Gristle Posted July 5, 2024 Author Posted July 5, 2024 1 hour ago, xtro334 said: I started a new game with the new version. When I got to Danica Pure-Spring I ran into a problem. Her conversation for the quest seems to be gone and I only have the vanilla quest on her. Make sure Balazar is nearby. The most likely problem is he got lost somewhere.
Celedhring Posted July 5, 2024 Posted July 5, 2024 On 6/30/2024 at 4:41 PM, Gristle said: Odd, the troll is in their faction, so they shouldn't be fighting. Glad the reload fixed it. Also, the Forsworn disguise doesn't even matter once you first speak to the Warlord. You can dress (or undress) however you want after that. Did the Dwemer area go smoothly? Yup, went smoothly as teflon. Fun with Chaurus Dwemer mod too.
Gristle Posted July 6, 2024 Author Posted July 6, 2024 2 hours ago, Celedhring said: Yup, went smoothly as teflon. Fun with Chaurus Dwemer mod too. Great. I had that mod loaded as well while playtesting. Definitely adds to the fun.
wareware Posted July 7, 2024 Posted July 7, 2024 The Cum Swallow Message box seems to gets triggered even if you haven't started the quest after any oral scene.
Gristle Posted July 7, 2024 Author Posted July 7, 2024 1 hour ago, wareware said: The Cum Swallow Message box seems to gets triggered even if you haven't started the quest after any oral scene. Good point. Should I disable that message if the PC is not wearing the cum collar? Or perhaps leave it on once the PC has worn the cum collar, even after it is removed?
wareware Posted July 7, 2024 Posted July 7, 2024 8 minutes ago, Gristle said: Good point. Should I disable that message if the PC is not wearing the cum collar? Or perhaps leave it on once the PC has worn the cum collar, even after it is removed? You could separate the cum swallowing quest and make it so that it gets triggered when the player wears the collar or tie it to a magic effect on the collar.
albyznts Posted July 7, 2024 Posted July 7, 2024 On 6/28/2024 at 5:57 AM, Gristle said: The Hagraven at the top is the vanilla dungeon Hagraven. I added another Hagraven (Drusilla) on the terrace with the Warlord, but she's actually not enabled until you come back from the mission you get sent on after the goat sex. Is the Shaman and Ravager there with the Warlord? (See pic three posts above.) All that's happening here is the Warlord's dialogue starts a scene which has the Shaman walk forward and deliver a line. Can you think of any mods you have that would interfere with a scene? Looking at this another way, anyone not have a problem with the transition from giving the Warlord the axe to having the Shaman step forward and ask for the PC to have sex with the goat? I have played with 0 issues up to this point, but am stuck between the warlord dialogue and the supposed shaman dialogue about a goat. I've tried all the classic debug tricks without success
Gristle Posted July 7, 2024 Author Posted July 7, 2024 25 minutes ago, albyznts said: I have played with 0 issues up to this point, but am stuck between the warlord dialogue and the supposed shaman dialogue about a goat. I've tried all the classic debug tricks without success The Shaman is supposed to force greet you about the goat. There are two other force greets in the mod before this: The first - Odelia when you come out of the second set of crypts. The second - the Ravager when you first approach the Warlord. Did those work? The Shaman's dialogue: "First, we must see if Hircine accepts her. We shall start with a simple test." and "Show us that you are worthy of Hircine's blessing. Offer your womb to that lowly goat." sets the stage to 220. So, you should be able to skip past this problem with "setstage BLZR_Markarth 220"
monty359 Posted July 8, 2024 Posted July 8, 2024 13 hours ago, Gristle said: Good point. Should I disable that message if the PC is not wearing the cum collar? Or perhaps leave it on once the PC has worn the cum collar, even after it is removed? i would prefer to not have the message, when the collar is not worn. Is it just the message, or is there also some effect of the collar activated too? Thanks!
albyznts Posted July 8, 2024 Posted July 8, 2024 15 hours ago, Gristle said: The Shaman is supposed to force greet you about the goat. There are two other force greets in the mod before this: The first - Odelia when you come out of the second set of crypts. The second - the Ravager when you first approach the Warlord. Did those work? The Shaman's dialogue: "First, we must see if Hircine accepts her. We shall start with a simple test." and "Show us that you are worthy of Hircine's blessing. Offer your womb to that lowly goat." sets the stage to 220. So, you should be able to skip past this problem with "setstage BLZR_Markarth 220" I played the quest by advancing stages. Thanks. I don't seem to have a save to properly see if the Odelia forcegreet worked, but the ravager forcegreet worked "sometimes", I tried it several times, but can't say why it works only sometimes. Honestly, my load order is bloated with non updated mods and things I botched, so I'll give it another play with a significantly lighter one and see how it goes. Btw I am still on 1.6.640 if that matters. I like your mod a lot, I'm baffled I didn't see it around here for such a long time. though I'm rarely on the market for animal content, the daedra master is absolutely great. You never asked, but the ability to give answers depending on how sub and animal friendly your PC is, is great. Even if it doesn't seem to have any consequence. Isn't that what the game is about? Also, the modular conversations with balazar and his reactiveness to quest progress, the random in context comments by NPCs... Amazing stuff. The dialogue is actually good. Not cringy, which is difficult to achieve considering the content. Anyway, many thanks for your mod.
Lianeline Posted July 8, 2024 Posted July 8, 2024 Hi. Really like the mod but I have stumbled upon a problem. At the end of the Clavicus temple, when Balazar asked if I wanted to keep serving him, I said no, he went and gave me a spell to summon him back. Except that it doesn't, it does apparently nothing when I cast it... Also, I have gone to get the book he offered me, (filament and filigree). When I grab it it starts a quest saying that I have been transported in Apocrypha, but well, it isn't the case, I am still in front of Dagon's big statue. Any idea what the problem is?
BigOnes69 Posted July 9, 2024 Posted July 9, 2024 20 hours ago, albyznts said: I played the quest by advancing stages. Thanks. I don't seem to have a save to properly see if the Odelia forcegreet worked, but the ravager forcegreet worked "sometimes", I tried it several times, but can't say why it works only sometimes. Honestly, my load order is bloated with non updated mods and things I botched, so I'll give it another play with a significantly lighter one and see how it goes. Btw I am still on 1.6.640 if that matters. I like your mod a lot, I'm baffled I didn't see it around here for such a long time. though I'm rarely on the market for animal content, the daedra master is absolutely great. You never asked, but the ability to give answers depending on how sub and animal friendly your PC is, is great. Even if it doesn't seem to have any consequence. Isn't that what the game is about? Also, the modular conversations with balazar and his reactiveness to quest progress, the random in context comments by NPCs... Amazing stuff. The dialogue is actually good. Not cringy, which is difficult to achieve considering the content. Anyway, many thanks for your mod. I had to advance stages through console towards the end of riften and in the mine and cave. Everything else worked fine.
Asphodelium Posted July 9, 2024 Posted July 9, 2024 Hi, first of all, congratulations, this mod's story is a really good experience, and I appreciate immensely every update you did. That being said, I encountered a problem with the Markarth Yarl quest, in particular, when going to free the prisoner in the Forsworn Ruins and escape, the prisoner just stays in the jail (don't know if it's supposed to happen, but the quest text prompt you to exit the ruins with the prisoner, so I guess they were supposed to follow the player). Also, I really appreciate the fact that you're trying to implement dialogue for a male Player doing the quest (I play as one), and you have all my support and appreciation (and I'm sure many other people's as well). In the Markarth quest though, the thematics seems very difficult to "adapt" for a male protagonist. To me, that isn't necessarily a problem, but if needed, I can offer eventual suggestions as to how to adapt the dialogues (although for some things some amount of "suspension of disbelief" would be necessary on the playerbase, as an example: the forsworn were expecting a womb/beast mother to be, without it necessarily being a female, as the ritual to make a person a beast mother works with deadric magics, and as such, it makes it possible for even a male to become one, provided they have the necessary disposition). Really loving what you did up til this point, and can't wait to see where the quest will takes us in the future (hoping for some giants being involved somehow, there's plenty of animations for them going around).
metanight78 Posted July 9, 2024 Posted July 9, 2024 Sorry for taking so long to reply. Real life has been in the way of playing Skyrim as of late, and I only recently got to finish the new content for this update. First off. I had no glitches or problems after starting the quest. The issue was having Balazar in human form in the Keep. since the latest patch, my work around is no longer needed. I also had no issues with the rest of the quest, everything seemed to work perfectly. (tech notes: I started the quest with .921 and did the rest of the quest (everything after the Jarl's introduction) with the latest version.) At one point Balazar was naked, but I wasn't able to repeat that, so it's probably not a big issue.) Thoughts on the update itself. Spoiler I loved the theme of the quest, and the new sister of Arkay. The writing was great, and the scenes were fun. The collar is amazing, no notes! The "thoughts" still remain one of my favorite features in all of your mods. Can't wait to see what the next collar will be. Perhaps a magic focused one, or one with unarmed bonus? I would have liked to see more stuff with the forsworn, but that could always be added to a future quest instead of adding on to this one. One thing I would like to see in future updates would be a spoiler sheet of what animations are required. I don't always have all animations installed, and would like to know what will be required to finish the quest. In this update, the part in the secret cave took two reloads because I didn't have the animations required for that section. But always still love your mods to bits, and can't wait for the next update!
Brunodiaz1939 Posted July 11, 2024 Posted July 11, 2024 Hola a todo los hispanohablantes, solo para anunciar que le he hecho una traduccion a este mod si gustan lo pueden descargar en puede que tenga algunos errores debido a que lo hice apresuradamente pero cuando tenga tiempo lo revisare a fondo
Amatum Posted July 11, 2024 Posted July 11, 2024 I love this mod! I am finally at a point to try the new quest. I was hoping that an actual pet collar would have been used when I first started this mod, rather than a standard slave collar. I have no idea what mod this collar is from that I have installed, but is there a possibility to incorporate this as a choice of collars? I think it really fits the vibe! It has a little doggy bone on it. 🎶💗 1
boogerman.666 Posted July 12, 2024 Posted July 12, 2024 I have a problem with the pit quest after bringing the wolf back to the thugs. When the ai takes over, my character just walks around in random directions and never makes it into the pit
Gristle Posted July 12, 2024 Author Posted July 12, 2024 On 7/8/2024 at 2:41 PM, Lianeline said: Hi. Really like the mod but I have stumbled upon a problem. At the end of the Clavicus temple, when Balazar asked if I wanted to keep serving him, I said no, he went and gave me a spell to summon him back. Except that it doesn't, it does apparently nothing when I cast it... Also, I have gone to get the book he offered me, (filament and filigree). When I grab it it starts a quest saying that I have been transported in Apocrypha, but well, it isn't the case, I am still in front of Dagon's big statue. Any idea what the problem is? I don't know why Balazar's summoning spell wouldn't work? Did you start the quest on the very first or second version of the mod (that didn't have the summoning function) and then continue the quest on an updated version? That's the only thing I can think of. The summoning is working fine for me and others. As for the black books, they are vanilla black books, and vanilla black books can only be read on Solstheim. Like with all vanilla black books, you should have gotten a brief message telling you that when you tried to read it in Skyrim.
Gristle Posted July 12, 2024 Author Posted July 12, 2024 On 7/9/2024 at 2:47 PM, Asphodelium said: That being said, I encountered a problem with the Markarth Yarl quest, in particular, when going to free the prisoner in the Forsworn Ruins and escape, the prisoner just stays in the jail (don't know if it's supposed to happen, but the quest text prompt you to exit the ruins with the prisoner, so I guess they were supposed to follow the player). Glad you like the mod. The sequence here is supposed to be: you enter through one of the higher two entrances (the damn place has three entrances!), then encounter the Briarheart, then encounter the prison guard (who force greets you), then free the prisoner, then fight the prison guard, then exit down the stairs (to the lowest exit), then fight a couple of Forsworn on the way out, and then leave the Forsworn area without picking any fights. Did any of these things not happen? 1
Gristle Posted July 12, 2024 Author Posted July 12, 2024 On 7/9/2024 at 3:39 PM, metanight78 said: One thing I would like to see in future updates would be a spoiler sheet of what animations are required. I don't always have all animations installed, and would like to know what will be required to finish the quest. In this update, the part in the secret cave took two reloads because I didn't have the animations required for that section. Thanks for the great feedback, and glad you like it. The animations list is a great idea. I will add to the description. It's really just a creature list, because I'm not using any specifically named animations. Actually, I'm even avoiding using animation tags as well (except for dogs, in a limited way) in order to not exclude any creature-type animations that someone may have. It's too bad about creature tags. With apologies and thanks to the animators for their hard work, creature tags are a mess. Pretty much unusable because there's no convention and every animator uses different tags, and most don't offer tags that can properly distinguish between different positions. 1
Gristle Posted July 12, 2024 Author Posted July 12, 2024 On 7/11/2024 at 5:53 AM, Amatum said: I was hoping that an actual pet collar would have been used when I first started this mod, rather than a standard slave collar. I have no idea what mod this collar is from that I have installed, but is there a possibility to incorporate this as a choice of collars? I think it really fits the vibe! It has a little doggy bone on it. 🎶💗 This pet collar is great. But I can't add it to the mod without permission from the author. I could make a patch to have it replace the collar in the mod for users that have this pet collar mod (like Killer905 did to add a DD version of the collar for DD users). Anyone know what mod this collar is from? 1
Gristle Posted July 12, 2024 Author Posted July 12, 2024 5 hours ago, boogerman.666 said: I have a problem with the pit quest after bringing the wolf back to the thugs. When the ai takes over, my character just walks around in random directions and never makes it into the pit If you are using True Directional Movement, uncheck Stop on Direction Change under the Directional Movement tab.
killer905 Posted July 12, 2024 Posted July 12, 2024 (edited) 18 hours ago, Gristle said: This pet collar is great. But I can't add it to the mod without permission from the author. I could make a patch to have it replace the collar in the mod for users that have this pet collar mod (like Killer905 did to add a DD version of the collar for DD users). Anyone know what mod this collar is from? It's from Devious Devices - Expansion Edited July 13, 2024 by killer905
Lianeline Posted July 13, 2024 Posted July 13, 2024 16 hours ago, Gristle said: I don't know why Balazar's summoning spell wouldn't work? Did you start the quest on the very first or second version of the mod (that didn't have the summoning function) and then continue the quest on an updated version? That's the only thing I can think of. The summoning is working fine for me and others. As for the black books, they are vanilla black books, and vanilla black books can only be read on Solstheim. Like with all vanilla black books, you should have gotten a brief message telling you that when you tried to read it in Skyrim. Ok, i probably missed the message with the book. As for the mods, i've had it in my load order for a while, can't remember which version, but I upgraded it before meeting balazar for the 1st time. Worst case scenario, i have a savegame where i haven't done any of Balazar's quests yet so I can start it again but I'd rather not have to redo everything as it will make me redo around 3 to 5 hours of already done game so if you have a console command allowing me to bring Balazar back great. If not, well, i'll redo it.
Amatum Posted July 13, 2024 Posted July 13, 2024 19 hours ago, killer905 said: It's from Devious Devices - Expansion Thank you for the info! 21 hours ago, Gristle said: This pet collar is great. But I can't add it to the mod without permission from the author. I could make a patch to have it replace the collar in the mod for users that have this pet collar mod (like Killer905 did to add a DD version of the collar for DD users). Anyone know what mod this collar is from? That would be absolutely fantastic! I really think it fits the theme of the mod quite well. Please please with extra sugar on top?
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