Inte Posted November 30, 2025 Author Posted November 30, 2025 On 11/15/2025 at 10:24 PM, no_way said: Can this thing transfer quest progress for quests other than Vanilla yet? This would be the holy grail but not sure if its technically possible to read all the quest sqv from an esp and copy it into a save file or something? It should do it for simple quests (quests that do not start using the SM, or do not advance stages using triggers or scenes that require the PC to be present, etc.). You need the PO3 mod and use the 'bUsePO3' flag. See bellow, Spoiler
Inte Posted November 30, 2025 Author Posted November 30, 2025 1 hour ago, Meso_1974 said: hello. in older versions i could change the stats of actors (and the player charecter) in SUM MCM, now in the newest version i cant seem to find that option in the mcm. is it still there ? if so where do i find it please ? thanks It's been buried among other "features". See bellow, Spoiler 1
Wubb_Wubbs Posted November 30, 2025 Posted November 30, 2025 21 hours ago, Inte said: Which Skyrim version is using that version of SKSE? Its for 1.6.640
Meso_1974 Posted December 1, 2025 Posted December 1, 2025 On 11/30/2025 at 2:34 AM, Inte said: It's been buried among other "features". See bellow, Hide contents Awesome this is exactly it. thanks. i have one more question please. is it possible to select an equipped item (i want to add a keyword to a worn DD ) and add a keyword to it ? cuz i can only select the player charecter itself , an item infront of me with console. but not equipped items list
no_way Posted December 3, 2025 Posted December 3, 2025 On 11/29/2025 at 6:25 PM, Inte said: It should do it for simple quests (quests that do not start using the SM, or do not advance stages using triggers or scenes that require the PC to be present, etc.). You need the PO3 mod and use the 'bUsePO3' flag. See bellow, Hide contents Sorry, what is SM?
008zulu Posted January 6 Posted January 6 (edited) What place in the load order should this mod be placed? Edited January 7 by 008zulu
no_way Posted March 7 Posted March 7 On 5/22/2025 at 9:54 PM, Inte said: The reason for teleporting to different locations has to do with how the game engine works. In order for me to save some objects or just interact with them, they have to be loaded otherwise they do not exist. In order to load these objects I have to teleport your PC to their location so the game can load them. But yes, the downside to that is your PC will be teleported to undiscovered locations. In short, it is a feature not a bug. So if Im just doing a vanilla playthrough for now, and I want to get back to where I was on the main quest with a new save, what would I have to add to the transfer options to get the shouts working right? Currently I'm teleporting all over the place again after putting bAdd under shouts and words of power, but I'm learning words I didn't know before...
no_way Posted March 7 Posted March 7 Also for quests, I set it to bAdd, but it did like 1 of 15 quests I had going, and did nothing with the vanilla quest line. What did I do wrong?
DonQuiWho Posted March 8 Posted March 8 (edited) @Inte Ignore this. Finally tracked down the problem to something else. Was just getting a bit desperate 😏 Wondering if you might be able to help me understand a SUM message, please? I have Display Model 3 (DM3) installed in MO2, with the same installed files being used in 3 games. DM3's device selectors allow for multiple poses to be available for some devices, eg Cage 1 has about 15 different poses in different device position slots. When you click on the cage, you are supposed to see a pop up window with the list of the poses, select one, and then click on the NPC to be placed in the cage in that pose. In 2 games, it works fine. The pop up menu appears in the first two, older, games, but on the 3rd, newest game, it doesn't. In that, nNone of the menu popups appear to allow you determine how a selected NPC should be placed in a multi pose device I have checked 2 of the games against each other, the newest, broken, one having been cloned in MO2 from the second, On checking, all the main DM3 required SKSE etc files are identically installed. The game in which this doesn't work OK also has SUM installed and that shows the DM3 mod with a 'SKSE broken' error, as shown in the attached pic. Also the log shows SUM errors that I don't understand. (In the oldest game, which has a different base set of mods, Display Model 3 works perfectly - and when I added SUM to that just to see if SUM was itself breaking anything, DM3 kept working fine after installing SUM) Are you able to tell me, please, what the error messages shown in my pic and logs actually mean? And do they signify/can you see anything that might obviously be wrong? TIA if you can help at all. DQW EDIT: Forgot to say that the same error message persists even after refreshing the Active Mods List EDIT 2: Looking Further, MO2's Overwrite SKSE has Skyrim -Utility Mod\Player\System\LoadedMods.json (now attached) has all mods shown as 'This is Broken in SKSE' so that might not mean much anyway 🙃 Papyrus.2 - Copy ---- SUM - MESSAGE Cage Variant 1 is other..log LoadedMods.json Edited April 1 by DonQuiWho
DonQuiWho Posted March 30 Posted March 30 (edited) @Inte Ignore this. Finally tracked down the problem to something else. Was just getting a bit desperate 😏 Hi again I have the very latest versions of SUM, POP and DDEquip, all AE versions, installed in a AE new game. I have a problem here in that all games before this, Display Model DM3 worked fine, with these three mods, and also without them, but for some reason it does not now function properly in this game in that the pop-up message with the device optional pose selections available now no longer appears. This is true for all multi pose items within DM3 itself, and assets from the other mods that rely on the DM3 mechanism as their base I have now broken 2 games so badly trying to fix this, primarily by looking at what another mod was doing, because I thought that it was the problem! - one game had about 200+ hours played 😏 So I went right back to the start again - a soul destroying process - left out the mod I had doubts about - but the DM3 problem still persists, as after saving the game to preserve the immediately preceding MCM settings etc, and then placing a DM3 multipose item - the cage - in game, the popup menu again failed to appear, and the Papyrus log is showing the message below What does this mean, please and will that somehow stop Display Model DM3 from working properly, ie blocking DM3's PopUp Menu Options appearing when you click on a furniture item? I've had previous versions of your mods in games from as far back as the ark set sail and never had this problem before I only have SUM installed because on this run through I want to use POP (still the best prison management mod aroundd) and DDEquip. Is there an earlier combo of the three mods that I might try to see if this might disappear - or any way of using the other two without SUM, to see what happens? Look forward to your advice DQW [03/30/2026 - 09:10:38PM] [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin. [03/30/2026 - 09:11:41PM] VM is freezing... [03/30/2026 - 09:11:41PM] VM is frozen [03/30/2026 - 09:11:42PM] Saving game... [03/30/2026 - 09:11:42PM] VM is thawing... [03/30/2026 - 09:12:05PM] Updating Orphanables Status: ------------------------ [03/30/2026 - 09:12:07PM] ------------------- [03/30/2026 - 09:12:11PM] [DMSE] OnLoad: DSE-Cage01 Load First Time [03/30/2026 - 09:12:11PM] [DMSE] ClearDeviceObjects: 0 Items [03/30/2026 - 09:12:11PM] [DMSE] SpawnDeviceObjects: 0 Items [03/30/2026 - 09:12:11PM] [DMSE] DSE-Cage01 is ready. [03/30/2026 - 09:12:18PM] [DMSE] MenuDeviceIdleActivate: Selected 3 [03/30/2026 - 09:12:22PM] [DMSE] MenuFromList: Canceled [03/30/2026 - 09:13:12PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:13:14PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:13:46PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:14:02PM] [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin. Edited April 1 by DonQuiWho
Gudulba Posted April 1 Posted April 1 (edited) On 3/30/2026 at 10:39 PM, DonQuiWho said: @Inte Hi again I have the very latest versions of SUM, POP and DDEquip, all AE versions, installed in a AE new game. I have a problem here in that all games before this, Display Model DM3 worked fine, with these three mods, and also without them, but for some reason it does not now function properly in this game in that the pop-up message with the device optional pose selections available now no longer appears. This is true for all multi pose items within DM3 itself, and assets from the other mods that rely on the DM3 mechanism as their base I have now broken 2 games so badly trying to fix this, primarily by looking at what another mod was doing, because I thought that it was the problem! - one game had about 200+ hours played 😏 So I went right back to the start again - a soul destroying process - left out the mod I had doubts about - but the DM3 problem still persists, as after saving the game to preserve the immediately preceding MCM settings etc, and then placing a DM3 multipose item - the cage - in game, the popup menu again failed to appear, and the Papyrus log is showing the message below What does this mean, please and will that somehow stop Display Model DM3 from working properly, ie blocking DM3's PopUp Menu Options appearing when you click on a furniture item? I've had previous versions of your mods in games from as far back as the ark set sail and never had this problem before I only have SUM installed because on this run through I want to use POP (still the best prison management mod aroundd) and DDEquip. Is there an earlier combo of the three mods that I might try to see if this might disappear - or any way of using the other two without SUM, to see what happens? Look forward to your advice DQW [03/30/2026 - 09:10:38PM] [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin. [03/30/2026 - 09:11:41PM] VM is freezing... [03/30/2026 - 09:11:41PM] VM is frozen [03/30/2026 - 09:11:42PM] Saving game... [03/30/2026 - 09:11:42PM] VM is thawing... [03/30/2026 - 09:12:05PM] Updating Orphanables Status: ------------------------ [03/30/2026 - 09:12:07PM] ------------------- [03/30/2026 - 09:12:11PM] [DMSE] OnLoad: DSE-Cage01 Load First Time [03/30/2026 - 09:12:11PM] [DMSE] ClearDeviceObjects: 0 Items [03/30/2026 - 09:12:11PM] [DMSE] SpawnDeviceObjects: 0 Items [03/30/2026 - 09:12:11PM] [DMSE] DSE-Cage01 is ready. [03/30/2026 - 09:12:18PM] [DMSE] MenuDeviceIdleActivate: Selected 3 [03/30/2026 - 09:12:22PM] [DMSE] MenuFromList: Canceled [03/30/2026 - 09:13:12PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:13:14PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:13:46PM] [SUM].:Debug:.isumconfig.GetFormType():-> Selected Object [Cage Variant 1], is other. [03/30/2026 - 09:14:02PM] [Pop].:Debug:.xpoBountyStoryManager.[Scanning].OnUpdate():-> Begin. I am not sure if this helps. I am on 1.5.97 with SUM 3.33.3 (somehow missed the 3.33.6 update) and for me, the DM3 cage options do appear. In case you are referring to this options: Spoiler Edited April 1 by Gudulba
DonQuiWho Posted April 1 Posted April 1 5 hours ago, Gudulba said: I am not sure if this helps. I am on 1.5.97 with SUM 3.33.3 (somehow missed the 3.33.6 update) and for me, the DM3 cage options do appear. In case you are referring to this options: Hide contents Thanks very much for the reply! FWIW, I have tracked down the problem to another mod which, as soon as you add it to a load order in which DM3 is working as intended (as you show), DM3 then ceases to work in that the DM3 pose selection boxes stop working. I have highlighted the issue there and hopefully there might be a soltion - I may have failed to set things up properly within that mods MCM or there may be a code fix needed. I'll just wait and see 😊) Thanks again DQW
Gudulba Posted April 2 Posted April 2 18 hours ago, DonQuiWho said: Thanks very much for the reply! FWIW, I have tracked down the problem to another mod which, as soon as you add it to a load order in which DM3 is working as intended (as you show), DM3 then ceases to work in that the DM3 pose selection boxes stop working. I have highlighted the issue there and hopefully there might be a soltion - I may have failed to set things up properly within that mods MCM or there may be a code fix needed. I'll just wait and see 😊) Thanks again DQW May I ask which mod is causing this issue? In case I will run into it, too.
DonQuiWho Posted April 2 Posted April 2 3 hours ago, Gudulba said: May I ask which mod is causing this issue? In case I will run into it, too. Try here, and the relevant posts below it
Gudulba Posted April 2 Posted April 2 7 minutes ago, DonQuiWho said: Try here, and the relevant posts below it Thank you for letting me know. I was considering to add it to my mod list. But as I already use Licenses, BodySearch etc. I decided it was too much to add 🙂
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