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Adventures with Balazar (Balazar's Bitch) - Beta


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Posted
7 hours ago, FishyDealings said:

No, the shaman did not step foreward to give the goat dialogue. All 3 of them were present though and everything until that point in the mod had been working without a single issue (wich in of itself is worthy of praise)
As for mods that could interfere, i can only think of maybe ArousedCreatures, Solutions and Confabulations. And perhaps the voice pack as it is not yet updated for this part of the quest. So yeah, i dont know. I am not very versed in modding yet (only gotten into modding this past month really)

 

I'm running Aroused Creatures and Sexlab Solutions in my playtests. Though I think I have AC disabled. Are you running anything with faction switching or enemy interaction, like a defeat mod or One with Nature? 

Posted (edited)
16 hours ago, nothing2lose said:

yes they both there, and shaman does not move and say her line.

 

what happen is that when i approach their location they stand side by side for me no scene whatsoever (in yours they are not), when i get close nothing happen until i talk to the ravager manually, is he supposed to be force dialog when pc is approaching? (from your image it appears the ravager is on alert) i assume theres supposed to be a little scene between the three because what he says is not make sense ("my lord it appear she speak the truth"). 

 

So, the problem is actually starting earlier. Yes, even though the quest marker is on the Warlord when you first walk up onto the terrace, the Ravager is supposed to force greet before you get to the Warlord.  The Ravager has an AI force greet (with weapon drawn) package that's triggered when the PC approaches within 700 units on quest stage 190 or 195. Stage 190 is the stage after you talk to Balazar in Markarth about the plan to infiltrate the Forsworn camp. Stage 195 is set once you speak to one of the Forsworn sentries at the bottom of the hill. So, even if you manage to avoid the sentries, the Ravager force greet should still work. This is not a scene. It's just a normal force greet AI package on the actor.

 

The Ravager's first force greet dialogue line is "Hold there! Who are you?" and then the PC has one response choice "I am Lynara, here at the invitation of the Warlord. [show note]" and then the Ravager says "My Lord, it appears she speaks the truth." at which point the quest advances to 200 and the scene with the Warlord is started. It's not surprising that you could get to this dialogue directly if the force greet failed, but I have no idea how you could skip over the beginning of the dialogue. So, on the one hand, you are getting the dialogue line that actually sets up the next stage and scene, but something is interfering with the force greet and dialogue. 

 

Do you have any relevant mods? Anything that changes interactions with "enemies" like defeat mods? These Forsworn are vanilla game enemies, some of them are the randomly generated vanilla Forsworn placed by the game, and they are all in the normal Forsworn faction, so any mod that treats them as an enemy could mess things up. 

Edited by Gristle
Posted (edited)
26 minutes ago, Gristle said:

I'm running Aroused Creatures and Sexlab Solutions in my playtests. Though I think I have AC disabled. Are you running anything with faction switching or enemy interaction, like a defeat mod or One with Nature? 

I am running one with nature actually, let me see if thats the culprit.

Nope, One with Nature is not the cause, still nothing.

I also read some of the other threads and wanted to add: the Forcegreet does not operate for me either. I can trigger the dialogue manually but nothing happens on its own. I feel like forcegreet sequences tend to always be messy, confabulations certainly has many issues reguarding that.

 

Edited by FishyDealings
Posted
46 minutes ago, FishyDealings said:

I am running one with nature actually, let me see if thats the culprit.

Nope, One with Nature is not the cause, still nothing.

I also read some of the other threads and wanted to add: the Forcegreet does not operate for me either. I can trigger the dialogue manually but nothing happens on its own. I feel like forcegreet sequences tend to always be messy, confabulations certainly has many issues reguarding that.

 

Mods that give NPCs a force greet package on the fly can be messy, but force greets on actors that are given the package upon creation should work fine. Take Odelia, for example. I'll bet there's no way you're getting out of the Hall of the Dead after inspecting the body without her force greeting you on the way out. Her force greet should work 100% of the time. And if Odelia's force greet works, the Ravager's force greet should work too. They are both conditioned in the same manner -- on a quest stage and a distance to the PC. I'm struggling to figure out why one would work but not the other. The only differences I can see are one is with a non-enemy inside with no random encounters, and the other is with an enemy outside where there's random encounters.

Posted
5 hours ago, Gristle said:

So, the problem is actually starting earlier. Yes, even though the quest marker is on the Warlord when you first walk up onto the terrace, the Ravager is supposed to force greet before you get to the Warlord.  The Ravager has an AI force greet (with weapon drawn) package that's triggered when the PC approaches within 700 units on quest stage 190 or 195. Stage 190 is the stage after you talk to Balazar in Markarth about the plan to infiltrate the Forsworn camp. Stage 195 is set once you speak to one of the Forsworn sentries at the bottom of the hill. So, even if you manage to avoid the sentries, the Ravager force greet should still work. This is not a scene. It's just a normal force greet AI package on the actor.

 

The Ravager's first force greet dialogue line is "Hold there! Who are you?" and then the PC has one response choice "I am Lynara, here at the invitation of the Warlord. [show note]" and then the Ravager says "My Lord, it appears she speaks the truth." at which point the quest advances to 200 and the scene with the Warlord is started. It's not surprising that you could get to this dialogue directly if the force greet failed, but I have no idea how you could skip over the beginning of the dialogue. So, on the one hand, you are getting the dialogue line that actually sets up the next stage and scene, but something is interfering with the force greet and dialogue. 

 

Do you have any relevant mods? Anything that changes interactions with "enemies" like defeat mods? These Forsworn are vanilla game enemies, some of them are the randomly generated vanilla Forsworn placed by the game, and they are all in the normal Forsworn faction, so any mod that treats them as an enemy could mess things up. 

 

this line "Hold there! Who are you?" appear sometimes when iam walking around the three but no force dialog whatsoever. i do have defeat mod ;acheron with practical defeat but i turn it off on MCM from the start

 

4 hours ago, Gristle said:

Mods that give NPCs a force greet package on the fly can be messy, but force greets on actors that are given the package upon creation should work fine. Take Odelia, for example. I'll bet there's no way you're getting out of the Hall of the Dead after inspecting the body without her force greeting you on the way out. Her force greet should work 100% of the time. And if Odelia's force greet works, the Ravager's force greet should work too. They are both conditioned in the same manner -- on a quest stage and a distance to the PC. I'm struggling to figure out why one would work but not the other. The only differences I can see are one is with a non-enemy inside with no random encounters, and the other is with an enemy outside where there's random encounters.

 

now u mentioned this i dont actually get force greet by odelia on my way out from the east wing as well XD i manually talk to her.

 

the draugr with name inside of the east wing however does manage to forcegreat me.

Posted
8 hours ago, Gristle said:

Mods that give NPCs a force greet package on the fly can be messy, but force greets on actors that are given the package upon creation should work fine. Take Odelia, for example. I'll bet there's no way you're getting out of the Hall of the Dead after inspecting the body without her force greeting you on the way out. Her force greet should work 100% of the time. And if Odelia's force greet works, the Ravager's force greet should work too. They are both conditioned in the same manner -- on a quest stage and a distance to the PC. I'm struggling to figure out why one would work but not the other. The only differences I can see are one is with a non-enemy inside with no random encounters, and the other is with an enemy outside where there's random encounters.

Funny you mention that, odeia did not forcegreet me either :D i found her dialogue by doing it manually. Quest markers are also somewhat spotty for me. Also, i dont know if that has any impact, but could it be the vanilla foresworn quest? it does change the foresworn form hostile to territorial, no? i cannot confirm because i have no save without that quest completet.

Posted
14 hours ago, nothing2lose said:

 

this line "Hold there! Who are you?" appear sometimes when iam walking around the three but no force dialog whatsoever. i do have defeat mod ;acheron with practical defeat but i turn it off on MCM from the start

 

 

now u mentioned this i dont actually get force greet by odelia on my way out from the east wing as well XD i manually talk to her.

 

the draugr with name inside of the east wing however does manage to forcegreat me.

So, the draugr's force greet worked, but not any of the others. That's a clue at least. I'll take a look and see if there are any differences between them.

Posted (edited)
On 6/28/2024 at 2:21 AM, BigOnes69 said:

There are some collars out there that are really cool so using them in a role play fashion does not hurt that much. Think about it.

I have a couple of favorite collars - the Heavy Collar from DCL and the Iron Collar with Long chain. (impossible to cover up)

As for Aroused Creatures, it's a good idea to have it off when doing the Balazar quests.  THe only time I have it on is when at home or getting dragged around by a Chainbeast (it automatically renders hostile NPC's/creatures neutral/friendly from a distance or in safe areas (no hostile encounters)

Edited by Celedhring
Posted (edited)
On 6/27/2024 at 10:51 PM, Gristle said:

Glad you liked it. It seems like your playthrough went pretty smoothly. Any bugs to report? Suggestions for improvement?

 

Yeah, I thought about going one step further with the "breeding mother" ritual, but I didn't think I could make an interesting ritual (the vanilla Briarheart ritual is pretty dull) and I was also hesitant to do anything that would actually change the PC in any dramatic way.

 

As for Odelia, in the newest version, you can find her in the marketplace (late morning) after the quest and can also ask her for sex post-quest (though she won't do it in the marketplace).

Well when my PC went up the steps to where the Forsworn Ravager and Shaman are, they were fighting the troll that's supposed to have sex with me after the meeting to set up the Breeding Mother scene and were showing up as red dots (hostile) even though my PC was wearing the Forsworn disguise. 

I had to reload the save and try again and it ran just fine the second time - no aggro.  I don't know what triggered the combat. 

Edited by Celedhring
Posted

Hi,

here some feedback on this impressive quest mod,

Played the last version to what I think is the end (jarl markarth), had to setstage through the riften warehouse (around stage 170-180), maybe a mod conflict with another mod?

But that was the only 'hickup' , so this mod is a job well done!

 

Thanks

 

 

Posted
14 hours ago, gdfll said:

here some feedback on this impressive quest mod,

Played the last version to what I think is the end (jarl markarth), had to setstage through the riften warehouse (around stage 170-180), maybe a mod conflict with another mod?

But that was the only 'hickup' , so this mod is a job well done!

Thanks for the feedback! Glad you liked it. Yes, the Riften and Markarth quests are the only two part 3 "Jarl quests" at the moment. Did you complete the Markarth quest?

 

As for the Riften warehouse, looking at those stages, did you ... uh, spit or swallow? Did the scene with the group start afterwards, with dialogue that leads to PC choices regarding dog sex? Do you recall if you initially refused?  Just trying to work out where the conflict might be.

Posted
22 hours ago, Celedhring said:

I have a couple of favorite collars - the Heavy Collar from DCL and the Iron Collar with Long chain. (impossible to cover up)

As for Aroused Creatures, it's a good idea to have it off when doing the Balazar quests.  THe only time I have it on is when at home or getting dragged around by a Chainbeast (it automatically renders hostile NPC's/creatures neutral/friendly from a distance or in safe areas (no hostile encounters)

Thanks. I could add something to allow other collars. Or, a patch could also be made to use a desired DD collar mesh and texture for Balazar's collars. Killer905 made one already to apply a different DD collar mesh/texture to Balazar's collars.

Posted
22 hours ago, Celedhring said:

Well when my PC went up the steps to where the Forsworn Ravager and Shaman are, they were fighting the troll that's supposed to have sex with me after the meeting to set up the Breeding Mother scene and were showing up as red dots (hostile) even though my PC was wearing the Forsworn disguise. 

I had to reload the save and try again and it ran just fine the second time - no aggro.  I don't know what triggered the combat. 

Odd, the troll is in their faction, so they shouldn't be fighting. Glad the reload fixed it. Also, the Forsworn disguise doesn't even matter once you first speak to the Warlord. You can dress (or undress) however you want after that.  Did the Dwemer area go smoothly?

Posted (edited)
On 6/25/2024 at 6:00 PM, Gristle said:

Something is interfering with the Shaman scene. Do you have a follower with you? Is there a Dragon flying around overhead?

 

I don't know any console commands to start a scene, but you can skip to the next stage with "setstage BLZR_Markarth 220" 

I also ran into this same problem, nothing happened after talking to the warlord and presenting the gift. I checked the fragment script for the end of the dialog:

;BEGIN CODE
GetOwningQuest().SetStage(210)
;akSpeaker.EvaluatePackage()
MScene3.Start()
;END CODE

 

I confirmed that the quest stage was 210. Yet the scene 3 didn't start. I set the quest stage to 220 as you suggested but still nothing happened. I did see the goat close by. I reloaded the game to play through the warlord dialog several times and it just didn't work. I wonder why the scene 3 failed to start...

Edited by Devi3ntM1nd
Posted
20 hours ago, Gristle said:

Thanks for the feedback! Glad you liked it. Yes, the Riften and Markarth quests are the only two part 3 "Jarl quests" at the moment. Did you complete the Markarth quest?

 

As for the Riften warehouse, looking at those stages, did you ... uh, spit or swallow? Did the scene with the group start afterwards, with dialogue that leads to PC choices regarding dog sex? Do you recall if you initially refused?  Just trying to work out where the conflict might be.

 

I finished the Markarth quest.

About Riften warehouse, I do not recall exactly what path I  did, but it stopped at stage 165 or 170, and setting stage 190 got things going again.

I suppose something with the dog should have happened, looking at the conversations.

 

Posted (edited)

hey I made a dbvo patch for this mod if anyone wants it. note a few voice lines may not work or the voice line maybe be like this Please "give me back my clothes! [TEST]" it will say test at the end. also this is not the bella voice but its under the bella voice set.

 

the voice patch for evanora is the same voice just under the evanora voice pack.

 

anyways have a lovely rest of your day and enjoy! 

 

I also added audio samples of the voice btw this dialog is great

 

Bakazarthehusky bella patch.7z

audio samples.7z

evanora patch.7z

Edited by lliensin
Posted

That forsworn quest was a bit disappointing to me. I expected wolves, dogs, horses, showing the beasty side of the forsworns like in a documentary movie, but questline only provided robots, large robots, robotballs, robot cockroaches, spider, robotspider, robottroll, robotwhatever with a bit of fighting. And only the player did all the "action" everybody else was just watching from the side... 🙃

Posted

I also have a problem with warlord not advancing the quest nor do I get a force greet from the ravager, although manually talking to the Ravager do give the questlines.

Posted
10 hours ago, raeder87 said:

That forsworn quest was a bit disappointing to me. I expected wolves, dogs, horses, showing the beasty side of the forsworns like in a documentary movie, but questline only provided robots, large robots, robotballs, robot cockroaches, spider, robotspider, robottroll, robotwhatever with a bit of fighting. And only the player did all the "action" everybody else was just watching from the side... 🙃

I understand your point about the Forsworn. That could have been expanded more, and more animals could have been used. But the Forsworn segment did include sex with four creature types and this was first and foremost a "Markarth" quest. One of my goals is to cover all the creature types that there are animations for, and Markarth is the perfect setting for making use of the Dwemer animations. Wolves, dogs and horses have already played parts in the quest, and will undoubtedly have further use in future Jarl quests, but for the Markarth quest in particular, I wanted to take advantage of it being the only Dwemer city to make use of the Dwemer animations.  That said, I do think the Forsworn are really interesting. Hopefully, someone will make a larger Forsworn-specific quest some day.

 

I had also envisioned the Forsworn segment being longer, but the reality is at some point I just get burned out, and want to wrap up a quest and move on to making the next quest. I'm also looking forward to the next "daedric factions" phase of the quest, but want to make the hold quests first. They were originally not intended to be even as long as the Riften and Markarth quests.

 

As for NPC "action", I assumed the player would want the PC involved in the action. But I can certainly look for opportunities to involve NPCs as well. (Besides the four priestesses, I think I only have one so far, in an animation: Sylgja.) 

Posted
8 hours ago, Bing9889 said:

I also have a problem with warlord not advancing the quest nor do I get a force greet from the ravager, although manually talking to the Ravager do give the questlines.

I still haven't figured out what is causing this, but let me look at giving the Warlord direct dialogue as a backup, so that can be used to advance the quest in case the force greet doesn't work.

Posted (edited)

i cant see the dialogue with Sylgja at Shors Stone, when i have to do the find the Wolf Quest. What can i do here ? 

 

How can i Skip this Quest can someone help please ? 

 

Which Quest ID and which Stage is this to skip it ? 

 

 

Edited by frozone1337
Posted
48 minutes ago, frozone1337 said:

i cant see the dialogue with Sylgja at Shors Stone, when i have to do the find the Wolf Quest. What can i do here ? 

 

How can i Skip this Quest can someone help please ? 

 

Which Quest ID and which Stage is this to skip it ? 

 

You can use: setstage BLZR_Riften 240

 

Do you have a fox animation enabled? That's the most likely issue.

Posted
On 7/2/2024 at 8:39 PM, Gristle said:

I understand your point about the Forsworn. That could have been expanded more, and more animals could have been used. But the Forsworn segment did include sex with four creature types and this was first and foremost a "Markarth" quest. One of my goals is to cover all the creature types that there are animations for, and Markarth is the perfect setting for making use of the Dwemer animations. Wolves, dogs and horses have already played parts in the quest, and will undoubtedly have further use in future Jarl quests, but for the Markarth quest in particular, I wanted to take advantage of it being the only Dwemer city to make use of the Dwemer animations.  That said, I do think the Forsworn are really interesting. Hopefully, someone will make a larger Forsworn-specific quest some day.

 

I had also envisioned the Forsworn segment being longer, but the reality is at some point I just get burned out, and want to wrap up a quest and move on to making the next quest. I'm also looking forward to the next "daedric factions" phase of the quest, but want to make the hold quests first. They were originally not intended to be even as long as the Riften and Markarth quests.

 

As for NPC "action", I assumed the player would want the PC involved in the action. But I can certainly look for opportunities to involve NPCs as well. (Besides the four priestesses, I think I only have one so far, in an animation: Sylgja.) 

Thanks for the clarification. I feel I was a bit of the same mindset once I saw the forsworn I forgot that it was a Markarth quest line. It makes way more since as a dwemar/Markarth line and that's why it was more mechanical. I also had a few moments where I wondered if I could pursue the forsworn over the Markarth hold as I love their more primal/animalistic vibes.

 

As always I love your work and can't wait to see what else you have in-store.

 

PS also your story/text for each engagement are phenomenal. I am always amazed by your fabulous articulation.

Posted

I started a new game with the new version.

When I got to Danica Pure-Spring I ran into a problem. Her conversation for the quest seems to be gone and I only have the vanilla quest on her.

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