poporaltemporal Posted September 30, 2024 Posted September 30, 2024 I think I missed the 2 day Bashnag window because of few things. Fever dreams hit the same night that I got da popup. I think I accidentally hit the right button but couldnt read the popup as it closed with the miss hit. I think I even talked to guard by accident but continued DA other tasks and missed it. Is it possible to resume the quest somehow? Is there way to reset the timer?
flinch147 Posted September 30, 2024 Author Posted September 30, 2024 (edited) 17 minutes ago, poporaltemporal said: Not cleanly and I've never checked it, but probably if you set dwp_global_shadowbaby to 30 and either find the reference id for the Bashnag inside the inn and enable him or spawn a new copy of the right one (form ending in 242) inside the inn and manually disable him when you are done. You might also need to leave the cell, save and relaunch the game to force it to reload the cell so his script fires. Edited September 30, 2024 by flinch147 1
poporaltemporal Posted September 30, 2024 Posted September 30, 2024 7 minutes ago, flinch147 said: Not cleanly and I've never checked it, but probably if you set dwp_global_shadowbaby to 30 and either find the reference id for the Bashnag inside the inn and enable him or spawn a new copy of the right one (form ending in 242) inside the inn and manually disable him when you are done Thanks will try it out. As I am sure not the only one missing the window would be cool if you could ask the inn keeper if they saw bashnah type character and he would be either at the barrow or behind the inn or something.
poporaltemporal Posted September 30, 2024 Posted September 30, 2024 (edited) 30 minutes ago, flinch147 said: Not cleanly and I've never checked it, but probably if you set dwp_global_shadowbaby to 30 and either find the reference id for the Bashnag inside the inn and enable him or spawn a new copy of the right one (form ending in 242) inside the inn and manually disable him when you are done For future reference. I typed the "set dwp_global_shadowbaby to 30" to console before entering the inn. It was not enough. I got the bashnag refids with "save funclist 1" I used "prid <refid>" to select him After that type "enable". I did not get it on first try though as there are 3 bashnags. I think I re-enabled the second bashnag in your mod. I will continue now and see if the rest quest and if he behaves correctly. Edited September 30, 2024 by poporaltemporal
DayTri Posted September 30, 2024 Posted September 30, 2024 Great update to one of my favorite mods, thanks a lot. In the new quest, for the "waifu" path, is there a number of times you can refuse after which you get released? There's a tally, what happens if the tally gets completed? After I give in, can I still escape from the restraints and get a "good end" or will the daedra keep teleporting me back?
poporaltemporal Posted September 30, 2024 Posted September 30, 2024 Got to the part where Bashnag invites my character to the shrine of kreath. The suggestion and hints seem to be straight forward to be nude but even I took piercings and yps nails off nothing happens when on sitting on it.
Eskella Posted September 30, 2024 Posted September 30, 2024 Yeah, I was able to get to the point of sitting in the chair, having Bashnag show up, and then... nothing after the dialogue. The timescale gets set to 0 which I think is a part of the summon script tied to the magic effect, but then... nothing. I don't get the dwp_dbn_0 help message or any of the sequence that follows in the script. I may roll it back to an earlier save just to test straight from Bashnag rather than running around for a while, just to see what happens.
flinch147 Posted September 30, 2024 Author Posted September 30, 2024 3 hours ago, DayTri said: In the new quest, for the "waifu" path, is there a number of times you can refuse after which you get released? There's a tally, what happens if the tally gets completed? After I give in, can I still escape from the restraints and get a "good end" or will the daedra keep teleporting me back? Spoiler If you hold off 7 times it gives you up as a lost cause You CAN escape from the restraints, at which point it will be displeased and throw you away like a piece of garbage unless you ask it very nicely not to 3 hours ago, poporaltemporal said: 1 hour ago, Eskella said: If the timescale is at 0 it means the script did fire, but you weren't teleported for some reason. DayTri's post confirms it CAN be working, so I need more information as to what went wrong. Exactly how far in the script (dwp_hostsummscrp) did you get? The only thing I can think of which would abort it like that is the script running into a function that doesn't exist, but I don't see any sort of soft-integration which would cause it. Are you perhaps using DD NG and it doesn't have the StopVibrating() function anymore? Or maybe Skyrim AE, and it doesn't play well with Input.TapKey(Input.GetMappedKey()) the same way LE does?
Herowynne Posted October 1, 2024 Posted October 1, 2024 (edited) 6 hours ago, flinch147 said: Input.TapKey(Input.GetMappedKey()) With Skyrim SE, GetMappedKey can return an invalid value when using a controller, which will cause CTD when passed into TapKey. That particular nested set of function calls should not be used on SE. The return value from GetMappedKey must be checked for validity before passing it into TapKey. Edited October 1, 2024 by Herowynne 1
flinch147 Posted October 1, 2024 Author Posted October 1, 2024 I've compiled a version without the tapkey or the stopvibrating for trial, but if you get yoinked while autorunning or being vibed the event is going to be scuffed. dwp_hostsummscrp.zip 1
poporaltemporal Posted October 1, 2024 Posted October 1, 2024 13 hours ago, flinch147 said: If the timescale is at 0 it means the script did fire, but you weren't teleported for some reason. DayTri's post confirms it CAN be working, so I need more information as to what went wrong. Exactly how far in the script (dwp_hostsummscrp) did you get? The only thing I can think of which would abort it like that is the script running into a function that doesn't exist, but I don't see any sort of soft-integration which would cause it. Are you perhaps using DD NG and it doesn't have the StopVibrating() function anymore? Or maybe Skyrim AE, and it doesn't play well with Input.TapKey(Input.GetMappedKey()) the same way LE does? I am not sure if my issue is the same. For me Bashnag is in the cave before I sit down. I talk to him and he gives me translation which I read. My character does have dd piercings from your mod and YPS nails and not sure if it matters but YPS arched feet. When I let my character sit on the chain with mentioned things the result is "nothing happens" and hints like you should be unprotected and so on. I cant gather anything from the log. I also noted that bashnag sex scenes get pretty much fucked up by DAs other quest plugs etc. It might be good to make Bashnag aware of the plugs somehow like maybe he would cast spell on them and spit on you to come back when those are gone or something.
flinch147 Posted October 1, 2024 Author Posted October 1, 2024 (edited) 37 minutes ago, poporaltemporal said: Here are the conditions for the chair: Can you check if you have dwp_invisplugtokenscriptinstance equipped with the console if you are on one of the chastity curses? It SHOULD only equip itself when a relevant sexlab thread starts and then automatically unequip itself when the thread ends though. Which scene/route was it exactly? He DOES have blocker dialogue to catch if the player is wearing devices they aren't supposed to and the scenes have disallowed tags specified, but I wouldn't be surprised if I missed some. Edited October 1, 2024 by flinch147
poporaltemporal Posted October 1, 2024 Posted October 1, 2024 1 minute ago, flinch147 said: Here are the conditions for the chair: Which scene/route was it exactly? He DOES have blocker dialogue to catch if the player is wearing devices they aren't supposed to and the scenes have disallowed tags specified, but I wouldn't be surprised if I missed some. Condition: ugh, thats bit bad as the piercings probably have zad_Lockable and I think the YPS nails might have ArmorClothing. Not because YPS but patch that I run to armor. Anyhow I will try again by taking out the piercings and disabling the YPS autowear. Bashnag scenes: My character didnt have belt just the plugs. DD / SL detects them and goes nuts because the holes are filled. This happened in riften scene and barrow case both. I did not get popup or any dialogue about it. Other: I got situation yesterday with the plugs. Had both vaginal and anal. And I think I first unwore these vaginal and after that I could not take out the anal because DD menu thought it was unplugged even it was still worn. I could take out both first using the vaginal then when both were in. Taking out the anal first then after the vaginal.
poporaltemporal Posted October 1, 2024 Posted October 1, 2024 (edited) 34 minutes ago, flinch147 said: Here are the conditions for the chair: I got the nails removed. Took out the piercings. And my character does not show any worn item in the equipment menu and the sitting still fails. I would have to somehow debug the hidden items like DD hider etc to check that there are no keywords there. It would probably be good idea to make this test pretty dumb like test if character wears chest armor piece (protection) and perhaps change that zad_Lockable to something else like test for belt and plugs. I find it silly that piercings count as protection. EDIT: there are now different mods that test for modesty and nudity. Here in sexlab and nexus. You could rely on one of them for this too. Edited October 1, 2024 by poporaltemporal
flinch147 Posted October 1, 2024 Author Posted October 1, 2024 (edited) 8 minutes ago, poporaltemporal said: It's like that because the one condition routes into all 3 paths, and between the paths there is application of quest-locking piercings, plug, belt, leg cuffs, arm cuffs and collar (which indirectly also means that harnesses and bras interfere) plus there are sex scenes for both oral and vaginal, so the list of devices which AREN'T a problem is pretty short, but if you want to tweak it yourself in xedit and accept the scuff the name of the message is dwp_bondchairmsg If you are wearing plugs (unless marked as quest devices) without a belt base DD 5.2 has a function that is supposed to automatically unequip the plugs before choosing animations and then requip them afterwards. The anal plug issue is also known problem with base DD 5.2 and out of my control Edited October 1, 2024 by flinch147
Herowynne Posted October 1, 2024 Posted October 1, 2024 2 hours ago, flinch147 said: base DD 5.2 has a function that is supposed to automatically unequip the plugs before choosing animations and then requip them afterwards. Yes, in my experience, that DD 5.2 feature does work most of the time. I only see it not work occasionally. 2 hours ago, flinch147 said: The anal plug issue is also known problem with base DD 5.2 and out of my control Yes. 3 hours ago, poporaltemporal said: I could not take out the anal because DD menu thought it was unplugged even it was still worn. I could take out both first using the vaginal then when both were in. Taking out the anal first then after the vaginal. Yes, the workaround is to equip a vaginal plug, then the anal plug can be removed.
poporaltemporal Posted October 1, 2024 Posted October 1, 2024 (edited) 3 hours ago, flinch147 said: It's like that because the one condition routes into all 3 paths, and between the paths there is application of quest-locking piercings, plug, belt, leg cuffs, arm cuffs and collar (which indirectly also means that harnesses and bras interfere) plus there are sex scenes for both oral and vaginal, so the list of devices which AREN'T a problem is pretty short, but if you want to tweak it yourself in xedit and accept the scuff the name of the message is dwp_bondchairmsg I tried to see into the xedit but my xedit did not let me change the condition. I had wanted to remove the condition on the right option but it did not let me. I think I figured out the issue though. I use my own script to convert armor into clothing because there are many mods that have nice looking clothing but for some reason the mod creator put it out as heavy or light armor. My script basically converts everything that is equippable into clothing. Including DD items etc. Modified it now but guess the clothing check is my problem. Will see in xedit if I can simply swap the test to heavy armor. Then I should get over it. EDIT: If you ever need clothing conversion for many items here is ready xedit script. You could modify it to suit other armor types. https://github.com/hoppaman/Skyrim---Extended-Keywords-and-Enchancements/blob/main/SSEEdit/Edit Scripts/EKAE - Convert armor to cloth.pas 3 hours ago, flinch147 said: If you are wearing plugs (unless marked as quest devices) without a belt base DD 5.2 has a function that is supposed to automatically unequip the plugs before choosing animations and then requip them afterwards. The anal plug issue is also known problem with base DD 5.2 and out of my control I have DD 5.2 NG installed and plugs do not auto unequip. Don't know why thats not hapening or if there is some confusion about it. Edited October 1, 2024 by poporaltemporal
Hex Bolt Posted October 1, 2024 Posted October 1, 2024 (edited) 10 minutes ago, poporaltemporal said: I have DD 5.2 NG installed and plugs do not auto unequip. Don't know why thats not hapening or if there is some confusion about it. It's a nice feature that was added in DD 5.2. Unblocked plugs (non-locking, no belt) are automatically unequipped before sex and reequipped afterwards. That might have inadvertently gotten broken in NG. If it's not working for you, you might report that so it can be fixed. Edited October 1, 2024 by Hex Bolt 1
Hex Bolt Posted October 2, 2024 Posted October 2, 2024 On 9/30/2024 at 6:42 PM, flinch147 said: Are you perhaps using DD NG and it doesn't have the StopVibrating() function anymore? Were you just speculating that this might be a possible cause? It looks like the function is still present.
flinch147 Posted October 2, 2024 Author Posted October 2, 2024 5 hours ago, Hex Bolt said: Were you just speculating that this might be a possible cause? It looks like the function is still present. Yeah just speculating, I've never looked at NG but there were only 2 possible functions that I could see in the relevant section and the other was a base skyrim function
Herowynne Posted October 2, 2024 Posted October 2, 2024 6 hours ago, flinch147 said: Yeah just speculating, I've never looked at NG but there were only 2 possible functions that I could see in the relevant section and the other was a base skyrim function For what it’s worth, I use DD NG with Deviously Accessible, and everything typically works okay. I do see the anal plug removal problem, but that is a DD 5.2 issue, not a DD NG issue.
Herowynne Posted October 2, 2024 Posted October 2, 2024 On a separate note, I want to thank you @flinch147 for Deviously Accessible. This mod has become one of my core gameplay mods, in the same company as Sexlab Survival and Submissive Lola. ❤️ 1
Eskella Posted October 3, 2024 Posted October 3, 2024 (edited) On 9/30/2024 at 7:42 PM, flinch147 said: If the timescale is at 0 it means the script did fire, but you weren't teleported for some reason. DayTri's post confirms it CAN be working, so I need more information as to what went wrong. Exactly how far in the script (dwp_hostsummscrp) did you get? The only thing I can think of which would abort it like that is the script running into a function that doesn't exist, but I don't see any sort of soft-integration which would cause it. Are you perhaps using DD NG and it doesn't have the StopVibrating() function anymore? Or maybe Skyrim AE, and it doesn't play well with Input.TapKey(Input.GetMappedKey()) the same way LE does? It's always tricky to tell where stuff dies, but as far as I know... not very far at all. The timescale is set, but I have no way to check e.g. the value of the playerreffer or staging variables (since they're not tied to a "quest" for me to check in the console), and the dwp_dbn_0.ShowAsHelpMessage command appears to fail since I don't see that. Everything else around it seems fine - the dwp_global_eldritchquestline variable is getting incremented to 4 as expected, and so on. I am running DD NG and Skyrim SE, but something else must have been causing headaches in my load order with those two functions - I just gave it a test and your tweaked script removing those two functions/steps does seem to have worked - we got the animation, the help text, ported, etc. Edit: It does break later - when trying to do the dd_lib equip/lock for the devices during the return part, and digging a bit more, it looks like something went horribly awry on the DD/Unforgiving Devices side with this game - like DD didn't even load (despite being present and the scripts showing up). So I'll start over on this game (only a few hours in anyway...) and shout if it recurs when things are clean. Sorry for the time wasted! Edit 2: Gave it a quick test run, rushing to the cave, and all is good now that DD isn't on fire... so the problem was indeed on my end. Edited October 4, 2024 by Eskella
Deadly Kitten Posted October 5, 2024 Posted October 5, 2024 Running DD 5.2 for SE, and tried out the new Eldrich Horrors quest. I do not use DD NG. Outside of the strangeness where I sat on a black screen for minutes at a time (opening menu then closing it seemed to help get the next scene to fire, but it was kinda odd), i've got a new issue. the strange collar/cuffs disappeared off of me. Usually if that happens i can just interact with them in inventory to force things to update, but this time they just unequipped and i can't reequip them In an attempt to identify if i had a bugged restraint, i used player.removeallitems [x] to put everything in a barrel, but i didn't have any rogue worn devices best i could tell. stock black leather collar/cuffs from DDi works just fine. NPCs still talk to me as if i have the cuffs equipped, it's just strange to "lose" them randomly.
flinch147 Posted October 5, 2024 Author Posted October 5, 2024 49 minutes ago, Deadly Kitten said: Sounds like you are just suffering from heavy papyrus load, so all the scripts are running very slowly. The cuffs are essentially just standard DD cuffs with a couple of extra keywords, I assume they are disappearing when you put clothes on as part of the DD device hider? If they aren't almost immediately coming back when you unequip armor that would support some script lag.
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