Celedhring Posted June 26, 2024 Posted June 26, 2024 I escorted the prisoner from the Forsworn camp to the Markarth camp. I led him right atop the marker, and got the conversation. It ended after "Where did the Forsworn get into Markarth" or something like that but "the escort the prisoner to the stables" didn't complete. Additionally the marker is right underneath a horse and a NPC in the stables which gets in the way too.
nothing2lose Posted June 26, 2024 Posted June 26, 2024 2 hours ago, Gristle said: I took a look at the keyword distributor mod and it looks a bit complicated (it actually seems simpler to just use xEdit to add the keyword, if it's just to an item or two). I wish there was a simple set of universal keywords for skimpy clothing. Anyway, I'm reluctant to add a feature that is not supported without additional keyword editing. And, of course, there are two collar choices now that don't require nudity. there is actually a bunch of keyword for skimpy clothing that people use Spoiler [Clothes] - only slot 32 and only one SLA_ArmorPretty EroticArmor SLA_ArmorSpendex SLA_ArmorLewdLeotard SLA_ArmorCurtain SLA_ArmorHalfNakedBikini SLA_ArmorTransparent SLA_ArmorHalfNaked SLA_ArmorRubber - not to be used SLA_ArmorHarness - not used (?) SLA_ArmorBondage - not used (?) [Chest] SLA_BraBikini SLA_PastiesNipple [Lower] SLA_PantsNormal SLA_MicroHotpants SLA_PantyNormal SLA_ThongT SLA_ThongLowleg SLA_ThongCString SLA_ThongGString SLA_PelvicCurtain SLA_PastiesCrotch [Skirt] SLA_ShowgirlSkirt SLA_FullSkirt SLA_MiniSkirt SLA_MicroSkirt [Cape] SLA_ArmorCapeFull SLA_ArmorCapeMini [Boots] SLA_BootsHeels - Boots type heels SLA_KillerHeels - High heels [Legs] SLA_HasStockings SLA_HasLeggings [Misc] SLA_Earrings SLA_HasSleeves SLA_ArmorPartTop SLA_ArmorPartBottom [SexToy] SLA_AnalPlug SLA_AnalPlugBeads SLA_AnalPlugTail SLA_VaginalBeads SLA_VaginalDildo SLA_PiercingClit SLA_PiercingLips SLA_PiercingNipple SLA_PiercingNose SLA_PiercingVulva tho u can always choose one for this one for example SLA_ArmorHalfNaked this way it will be out of the box compatible and compliment with others mod that uses same keyword, u can just put in in the script to detect those keywords then people can use KID to add the coresponding keyword to their skimpy armor
Gristle Posted June 26, 2024 Author Posted June 26, 2024 1 hour ago, nothing2lose said: there is actually a bunch of keyword for skimpy clothing that people use This is a pet peeve of mine. To me a bunch is a problem. There's too many, and they're unclear, overlapping, and with no consensus on their use. Is there really a mod out there that is going to distinguish between four different kinds of thongs? Or between a mini skirt and a micro skirt? And how does a mod know which half is halfnaked? As someone who makes mods with a lot of comments on appearance, besides nudity, which is easy to detect, I've only ever wanted to know two things about an actor's state of dress. 1) Are their breasts visible? and 2) Does their outfit show a lot of skin, i.e., is it skimpy? Between this and nudity, I can write a thousand comments. 1 hour ago, nothing2lose said: tho u can always choose one for this one for example SLA_ArmorHalfNaked this way it will be out of the box compatible and compliment with others mod that uses same keyword, u can just put in in the script to detect those keywords then people can use KID to add the coresponding keyword to their skimpy armor If I was going to pick one for "skimpy", I would rather pick 'EroticArmor' because it is also a keyword used in the normal SLA, which is a requirement for this mod. I could see creating a collar that allowed such 'skimpy' clothing or armor (or none), but I would want it to be 'themed' in a manner similar to the other collars. Any ideas for what could be thematically combined with skimpy dress? Other collar ideas I've had include a Beast Collar (attracts animals), Collar of Abandon (PC masturbates when aroused), Collar of Pain (PC seeks pain), and Collar of Submission (PC can't say no to sex requests).
Gristle Posted June 26, 2024 Author Posted June 26, 2024 (edited) 1 hour ago, Celedhring said: I escorted the prisoner from the Forsworn camp to the Markarth camp. I led him right atop the marker, and got the conversation. It ended after "Where did the Forsworn get into Markarth" or something like that but "the escort the prisoner to the stables" didn't complete. Additionally the marker is right underneath a horse and a NPC in the stables which gets in the way too. Thanks. I will fix that dialogue. The dialogue tree is wired such that if you ask questions in the wrong order you get shut out of the final dialogue line. In the meantime, you can use the following to skip: setstage BLZR_Markarth 410 As for the marker, the prisoner only has to be within 600 units of it. I'll increase to 1000 units. That should cover anything sitting on the marker. Edited June 26, 2024 by Gristle
Celedhring Posted June 26, 2024 Posted June 26, 2024 22 minutes ago, Gristle said: This is a pet peeve of mine. To me a bunch is a problem. There's too many, and they're unclear, overlapping, and with no consensus on their use. Is there really a mod out there that is going to distinguish between four different kinds of thongs? Or between a mini skirt and a micro skirt? And how does a mod know which half is halfnaked? As someone who makes mods with a lot of comments on appearance, besides nudity, which is easy to detect, I've only ever wanted to know two things about an actor's state of dress. 1) Are their breasts visible? and 2) Does their outfit show a lot of skin, i.e., is it skimpy? Between this and nudity, I can write a thousand comments. If I was going to pick one for "skimpy", I would rather pick 'EroticArmor' because it is also a keyword used in the normal SLA, which is a requirement for this mod. I could see creating a collar that allowed such 'skimpy' clothing or armor (or none), but I would want it to be 'themed' in a manner similar to the other collars. Any ideas for what could be thematically combined with skimpy dress? Other collar ideas I've had include a Beast Collar (attracts animals), Collar of Abandon (PC masturbates when aroused), Collar of Pain (PC seeks pain), and Collar of Submission (PC can't say no to sex requests). If there's a Beast Collar, it could be expanded to include creatures in addition to animals as long as they're not hostile.
Gristle Posted June 26, 2024 Author Posted June 26, 2024 1 hour ago, Celedhring said: If there's a Beast Collar, it could be expanded to include creatures in addition to animals as long as they're not hostile. That makes sense, but I'd be worried about performance if I had to constantly scan for creatures. (Plus, my programming skills are not that good.) The most simple to implement would be animals that can "talk". With these animals I can use the game's "Idle" dialogue system to trigger events when they are nearby, with almost no programming. Unfortunately, that generally means dogs and (I think) horses. So, not a big selection, but easy to do. I just don't have the skills to duplicate the functions of something like Aroused Creatures.
nothing2lose Posted June 26, 2024 Posted June 26, 2024 finally have time to do markath quest tho iam stuck at the quest which tells pc to go to Arnleif and Sons Trading Company and ask about the dagger but there is no option to ask about it to lisbet or her asistant
Gristle Posted June 26, 2024 Author Posted June 26, 2024 36 minutes ago, nothing2lose said: finally have time to do markath quest tho iam stuck at the quest which tells pc to go to Arnleif and Sons Trading Company and ask about the dagger but there is no option to ask about it to lisbet or her asistant If the quest objective says "Visit the Arnleif and Sons Trading Company and ask about the Dwarven dagger" then you are on stage 110. Where is the quest marker? If Lisbet is alive it should be on her. If she is dead, it should be on her assistant. If you're on stage 110, the dialogue should be there. Maybe go back a save if you can and repeat the dialogue with Calcelmo, making sure it plays all the way to the end. If that doesn't work, you can advance with 'setstage BLZR_Markarth 120'. That will send you to speak with the assistant (or to continue to speak with him, if Lisbet is dead).
zwdragonbone8314 Posted June 26, 2024 Posted June 26, 2024 Hi I just download the latest version (0.931B) of the mod. I'm currently doing the quest in Riften, for Ingun in her lab to calm down werewolf. There is a problem as the dialogue with werewolf cannot proceed. I can see the dialogue my PC about to speak to werewolf, but after I click the dialogue, nothing happen and the dialogue is still there.
monty359 Posted June 26, 2024 Posted June 26, 2024 5 hours ago, Gristle said: The sequence should be Rescue the prisoner (380), Escape the ruin with the prisoner (395) and then Escort the prisoner back to the Markarth stables (390). For the Escape the ruin stage, the quest marker should point to the lower door (that ruin has three exterior doors!). Did you leave the lower door? If not, you missed a trigger box that advanced the stage. After opening the cell door, fought the forsworn in the room and and left through the door i entered. I followed the marker (i guess it was the"all other quests in skyrim" marker). I did not see a second marker nearby, so i missed the trigger. Could you make the prisoner forcegreet you and tell about the alternate escape route, after you unlock the cell door? Thanks!
nothing2lose Posted June 26, 2024 Posted June 26, 2024 (edited) 1 hour ago, Gristle said: If the quest objective says "Visit the Arnleif and Sons Trading Company and ask about the Dwarven dagger" then you are on stage 110. Where is the quest marker? If Lisbet is alive it should be on her. If she is dead, it should be on her assistant. If you're on stage 110, the dialogue should be there. Maybe go back a save if you can and repeat the dialogue with Calcelmo, making sure it plays all the way to the end. If that doesn't work, you can advance with 'setstage BLZR_Markarth 120'. That will send you to speak with the assistant (or to continue to speak with him, if Lisbet is dead). setstaging works but now iam stuck at the infiltrate the forsowrn camp quest, they all attack me onsight even though i have the armor from chest, after that one thing i noticed is that there is only 3 piece of armor inside the guard chest (armor, gloves, shoes) no headgear, i check using additem mods and there is a for head part so then i get it using addmenu, but still they attack me onsight. Edited June 26, 2024 by nothing2lose
zwdragonbone8314 Posted June 26, 2024 Posted June 26, 2024 Hi, I got another problem with dialogue again. This time is to looking for the white wolf. I suppose to ask Sylia about the whitewolf. I remember there is a scene before the dialogue but I cannot see anything and when talk to Sylia, no related dialogue showing up.
coronelwirs Posted June 26, 2024 Posted June 26, 2024 (edited) 7 hours ago, Gristle said: The Markarth quest objective isn't displaying but the Markarth quest will start. It doesn't rely on the quest objective displaying. The Markarth quest objective isn't displaying because the quest wasn't available when you finished part 2 of the mod (if you reran the end of part 2 with the latest version you would get the objective), but the Markarth quest and dialogue is there. Since you've finished part 2 of the quest, there's really only one condition to get the quest start dialogue with the Jarl --> Have Balazar with you in dremora form. Also, you mentioned Ulfric in an earlier post. You are in Markarth, right? Yes, I already approached Igmund with Balazar in his original form of dremora. But there is no mission start. You said it was triggered in its true form and so you did. But the screenshot shows that there is no such option. I repeat, I did not know that there was no quest with Ulfric, because based on the setstage command, the task to talk to the jarl of Windhelm is updated from 35 stage. I've been to all the jarls in general, none of them gave out a quest. Should I roll back the rift quest and go through it again? there's kind of a lot of running around in general. I would not like to do it again to be honest, but since there are no other options, it seems to spend 3 hours again. I have Sisterhood of dibella from the mods for the Markart. This can be seen from the dialog options. Should I remove it? Is he in the way? SkyrimSE 2024-06-26 15-12-56-76.bmp Edited June 26, 2024 by coronelwirs +info
nothing2lose Posted June 26, 2024 Posted June 26, 2024 29 minutes ago, zwdragonbone8314 said: Hi, I got another problem with dialogue again. This time is to looking for the white wolf. I suppose to ask Sylia about the whitewolf. I remember there is a scene before the dialogue but I cannot see anything and when talk to Sylia, no related dialogue showing up. u need fox animation 1
coronelwirs Posted June 26, 2024 Posted June 26, 2024 30 minutes ago, zwdragonbone8314 said: Hi, I got another problem with dialogue again. This time is to looking for the white wolf. I suppose to ask Sylia about the whitewolf. I remember there is a scene before the dialogue but I cannot see anything and when talk to Sylia, no related dialogue showing up. If anything, just leave her house and go to the mine, the wolf was ambushed by spiders, so you go in there, the spiders will rape you, you will kill them and free the white wolf. Did you catch Sulgja having sex with a fox or was there no such scene? maybe you've fucked her up, but in general, look at how the fox fucks her, then start a dialogue and assure her that you love this too.
coronelwirs Posted June 26, 2024 Posted June 26, 2024 In general, I will move away from the main topic a little, I just want to give basic information on such mods. You need quite a lot of third-party animations for sexlab. Here's my list, it's enough for almost all 18+ mods in Skyrim. Of course, there are also animals and all sorts of dwemers. Basically, we need animations from the author Billyy, ALL! And do not hesitate to put an enhanced FNIS XXXL Thanks for your attention
Shaccarae Posted June 26, 2024 Posted June 26, 2024 7 hours ago, takuma564 said: The scene right after this was supposed to be a sex scene with a goat. Perhaps,haven't installed the sex animation with the goat? Which ones you got installed? Im assuming it worked for you?
takuma564 Posted June 26, 2024 Posted June 26, 2024 27 minutes ago, Shaccarae said: Which ones you got installed? Im assuming it worked for you? One in _BakaFactorySLALAnimation.(doggy) Two in Slal_billyy_animations.(missonary,doggy) When I played,doggy style animation was played,but Sorry I don't remember which one was played.
Shaccarae Posted June 26, 2024 Posted June 26, 2024 Apparently the mission just doesnt update anymore, once i used the setstage to get the next task its just fine doing that but no quest update after that one either.
nothing2lose Posted June 26, 2024 Posted June 26, 2024 6 hours ago, nothing2lose said: setstaging works but now iam stuck at the infiltrate the forsowrn camp quest, they all attack me onsight even though i have the armor from chest, after that one thing i noticed is that there is only 3 piece of armor inside the guard chest (armor, gloves, shoes) no headgear, i check using additem mods and there is a for head part so then i get it using addmenu, but still they attack me onsight. so turns out the mod failed to add forswon faction to my character, and i have to use console to manually ad forsworn faction
nothing2lose Posted June 26, 2024 Posted June 26, 2024 the conversation part with the forsworn seems to be buggy, the quest just stuck on the forsworn warlord at stage 210, manually setstaging to 220 seems to point to have sex with the goat so he might be hinting towards that, after the scene with goat the quest stuck again however, and ill need to setstage again until the quest tells to go to the cave nerby
Gristle Posted June 26, 2024 Author Posted June 26, 2024 9 hours ago, zwdragonbone8314 said: Hi I just download the latest version (0.931B) of the mod. I'm currently doing the quest in Riften, for Ingun in her lab to calm down werewolf. There is a problem as the dialogue with werewolf cannot proceed. I can see the dialogue my PC about to speak to werewolf, but after I click the dialogue, nothing happen and the dialogue is still there. I think I know what the problem is and will fix. In the meantime, try saving and reloading.
Gristle Posted June 26, 2024 Author Posted June 26, 2024 8 hours ago, monty359 said: After opening the cell door, fought the forsworn in the room and and left through the door i entered. I followed the marker (i guess it was the"all other quests in skyrim" marker). I did not see a second marker nearby, so i missed the trigger. Could you make the prisoner forcegreet you and tell about the alternate escape route, after you unlock the cell door? Thanks! Yes. I will do that. I could add triggers each of the three (!) exit doors, but exiting the lower door is the only one that exits the entire Forsworn camp, so it makes sense to direct the PC there. 1
Gristle Posted June 26, 2024 Author Posted June 26, 2024 8 hours ago, nothing2lose said: setstaging works but now iam stuck at the infiltrate the forsowrn camp quest, they all attack me onsight even though i have the armor from chest, after that one thing i noticed is that there is only 3 piece of armor inside the guard chest (armor, gloves, shoes) no headgear, i check using additem mods and there is a for head part so then i get it using addmenu, but still they attack me onsight. The faction change script that protects you from attacks from the Forsworn is attached only to the cuirass. So you don't actually need any of the other armor pieces. The cuirass should put you in the Forsworn faction whenever it is equipped, and it will take you out when it is unequipped (until you gain the trust of the camp, then taking it off doesn't do anything). So, I would try removing the Forsworn cuirass and putting it back on again.
Celedhring Posted June 26, 2024 Posted June 26, 2024 (edited) 17 hours ago, Gristle said: That makes sense, but I'd be worried about performance if I had to constantly scan for creatures. (Plus, my programming skills are not that good.) The most simple to implement would be animals that can "talk". With these animals I can use the game's "Idle" dialogue system to trigger events when they are nearby, with almost no programming. Unfortunately, that generally means dogs and (I think) horses. So, not a big selection, but easy to do. I just don't have the skills to duplicate the functions of something like Aroused Creatures. Aroused Creatures does have a collar feature that triggers if it detects a PC or NPC wearing a collar that's been detected and enabled in the MCM. The default arousal setting is 5. I usually tick that on if my PC gets captured by a chainbeast and expand the search area to the max. It makes for an interesting journey along the way..... Edited June 26, 2024 by Celedhring
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