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Posted
1 hour ago, DeathApproaches said:

did you change a variable to pull version string for path or something, or is 640 doing something different than 1170/1130?

I've changed the SUM versioning function header. All my mods use that function so they all got confused. :classic_rolleyes:

Should be all good in the new versions.

Posted (edited)

Hi,

Is it compatible with Skyrim AE version 1.6.353?

It's giving me a bunch of errors.

SkyrimSpecialEdition10_19_202412_57_52AM.jpg.b78af69f943648ee7faf5d458ff10da5.jpg

 

Edited by Edzio
Posted

I believe that the best option for SSE users (I'm on 1.5.97 myself) is to use the AE version of SUM, combined with BEES. Is that correct?

Posted
2 hours ago, Anunya said:

I believe that the best option for SSE users (I'm on 1.5.97 myself) is to use the AE version of SUM, combined with BEES. Is that correct?


Yes, that combination works for me.👍

Posted (edited)

im having an issue with the .Json file apparently not being present. ive moved the entire SUM mod download to the SKSE64 Plugins folder and the issue persists. im not a modder, so im not sure how to fix this. attached is the ingame message. the mcm menu isnt coming up st all. im just trying to use the Prison Overhaul Patch mod.

 

Capture.PNG

Edited by Ace Wynter
Posted
On 10/30/2024 at 1:04 AM, Ace Wynter said:

im having an issue with the .Json file apparently not being present. ive moved the entire SUM mod download to the SKSE64 Plugins folder and the issue persists. im not a modder, so im not sure how to fix this. attached is the ingame message. the mcm menu isnt coming up st all. im just trying to use the Prison Overhaul Patch mod.

 

Capture.PNG

Post a ss of your SUM MCM 'System' page.

Posted
On 10/18/2024 at 3:00 PM, Edzio said:

Hi,

Is it compatible with Skyrim AE version 1.6.353?

It's giving me a bunch of errors.

SkyrimSpecialEdition10_19_202412_57_52AM.jpg.b78af69f943648ee7faf5d458ff10da5.jpg

 

Is there a reason for you to run such an old version of SAE?

Also, I think the latest version of PO3PE should run with any version of SKSE64, if not I can add 2.1.5 to the compatible versions list.

Posted

I'm on 1170 and got everything fully updated, yet this mod's active spells tab as soon as i hit the button to start it = instant CTD. thinking it's an incompatibility between this and something else.

 

I updated 

 

stuff I added 

 

 

I've used it before these was added to remove last seed's skooma crap due to its absurd length so idk

might blame tawoba and tewoba and the spid distribution mods Tho. 😒

Posted

re: the retarded message, if one day a more verbose message with exacting info appears, no one will complain, but let's work with what we have. It might be the EXACT message it should be, anyway. Can't assume. Have to drill it down and see if we can get somewhere. maybe it's... broken but not broken?

 

(just to double-check the DDe FOMOD, it's basic, <folder source="DDe" destination="" /> and this matches the iDDeSystem.json path, so this probably isn't anyone's trouble. It's got to be something simple.)

 

DDe defines lots of idde* paths, those configs are found and used, it's just the "iddesystemjson" one that isn't. Where of course it resides. But what if - maybe it's not trying? I say this because while I'm getting ready to investigate, I did notice one little clue on 640, that I never noticed before during initialization, because SUM finishes as SUM -:- Ready! so I didn't look that close.

 

[SUM].:Debug:.GotMod():-> [CheckForMods()] -> [SkyUI.esp] - not found!

 

Which it won't find, as is apparently 5.2 is/was called SkyUI_SE.esp... I wonder if the logic in the SUM code goes, "well since I can't find SkyUI, give up now", and stops processing? MCM is working fine, everything is populated as it should be. As I test I'll rename the SkyUI .esp/.bsa and change Plugins.txt and start a new game... if it turns out to be that, I'll fall over. It might be nothing, but I got little to go on here.

 

And people wonder why mod creators hate supporting multiple versions so much.
---

edit: nope. time to switch to debugging tools.

Posted

I think I got it. Looks like SUM is doing some wonky variable expansion or has a glitch with handling a versioning string, which I guess is coming from "semanticver"? Running an strace on file stat() to see just what the hell it actually tries to find:


SUM and DDe initializing...
 

   stat("(:clip:)/Data/SKSE/Plugins/Skyrim - Utility Mod/SUM/System/System.json", {st_mode=S_IFREG|0644, st_size=1471, ...}) = 0
   stat("(:clip:)/Data/SKSE/Plugins/Skyrim - Utility Mod/Global/System/iSUmSystem.json", {st_mode=S_IFREG|0644, st_size=9165, ...}) = 0
   stat("(:clip:)/Data/SKSE/Plugins/Skyrim - Utility Mod/Player/Game/OnGameLoad.json", 0x100cfd9d0) = -1 ENOENT (No such file or directory)
    ...
   stat("(:clip:)/Data/SKSE/Plugins/Devious Devices - Equip/DDe/System/System.json", {st_mode=S_IFREG|0644, st_size=759, ...}) = 0
   stat("(:clip:)/Data/SKSE/Plugins/Devious Devices - Equip/Global/System/iDDeSystem.json", {st_mode=S_IFREG|0644, st_size=848, ...}) = 0


all good. finds it just fine. WTF, right? Wait for it...
 

   stat("(:clip:)/Data/SKSE/Plugins/Skyrim - Utility Mod/SUM/System/System.json", {st_mode=S_IFREG|0644, st_size=1471, ...}) = 0
-->stat("(:clip:)/Data/SKSE/Plugins/StorageUtilData/6.11.6.json", 0x100dfd9d0) = -1 ENOENT (No such file or directory)
-->stat("(:clip:)/Data/SKSE/Plugins6.11.6.json", 0x100dfd9d0) = -1 ENOENT (No such file or directory)
-->stat("(:clip:)/Data/SKSE/Plugins6.11.6.json", 0x100dfda60) = -1 ENOENT (No such file or directory)


 

I think we can see the problem, just a slight bit of filename corruption going on.

 

Posted
On 11/5/2024 at 7:27 PM, RandomKhajiit said:

I'm on 1170 and got everything fully updated, yet this mod's active spells tab as soon as i hit the button to start it = instant CTD. thinking it's an incompatibility between this and something else.

 

I updated 

 

stuff I added 

 

 

I've used it before these was added to remove last seed's skooma crap due to its absurd length so idk

might blame tawoba and tewoba and the spid distribution mods Tho. 😒

Post a ss of your SUM MCM 'System' page.

Posted
On 11/8/2024 at 2:46 PM, OmniCaptor said:

I just updated Papyrus Script Extender to the latest version but:

 

  Hide contents

enb2024-11-8-20-36-32.png

 

It will be fixed in the next version of SUM.

Posted
12 hours ago, DeathApproaches said:

I think we can see the problem, just a slight bit of filename corruption going on.

Update SUM.

Posted (edited)

i keep getting this error when trying to post a pick, no clue whats causing it

 

edit: changed browser it was something with edge on my end looks like my pic is fine 

 

image.jpeg.daccbc5d0d86fb3e87e80c0827b9c42a.jpeg

Edited by RandomKhajiit
Posted

I am running NGVO and in it they have a mod called SkyUI Plugin with Master Added.  This mod is recommended by the SkyUI Skse64 installation guide.

With this mod enabled, SUM does not pickup SkyUI SE.esp, since it is marked as a master.  When I disable the mod, SUM picks up SkyUI SE.esp. I would like

to keep the mod enable since I do not know how it will affect NGVO. Will it affect SUM, since it's there, just not detected.

 

Posted
On 11/12/2024 at 7:25 PM, RandomKhajiit said:

i keep getting this error when trying to post a pick, no clue whats causing it

 

edit: changed browser it was something with edge on my end looks like my pic is fine 

 

image.jpeg.daccbc5d0d86fb3e87e80c0827b9c42a.jpeg

Everything looks OK, just update SUM to the latest version. If it still happens post a log here.

Posted
On 11/16/2024 at 2:35 PM, steven davis said:

NGVO

?

 

On 11/16/2024 at 2:35 PM, steven davis said:

SUM does not pickup SkyUI SE.esp, since it is marked as a master.

SUM is looking for SkyUI_SE.esp not SkyUI SE.esp, whether it is marked as a master it does not matter.

  • 4 weeks later...
Posted (edited)

So, I thought I would try installing Devious Device Equipped ( 6.12.3) but, even after updating to the new SUM, I get an error that DDE failed to load because of missing requirements.  The only thing I don't have is AE.  I have a downgraded Skyrim to SE. 5.97.  Any idea why I would get that error?

 

DDE MCM doesn't show version numbers on the systems/ required mods page. (Or the DDE version)

 

SUM reports all thing OK on Systems page...

Edited by myhouseatl
Posted

I have a question for everyone on here. I have been playing le for the longest time and have been considering switching. But when it comes to the se and ae mods are they compatible with echother?

Posted (edited)
On 12/19/2024 at 2:34 PM, VaunWolfe said:

I have a question for everyone on here. I have been playing le for the longest time and have been considering switching. But when it comes to the se and ae mods are they compatible with echother?

Most are not compatible. (If they are stated that they aren't)  Unless you do a downgrade patch.  You can use BEES for mods that aren't. Most of the time, you will need the downgrade patch though.  SKSE mods will not be compatible.  I have only found 1 mod that the maker wouldn't do a downgraded SKSE version.

Edited by myhouseatl
Posted

As a request for a future update - could the version number checks in iSUmMain.CheckForMods() first check if the respective mods are actually installed? I've been trying to debug something and the stack dumps are adding so much noise to the logs.

  • 4 weeks later...
Posted (edited)

I read through the rather thorough descriptions of what each page in SUM is for, and this is the first time I'm trying to use the transfer function so of course I have questions. When I tell SUM to save my current character, it does all that, saves, and then I start coc'ing all over skyrim, including to new places as I see a number of "foo discovered". Is that expected? I'm on AE 1170 + all updates.

 

It did this same coc all over skyrim when I tried transfer to a new character as well. So I'm a little confused on what to expect from this option.

Edited by foreveraloneguy

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