permidion Posted October 13, 2015 Posted October 13, 2015 Nevermind .0.log just camp up . Some how DDI work again O_o . But i'm not sure everything is ok so here my log file. is that a new game or and old save game ? it seems quite dirty Anyone got any ideas on how I can reset/restart this? reload a savegame before touching the book is certainly the cleanest solution, but I guess thats not an option? also, dont try to steal the book, because if you do it without him seeing you, the quest wont start.
Beef Jerky Posted October 13, 2015 Posted October 13, 2015 Nevermind .0.log just camp up . Some how DDI work again O_o . But i'm not sure everything is ok so here my log file. is that a new game or and old save game ? it seems quite dirty old save game. I played for awhile now. Yeah it's dirty but i don't know how to fix it pls help
permidion Posted October 13, 2015 Posted October 13, 2015 Nevermind .0.log just camp up . Some how DDI work again O_o . But i'm not sure everything is ok so here my log file. is that a new game or and old save game ? it seems quite dirty old save game. I played for awhile now. Yeah it's dirty but i don't know how to fix it pls help it is possible to clean a old save game, but there is absolutely no guarantee it will work. to clean an old savegame: if the mod has an "uninstall" option in it's MCM menu, use it. save and quit disable (if you are using ModOrganiser, and you should use it, really) the mod or manually uninstall its files (if you are still doing it by hand, shoo, shoo) load the save game, save and quit clean the savegame with Skyrim Save Game Cleaner load your savegame clic the "Fix Script Instance" and "Delete all #" save load the cleaned savegame save, reload and save again, quit re-enable the mod the mod *should* get reinstalled correctly as I said there is no guarantee it will work, and with mods depending of other mods, it can get messy very quickly that said, nothing in your log has really stricken me as really defective. it is entirely possible another mod you have installed is interfering with Urag gro-Shub's scripted behavior from DDi
Deadly Kitten Posted October 13, 2015 Posted October 13, 2015 Thank you for the update. I am (still) curious if you've considered adding device cutting to the scripts. From a quick search, I see that skyrimll and arbiter brought it up back in February, but I didn't see any follow-up discussion. http://www.loverslab.com/topic/21484-devious-devices-integration-1092015/page-306?do=findComment&comment=1097916 Hmm. I wasn't really planning on doing so. If there's enough popular demand, I would consider doing so for generic devices. I have installed an old "devious device cutting" mod that i use for this purpose. Not sure which mod author I got it from, but it's here on LL. AHA, it's by Arbiter http://www.loverslab.com/files/file/1761-devious-device-cutting/ So yeah, if someone wants this functionality until it gets implemented. Don't use this mod until it is updated with the current release, as it will break some of the new device fixes/functionality. This mod was implemented by overriding core DD scripts, which have changed in the past couple releases. I think this is why a few of us have been hoping that it would make it into the main DD scripts I understand that this function can bypass/trivialize many (not all) devices, but that can be tweaked fairly easily, or hopefully bypassed with an MCM setting if you are so inclined. I've spoken with quite a few of our modders, and their opinions seem to be in-line with mine on the matter. The current implementation trivializes escape difficulty for too wide a range of devices. As such, there are no plans to merge the cutting-code at this time. Sorry . http://www.loverslab.com/files/file/1761-devious-device-cutting/ This mod was just updated. Guess arbiter got wind that DD:cutting was not updated for the latest DDi.
Sathar Posted October 13, 2015 Posted October 13, 2015 I've spoken with quite a few of our modders, and their opinions seem to be in-line with mine on the matter. The current implementation trivializes escape difficulty for too wide a range of devices. As such, there are no plans to merge the cutting-code at this time. Sorry . http://www.loverslab.com/files/file/1761-devious-device-cutting/ This mod was just updated. Guess arbiter got wind that DD:cutting was not updated for the latest DDi. I certainly have no idea where arbiter could have possible found out about this Min, thank you for your reply and consideration, and thanks again for the great work with DDi!
nightwing100 Posted October 14, 2015 Posted October 14, 2015 I still don't understand how the plugs work ,if i wasn't wrong the plug can be used for satisfied arousal right? but i don't know how to use them because i keep lack of belt ,and all the belts i craft in the forge when put it on ,i can get the plug in ,sorry probably silly question.. Can anyone explain to me? i spend hours still don't know how to get it work.
permidion Posted October 14, 2015 Posted October 14, 2015 I still don't understand how the plugs work ,if i wasn't wrong the plug can be used for satisfied arousal right? but i don't know how to use them because i keep lack of belt ,and all the belts i craft in the forge when put it on ,i can get the plug in ,sorry probably silly question.. Can anyone explain to me? i spend hours still don't know how to get it work. wear the plugs first, then immediatly wear the belt
Deadly Kitten Posted October 14, 2015 Posted October 14, 2015 I still don't understand how the plugs work ,if i wasn't wrong the plug can be used for satisfied arousal right? but i don't know how to use them because i keep lack of belt ,and all the belts i craft in the forge when put it on ,i can get the plug in ,sorry probably silly question.. Can anyone explain to me? i spend hours still don't know how to get it work. wear the plugs first, then immediatly wear the belt If you close the inventory after putting the plugs inside your character (AKA equip them), the plugs will fall out. Therefore, you should keep the inventory open. Equip the plugs, then equip the belt. Congrats, you are now plugged and belted.
Otatop1121 Posted October 14, 2015 Posted October 14, 2015 My game is CTD when I talk to Urag after getting all the books etc. out of the Forbidden book case. More accurately it CTD a few seconds after he casts the spell on you to apply the chastity belt. Any help would be appreciated! Do you require the entire Papyrus log or just a section?
Deadly Kitten Posted October 14, 2015 Posted October 14, 2015 My game is CTD when I talk to Urag after getting all the books etc. out of the Forbidden book case. More accurately it CTD a few seconds after he casts the spell on you to apply the chastity belt. Any help would be appreciated! Do you require the entire Papyrus log or just a section? I recommend that you post the entire log to pastebin. Scratch that, just re-read the opening post. [ TROUBLESHOOTING ] If you run into issues, please read the FAQ. Following that, use the search feature: Most questions you're going to ask have probably already been answered. If you're unable to find the answer to your issue, please provide the following with your post asking for help: A copy of your debug log (Papyrus.0.log). A clear description of your problem. If you don't provide a copy of your log (Attached to your post as an archive (Zip / Rar / etc), not just dumped in the thread), I will most likely ignore your post asking for help. So yeah, put your entire log in an archive, and attach it to a post in this thread. Make sure you follow all directions from that troubleshooting section. Good Luck!
Mr_G Posted October 14, 2015 Posted October 14, 2015 Under Bra Options I have the Breast Node Management turned off, but wearing any type of chastity bra substantially reduces the the of my characters breasts. Any thoughts on how to prevent this from happening? I just upgrade to 2.9.2 and the issue still occurs. Did you by chance increase the size of your character's breasts by adjusting the size of the "NPC L/R Breast" nodes? I'm using UUNP, and I use the bodyslide option to -Zero Sliders- and export the armor with racemenu compatibility. This way I'm able to use UUNP bodymorph sliders inside of racemenu 3. I don't see a slider for "NPC L/R Breast" nodes inside of BodySlide or in the racemenu 3 UUNP morphs though. I have the same problem using -zero sliders- & chastity bras deforming the breast. I just switched to UUNP myself. I haven't noticed any issues, though I haven't been playing with it very long. I'll specifically test for this later tonight. Curious if you were able to reproduce the breast size issue with UUNP body?
Otatop1121 Posted October 14, 2015 Posted October 14, 2015 My game is CTD when I talk to Urag after getting all the books etc. out of the Forbidden book case. More accurately it CTD a few seconds after he casts the spell on you to apply the chastity belt. Any help would be appreciated! Do you require the entire Papyrus log or just a section? I recommend that you post the entire log to pastebin. Scratch that, just re-read the opening post. [ TROUBLESHOOTING ] If you run into issues, please read the FAQ. Following that, use the search feature: Most questions you're going to ask have probably already been answered. If you're unable to find the answer to your issue, please provide the following with your post asking for help: A copy of your debug log (Papyrus.0.log). A clear description of your problem. If you don't provide a copy of your log (Attached to your post as an archive (Zip / Rar / etc), not just dumped in the thread), I will most likely ignore your post asking for help. So yeah, put your entire log in an archive, and attach it to a post in this thread. Make sure you follow all directions from that troubleshooting section. Good Luck! Thanks! will sort it now.
alexvkj Posted October 15, 2015 Posted October 15, 2015 Hey, I had a weird issue reported with DD and my mod Submissive Lola. http://www.loverslab.com/topic/49358-submissive-lola-consensual-ds-mod/?p=1352527 I fixed the missing condition in ZaddForbiddenTomeCaughtTopic. Please validate
Min Posted October 16, 2015 Author Posted October 16, 2015 Hey, I had a weird issue reported with DD and my mod Submissive Lola. http://www.loverslab.com/topic/49358-submissive-lola-consensual-ds-mod/?p=1352527 I fixed the missing condition in ZaddForbiddenTomeCaughtTopic. Please validate Ah, that's quite possible. I'll take a look!
nightwing100 Posted October 16, 2015 Posted October 16, 2015 I still don't understand how the plugs work ,if i wasn't wrong the plug can be used for satisfied arousal right? but i don't know how to use them because i keep lack of belt ,and all the belts i craft in the forge when put it on ,i can get the plug in ,sorry probably silly question.. Can anyone explain to me? i spend hours still don't know how to get it work. wear the plugs first, then immediatly wear the belt If you close the inventory after putting the plugs inside your character (AKA equip them), the plugs will fall out. Therefore, you should keep the inventory open. Equip the plugs, then equip the belt. Congrats, you are now plugged and belted. Thanks i got it work ,but i use the soulgems one ,when i ride on horse it said it start vibrating ,then it stop...how do you get it to vibrating again? (it can satisfied arousal right?)
permidion Posted October 16, 2015 Posted October 16, 2015 Thanks i got it work ,but i use the soulgems one ,when i ride on horse it said it start vibrating ,then it stop...how do you get it to vibrating again? (it can satisfied arousal right?) in the DeviousDevice MCM menu "Events and effects" you will see all the possible events (vibrating is one of these event) and their related probability. just play with the "Global Events/Effects Configuration" or "Polled Events Configuration" numbers if you want to increase the frequency
arbiter Posted October 16, 2015 Posted October 16, 2015 I think this is why a few of us have been hoping that it would make it into the main DD scripts I understand that this function can bypass/trivialize many (not all) devices, but that can be tweaked fairly easily, or hopefully bypassed with an MCM setting if you are so inclined. I've spoken with quite a few of our modders, and their opinions seem to be in-line with mine on the matter. The current implementation trivializes escape difficulty for too wide a range of devices. As such, there are no plans to merge the cutting-code at this time. Sorry . I don't mind keeping devicecut updated, and I respect any decision you make. I will say that the implementation is easy to tweak; I originally had this cutting off just gags and blindfolds, mainly for needs mods and playability from the start with my mod immerslave. Removing the alterations to device messages other than blindfolds and gags would remove the range of devices problem. Right now some metal objects can be cut because I don't have a decent way to detect metal (like keywords) without adding keywords myself and getting even more intrusive than I already am. The script itself could rely on a global modifier (similar to removing devices with magic) rather than a hard-coded low value of one-handed skill. This could be set impossibly high on default and lowered by players as they currently have to do with magic. But again, it's no problem if it's not in you and your modders' vision for the mod. Anyway, the main reason I'm here is to ask if you're compiling scripts with an old version of papyrusutil or something. When I try to compile with the newest version of papyrusutil installed (using creation kit compiler not one tied into notepad++) it does not know what to do with stringsplit. I also had trouble finding an xp32 skeleton modder's library that has xpmselib in it. Compiling "zadlibs"... H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(712,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(712,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(745,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(745,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(746,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(746,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2207,2): variable XPMSELib is undefined H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2207,11): none is not a known user-defined type H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2209,2): variable XPMSELib is undefined H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2209,11): none is not a known user-defined type No output generated for zadlibs, compilation failed. I only need zadlibs to compile to get zadequipscript to compile, so I comment lines out and obviously don't rely on the compiled zadlibs file for anything. Not really important, mostly curious and want to make sure I have all the tools I need. Also curious as to how stringsplit (or the skeleton library reference) works in the compiled scripts for players if it doesn't on compile for me. But maybe I don't have the right things set up in my modding install.
Min Posted October 16, 2015 Author Posted October 16, 2015 I think this is why a few of us have been hoping that it would make it into the main DD scripts I understand that this function can bypass/trivialize many (not all) devices, but that can be tweaked fairly easily, or hopefully bypassed with an MCM setting if you are so inclined. I've spoken with quite a few of our modders, and their opinions seem to be in-line with mine on the matter. The current implementation trivializes escape difficulty for too wide a range of devices. As such, there are no plans to merge the cutting-code at this time. Sorry . I don't mind keeping devicecut updated, and I respect any decision you make. I will say that the implementation is easy to tweak; I originally had this cutting off just gags and blindfolds, mainly for needs mods and playability from the start with my mod immerslave. Removing the alterations to device messages other than blindfolds and gags would remove the range of devices problem. Right now some metal objects can be cut because I don't have a decent way to detect metal (like keywords) without adding keywords myself and getting even more intrusive than I already am. The script itself could rely on a global modifier (similar to removing devices with magic) rather than a hard-coded low value of one-handed skill. This could be set impossibly high on default and lowered by players as they currently have to do with magic. But again, it's no problem if it's not in you and your modders' vision for the mod. Hmm. I just realized that you're not currently in the DD development thread. I've sent you an invite. Check back a few pages for our discussion on the matter. Anyway, the main reason I'm here is to ask if you're compiling scripts with an old version of papyrusutil or something. When I try to compile with the newest version of papyrusutil installed (using creation kit compiler not one tied into notepad++) it does not know what to do with stringsplit. I also had trouble finding an xp32 skeleton modder's library that has xpmselib in it. The xpmselib is provided by Groovtama's skeleton: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/. I've modified the Requirements section of the opening post to make this a bit more clear. Compiling "zadlibs"... H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(712,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(712,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(745,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(745,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(746,33): StringSplit is not a function or does not exist H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(746,33): cannot call the member function StringSplit alone or on a type, must call it on a variable H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2207,2): variable XPMSELib is undefined H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2207,11): none is not a known user-defined type H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2209,2): variable XPMSELib is undefined H:\SkyrimMODTHIS\Data\Scripts\Source\zadLibs.psc(2209,11): none is not a known user-defined type No output generated for zadlibs, compilation failed. I only need zadlibs to compile to get zadequipscript to compile, so I comment lines out and obviously don't rely on the compiled zadlibs file for anything. Not really important, mostly curious and want to make sure I have all the tools I need. Also curious as to how stringsplit (or the skeleton library reference) works in the compiled scripts for players if it doesn't on compile for me. But maybe I don't have the right things set up in my modding install. I am currently using the latest PapyrusUtil. Taking a look at PapyrusUtil.psc, I see that the function is defined as: ; ## Similar to SKSE's native StringUtil.Split() except results are whitespace trimmed. So comma, separated,list,can, be, spaced,or,not. string[] function StringSplit(string ArgString, string Delimiter = ",") global native I can only assume that you yourself are using an outdated copy of PapyrusUtil, or that you don't have the papyrusutil sources included as a compiler parameter if you're having that issue.
arbiter Posted October 16, 2015 Posted October 16, 2015 Hmm. I just realized that you're not currently in the DD development thread. I've sent you an invite. Check back a few pages for our discussion on the matter. The xpmselib is provided by Groovtama's skeleton: http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/. I've modified the Requirements section of the opening post to make this a bit more clear. I can only assume that you yourself are using an outdated copy of PapyrusUtil, or that you don't have the papyrusutil sources included as a compiler parameter if you're having that issue. Thanks! It certainly looks like fair consideration was given. I may make a few improvements to devicecutting on my own that make it easier to integrate. Glad to see the cuttable keyword was already thought of. Think I was looking in the wrong place for the skeleton script. I had the latest but I think I dragged the files into my old mod install instead of the new one I'd just copied to an SSD. D'oh.
Iyeru Posted October 17, 2015 Posted October 17, 2015 Using latest CBBE (Not BBP nor HDT Bodies) is causing hands to not render on certain occasions, and hands showing even though the arm locker is on the model (IE: When moving in certain ways, IE: crouched.) I recently installed HDT, but since I am using CBBE (And not bodyslide, just default) HDT won't a/effect the models. (Also using XP32 and have used FNIS and FNIS SexyMoves, and used the tool to update everything via FNIS.)
nightwing100 Posted October 17, 2015 Posted October 17, 2015 Thanks i got it work ,but i use the soulgems one ,when i ride on horse it said it start vibrating ,then it stop...how do you get it to vibrating again? (it can satisfied arousal right?) in the DeviousDevice MCM menu "Events and effects" you will see all the possible events (vibrating is one of these event) and their related probability. just play with the "Global Events/Effects Configuration" or "Polled Events Configuration" numbers if you want to increase the frequency Can anyone recommend me a setting to let my character satisfied her arousal more easily? because you know...sometime just too busy with the quest and don't want to stay for R&R just to get rip of the arousal debuff ,i did tweak it in MCM menu but well when i comes to this i always have a hard time to find out how it work ,thanks for all the answer by the way.
Otatop1121 Posted October 18, 2015 Posted October 18, 2015 Finally back on my computer after being away for a few days! Here is the Papyrus_0 log. Cant figure whats causing me to CTD after talking to Urag.
pinkpunkt Posted October 18, 2015 Posted October 18, 2015 any chances to get more quests? I love the current two . Great to see updates <3
Nepro Posted October 19, 2015 Posted October 19, 2015 (edited) How do I remove pierced clit from magic effects list? I removed it but the reminder still is there in the magic effects tab. I tried to console it out with (11 is the number of the DD-Integration in my load order list - checked with TES5Edit) player.removespell 1104859A but it says I typed something wrong/reference or something wrong. ///Edit: Haha I found the solution: http://www.loverslab.com/topic/43888-cant-equip-types-of-headgear-from-mods/?p=1215695 Had the same problem. That's how I solved it. I've opened Devious Devices mod menu, and under Devious Underneath changed Hidden Slot from "Device Hider+Long Hair" (41) to "Slot 61", Edited October 19, 2015 by Nepro
HanniBowl Posted October 20, 2015 Posted October 20, 2015 Hey, nice mod and all... but since I started the quest, the dialog of Urag, after closing the forbidden shelf, apears when my mistress (which i got from the "submissive Lola" -mod) trys to interact with me. Obviously I don'd know how to solve it, i already finished the quest since i thought that would fix it and I tried to "setstage" the mission 0 and 900... Now i hope someone could help me out.
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