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Posted

Is there any way to uninstall this mod?

It's a good mod, but it's a little too script heavy for me.

 

Nope - there's no good way to uninstall any Skyrim mod, though. Revert to a save prior to installing the mod, or try your luck with a savegame cleaner.

 

Incidentally, this mod should be fairly light unless a scene is playing (Vibrations, etc). Most scripts are only called during specific interaction scenarios. The heaviest part of this mod is it's dependency upon Sexlab Aroused.

Posted

I just wanna say somthing: GOD! I fucking hate the armbinder. This **** thing is impossible to remove.

First, the owner was (he is now dead) a magic user, so he "put a spell/link" that cause it impossible to be removed with master's key.

Second, How can peoples be that dumb? "I know you don't really want", "I won't spoil your adventure." Seriously?

And even when I succed, by some odd reason, they put the armbinder back after a sex scene (and thats when it don't cause a CTD because the mod try to load a special animation, I don't know why????).

 

That's really annoying, I have to disable the mod (and all others who depends of it) to be free of it again (using the console to unequip it and access my inventory is only a temporary solution).

Posted

I just wanna say somthing: GOD! I fucking hate the armbinder. This **** thing is impossible to remove.

First, the owner was (he is now dead) a magic user, so he "put a spell/link" that cause it impossible to be removed with master's key.

Second, How can peoples be that dumb? "I know you don't really want", "I won't spoil your adventure." Seriously?

And even when I succed, by some odd reason, they put the armbinder back after a sex scene (and thats when it don't cause a CTD because the mod try to load a special animation, I don't know why????).

 

That's really annoying, I have to disable the mod (and all others who depends of it) to be free of it again (using the console to unequip it and access my inventory is only a temporary solution).

 

Getting rid of armbinder is very easy.

 

 

a: Struggle. It comes out soon enough.

b: Ask around. It takes few requests, but someone will always take it off.

c: Become a friend with someone in the city and he/she will take it off almost every time you ask.

d: You can find keys by using either Deviously Cursed Loot or Devious Devices for Masses

 

 

 

I have configured armbinder to stay stuck, despite how much my character would struggle. It is still off in less than a few minutes, when ever she gets in to city. I think it is too easy to get off as it is.

 

I would actually prefer removing it being a bit harder, but that is of course purely personal opinion. :)

Posted

 

I just wanna say somthing: GOD! I fucking hate the armbinder. This **** thing is impossible to remove.

First, the owner was (he is now dead) a magic user, so he "put a spell/link" that cause it impossible to be removed with master's key.

Second, How can peoples be that dumb? "I know you don't really want", "I won't spoil your adventure." Seriously?

And even when I succed, by some odd reason, they put the armbinder back after a sex scene (and thats when it don't cause a CTD because the mod try to load a special animation, I don't know why????).

 

That's really annoying, I have to disable the mod (and all others who depends of it) to be free of it again (using the console to unequip it and access my inventory is only a temporary solution).

 

Getting rid of armbinder is very easy.

 

 

a: Struggle. It comes out soon enough.

b: Ask around. It takes few requests, but someone will always take it off.

c: Become a friend with someone in the city and he/she will take it off almost every time you ask.

d: You can find keys by using either Deviously Cursed Loot or Devious Devices for Masses

 

 

 

I have configured armbinder to stay stuck, despite how much my character would struggle. It is still off in less than a few minutes, when ever she gets in to city. I think it is too easy to get off as it is.

 

I would actually prefer removing it being a bit harder, but that is of course purely personal opinion. :)

 

 

Struggle. It comes out soon enoughStruggle.

It does the same thing again and again: just struggle and "there is no easy way out".
Ask around. It takes few requests, but someone will always take it off.
I did it, but even when someone accept, they ask for a reward, take it off for the scene... and put it back and the end without a dialogue.
Become a friend with someone in the city and he/she will take it off almost every time you ask.
"But, my dear, it look so lovely on you, don't you want to keep it for me a ltittle?"
 
EDIT: The problem is worse: I used the console: "player.setav speechcraft 200" (to slove my low speechcraft) and "setrelationshiprank player 3" on a npc to make it my friend, then I ask for help. They have a dialogue where there are supposed to take it off. But nothing happen.
 
You can find keys by using either Deviously Cursed Loot or Devious Devices for Masses
I'll try this, it's really my last option.
 
EDIT: Did nothing. I give up. I'll just desinstall the mod to get rid of it.
Posted

 

It does the same thing again and again: just struggle and "there is no easy way out".
 
I did it, but even when someone accept, they ask for a reward, take it off for the scene... and put it back and the end without a dialogue.
 
"But, my dear, it look so lovely on you, don't you want to keep it for me a ltittle?"
 
I'll try this, it's really my last option.

 

 

It does take time, but it does come off.

 

Hmm... that sounds strange. If you pay them, then they will take it off. Something may be off in your load order or resource priorities.

 

Heh. Yeah. I said almost every time, not every time. :lol:

 

Masses may be best to start with. Cursedl Loot is likely get you to bound again soon enough, unless you spend a good portion of time configuring MCM.

 

Good luck and (hopefully) have fun. :)

 

Posted

 

It does take time, but it does come off.

 

Hmm... that sounds strange. If you pay them, then they will take it off. Something may be off in your load order or resource priorities.

 

Heh. Yeah. I said almost every time, not every time. :lol:

 

Masses may be best to start with. Cursedl Loot is likely get you to bound again soon enough, unless you spend a good portion of time configuring MCM.

 

Good luck and (hopefully) have fun. :)

 

 

 

Yeah, that's probably that. Something in MCM or another mod must be responsible. Anyway, thank you for your help.

Posted

Are their any known mod conflicts or hidden dependencies for this mod?  I've been troubleshooting my game and I can't get it to work with this mod, I can play with DD-assets, but not Integration, and I haven't got any mods installed that use either DD-assets, or DD-integrations, so I have to assume it's some mod conflict or hidden dependency.

Posted

Are their any known mod conflicts or hidden dependencies for this mod?  I've been troubleshooting my game and I can't get it to work with this mod, I can play with DD-assets, but not Integration, and I haven't got any mods installed that use either DD-assets, or DD-integrations, so I have to assume it's some mod conflict or hidden dependency.

Try describing what the problem is, rather than just saying "It doesn't work".

Posted

I've been having alot of issues with save bloat after wearing any device, I did a few saves here and there with and without the devices and the saves that have the highest amount of bloat are saves that trigger the zaddevicesunderneathplayerscript and they are in the suspendedstack 1 and 2 and waitoffsets 1.  Although I have been able to wear devices and the save file stays within the norm 6-9 mb before the most recent update.  Any help would be greatly appreciated.

Posted

 

Incidentally, this mod should be fairly light unless a scene is playing (Vibrations, etc). Most scripts are only called during specific interaction scenarios. The heaviest part of this mod is it's dependency upon Sexlab Aroused.

 

 

You're right, it is mostly Sexlab Aroused. Just goes to show what I know about creating mods.

I appreciate your help.

Posted

@mod creator

 

Do you have a plan to release "Devious Devices 'All in one'" mod?

There's lots of series and I don't know what to install.

 

I already used some of SL mods because these are simple.

Posted

@mod creator Do you have a plan to release "Devious Devices 'All in one'" mod? There's lots of series and I don't know what to install. I already used some of SL mods because these are simple.

 

Technically, there are only 3 core mods. DD:assets just puts the assets in. DD: integration adds the actual functioning items and two quests to go with them. DD:Expansion adds a bunch of new items in various colors.

 

Everything else just uses the DD framework, but isn't a part of the DD core. To the best of my knowledge anyway.

Posted

I've been having alot of issues with save bloat after wearing any device, I did a few saves here and there with and without the devices and the saves that have the highest amount of bloat are saves that trigger the zaddevicesunderneathplayerscript and they are in the suspendedstack 1 and 2 and waitoffsets 1.  Although I have been able to wear devices and the save file stays within the norm 6-9 mb before the most recent update.  Any help would be greatly appreciated.

Sounds like something along the way probably caused your game to completely suspend this mod's scripts. This likely occurred as the byproduct of stack-dumping. Any script dependent mod is susceptible to being killed by this; resolve the source of your stack dumps, and you will likely fix the problem you are encountering here.

 

 

@mod creator Do you have a plan to release "Devious Devices 'All in one'" mod? There's lots of series and I don't know what to install. I already used some of SL mods because these are simple.

 

Technically, there are only 3 core mods. DD:assets just puts the assets in. DD: integration adds the actual functioning items and two quests to go with them. DD:Expansion adds a bunch of new items in various colors.

 

Everything else just uses the DD framework, but isn't a part of the DD core. To the best of my knowledge anyway.

This is correct. See the infographic here for further clarification. We don't have any plans to create a mod-pack for DD at this time.

Posted

 

I've been having alot of issues with save bloat after wearing any device, I did a few saves here and there with and without the devices and the saves that have the highest amount of bloat are saves that trigger the zaddevicesunderneathplayerscript and they are in the suspendedstack 1 and 2 and waitoffsets 1.  Although I have been able to wear devices and the save file stays within the norm 6-9 mb before the most recent update.  Any help would be greatly appreciated.

Sounds like something along the way probably caused your game to completely suspend this mod's scripts. This likely occurred as the byproduct of stack-dumping. Any script dependent mod is susceptible to being killed by this; resolve the source of your stack dumps, and you will likely fix the problem you are encountering here.

 

 

@mod creator Do you have a plan to release "Devious Devices 'All in one'" mod? There's lots of series and I don't know what to install. I already used some of SL mods because these are simple.

 

Technically, there are only 3 core mods. DD:assets just puts the assets in. DD: integration adds the actual functioning items and two quests to go with them. DD:Expansion adds a bunch of new items in various colors.

 

Everything else just uses the DD framework, but isn't a part of the DD core. To the best of my knowledge anyway.

This is correct. See the infographic here for further clarification. We don't have any plans to create a mod-pack for DD at this time.

 

 

I've narrowed it down to equipping a gag or wearing a similar headpiece that blocks the mouth, strange enough at the same time in same areas I've been getting alot of xpmseweaponstylescaleeffect show up.

Posted

I downloaded DDa and DDi. I skip DDe because I don't install "HDT-HHS"(my GPU is weak).

The latest versions of DDx do not require HDT-HHS, anymore.

Posted

came back to this mod today after a little hiatus of trying other things, quite sure I followed the steps and ran LOOT for load order, manually checked it just in case too. Fired up the game and got a flood of script until I got CTD;

stack:	[zadQuest (1800F624)].zadlibs.RegisterGenericDevice() - "zadLibs.psc" Line 712	[zadQuest (1800F624)].zadlibs.RegisterDevices() - "zadLibs.psc" Line 2107	[zadQuest (1800F624)].zadbq00.Maintenance() - "zadBQ00.psc" Line 206	[alias Player on quest zadQuest (1800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line 12[11/01/2015 - 08:11:31AM] Error: Static function StringSplit not found on object PapyrusUtil. Aborting call and returning None

loadorder.txt

 

 

 

I rolled back from 2.9.2 to 2.9.0 and seems my flood stopped. Maybe because I still use SexLab 1.59c ? IDK Just a stab in the dark really.

Posted

Hey, I was just wondering if theres a reason why DD isn't hiding chastity bras when armour/clothing is on, even though the setting to hide them is on. Any ideas?

Posted

How do I stop/cancel the Sergius' Experiment quest?

I've tried:

 

1. player.unequipall

2. MCM for DDi - > Set difficulty from 185 to 1.

3. Tried to unlock devious belt with key

4. get message about not having the right key.

 

also tried:

 

5. setstage zaddSGQuest 100

6. completequest zaddSGQuest

7. Player.removeitem <id> 1

 

The belt remains.Please help!

Posted

How do I stop/cancel the Sergius' Experiment quest?

 

I've tried:

 

1. player.unequipall

2. MCM for DDi - > Set difficulty from 185 to 1.

3. Tried to unlock devious belt with key

4. get message about not having the right key.

 

also tried:

 

5. setstage zaddSGQuest 100

6. completequest zaddSGQuest

7. Player.removeitem <id> 1

 

The belt remains.Please help!

Ideally, you would resolve this through the questline. IIRC, the Sergius belt is a special belt, so it doesn't use regular keys, and IDK about it being able to be lockpicked or otherwise removed through the "standard" mechanics.

 

In emergencies, there is a way to remove it through the console, but this is somewhat convulted to prevent you from just removing the belt anytime it inconvenienced you. I'm too tired to walk you through the process, but there are multiple people who have addressed this in this thread. If you're still stuck, I should be on in the morning.

Bah. Here's the link.

 

http://www.loverslab.com/topic/21484-devious-devices-integration-1092015/?view=findpost&p=1310573

 

Just keep in mind that you are looking for the Sergius belt, not a pair of boots, as in the case of my  link.

Posted

I'm finding a problem which makes the soulgem plugs almost completely suicidal to wear.

 

I have one of the ones that activates when you cast spells, and when the forced animation plays from the plugs activating, it then causes my weapon to bug out and after the animation ends I am still unable to attack or cast spells until I unequip and re-equip my weapon.

 

The forced animation is bad enough - the player really ought to have enough self control to not sheath their weapon and just stand there shivering while being beaten on by three Thalmor agents - but having the ability to attack disabled when the animation ends is utterly crippling.

 

I will not help here much, but in my games when animations play, enemies stop attacking and wait until the anims finish. Not sure which mod does this.

 

It is not exactly the logical thing to do from their part, but beats the alternative. :)

Posted

Hey I have a problem not sure how to fix it, I am trying this mod on a new character and so far it's all fine but now I'm doing the quest for zed and one of the items must be in solstheim so I'm trying to get there. However, Everytime I board the ship it interrupts the scene with either the plugs vibrating or absent minded touching and then the game is just stuck with me having a faded camera and no move options. What should I do here?

Posted

Hey I have a problem not sure how to fix it, I am trying this mod on a new character and so far it's all fine but now I'm doing the quest for zed and one of the items must be in solstheim so I'm trying to get there. However, Everytime I board the ship it interrupts the scene with either the plugs vibrating or absent minded touching and then the game is just stuck with me having a faded camera and no move options. What should I do here?

 

Don't remember having this problem, but there are a few potential solutions. First, turn hardcore effects off in the DD menu. Dunno if that would really help you though.

 

Second, try using player.unequipall right before you get on the boat. This can temporarily disable the DD stuff, so if the vibration is breaking the scene, this should prevent that. If you can successfully get to Solstheim, you can just go into the inventory menu, try to unequip it so the menu pops up, then choose to leave it on. This will cause the DD items to continue working again.

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