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Posted
7 hours ago, Halstrom said:

Do you want me to get ownership handed over to you or someone else to maintain?

 

Sure, because Neutron already has a new fix.

 

SexoutDrugging.esm

 

-cleanup

-code adjustments for all scripts, not only core ones

-more drug fading formula corrections

-version 20240516.0

Posted (edited)

@dbog2 old drugging.esm has some conflict with doctor function to cure limb damage in Vanilla but i will try test new update too.

 

Ok, I already confirm that lastest update(20240516) still has same bug to doctor healing function in vanilla because after I deactivated SexoutDrugging.esm, doctor function return to normal, Btw doctor bag could still healing limb as usual.

Edited by zeroke107
Posted
On 5/17/2024 at 4:01 AM, dborg2 said:

Sure, because Neutron already has a new fix.

 

SexoutDrugging.esm 292.54 kB · 3 downloads

 

-cleanup

-code adjustments for all scripts, not only core ones

-more drug fading formula corrections

-version 20240516.0

Bug that I mentioned previously about conflict between SexoutDrugging and Vanilla doctor treatment function should be there for a long time, could we correct it during new update of SexoutDrugging ?.😁

Posted
35 minutes ago, zeroke107 said:

Bug that I mentioned previously about conflict between SexoutDrugging and Vanilla doctor treatment function should be there for a long time, could we correct it during new update of SexoutDrugging ?.😁

I'll look into that

Posted
6 hours ago, zeroke107 said:

Bug that I mentioned previously about conflict between SexoutDrugging and Vanilla doctor treatment function should be there for a long time, could we correct it during new update of SexoutDrugging ?.😁

Checked this, Drugging doesn't change any vanilla doctors code, with exception of withdrawal removal one. Limb damage heals correctly too. 

Posted (edited)
53 minutes ago, Neutron_rus said:

Checked this, Drugging doesn't change any vanilla doctors code, with exception of withdrawal removal one. Limb damage heals correctly too. 

I play TTW and every time after I activated SexoutDrugging, not sure why doctor In DC wasteland can't heal limb damage anymore but I also don't test it in New vegas during my new playthrough😄 and like I said DoctoBag and others drug stuff still function as usual, just all Vanilla doctor in DC can't heal limb damage anymore and also have glithced about doctor price to heal too.

Edited by zeroke107
Posted (edited)
15 minutes ago, zeroke107 said:

I play TTW and every time after I activated SexoutDrugging, not sure why doctor In DC wasteland can't heal limb damage anymore but I also don't test it in NV doctor.

ah, ttw, you can try it with this compatibility patch, it doesn't look like it changes any actual drugging code, so it should to work fine even with latest versions
https://www.loverslab.com/topic/21109-sexoutdrugging/?do=findComment&comment=3567822

 

Edited by Neutron_rus
Posted
1 hour ago, Neutron_rus said:

ah, ttw, you can try it with this compatibility patch, it doesn't look like it changes any actual drugging code, so it should to work fine even with latest versions
https://www.loverslab.com/topic/21109-sexoutdrugging/?do=findComment&comment=3567822

 

Thx a lot @Neutron_rus, that patch work like charm😄. But I'm really curious 😅, why mod that totally not related to Vanilla code cause conflict to Vanilla doctor in TTW like this😁.

Posted
2 minutes ago, zeroke107 said:

Thx a lot @Neutron_rus, that patch work like charm😄. But I'm really curious 😅, why mod that totally not related to Vanilla code cause conflict to Vanilla doctor in TTW like this😁.

drugging changes 2 doctors quests to support new withdrawal things, nv only uses a small portion of code there. But f3 and ttw adds extra stages and extra code into this quests so in the end you get fnv's doctor's quest that gets changed by f3/ttw then this quests restores back to slightly changed vanilla fnv version by drugging, as drugging loads last

Posted
10 hours ago, Neutron_rus said:

drugging changes 2 doctors quests to support new withdrawal things, nv only uses a small portion of code there. But f3 and ttw adds extra stages and extra code into this quests so in the end you get fnv's doctor's quest that gets changed by f3/ttw then this quests restores back to slightly changed vanilla fnv version by drugging, as drugging loads last

Thx for reply @Neutron_rus, I understand now.😉

Posted
7 hours ago, BaneLeftNut said:

This is by no means a demand, but I just wanted to ask: Is there any way to remove that debug message everytime a save is loaded? The same was done with SCR.

ok, i'll check that

  • 5 months later...
Posted

not sure if the Drugging timers themselves are screwed up, or they get screwed up by something like dynamic timescale, but it's a real mess for me
alcohol values decrease very erratically, sometimes not at all, tried putting it to 5% and they still get stuck
then they do decrease if I sleep/wait, but go waaaay below zero, then revert back to zero but alcohol effect just don't dispel at all
i don't get what the problem is, pregnancy and other stuff works fine, is this GameDaysPassed fucking up again? i thought it was fixed by jip plugin

Posted (edited)
On 10/30/2024 at 8:49 PM, labrador69 said:

not sure if the Drugging timers themselves are screwed up, or they get screwed up by something like dynamic timescale, but it's a real mess for me
alcohol values decrease very erratically, sometimes not at all, tried putting it to 5% and they still get stuck
then they do decrease if I sleep/wait, but go waaaay below zero, then revert back to zero but alcohol effect just don't dispel at all
i don't get what the problem is, pregnancy and other stuff works fine, is this GameDaysPassed fucking up again? i thought it was fixed by jip plugin

Not sure as well. If it goes below 0 then time calculation does it's job, just something else is broken then, I'll look into it.

Edited by Neutron_rus
  • 8 months later...
Posted

I'm so excited to try this mod, especially the SleepEZ darts.  I think things are set up correctly, but I could only make 12ga and 20ga SleepEV darts.  I was hoping to use a scoped rifle or pistol.  I think smaller calibers and less drug would be ideal.  Is there some extra perk or skill that I would need to make lower caliber SleepEZ darts?  They don't even show up in the reloading bench menu, although the 12ga and 20ga darts are there.

 

Any suggestions appreciated.

Posted
4 hours ago, Harbinger98 said:

I'm so excited to try this mod, especially the SleepEZ darts.  I think things are set up correctly, but I could only make 12ga and 20ga SleepEV darts.  I was hoping to use a scoped rifle or pistol.  I think smaller calibers and less drug would be ideal.  Is there some extra perk or skill that I would need to make lower caliber SleepEZ darts?  They don't even show up in the reloading bench menu, although the 12ga and 20ga darts are there.

 

Any suggestions appreciated.

SORRY!!  Turns out that once I get a repair skill above 50 I was able to make the smaller caliber SleepEZ darts.  Sorry for troubling you folks...

Posted

original description:

 

Probably add Alcohol, Jet & Buffout etc later, as well as Chloroform rags and Needles as weapons.

 

Quick question: Did chloroform ever get added?

  • 2 months later...
Posted
5 hours ago, cantresisthaha said:

Is the patch needed for the new 2025 version when playing on Tale of Two Wastelands?

 

Does the fix from the 20250418 version conflict still?

Fix is not perfect, but now it's no longer overwrite any vanilla code. Any mod that changes how 'curing addictions' works in the game should not have any conflict with Sexout Drugging.

  • 1 month later...
Posted

This is my mod list.

#Mod_Priority,#Mod_Status,#Mod_Name

"0002","+","DLC: TribalPack"

"0003","+","DLC: OldWorldBlues"

"0004","+","DLC: MercenaryPack"

"0005","+","DLC: LonesomeRoad"

"0006","+","DLC: HonestHearts"

"0007","+","DLC: GunRunnersArsenal"

"0008","+","DLC: DeadMoney"

"0009","+","DLC: ClassicPack"

"0010","+","DLC: CaravanPack"

"0011","+","JIP LN NVSE Plugin-57-30"

"0012","+","JIP LN Settings INI"

"0013","+","JohnnyGuitar NVSE-5-20"

"0014","+","kNVSE"

"0015","+","SUP NVSE Plugin"

"0016","+","ShowOff xNVSE"

"0017","+","ShowOff INI"

"0018","+","UIO - User Interface Organizer"

"0019","+","The Mod Configuration Menu"

"0020","+","MCM BugFix 2"

"0021","+","SexoutNG 2.10.98 beta 7 - Full Pack"

"0022","+","nvse_extenderV"

"0023","+","ZAZ-DataPack_20120806"

"0024","+","SexoutZAZ ESP"

"0025","+","SexoutSpunk 1.02"

"0026","+","skeleton"

"0027","+","Robert S Body Replacer"

"0028","+","Robert S Ex"

"0029","+","A Lewd Anims"

"0030","+","SexoutCommonResources"

"0031","+","SexoutPregnancyV3-Data-20210213"

"0032","+","SexoutPregnancyOffSpring"

"0033","+","SmallerTalk"

"0034","+","A Lust"

"0035","+","Devious Devices for New Vegas Beta 1-0"

"0036","+","SexoutStruggle"

"0037","+","UnethicalDeeds4"

"0038","+","SexoutDrugging 20250418"

"0039","+","SexoutSexAssault2"

"0040","+","T4 - Main body"

"0041","+","T4 - BnB"

"0042","+","Type CBBE - Main"

"0043","+","Type CBBE - Vanilla Skimpy Outfit Remaster"

"0044","+","DoaMisakiRace"

"0045","+","Real Recoil"

"0046","+","Sprint Mod FNV"

"0047","+","Campfires and Hotplates"

"0048","+","Lucky 38 Reloading and Cooking - 2023 Edition"

"0049","+","SimpleEggRecipes_v1.2"

"0050","+","Recipes for Throwing Weapons 1-1"

"0051","+","Craft Cases and Primers-1-2"

well, The screen color changes normally.

But, after that, CTD

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