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SexoutDrugging


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Welcome to Sexout Drugging
Only compatible with SCR & Pregnancy versions 20131025.1 or later.
This adds some drugs and management of them for Sexout plugins to use, they were moved from the SCR beta into this plugin. It's not required by Pregnancy but contains drugs that affect Pregnancy. People not using Pregnancy or Lust may still find the SleepEz & NoDoze fun or handy, It currently contains:

 

BunX - Needles & Pills, Duration 500 points = 21 days, BunX is a contraceptive drug that reduces the fertility of the actor and their ability to produce Ova.

 

FertEz - Needles, Pills, & Dart Ammo, Duration 500 points = 21 days, FertEz increases the fertility of the actor using it, possibly causing extra ova and also speeds up Pregnancy progression.

 

BunAway - Needles & Pills, Duration 500 points = 1 day, BunAway is an abortion drug that induces miscarriage.

 

LustOh - Needles, Pills, Dart Ammo, Gas Grenades & Mines, Duration 500 points = 5 hours, LustOh increases the actors Lust. LustOh only boosts Charisma if SexoutLust and SexoutSpunk are not loaded.

 

SleepEz - Needles, Pills, Dart Ammo, Gas Grenades & Mines), Duration 500 points = 5 hours, SleepEz puts the actor to sleep.

 

NoDoze - Needles & Pills), Duration 500 points = 5 hours, NoDoze reduces the actors sleep deprivation and woks as a counter to SleepEz

 

Uses SCR's MCM menu for duration settings, Debug Setting is 1

 

Adds BunX, FertEz & BunAway only if Pregnancy is loaded

 

Ammo currently 10mm, 20ga, 12ga & .44Mag, .308, 5.56 & 50Cal, 25mm & 40mm Gas Grenades. Smaller rounds add less drugs so either need multiple shots or more time to work.

 

Recipes for Ammo require Handloader perk & enough drugs in inventory to be visible.
Recipes for Pills require Medicine 20 to be visible.
Recipes for Needles require Repair 20 & pills to be visible.
Uses Prideslayers NX variable system for each actor drugs can be read by any plugin (without needing to make SexoutDrugging a master) using the following with rZActor being the Actor REF:

 

scn SexoutDrugS00NXVariablesUsed
; *** List of NXVariables used in Drug Scripts
; rZActor.NX_SetEVFl "SOD:fLustOh" = Drug quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_SetEVFl "SOD:fSleepEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_SetEVFl "SOD:fFertEz" = Drug quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_SetEVFl "SOD:fBunX" = Drug quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_SetEVFl "SOD:fBunAway" = Drug quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_SetEVFl "SOD:fAlcohol" = Alcohol quantity in system 0-500 for duration clipped 0-100 for effect
; rZActor.NX_GetEVFl "SOP:fFertCyclePerc" used to check before contaceptive/fertility drug usage
; rZActor.NX_GetEVFl "SOP:fCurrPregSize" used to check for bunaway usage

BunX & FertEz negate each other one for one and so do NoDoze & SleepEz, so doping up on NoDoze adds resistance to SleepEz.

 

Adds a perk that enables looting of unconscious Actors. Adds the Drugs & Ammo to some vendor lists. Metal armor & Power Armor is immune to darts. Gas Masks, Power Armour Helmets, Enviromental suits etc make immune to gas.
Testbox in Doc's bedroom with ammo, needles & pills.

 

Probably add Alcohol, Jet & Buffout etc later, as well as Chloroform rags and Needles as weapons.

 

I doubt I have the time to do much more with this other than occasional small tweaks & bug fixes, so if anyone wants to expand on this or take it over I have no problems with that it's pretty easy to expand on this
Requires SexoutStore to purchase Drugs there

 

Link to Download OP: http://www.loverslab.com/files/file/346-sexoutdrugging-alphabeta-wip/


 

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I'm open to ideas, suggestions, criticism, any feedback on this and where it's headed.

Got a bit of work to do testing durations yet so they are probably out heaps, I'm assuming no one would want longer durations for sleeping & lust drugs.

Have added 5.56, 308 & 50Cal versions of SleepEz for next update.

I'll also add some randomness into the drug quantities, currently they are fixed amounts for pills needles darts etc.

Also wondering what the negative effects should be for low & high doses of NoDoze?

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Will this fix the bugged medical scanner check to see any used drugs?

Not sure, as far as I knew the scanner works fine in the stable version, I changed it to suit the new system, but forgot to actually test it, I 've been looking at debug messages. I think it only does Player, Cass, Veronica & Sunny now till I work out a way to rewrite it to work for any Actor.

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Update 20130918.1:

 

Fixes to NPC's not using drugs

Fixes to Recipe conditions

Fixes to Doctors curing addictions

Fixes to Addictions for FertX, LustOh, SleepEz & NoDoze

Fixes to Drug Needle/Pill/Dart/Grenade quantities, durations and balancing

Addition of 308, 50MG & 5.56N SleepEz Ammo

Improvements to Debug Messages

Added 3 levels of effects for NoDoze & SleepEz

Added disabling of effects for LustOh if Lust is loaded

 

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Halstrom: If you remember (hopefully one of us does), could you please send me a PM when this leaves beta so I remember to add them to SexoutStore? Sometimes I forget to check on the site for extended periods of time.

No Problem, I just realised this will break SexoutStore as I deleted the old tokens from SCR. I think I'll put just the Drug items back in with a Description of "DELETED" or something so at least it doesn't break the Store.

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Some of those imods look a little extreme, but I do like the idea of adding some. Had some pretty good results with that in SOFO for crying, depression & heightened lust etc, but the trick is not to go overboard - and there's no way to account for how it all winds up looking either, depending on what people have installed in terms of weather and enb mods.

 

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Speaking of ENB & weather mods, I have been having some problems with Drugs Are Bad lately. It worked just fine before, but the visual drug effects have been wearing off faster than they should. As far as I know, I don't have any ENB or weather mods (aside from Fellout) so I wouldn't think they'd be interfering, but as far as I know the mod has been abandoned by its creator so I can't ask them about it.

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Aha. So this is why the drugs I found in my install seemed to have no effect. :) (I'm not using the Beta)

 

I must say that I'm very much looking forward to when this goes out of beta! So much in fact that I was inspired to load up "Sexout Lust" in the GECK and fiddle with the scripts, just to see how it was done. :) Not sure if I'll have the time/determination to actually be able to contribute with fixes and improvements, but who knows?

 

Anyhow. The drugs in concert with Sexout Lust, Wear and Tear and Pregnancy, will make sex and sex drive have a very real impact on your gameplay experience. Something you need to take into consideration just like ammo, XP, hunger, sleep, etc. I mean, the animations are nice and all, but the emergent game play that'll come out of dynamic systems such as these is the really interesting part in my opinion! For example: "Do I really want to do that Powder ganger quest right now? I'll risk getting knocked up by the horny bastards since it's that time of the month... Hm. I'll either wait a few days past ovulation or go cook up some BunX first. Better bring some lube too in case I need to divert their attention."

 

Oh yes. It shall be grand.

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I have two issues with the latest beta, first one is random CTD at certain locations out in the open and I confirmed it fixed when disabling SexoutDrugging. Also doing a clean save with it disabled and then enabling it again (like a first time install) the CTDs are gone.

 

Second one is the BunX bills in the inventory, they keep increasing in number over time. Dunno if this was intended.

 

Cheers!

 

 

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Ah the BunX pills was an easy fix and have fixed it for next beta update tomorrow, but I'll need more info for the CTD issue, were companions carrying or using drugs? Which location was it, it may be to do with drugs being added to a vendor or something crazy.

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Ah the BunX pills was an easy fix and have fixed it for next beta update tomorrow, but I'll need more info for the CTD issue, were companions carrying or using drugs? Which location was it, it may be to do with drugs being added to a vendor or something crazy.

 

I didn't have any companion with me at that time, though I had low dose BunX buff and a BunX token in my inventory. Because I had taken one pill earlier.

 

I didn't play for a long time with it so I only encountered two places, one is after leaving the Mojave Outpost east towards Nipton exactly after passing next to the bridge where the ants are.

Second location is south of Primm heading towards the Mojave Outpost exactly just past the building on the road that has the Jackal gang members in it.

 

I gotta point out its always the exact same location that the CTD comes at, its like a line that I can't pass.

 

EDIT: So I worked around on getting to where the Jackal gang ambush you by walking around the desert, and I found a duffle bag that has different types of pills in high number (32) along with 32 candoms. Maybe thats the general cause of the CTDs? a script trying to spawn drugging stuff in random containers?

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CTDs like that are pretty much always related to the game loading a new cell. Usually it's a corrupt spawn point that causes the CTD but it could theoretically be due to the game trying to place an item with a script on an NPC and something going horribly wrong; if there's anything about this engine that you can be certain of it's that you can't be certain of anything (this is an exaggeration, but not by as much as you would think).

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Ah the BunX pills was an easy fix and have fixed it for next beta update tomorrow, but I'll need more info for the CTD issue, were companions carrying or using drugs? Which location was it, it may be to do with drugs being added to a vendor or something crazy.

 

I didn't have any companion with me at that time, though I had low dose BunX buff and a BunX token in my inventory. Because I had taken one pill earlier.

 

I didn't play for a long time with it so I only encountered two places, one is after leaving the Mojave Outpost east towards Nipton exactly after passing next to the bridge where the ants are.

Second location is south of Primm heading towards the Mojave Outpost exactly just past the building on the road that has the Jackal gang members in it.

 

I gotta point out its always the exact same location that the CTD comes at, its like a line that I can't pass.

 

EDIT: So I worked around on getting to where the Jackal gang ambush you by walking around the desert, and I found a duffle bag that has different types of pills in high number (32) along with 32 candoms. Maybe thats the general cause of the CTDs? a script trying to spawn drugging stuff in random containers?

 

Ahh the 32 condoms, I can fix too, I didn't think stuff kept adding to lists every restart obviously it does :)

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Something funny just happened, while I was running in the wasteland a message appeared in the left corner that says "Brahmin uses a contraceptive" or something like that. :)

 

 

EDIT: Mind if I ask whats the different between "BubStop Diaphram" under "appearance" tab and "Best Choice Male Candom" under "aid" tab?

 

"Best Choice Male Candom" is the one that I found in the bag with high quantity, and when I use it I only hear a sound, no buffs no nothing.

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Something funny just happened, while I was running in the wasteland a message appeared in the left corner that says "Brahmin uses a contraceptive" or something like that. :)

 

 

EDIT: Mind if I ask whats the different between "BubStop Diaphram" under "appearance" tab and "Best Choice Male Candom" under "aid" tab?

 

"Best Choice Male Candom" is the one that I found in the bag with high quantity, and when I use it I only hear a sound, no buffs no nothing.

Hmm, not sure how the Brahmin got a contracaptive, but her choice not to bear calves, also bearing in mind there are no male Brahmin in the game  :)

I had to stop storage trunks using them too, I sorta left creatures incase in future someone wanted to give them or sleeping drugs to Cheyenne or Lily to use :)

The drugs maybe have been added to a inventory of a Brahmin by a levelled list somehow, I'll have a look and add a check to see if they have a Fertility token.

 

The diaphragm is a Female only contraceptive, the Condom is Male, probably do nothing if used on the wrong gender. The condom normally adds an effect as they are one use only.

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First thanks for the update Halstorm, unfortunately I encountered a bug that I actually came across in the previous beta as well which is sometimes when my game time is 11.59PM as soon as it must go 12:00AM the game freezes and I have to alt-tab and force quit it.

 

Maybe its fixed in the new beta and I must do a clean save? Because I didn't do one with this update.

 

FYI I narrowed down the plugins to this one that was causing the issue.

 

Cheers! 

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