WaterRabbit Posted February 9, 2015 Posted February 9, 2015 Hi, I was wondering if I could have some early help. =) So, Argrim told me to go to Debella's place for training. I went there, and the priest told me to help out one of two people (farm guy, and some guy in rorikstad). I helped out the farm guy, and checked in the quest to the debella priest. Then, I went back to Argrim, and he still says I should go to debella's temple. Am I missing something? Thanks! You need to do The Heart of Dibella quest (http://www.uesp.net/wiki/Skyrim:The_Heart_of_Dibella). The quest you are referring to is from Solutions.
justbob2 Posted February 9, 2015 Posted February 9, 2015 Substantial armor buff (but weaker to magic) in that form. Automatic priming of a fear power (Ghastly Dread, if I recall correctly) when having sex. Vigilants will be automatically hostile in spirit form, however. Thank you. I think I will have to play for awhile as a spirit .. it should be an interesting experience. But that will be later .. first I want see more of the Angrim's Apprentice content!
karlpaws Posted February 10, 2015 Posted February 10, 2015 No armor items should be conflicting. I re-installed/updated Zaz's anim pack just to see if that would help. I was able to learn the recipies and craft the bondage gear, and equip it, though it did not unequip quite properly even though I had keys and a high enough lockpicking and enchanting skills to deal with them. I think this is the chuck from the log you need though. [02/09/2015 - 09:28:22PM] ERROR: angrimbeltquestscript.BeltLock() being called on an invalid object, aborting function callstack:.AngrimEndAct_5.Fragment_0() - "AngrimEndAct_5.psc" Line 12[02/09/2015 - 09:28:22PM] ERROR: angrimbeltquestscript.GagUnlock() being called on an invalid object, aborting function callstack:[AngrimApprenticeQuest (64004E5F)].angrimapprenticequestscript.RemoveBindings() - "AngrimApprenticeQuestScript.psc" Line 154.AngrimEndAct_5.Fragment_0() - "AngrimEndAct_5.psc" Line 13[02/09/2015 - 09:28:22PM] ERROR: angrimbeltquestscript.RestraintsUnlock() being called on an invalid object, aborting function callstack:[AngrimApprenticeQuest (64004E5F)].angrimapprenticequestscript.RemoveBindings() - "AngrimApprenticeQuestScript.psc" Line 155.AngrimEndAct_5.Fragment_0() - "AngrimEndAct_5.psc" Line 13[02/09/2015 - 09:28:22PM] [Angrim] Registering mod events for Succubus Curse.[02/09/2015 - 09:28:44PM] ERROR: angrimbeltquestscript.GagLock() being called on an invalid object, aborting function callstack:[AngrimApprenticeQuest (64004E5F)].angrimapprenticequestscript.GiveBindings() - "AngrimApprenticeQuestScript.psc" Line 145.AngrimInitAct_15.Fragment_0() - "AngrimInitAct_15.psc" Line 12[02/09/2015 - 09:28:44PM] ERROR: angrimbeltquestscript.RestraintsLock() being called on an invalid object, aborting function callstack:[AngrimApprenticeQuest (64004E5F)].angrimapprenticequestscript.GiveBindings() - "AngrimApprenticeQuestScript.psc" Line 147 If this isn't what you need, please let me know if you want a whole log (I have one from opening game, talking to Angrim to first learn the Drain Magic spell, and then quitting) I am wondering if at some point I need to wipe my Skyrim install and re-do everything. I'd rather not, as I have a pretty slow download speed and it would take a few days to do. ;(
stobor Posted February 10, 2015 Author Posted February 10, 2015 A Skyrim reinstall would only fix this by accident (if at all). That's a last resort. That log fragment doesn't tell me what is wrong, only that something is seriously borked in your game. But if it were a problem with the mod itself, I would've heard dozens of bug reports by now - so it is something peculiar to your game. Did you by any chance upgrade to Angrim v2.0 on a save game that had previously had v1.x installed? If so, can you try the same experiment, but with a new character?
karlpaws Posted February 10, 2015 Posted February 10, 2015 Thought I replied last night... oops Never played version 1.1 but this is on a new game anyway. Had forgotten that the devices mod had a MCM menu, but now it shows up, and I don't know if I missed it when I started new, or if it just showed up. I'll try an early save and go back through, see if that makes any difference. Off topic... is the dialog on Senna in the Dibella Temple in Markarth from this mod or another one? It seems like it offers a quest to find 2 guys but mentions no names or locations, so I have no idea how that is breaking. Papyrus.0.log
stobor Posted February 11, 2015 Author Posted February 11, 2015 There is dialogue like that for Senna, and a pair of quest markers to go with it. When things are working. I see one error about a missing script in your log, but it isn't connected to Senna. Probably a packaging error on my part. As to your original problem, I see the following errors from Devious Devices scripts immediately prior to the fragment you showed before, pointing to essentially the same problem as the Angrim script error (an invalid object passed as argument): [02/09/2015 - 08:12:52PM] Error: zadPlayerScript.OnObjectUnequipped() being called on an invalid object, aborting function call stack: <empty stack> [02/09/2015 - 08:12:52PM] Error: angrimbeltquestscript.GagLock() being called on an invalid object, aborting function call stack: [AngrimApprenticeQuest (64004E5F)].angrimapprenticequestscript.GiveBindings() - "AngrimApprenticeQuestScript.psc" Line 145 [topic info 64006414 on quest AngrimApprenticeQuest (64004E5F)].AngrimInitAct_3.Fragment_0() - "AngrimInitAct_3.psc" Line 12 That other related error repeats a bunch of times before anything vaguely related to Angrim appears in the log. I'd say your problem is a busted Devious Devices installation. If the MCM menu was previously not showing up, that would tend to confirm that guess (though as you say, perhaps it was there and you just didn't notice). You do have v2.9.0 of Devious Devices Integration, I assume?
karlpaws Posted February 11, 2015 Posted February 11, 2015 Yeah I had to redownload those since I'd accidentally deleted the wrong folder of downloaded mods and I wasn't using the DD stuff for a while. Got Assets, Integrations, new Zaz pack. Thinking to just play through this, see what happens, and then go through the "reset to vanilla" guide I found earlier. It had a list of which folders and files are stock, so I can delete everything else and then just re-install the mods I want. Should probably get an organizer and learn that for the profile features in the process. Save myself some work after 3 some years.
WaterRabbit Posted February 11, 2015 Posted February 11, 2015 Then you have a bug with another mod, because this mod doesn't alter the guards dialogue at all. It sets the bounty, and that's it. Not saying this is your mod, but I get the exact same behavior. It only started after I started interacting with Angrim. It also only seems to affect Whiterun guards with the 200 gold bounty. Just something to note. Ok, this behavior is coming from this mod. It looks like there is a dependency in the dialog to Prison Overhaul (not a mod I normally play with). I did the following test: Just before talking to Angrim, I stole a horse from Whiterun Stables and got a 50 gp bounty. Did what I needed to end pursuit (so auto arrest dialogue would not start). Then walked up to a guard and got the "Wait I know you ..." dialogue. Talk with guard and get normal options to pay of bounty, serve time, etc. Then talked with Angrim and got sex scene with gag and cuffs. After scene I get a 200 gp bounty. Leave go up to guard and get "Wait I know you...". However, guard will not go past that point and will only say one-liner. Installed Prison Overhaul. Redid scene with Angrim. Walk up to guard get one-liner. Talk to guard and then get the normal dialog options. One other trivial bug, Angrim will comment on Sanguine's Staff even if the player does not have it in inventory.
karlpaws Posted February 11, 2015 Posted February 11, 2015 Hi, I was wondering if I could have some early help. =) So, Argrim told me to go to Debella's place for training. I went there, and the priest told me to help out one of two people (farm guy, and some guy in rorikstad). I helped out the farm guy, and checked in the quest to the debella priest. Then, I went back to Argrim, and he still says I should go to debella's temple. Am I missing something? Thanks! You need to do The Heart of Dibella quest (http://www.uesp.net/wiki/Skyrim:The_Heart_of_Dibella). The quest you are referring to is from Solutions. Just in case someone tries to find this information via searching... The Quest Acac mentions is from this mod. You get a power and spell effect from doing the quest, by going to either Rorikstead or Karthwasten to get a mark of Dibella. The mod depends on the full quests for Dibella and Sanquine though so you'll need to find Sam in an inn, and do the whole run-around for that quest, and find the Sybil and such.
stobor Posted February 12, 2015 Author Posted February 12, 2015 The full quests for Dibella and Sanguine are optional. Depending on the ending you take, the Dibella quest may not be particularly relevant (it does play a key role in one ending).
karlpaws Posted February 12, 2015 Posted February 12, 2015 The full quests for Dibella and Sanguine are optional. Depending on the ending you take, the Dibella quest may not be particularly relevant (it does play a key role in one ending). Ah, yeah depends was the wrong word or wrong context.. I meant contrast the full quest line with the short 1 objective and turn in event .. I necro'ed from a week ago.
justbob2 Posted February 13, 2015 Posted February 13, 2015 I believe I have reached the Emissary ending. (If that where you submit to Angrim with a Satiation below 7?) So, after the scene with Angrim and his Emissary, Angrim says he doesn't need you anymore. Is there any reason to visit him again after that?
Hessi Posted February 14, 2015 Posted February 14, 2015 I encountered a problem that seems to be a mod conflict. Angrim put the chastity belt and plugs on me. Then I got hit by a trap from Deviously Cursed Loot and another belt was equipped. When I used a restraints key to unlock the second belt, the first belt was optically removed, too. I could also be penetrated again and Angrim blamed me for getting out of the belt. In my inventory on the other hand, the belt was still shown like I wore it. I could not remove the belt or the plugs. So I still get the plug events. I think I remember Kimy (Author of Cursed Loot) saying her mod can only identify the standard DD-items but not the modified ones from other mods. Is there a way on your end to fix this? Or maybe you could work something out together. In the meantime I'll try to get out of the belt, now that I am through with your mod, which I really enjoyed playing by the way. EDIT: I could not find a way to remove the belt and the plugs. No DD-mod removes it, the console command to delete it didn't work but it did restore possibility to use Angrims key on it. Sadly even using the key it wasn't properly removed, so I wasn't able to take out the plugs...
stobor Posted February 14, 2015 Author Posted February 14, 2015 Even if DCL couldn't remove the belt, it still shouldn't be possible for DCL to equip another one while that one's worn. That's basic DD functionality. I seem to recall that DCL had a 'safe word' reset of some sort - I assume you've tried that, and it didn't work? Best advice is, go back to an earlier save. And if it happens again, post a Papyrus log covering the equipping of the 2nd belt (before your console hacking messes things up even further).
Hessi Posted February 14, 2015 Posted February 14, 2015 Even if DCL couldn't remove the belt, it still shouldn't be possible for DCL to equip another one while that one's worn. That's basic DD functionality. I seem to recall that DCL had a 'safe word' reset of some sort - I assume you've tried that, and it didn't work? Best advice is, go back to an earlier save. And if it happens again, post a Papyrus log covering the equipping of the 2nd belt (before your console hacking messes things up even further). Yes, I've tried the safeword and everything else I could think of. Concerning the papyrus log: I was never able to get one, even though I googled how to do it (three different sources all said the same) and Veladarius (Creator of Captured Dreams Shop) said I should have gotten a log like this, too. The only idea I have, is that I have to do something more, since I use Mod Organizer (which works a bit different than NMM or manual modding). I will have a look at the MO wiki later, to see if I can solve that problem. The nice thing about the problem with papyrus logs is, that I found out that activating a lot of logging really increases the amount of CTDs I get. Since I could not get a log anyway I just disabled the debug logging everywhere and now CTDs are very rare. EDIT: I finally managed to get a papyrus log at all. It really was MO using it's own system to do things, that caused my confusion about not getting logs. Sadly I did not keep a savegame that does not make me play for hours to reproduce the problem. If i get to that point again, I will report back.
Another seeker of eternity Posted February 17, 2015 Posted February 17, 2015 so yeah. weird bug. when doing Dalliance quest in ranngveir, the warlock part is bugged. he keeps his speech, tries to kill me, changes his mind, and puts ghost to have sex with me. after that nothing happens. door is open, but warlock doesnt say anything. i'm playing argonian, does it affect the case?
stobor Posted February 18, 2015 Author Posted February 18, 2015 He lets you wander around for a while, the ghost should keep coming back to you for more. Eventually, the warlock has other dialogue (force-greet behavior, in fact, so it is hard to avoid unless you leave the dungeon entirely).
iggypop1 Posted February 21, 2015 Posted February 21, 2015 Dalliance For me the quest is in yngwill ...(spelling hm) there are ghosts fighting me until i end up in front of Arondil where he is making me a ghost fuck me and fuck me again and again..... will it stop? the reason i write this is that you never know if its a bug you ran into or its supposed to be like that so will he stop and make me normal again so i can interact with the world again? or is it a bug Another thing if i dont sheath my weapon before getting teleported by the ghosts to arondill throne, there is no dialog with arondil whatsoever , im frozen in fighting stance. In an earlier game the Dalliance quest was in another location where i met Sanguine-lover who fucks me 3 times. This is maybe because i havent met sanguine before in that game? It would be nice with a walk-through , not because i wont figure things out by myself, merely to check if you are bugged up and wasting your time on something that goes no-where Last bitching: Angrim gives me a chastity belt that becomes invicible if having sex with him after wards, its there just not for the eyes Thanks for the mod ( even i cant find head or tale) Iggy
stobor Posted February 21, 2015 Author Posted February 21, 2015 Did you read the spoiler in the OP for that quest?
iggypop1 Posted February 21, 2015 Posted February 21, 2015 Did you read the spoiler in the OP for that quest? Oh..oh Sorry did not see that so now i am a blue spirit and angrim doesnt want me anymore ....i did not made the sacrifice or something. I went to Markath to make jobs thete offering my body just to get attacked by a Vigilante of Stendar he sees me as dremora? Am i going to play the rest of my game as half invicible dremora? Sorry again for not reading. I got so many mods that i sometimes dont know witch doing what. Iggy
stobor Posted February 21, 2015 Author Posted February 21, 2015 @iggy: Nobody reads the OP, unless they're stuck. And usually not even then (which is why I asked). No problem. The 'Hungry Ghost' ending is a permanent effect (as it has been for all versions of this mod). You can maintain a semblance of normality for 8 game hours after sex. Vigilants are only hostile in spirit form (which you can also switch in/out of at will during that 8 hour period).
GraysW Posted February 24, 2015 Posted February 24, 2015 Need an update to fix the plugs issue. After removing the belt with the key, i'm unable to remove the plug even with the console command.
stobor Posted February 25, 2015 Author Posted February 25, 2015 @GraysW: I don't think there's a general bug here (no other reports), and an update is unlikely to fix something in a save game that's already bugged. Usually when I've seen something like that (e.g. an armbinder that stayed on after it was supposedly removed), I had to go back to an older save. However, I find it really hard to believe that the plug cannot be removed via console. Unlike belts or restraints, the plug scripting doesn't feature any locks. Is your DD menu in MCM functional? If not, that suggests that your DD mod (not Angrim) is the problem.
Min Posted February 25, 2015 Posted February 25, 2015 Need an update to fix the plugs issue. After removing the belt with the key, i'm unable to remove the plug even with the console command. There is no "plugs issue". The issue is on your end. You likely have a mod overwriting scripts/zadPlugScript.pex or scripts/zadBeltScript.pex. No mod should overwrite Integration's scripts. Find whatever mod is doing so (Likely captured dreams), and remove the offending scripts and/or ensure that Integration's scripts are not being overridden.
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