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Posted
12 minutes ago, gadragon said:

I am also stuck at this point of the quest.

open console and write "help Fashionable" (without quotes). You should see id of needed corset. Then write "player.additem id 1" (replace id with real one)

Posted
15 minutes ago, flinch147 said:

 

This is a known issue that I have fixed internally, but frustratingly can't release due to other features which are taking far longer than expected to get working.

 

In the interim, you either need to A) "set dwp_global2 to 1" and talk to taarie or B) manually additem a copy of "Tight Fashionable Corset"

Setting it to that helped.  Not quite sure what it means, but thanks.  Also, once I got the Tight version he put them together without issues, so it will only not combine if you just have the "Fashionable Corset" for anyone having similar issues.

Posted
On 9/5/2024 at 11:34 PM, flinch147 said:

 

This is a known issue that I have fixed internally, but frustratingly can't release due to other features which are taking far longer than expected to get working.

 

 

Any dev discord or github or something where you're posting blocked issues? Would love to help on any scripting or CK stuff to help you publish faster.

Posted
6 hours ago, DayTri said:

 

 

 

There isn't but here is the current version. Mainly I'm just stuck on sheer volume of implementation/testing (peep dwp_hostsummscrp) and the conceptual problems of hammering a square peg into a round hole. Currently I am testing/balancing a "waifu" path save. I do have 2 main script problems though: how to disable player autorun with papyrus (neither setrestrained() nor disableplayercontrols() works, and forcing an animation only works while player is 3rdperson) and whether the basic saveload idea in dwp_afterlife will actually work.

 

Changelog (The way I track features in the changelog is with a prefix on the line - means implemented and tested, * means implemented but partially tested, ! means partially implemented and % means still in concepting)

 

Spoiler

*added the new Eldritch Horrors quest, started by refusing bashnag's offer, either immediately or by getting cold feet (this should trigger retroactively on existing saves)
*Eldritch Horrors has 3 subpaths depending on whether the player accepts bashnags offer, rejects is and is "pure" or rejects it but is not
*the pure path (no male/creature sex partners and hasnt started the other DA quests) serves as a "shortcut" that mechanically and thematically gives the core features of the other DA quests (but locks them out), provides a set of quest-locked devices, additional daedric-daddy sex/toy/dom content and a de/buff for characters wanting warrior playstyle instead of mage
*the lewd path adds a mechanical/thematical "combo" of the several of the bashnag lewd-mark options and additional daedric-monstrosity sex/breeding content that plays in parallel to the other DA quests
*the bashnag offer path is substantially pared down relative to the above 2, but adds a quest to remove some locked enchanted cuffs on a timer
!all 3 CAN end with the player having their soul taken by a daedra, which enables a non-standard game-over on character death() which SHOULD be compatible with other mods like defeat that work on bleedout() or dying()
%___something something new quest hub for other women who have dealt with the above entity available with/without above but with extra integration for doing so

*opted to remove choosing whether to amputate hands for the convenience of doing so automatically without the popup
-added extra Love Sickness soft integration to the Good-Girl and Eldritch Horrors quest
-you are now also given a mundane slave tattoo of the telvanni house crest when you first start Reality Show
-for compatibility with Eldritch Horrors, the magical telvanni contraception tattoo is now only applied if you use the blackmail start mechanism
-cleaned up/expanded the text and npc enable delay for the initial Reality Show trigger
-added dialogue to Brelynna pointing at Neloth while on Reality Show
-the reality show nocturnal emissions now count as 3 orgasms for the purposes of sexoveruseeffect. good luck
*can no longer start the Good Girl or Pain is Pleasure questlines while wearing a chastity belt or equivalent
*can no longer start the Pain is Pleasure questline while collared
*fixed a bug with the ability to get the locking corset introduced in 10.0
*the Good Girl mind control events now simulate sexlab foreplay events for sexlab diary purposes
*the decay rate of turnoff now scales with the update pulse frequency, more than linear to account for the reduced frequency of longer pulses as the timer is reset on changing cell
-added a pointer to the boneless limbs quest and a small bit of explanatory lore about the necklace to the assorted Gordol dialogues 
-added a throwaway line signposting that the bashnag chastity ritual is oral-only
-added assorted helper/debug dialogues to maramal generally and to wylandriah, balimund and taarie when on the wylandriah/brillius quests
-added a dialogue option for brillius to trick characters into starting the good-girl chain if they don't want to play the game
-added some handwavium-enriched lore about why the boneless limbs books work different to the dragonborn ones
-the seeker now goes straight through the Maran chastity curse/blessings while in apocrypha, have fun
-casting the seeker conjure without a piece of soapstone now times out immediately instead of blocking recasting until it expired
-updated the OSL and NG compatibility warning to note that maran chastity will never toggle
-fixed the chastity curse not disabing at low timerate
-you now get a copper plug during the fertility curse ritual
-fixed a couple of the bashnag scenes missing their "RequireAll=True" leading to some wacky animations
-added a flat magicka regen buff to both the player and all the delver npcs in the apocrypha combat blocks to make it less tedious
-fixed turnoff not working while you were at exactly 0.0 exposure rate
-fixed senna's roleplay piercing dialogue
-stripped the deviousbelt keyword back off the chastitycursetoken to free up more default animations now that the selective autorequip bypasses the DD unbelted plug removal
-the bashnag chastity curse route now gives lesser ward and the fertility curse route gives a stamina restore spell
-fixed an errant top-level flag on the taarie dialogue
-added a short utility.wait() to the apocrypha teleport book to be extra sure all the player's items made it into the storage chest
 

 

New feature description

 

Spoiler

Eldritch Horrors:

The ancient Men of Kreath ritual site is said to have been the place where women of their tribe gained great power to protect the tribe in dark hours...wait, this chair doesn't look thousands of years old...OH GOD N-

 

(draft) Walkthrough:

Spoiler

Three paths, mutually exclusive, all start with a letter sending the player to a cave southwest of Helgen. If you aren't sure it is the right cave, it isn't. Summon event is more "erotica with a soundscape" than a conventional sex mod.

 

"Waifu", reject Bashnag's offer and reach the ritual site with 0 vaginal experience and without starting the other DA quests

Mechanics:

Forced to wear questlocked piercings, belt and plug. Tormented with vibe events until finally give in or resist for long enough to be released. If giving in, plug is removed but other devices remain. Semi-regularly summoned back for torment or sex respectively. After giving in, get a blessing which gives: poison/disease resistance, bonus block/attack power and healing rate, at the cost of a huge magicka debuff and the pain addiction system (getting hit too much in too short a time makes the character want to get hit more frequently and more severely).

 

-"Whore", started by rejecting Bashnag but not meeting the Waifu criteria

Mechanics:

Object in character's womb sucks up power from vaginal sex, when it is full they are summoned back to be rutted by abominations and expend the charge within to power the spawning of an accursed brood...until their ovaries run dry. "Blessed" with no-consequences sex, constant state of mild arousal and increased speech.

 

-"Warlock", accept Bashnag's offer at Riften and again at Ivarstead. Greatly pared down relative to the above two in terms of scope

Mechanics:

Character has [REDACTED] chances to successfully remove their quest locked magicka fortifying cuffs or their soul is lost.

 

Removing the new quest-locked devices

Spoiler

Try to remove device normally

Talk to a blacksmith and pay for an inspection

Talk to a court wizard and pay for an inspection

Talk to the professors at the college

Talk to arniel gane

Find a copy of the Aetherium Wars

Complete Lost to the Depths

Use the Aetherium Forge

 

Afterlife

TBD

 

____hub

TBD

 

 

deviouslyaccessible_11_b0911.zip

Posted
3 hours ago, flinch147 said:

how to disable player autorun with papyrus (neither setrestrained() nor disableplayercontrols() works, and forcing an animation only works while player is 3rdperson)

 

Did you try SetPlayerAIDriven?

 

You could also try pressing the auto-move button for the player to force it off, like:

 

Input.TapKey(Input.GetMappedKey("Auto-Move"))

 

But not sure how to detect if auto-run is on, to avoid flipping it from off to on.

 

Posted
43 minutes ago, DayTri said:
Input.TapKey(Input.GetMappedKey("Auto-Move"))

 

 

This looks promising, the "walk backwards" key breaks autorun iirc

Posted

Are either of these notification messages from this mod, and if so how can I turn them off? I set dwp_global_thoughtsfreq_base to 0. Thank you.

Milk spills all over your chest.
A fresh, charged load splatters against your cervix

 

Posted
17 minutes ago, Seeker999 said:

Are either of these notification messages from this mod, and if so how can I turn them off? I set dwp_global_thoughtsfreq_base to 0. Thank you.

Milk spills all over your chest.
A fresh, charged load splatters against your cervix

 

 

The second one is and you cannot, thoughtsfreq only stops the idle thoughts not the assorted gameplay notifications and that is informing you of your opus getting a charge increase or something like that

Posted
1 hour ago, flinch147 said:

 

The second one is and you cannot, thoughtsfreq only stops the idle thoughts not the assorted gameplay notifications and that is informing you of your opus getting a charge increase or something like that

ok, thanks.

Posted

Just wondering, is the Masochist effect just a flavor text or does it actually do something with arousal in the background?

I have a vague suspicion that some mod is messing with my character's arousal, not sure if it is this? @flinch147

Posted
7 minutes ago, Saber2th said:

Just wondering, is the Masochist effect just a flavor text or does it actually do something with arousal in the background?

I have a vague suspicion that some mod is messing with my character's arousal, not sure if it is this? @flinch147

 

IIRC it will increase arousal if you're hit in combat, possibly plays a moan sound effect too?

Posted

Correct, on a short cooldown. It also has more niche secondary effects of flipping the shock ring/resonate overshoot/devious device shock effect exposure decrease into an increase which can trigger orgasm

Posted (edited)
10 hours ago, flinch147 said:

Correct, on a short cooldown. It also has more niche secondary effects of flipping the shock ring/resonate overshoot/devious device shock effect exposure decrease into an increase which can trigger orgasm

 

Thanks for confirming, good to know what was messing with the arousal at least.

 

Also I don't know if it's just from my end, but the trainer from the Good Girl quest line doesn't seem to increase my illusion.

He takes my gold and screen fade to black as usual but the skill doesn't increase. Can't test other schools as my levels for them are too high.

I think it's only this guy that doesn't work as the trainer from Pleasure is Pain works as intended.

 

Edit: Oh just want to clarify that it doesn't work if you ask for training after passing his test. If you fail the test the training still works.

Edited by Saber2th
Posted
1 hour ago, Saber2th said:

 

 

It is the exact same script, the only thing that changes is the value of the global it uses to deduct player gold. Incrementskill() is affected by negative xp modifiers, such as being a bad girl.

Posted

Hey - I added what I think is a pretty cool integration to my new mod, MinAI (With the AIFF version) in beta19. If you are doing the Telvanni quest, the narrator for AI Follower Framework is replaced by the telvanni mage who hexed you. I've been having fun having him remotely comment on my adventures / the dreams he sends.

 

 

 

Posted
22 minutes ago, Min said:

 

 

I'm not going to pretend to understand the actual mantella half of the mod but the prompts for DA look neato. I would note however that in the deviousnarrator.php the telvanni womb tattoo is meant for contraception rather than pleasure and will only be applied if ((dwp_global_shadowbaby.getvalue() as int == 99) && (dwp_global_bashnagcurseroute.getvalue() as int == 99)) per the next release, though maybe I can add a 3rd tattoo on the clit or something which is only applied if minai is installed. The eldritch abomination telepathy in the upcoming version will also fit the remote narrator theme but I don't know if you will be able to coerce mantella into using the "{subject, object, verb}" grammar.

Posted

Does anyone work if Deviously Accessible works okay with OSL Aroused?

 

The description of some of the Bashnag quests adjust SLA Time Rate, but I'm not sure if that affects OSL Aroused in any way. Has anyone tried or knows if it works?

Posted

Also... I really enjoyed this mod when I last played with it. Looking forward to the next iteration being released, whenever that is.

 

Thanks for the great work flinch147 :) 

Posted
9 minutes ago, Anunya said:

Does anyone work if Deviously Accessible works okay with OSL Aroused?

 

The description of some of the Bashnag quests adjust SLA Time Rate, but I'm not sure if that affects OSL Aroused in any way. Has anyone tried or knows if it works?

 

DA "works" with OSL but basically half the features have to turn themselves off during initialization.

Posted
4 minutes ago, flinch147 said:

 

DA "works" with OSL but basically half the features have to turn themselves off during initialization.

 

Thanks for the answer - so when I reinstall DA, I will go with SLAX or SLA or one of the other SLA iterations.

Posted

I installed the mod today and found it quite well done and impressive. However I got really awful surprise like one third way in the mod. I did receive warning at the start of something that somethings were going to disable because I had OSLAroused installed. When I got to the point in good girl were I am suppose to help the court mage nothing happens and the quest wont continue.

This is quite bothersome thing for several reason. Old SLAroused is already dusted and like from 2018 and it does not include all keywords or features mods use.  Has anyone done some OSLAroused patch for this mod?

Posted (edited)
2 hours ago, poporaltemporal said:

 

 

if it was the "corset" stage of the quest it has nothing to do with oslaroused compatibility, it is a known bug which is fixed (if you load a save before starting taarie's vanilla quest, otherwise you will need to "set dwp_global2 to 1" and go back to talk to her) in the long-overdue update that you either just missed or just caught by a few hours depending on your perspective

Edited by flinch147
Posted
On 9/10/2024 at 6:45 PM, flinch147 said:

amputate hands for the convenience of doing so automatically without the popup

 

I love this change! ❤️ The popup was very awkward.

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