
First of all Thank you for your great work!
I am currently using this patch https://www.nexusmods.com/skyrimspecialedition/mods/106672
An I would like to know if i have to add each keyword to every Armor or Clothing I have or if there would be a simpler way like adding them in game with osl as example or a patch?
I also noticed that the Curtain Key word from baka do not trigger the flash chance of AND.
Thank you in advance!

Posted (edited)
1 hour ago, asdfmovie666 said:

Hey!
First of all Thank you for your great work!
I am currently using this patch https://www.nexusmods.com/skyrimspecialedition/mods/106672
An I would like to know if i have to add each keyword to every Armor or Clothing I have or if there would be a simpler way like adding them in game with osl as example or a patch?
I also noticed that the Curtain Key word from baka do not trigger the flash chance of AND.
Thank you in advance!

 

Thank you for the kind words!

 

Please read the guide I linked on Page 1. It should explain everything you need to know. Not all of Baka's keywords are supported in AND due to how AND checks keywords, and Baka's mods also look for certain keywords for functions in his mods, so I intentionally excluded some in order to prevent potential conflicts or other problems. This is also why there's an option in the MCM for AND to ignore all of Baka's keywords.

 

As for adding keywords, you only need to add keywords to clothes that "need" them, aka ones that arguably should give you less "coverage" than what unmodified vanilla armor and clothing do. I would recommend checking the KID File Share also linked on Page 1 in case anyone has already made a KID file for the armor/clothing you're using. If not (or if some are missing), you'll have to make your own. If you make a KID file, please consider sharing it on the KID File Share to help grow our library of pre-made lists to help the community with getting this mod going more quickly. Plus, using KID allows you to update or reinstall armor/clothing mods without needing to add the keywords all over again in the vast majority of cases. It's a bit time consuming at first, but once it's done it's effectively done forever as long as you don't delete the KID files.

 

You could use xEdit or OSL as well, but this is generally less flexible and will require doing it over in certain cases. Plus, using OSL will also cause your Arousal in OSL to be affected, which might not be desirable for you - and could potentially cause your arousal to be unmanageable.

 

AND is intended to be something the user configures as they desire, so it's intentionally designed to require the user to add the keywords on their clothes because Person A might want their clothes to do something different from Person B. Therefore AND does not have any "default" statuses for any clothes, except for full coverage (which is why you don't need to add keywords to vanilla armor - unless you modded them to be skimpy).

Edited by NymphoElf
Posted
1 hour ago, NymphoElf said:

 

Thank you for the kind words!

 

Please read the guide I linked on Page 1. It should explain everything you need to know. Not all of Baka's keywords are supported in AND due to how AND checks keywords, and Baka's mods also look for certain keywords for functions in his mods, so I intentionally excluded some in order to prevent potential conflicts or other problems. This is also why there's an option in the MCM for AND to ignore all of Baka's keywords.

 

As for adding keywords, you only need to add keywords to clothes that "need" them, aka ones that arguably should give you less "coverage" than what unmodified vanilla armor and clothing do. I would recommend checking the KID File Share also linked on Page 1 in case anyone has already made a KID file for the armor/clothing you're using. If not (or if some are missing), you'll have to make your own. If you make a KID file, please consider sharing it on the KID File Share to help grow our library of pre-made lists to help the community with getting this mod going more quickly. Plus, using KID allows you to update or reinstall armor/clothing mods without needing to add the keywords all over again in the vast majority of cases. It's a bit time consuming at first, but once it's done it's effectively done forever as long as you don't delete the KID files.

 

You could use xEdit or OSL as well, but this is generally less flexible and will require doing it over in certain cases. Plus, using OSL will also cause your Arousal in OSL to be affected, which might not be desirable for you - and could potentially cause your arousal to be unmanageable.

 

AND is intended to be something the user configures as they desire, so it's intentionally designed to require the user to add the keywords on their clothes because Person A might want their clothes to do something different from Person B. Therefore AND does not have any "default" statuses for any clothes, except for full coverage (which is why you don't need to add keywords to vanilla armor - unless you modded them to be skimpy).

Ohhh ok thank you very much! I was blind and didn´t saw that there are already some KID Files...scrolling helps sometimes...
 

Posted (edited)

Seems very much like Fo4's skimpy armor mod... SAKR 

 

This has me thinking I'd  bet we'd be able to use some tools from there, they have Fo4Edit scripts which pulls in armor from your load, spits it to a csv file and a java tool loads the csv and allows user to set the keywords and push it out to a file for RobCo - did hundreds of armor mods and clothing pieces that way including all the vtaw packs - RobCo is basically SkyPatcher ... that also can add keywords to armor if as functional as RobCo, that things can put a keyword on an npc, a door anything with a ref id really, point is since it's all set at load, leaves esm, esl and esp untouched and easily edited per game, and during a game even, just a reload). 

Edited by eflat01
Posted
1 hour ago, eflat01 said:

Seems very much like Fo4's skimpy armor mod... SAKR 

 

This has me thinking I'd  bet we'd be able to use some tools from there, they have Fo4Edit scripts which pulls in armor from your load, spits it to a csv file and a java tool loads the csv and allows user to set the keywords and push it out to a file for RobCo - did hundreds of armor mods and clothing pieces that way including all the vtaw packs - RobCo is basically SkyPatcher ... that also can add keywords to armor if as functional as RobCo, that things can put a keyword on an npc, a door anything with a ref id really, point is since it's all set at load, leaves esm, esl and esp untouched and easily edited per game, and during a game even, just a reload). 

 

If you want to make an add-on/resource pack/tool for AND, by all means go for it. This is a Framework mod, so please utilize it in whatever way you think is best.

 

I don't want to take on any more modding projects right now, and I would need to spend time learning how to do all of this if I tried taking this on myself. I simply don't have the time or desire at the moment. All of my remaining modding attention is focused on SLSF Reloaded.

Posted
10 hours ago, NymphoElf said:

 

If you want to make an add-on/resource pack/tool for AND, by all means go for it. This is a Framework mod, so please utilize it in whatever way you think is best.

 

I don't want to take on any more modding projects right now, and I would need to spend time learning how to do all of this if I tried taking this on myself. I simply don't have the time or desire at the moment. All of my remaining modding attention is focused on SLSF Reloaded.

I was not particularly saying you should put the effort in that, just thinking about future potential and ease of use down the line.

Posted
1 hour ago, Kenalhai said:

As ENG is not my native language, what is the difference between the nudity conditions Topless and Showing Boobs?

 

Showing Chest/Boobs means somehow we can see your Chest/Boobs. That could mean you're wearing a transparent shirt and/or bra and we can see through them.

 

Topless means you're not wearing ANYTHING on your upper body. (This also means you'll be Showing Chest/Boobs at the same time)

Posted
4 hours ago, Kenalhai said:

As ENG is not my native language, what is the difference between the nudity conditions Topless and Showing Boobs?

A great example is a corset that does not cover the boobs. Put it on, and your showing boobs, take it off and your topless.

Posted
40 minutes ago, Aggressorxf said:

Sorry if that will be a stupid question but im not english speaking person. This mod provides voiced reaction of NPC for player outfit ?

No, it does not.

 

Other mods are needed in order for NPC's to react to your character's state of dress (or undress). This mod only enables those other mods to register your state of dress based on the keywords applied to what you are wearing.

 

In order for NPC's to comment on your clothing state, you will need the following mods:

 

Sex Lab Sexual Fame (SLSF) Framework

SLSF Fame Comments

 

Nymphoelf is currently working on a replacer for SLSF (SLSF Reloaded), but it is not fully polished as of yet, and (to my current knowledge) SLSF Fame Comments is not yet updated to work with SLSF-R

Posted
5 hours ago, NymphoElf said:

 

Showing Chest/Boobs means somehow we can see your Chest/Boobs. That could mean you're wearing a transparent shirt and/or bra and we can see through them.

 

Topless means you're not wearing ANYTHING on your upper body. (This also means you'll be Showing Chest/Boobs at the same time)

 

2 hours ago, wolfeman77346 said:

A great example is a corset that does not cover the boobs. Put it on, and your showing boobs, take it off and your topless.

Thanks, now it makes total sense.

Posted (edited)
8 hours ago, IBAGadget said:

Nymphoelf is currently working on a replacer for SLSF (SLSF Reloaded), but it is not fully polished as of yet, and (to my current knowledge) SLSF Fame Comments is not yet updated to work with SLSF-R

 

Correct on both counts. I have a few annoying bugs I'm dealing with. I accidentally made a somewhat intense function run too often but that is easy to fix. The other is much more tricky - Save Corruption. I'm struggling to find the cause of this bug and that's likely due to me not having the piece of knowledge/understanding I need to find it. I've been attempting various fixes without success. Hopefully I make some sort of breakthrough soon. It's basically the last bug I need to fix before SLSF-R is complete.

 

Gristle is slowly chipping away at his Fame Comments conversion. I've done everything I needed to do to set him up for it. Unfortunately we must play the "waiting game" at this point. I want it to be ready just as much as everyone else.

 

EDIT: I think I finally found a solution to the save corruption issue. Unfortunately I can't seem to directly patch it, but there IS a way to clean your saves without it being considered corrupted. It's clearly a false corruption problem, and that may not even be possible to truly "solve".

Edited by NymphoElf
Posted
8 hours ago, IBAGadget said:

No, it does not.

 

Other mods are needed in order for NPC's to react to your character's state of dress (or undress). This mod only enables those other mods to register your state of dress based on the keywords applied to what you are wearing.

 

In order for NPC's to comment on your clothing state, you will need the following mods:

 

Sex Lab Sexual Fame (SLSF) Framework

SLSF Fame Comments

 

Nymphoelf is currently working on a replacer for SLSF (SLSF Reloaded), but it is not fully polished as of yet, and (to my current knowledge) SLSF Fame Comments is not yet updated to work with SLSF-R

Thank You very much sir. Another question. Im using two other mods based on NPC comments in certain situations but there no voice or subtitels. Its like that in every that kind of mods im using. There is no crasches, no error, game works fine, mods is registered in MCM with all working settings but no voice of NPC. I just see so lips are moving and they swinging with a hands but thats all. Any idea ?

I mean this mod below, other mods I cant remember I deleted them some time ago.

 

Posted
8 minutes ago, Aggressorxf said:

Thank You very much sir. Another question. Im using two other mods based on NPC comments in certain situations but there no voice or subtitels. Its like that in every that kind of mods im using. There is no crasches, no error, game works fine, mods is registered in MCM with all working settings but no voice of NPC. I just see so lips are moving and they swinging with a hands but thats all. Any idea ?

I mean this mod below, other mods I cant remember I deleted them some time ago.

 

 

You're probably missing this mod: https://www.nexusmods.com/skyrimspecialedition/mods/15109

Posted
17 minutes ago, Aggressorxf said:

I have it. I have main file, should I install the optional one also ?

 

Double check these things:

  1. Are ALL subtitles on?
  2. Is your version of Fuz Ro Doh the right one for your game?
  3. Is the version of Babo Dialogue right for your game? (Baka makes mods for LE and 1.5.97 SE, not 1.6+ AE)
  4. Did you install everything correctly and have all required files?
  5. Is anything overwriting Babo Dialogue that shouldn't?
Posted
12 minutes ago, NymphoElf said:

 

Double check these things:

  1. Are ALL subtitles on?
  2. Is your version of Fuz Ro Doh the right one for your game?
  3. Is the version of Babo Dialogue right for your game? (Baka makes mods for LE and 1.5.97 SE, not 1.6+ AE)
  4. Did you install everything correctly and have all required files?
  5. Is anything overwriting Babo Dialogue that shouldn't?

1. Subtitles are on. So this mod provide only subtitles ? No voiced comments ?
2. It is for SE so also for VR. 
3. VR so im using SE version of this mod.
4. I hope so, I dont have only that two mods below, cant find it any where but I dont think that should be a problem, its just cosmetics right ?
 

- SG Eyebrows(for female npcs)

- SG Hair(for female npcs)

5. I double check later after work but I think not.

 

Posted
1 hour ago, Aggressorxf said:

2. It is for SE so also for VR. 
3. VR so im using SE version of this mod.
 

 

2. Not necessarily. not all mods support VR, and there are multiple versions of SE

3. What is the build version of your SEVR game? 1.5.97? 1.6.629?

You need to match the version of Fuz with your game version. As an example, my game version is v1.6.640, so I am using Fuz v2.3 for game version 1.6.640

Posted

Do we still need Gristle's patch for Public Whore 1.2.4, or does your patch v2 incorporate that one as well?  I haven't run across the "v4 patch" yet, so I am not using it.

Posted
2 hours ago, dav42 said:

Do we still need Gristle's patch for Public Whore 1.2.4, or does your patch v2 incorporate that one as well?

 

The v4 Patch is "Advanced Nudity Detection - Public Whore Patch v4.rar"

 

I didn't make a comments patch, no. But the v4 patch shouldn't cause PW Comments to break. "NymphoElf Public Whore Patch" is for both of my mods, but since Fame Comments and PW Comments have not updated to use SLSF Reloaded, it probably won't work with that (yet).

Posted

@Aggressorxf I'm pretty sure Baka doesn't officially support VR, so that's probably part of the problem. VR is notoriously finnicky.

 

Unfortunately I can't help you with VR beyond what I've already suggested.

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