Morferous Posted August 11, 2014 Posted August 11, 2014 Not a complaint, just a thought - but has any thought been given to lowering the time it takes to struggle free of the armbinder? I ask because it gets pretty boring, despite getting to see your usually naked PC struggling. You're already in a big heap of trouble if something aggro like a dragon shows up. Lowering? I was hoping to make it completely impossible to get out of it on your own. Random dragon encounters are indeed troublesome with armbinder on. I am using this mod to manage that. If caught, I unselect random dragon attacks from the menu - let's face it, I would have to reload the game anyway - and then reselect it, once my character is free. Skyrim Unbound http://steamcommunity.com/sharedfiles/filedetails/?id=169372128 If you do not want to use Workshop (as I don't), then author has arranged an alternative download site for his mod. http://games.intarwebz.net/skyrim/mods/skyrim_unbound/
Gameplayer Posted August 11, 2014 Posted August 11, 2014 Not a complaint, just a thought - but has any thought been given to lowering the time it takes to struggle free of the armbinder? I ask because it gets pretty boring, despite getting to see your usually naked PC struggling. You're already in a big heap of trouble if something aggro like a dragon shows up. Lowering? I was hoping to make it completely impossible to get out of it on your own. Random dragon encounters are indeed troublesome with armbinder on. I am using this mod to manage that. If caught, I unselect random dragon attacks from the menu - let's face it, I would have to reload the game anyway - and then reselect it, once my character is free. Skyrim Unbound http://steamcommunity.com/sharedfiles/filedetails/?id=169372128 If you do not want to use Workshop (as I don't), then author has arranged an alternative download site for his mod. http://games.intarwebz.net/skyrim/mods/skyrim_unbound/ The difficulty of getting out of Devious Devices is totally adjustable in the MCM menu under Threshold. You can make it so easy that your out on the 1st attempt or impossible to get out of at all without assistance from another npc added via Devious Device family of mods. So its been covered.
Z0mBieP00Nani Posted August 11, 2014 Posted August 11, 2014 I've noticed in my inventory that some of the items (at least the soulgem plugs so far) don't seem have inventory models, is it supposed to be like that or is there something wrong with my installation?
Srende Posted August 11, 2014 Posted August 11, 2014 I've noticed in my inventory that some of the items (at least the soulgem plugs so far) don't seem have inventory models, is it supposed to be like that or is there something wrong with my installation? If they are plug sets, they don't have the inventory models shown, as they aren't really used anymore in favor of individual plugs and are only in for backwards compatibility. If it's any other item, something is most likely wrong with your install.
circ Posted August 11, 2014 Posted August 11, 2014 Not a complaint, just a thought - but has any thought been given to lowering the time it takes to struggle free of the armbinder? I ask because it gets pretty boring, despite getting to see your usually naked PC struggling. You're already in a big heap of trouble if something aggro like a dragon shows up. Lowering? I was hoping to make it completely impossible to get out of it on your own. Random dragon encounters are indeed troublesome with armbinder on. I am using this mod to manage that. If caught, I unselect random dragon attacks from the menu - let's face it, I would have to reload the game anyway - and then reselect it, once my character is free. Skyrim Unbound http://steamcommunity.com/sharedfiles/filedetails/?id=169372128 If you do not want to use Workshop (as I don't), then author has arranged an alternative download site for his mod. http://games.intarwebz.net/skyrim/mods/skyrim_unbound/ The difficulty of getting out of Devious Devices is totally adjustable in the MCM menu under Threshold. You can make it so easy that your out on the 1st attempt or impossible to get out of at all without assistance from another npc added via Devious Device family of mods. So its been covered. With lockpicking in the higher reaches I can usually get out of other devices in one or two tries. Meanwhile with my current settings it takes me close to 10 minutes real time to get free of the armbinder. If I were to drop this difficulty so that armbinders took 2-3 minutes, I would have zero challenge with other devices before my skill in lockpicking increases.
magicrealm Posted August 11, 2014 Posted August 11, 2014 Horse flying glitch has nothing to do with DDi but is instead introduced by Racemenu. what race menu ? the flying horse comes with the Basic skyrim plus dd requirements only. there is no race menu. if dd is deactivated, no fyling horse anymore. it is ddintegration and nothing else. low prioirity ? you are walking at feet i guess. but this bug does not only has this effect of the flying horse. animations outdoor sometimes let the characters fly up in the air, i would appreciate if someone can attach an earlier Version of ddintegration, like 2.76. thank you
Min Posted August 11, 2014 Author Posted August 11, 2014 The time window is VERY short--far TOO short. I have been standing directly in front of Sergius before when the vibrating started, and it took longer to open dialoue and advance to the dialogue opton to end the quest, than it did to climax and prevent me ending the quest. Very frustrating. Also, having dialogue open with him and your mouse hovering over the end quest dialogue option doesn't help either, as it won't recognize it as charged (ostensibly because you started dialogue with him before it was. You need to be QUICK, and don't even think about trying this while gagged or with any other mods that inject additional dialogue at the beginning which might take you longer to say "I'm back!" Really hoping the mod author fixes this. We need a much bigger time window on this so it's less broken. It's somewhat random how long it takes to actually orgasm from a vibrator's activation (Once you reach arousal level 100). But yes, Sergius' Experiment is a rather obtuse quest; Reworking it to be more user friendly is on the list (Not for this update, though). With lockpicking in the higher reaches I can usually get out of other devices in one or two tries. Meanwhile with my current settings it takes me close to 10 minutes real time to get free of the armbinder. If I were to drop this difficulty so that armbinders took 2-3 minutes, I would have zero challenge with other devices before my skill in lockpicking increases. Most NPC's can help you out of the armbinder as well. The escape threshold setting has no impact on the struggle mechanic of the armbinder. Any difference seen from lowering it is coincidental.
boundmew Posted August 11, 2014 Posted August 11, 2014 Hi quick question. I used the console to give myself the pierced nipples perk and then applied the soulgem piercings. I think I may have broken a quest by doing it, and while I can add/remove the piercings item w/o any kind of key, they don't show up on my model, or trigger any kind of additional events or dialogues. If I attempt to remove the perk after removing the piercings, the mod crashes and breaks my save, with a message that seems to imply the piercings were still attached and couldn't be removed. Is there a way to fix this via the console, or do I have to newgame (I don't remember how far back I installed them, but it was early on). Not a complaint, just a thought - but has any thought been given to lowering the time it takes to struggle free of the armbinder? I ask because it gets pretty boring, despite getting to see your usually naked PC struggling. You're already in a big heap of trouble if something aggro like a dragon shows up. Lowering? I was hoping to make it completely impossible to get out of it on your own. Random dragon encounters are indeed troublesome with armbinder on. I am using this mod to manage that. If caught, I unselect random dragon attacks from the menu - let's face it, I would have to reload the game anyway - and then reselect it, once my character is free. Skyrim Unbound http://steamcommunity.com/sharedfiles/filedetails/?id=169372128 If you do not want to use Workshop (as I don't), then author has arranged an alternative download site for his mod. http://games.intarwebz.net/skyrim/mods/skyrim_unbound/ There is currently a bug in the armbinder mechanic I beleive which causes armbinders to be applied with the same escape status as they were taken off at... what this means is that if you struggle your way ree of an armbinder and some random event re-applies it to you, it will already be sufficiently loosened to free yourself immediately. This can be useful if you keep getting bound and need to get out in a hurry. If you're looking for more of a challenge, try Zenet Gagquest. It adds dialogue options when gagged, including a special one when also wearing an armbinder, which gives a chance when talking to female NPCs to have them tighten the armbinder so you can no longer struggle free on your own and need an NPC to help you.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 I would like to add a new item to Devious Devices, Im running into a problem The VNAM data points to IronBelt, if I change this with TES5edit to point to the new itemscriptinstance and inventory item....... ->I then make a addon item Well I get a belt in the inventory that works but the item does not appear on the character. The Nif is slot 49 for belt, and the addon also is correct. I have the CK, with multiple masters fix. I have to edit a property but I cannot find the property to adjust. If I use TESedit, the VNAM properites are staring me in the face, altering the pathing in TESedit however does not yield results...So at a loss at how to implement brand spanking new mesh into the game. I think I need to unpack all the scripts into the Skyrim script folder...To enable editing of Zad Script, or something.... A mini-guide would be real handy. There are quite a few pieces around, I want to make a set I found actually behave like a proper device. Please help PS I know that I could just replace the mesh by overwriting but this presents a new problem. Captured Dreams implements alternate textures which wont work on the mesh that I would swap. So that sort of fix will break functionality of other Devious Mods presently installed. I'm confident that I can make the esp, but at present time it seems there is a missing step. Is it just installing the scripts or maybe an add-on. I'd imagined that for a framework that there might be a reference guide or mini guide on implementing some new pieces.
DEWBLASTER95 Posted August 11, 2014 Posted August 11, 2014 @Dewblaster95 I think you'll need to give more information than that if you want help. Like, does the game crash before it gets to the main menu, is there no MCM menu for Devious Devices... etc. Now it just started working and I have no idea why. but the problem was no mcm menu and none of the items. and if I tried with an earlier character who had them it would crash when i put on arm binders or blindfolds.
Zenoa Posted August 11, 2014 Posted August 11, 2014 After a few tweaks trying to improve script load I finished the Forbidden book quest and now I'm near to finish the soul gem quest. I can't wait to see new quest.About the mod itself I really love it, funny, complete and most important, erotic like a succubus ^^Now time for questions XD There is a way to know if you're Submissive or Dominant like in SexLab diary? I think Captured Dream have a system to track it.I checked the plugins for DD but I think there is nothing like this and I hope some moder like the idea and develop it. 1- You put the devices on your followers as always, this can be easy as equip or involve some options like force, fight, etc.2- Every time aroused level achieve some numbers, for example 70, 80, 90 and 100, your follower will ask you something depending of their status, for example: A normal follower will ask you to release it for example with sex exchange. A dominat follower will demand you to release it. A submissive follower will pray you for pleasure instead to be released. An you have some options: Release it completly. Take it off one device. Ignore it. Punish it, whips, more devices, etc. ZaZ aniamtion ^^ Give it some "pleasure", sex with devices, without devices, using a spell to active plug/vibrator, etc. 3- While they have devices they status change until become submissive.Basically in this case you become the dominant instead the target like on SE. Another ideas related, for example a follower with gasp only moan you, when achieve the submissive status they will pray for pleasure with no need of devices on it, etc.
tehrawb Posted August 11, 2014 Posted August 11, 2014 Having a problem: I kept having this crash just after the Bethesda logo so I uninstalled the game and reinstalled it to see if that solved the problem, but it didn't. I have the requirements installed: Framework, Assets, Aroused, ZAZ, FNIS, and UNPB. They're all the latest versions, just downloaded yesterday. I can load the game up fine with the assets installed, but integration crashes and so does any other deviant mod. Any ideas what the problem is?
Min Posted August 11, 2014 Author Posted August 11, 2014 Hi quick question. I used the console to give myself the pierced nipples perk and then applied the soulgem piercings. I think I may have broken a quest by doing it, and while I can add/remove the piercings item w/o any kind of key, they don't show up on my model, or trigger any kind of additional events or dialogues. If I attempt to remove the perk after removing the piercings, the mod crashes and breaks my save, with a message that seems to imply the piercings were still attached and couldn't be removed. Is there a way to fix this via the console, or do I have to newgame (I don't remember how far back I installed them, but it was early on). Yep, the piercings are an in-development feature, as of 2.8.0: Hence, them not being exposed for regular use, through any in-game mechanism. I don't recall the exact state I left them at for the 2.8.0 release, though I can't think of any reason why properly removing them, then removing the perk would fail. This is why I don't encourage the use of the console (And indeed, it is not required for any use-case for DD). There is currently a bug in the armbinder mechanic I beleive which causes armbinders to be applied with the same escape status as they were taken off at... what this means is that if you struggle your way ree of an armbinder and some random event re-applies it to you, it will already be sufficiently loosened to free yourself immediately. This can be useful if you keep getting bound and need to get out in a hurry. I'm not aware of any such bug. Looking at the code for the armbinders further supports this: Function OnEquippedPost(actor akActor) akActor.UnequipItemSlot(36) ; Unequip ring to avoid clipping if akActor == libs.PlayerRef libs.UpdateControls() abq.IsLoose = False abq.StruggleCount = 0 abq.EnableStruggling() SetCustomMessage() EndIf libs.ApplyArmbinderAnim(akActor) EndFunction This function is automatically called whenever an armbinder is equipped on your character, no matter the source. If a custom armbinder were to override this function, it could change this behavior.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 Having a problem: I kept having this crash just after the Bethesda logo so I uninstalled the game and reinstalled it to see if that solved the problem, but it didn't. I have the requirements installed: Framework, Assets, Aroused, ZAZ, FNIS, and UNPB. They're all the latest versions, just downloaded yesterday. I can load the game up fine with the assets installed, but integration crashes and so does any other deviant mod. Any ideas what the problem is? You did not mention that you installed SKSE or SkyUI.
Min Posted August 11, 2014 Author Posted August 11, 2014 I would like to add a new item to Devious Devices, <snip> Please help PS I know that I could just replace the mesh by overwriting but this presents a new problem. Captured Dreams implements alternate textures which wont work on the mesh that I would swap. So that sort of fix will break functionality of other Devious Mods presently installed. I'm confident that I can make the esp, but at present time it seems there is a missing step. Is it just installing the scripts or maybe an add-on. I'd imagined that for a framework that there might be a reference guide or mini guide on implementing some new pieces. Most of the basic documentation for the system can be found in the comments within the zadLibs.psc file. I'd suggest starting there, to familiarize yourself with the system. We're also currently working on setting up a Wiki, which will help new (And old users) alike in the utilization of Devious Devices.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 @ Min, How do I go about changing the property of say Iron belt so that it will show a different mesh object rather than Iron Belt, say Aradia Belt? Whoops, posted at the same time
tehrawb Posted August 11, 2014 Posted August 11, 2014 Having a problem: I kept having this crash just after the Bethesda logo so I uninstalled the game and reinstalled it to see if that solved the problem, but it didn't. I have the requirements installed: Framework, Assets, Aroused, ZAZ, FNIS, and UNPB. They're all the latest versions, just downloaded yesterday. I can load the game up fine with the assets installed, but integration crashes and so does any other deviant mod. Any ideas what the problem is? You did not mention that you installed SKSE or SkyUI. Oops, forgot to mention that. I do have both of those installed as well, latest versions.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 Having a problem: I kept having this crash just after the Bethesda logo so I uninstalled the game and reinstalled it to see if that solved the problem, but it didn't. I have the requirements installed: Framework, Assets, Aroused, ZAZ, FNIS, and UNPB. They're all the latest versions, just downloaded yesterday. I can load the game up fine with the assets installed, but integration crashes and so does any other deviant mod. Any ideas what the problem is? You did not mention that you installed SKSE or SkyUI. Oops, forgot to mention that. I do have both of those installed as well, latest versions. Im sorry but it would seem to me that with those it would run. Maybe you have missed a master file elsewhere. Crash at logo is always a master missing,.
Veladarius Posted August 11, 2014 Posted August 11, 2014 @ Min, How do I go about changing the property of say Iron belt so that it will show a different mesh object rather than Iron Belt, say Aradia Belt? Whoops, posted at the same time You would change the armor addon that is listed on the script instance piece.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 @ Min In the CK it will not allow me to add ZAD_BeltScript to the object I'm trying to put into the game. It also wont let me load properties of ZAD_BeltScript on objects in mods that have them. I can open properties of Captured Dreams mod. There has gotta be a step to getting ZAD scripts to open and work with me. I did change the list reference to point at AradiaDeviousBelt_AA, I just cant also apply a script to the item "Zad Belt" also cannot edit properties of zad script to allow for a new mesh.
tehrawb Posted August 11, 2014 Posted August 11, 2014 Having a problem: I kept having this crash just after the Bethesda logo so I uninstalled the game and reinstalled it to see if that solved the problem, but it didn't. I have the requirements installed: Framework, Assets, Aroused, ZAZ, FNIS, and UNPB. They're all the latest versions, just downloaded yesterday. I can load the game up fine with the assets installed, but integration crashes and so does any other deviant mod. Any ideas what the problem is? You did not mention that you installed SKSE or SkyUI. Oops, forgot to mention that. I do have both of those installed as well, latest versions. Im sorry but it would seem to me that with those it would run. Maybe you have missed a master file elsewhere. Crash at logo is always a master missing,. That's strange. I went through all the winrar files and I have all the master files in my data file. I ran BOSS and the log page it brought up said my expansion ESM files have "dirty edits", and I'm not really sure if that makes any difference. I'm kinda lost here, because I have literally every one of the master files installed, and all the dependencies work fine on their own, but the integration causes it to crash. I triple checked and I definitely have all of the files installed.
Z0mBieP00Nani Posted August 11, 2014 Posted August 11, 2014 I've noticed in my inventory that some of the items (at least the soulgem plugs so far) don't seem have inventory models, is it supposed to be like that or is there something wrong with my installation? If they are plug sets, they don't have the inventory models shown, as they aren't really used anymore in favor of individual plugs and are only in for backwards compatibility. If it's any other item, something is most likely wrong with your install. No, it's just the Cursed Soul Gem plugs I've seen doing that so far. Everything else seems to show up the way it should.
Gameplayer Posted August 11, 2014 Posted August 11, 2014 @ tehrbeh, Skyrim patched to 1.9 I think it is might be an issue, IDK. Pretty stumped otherwise. I don't think the dirty edits are effecting me and there still in there if that's the case. Try redownloading. Try to get sexlab confirmed running with a sex mod without Devious Devices in there.
tehrawb Posted August 11, 2014 Posted August 11, 2014 @ tehrbeh, Skyrim patched to 1.9 I think it is might be an issue, IDK. Pretty stumped otherwise. I don't think the dirty edits are effecting me and there still in there if that's the case. Try redownloading. Try to get sexlab confirmed running with a sex mod without Devious Devices in there. I have had the framework running with other mods, but anything relying on DD causes the game to CTD after the logo. It's purely limited to DD, and if I turn off the mods that rely on it, the game runs just fine with any other mod I have. Really strange :/
Min Posted August 11, 2014 Author Posted August 11, 2014 @ tehrbeh, Skyrim patched to 1.9 I think it is might be an issue, IDK. Pretty stumped otherwise. I don't think the dirty edits are effecting me and there still in there if that's the case. Try redownloading. Try to get sexlab confirmed running with a sex mod without Devious Devices in there. I have had the framework running with other mods, but anything relying on DD causes the game to CTD after the logo. It's purely limited to DD, and if I turn off the mods that rely on it, the game runs just fine with any other mod I have. Really strange :/ As others have said, crashing at the logo means that you're missing a master. tes5edit (Or ModOrganizer) can tell you which file you're missing.
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