AwfulArchdemon Posted April 28, 2014 Author Posted April 28, 2014 I get the feeling you misunderstood...
RitualClarity Posted April 28, 2014 Posted April 28, 2014 Nope just having some fun. It is a problem solving exercise. When you see something or hear something stated you think of the item or idea being stated and then you think of as many "missunderstandings" as possible. Often you use to see it in old Black and White skits with Laurel and Hardy, Tom and jerry etc. Good exercise. I went to the "pad" and didn't see you.
NoxTM Posted April 29, 2014 Posted April 29, 2014 Okay.. i reinstalled skyrim today and thought i could give Mod Organizer a try, since everybody seems to be totally excited about it o_o Like most of us i used NMM before.. anyway - for some reason Mod Organizer seems to be a bit complicated to use. I tried to install FNIS for some time now.. and it didn't work - until i found a Thread, telling me to install it manually in the Data folder of skyrim. I'm still not sure how this will work.. doesn't FNIS looks for .hkx files in the Data Folder now? Same with Bodyslide.. do i really need to copy paste every single created file (body, outfits etc.) to the intended folder? E.g. femalebody.nif into the CBBE Mod folder.. Outfit/Armor .nif files in the Mod folder of these mods. I rather stay with NMM then.. i think.
gvman3670 Posted April 29, 2014 Posted April 29, 2014 Okay.. i reinstalled skyrim today and thought i could give Mod Organizer a try, since everybody seems to be totally excited about it o_o Like most of us i used NMM before.. anyway - for some reason Mod Organizer seems to be a bit complicated to use. I tried to install FNIS for some time now.. and it didn't work - until i found a Thread, telling me to install it manually in the Data folder of skyrim. I'm still not sure how this will work.. doesn't FNIS looks for .hkx files in the Data Folder now? Same with Bodyslide.. do i really need to copy paste every single created file (body, outfits etc.) to the intended folder? E.g. femalebody.nif into the CBBE Mod folder.. Outfit/Armor .nif files in the Mod folder of these mods. I rather stay with NMM then.. i think. Don't quit now, you're on your way to adding mods the right way. Go back to the very first page of this thread and watch the tutorial videos for starters. Those alone will give you enough instruction on how to make FNIS work. It's really not difficult at all. Easy as pie as long as you can see how it's done. And many other things get executed by MO as well, such as your SKSE launcher, the FNIS generator and so on. You can repack mods for easier MO installation (those packaged specifically for NMM anyway). Like unzip FNIS and place the .exe files in there into Skyrim/data/tools (like they normally do) then zip the rest back up and install it with MO. Then you tell MO to use the .exe files from FNIS as an executable binary. Everything else, except maybe BS but I don't use that myself, just installs as easily as it does with NMM.
RitualClarity Posted April 29, 2014 Posted April 29, 2014 MO can be a bit confusing for a time. This is because it is unique in a good way. It works differently from other mod managers. This helps keep the Skyrim folder clean and tidy. I have been using it off and on for a couple of months and still ran into some strange bugs and happenings. It usually ends up to me not understanding the process or better yet not thinking like MO> . The learning curve is worth the effort as Mo can be used for many managers of games even non-Besthesda games. I am finding more and more little tricks and shortcuts every day. Each step is shorting my effort of modidng and getting me in game faster, and faster. With NMM can you upgrade a mod in the middle of playing Skyrim and decide to remove it? No. With MO you can test out a new mod, beta mod while keeping your old game play through intact. (through profiles.) With NMM can you get to the Dawnguard quest where you choose to follow the vampire or perhaps kill vampires. or even become a werewolf copy off the game and play all three scenarios at the same time, separately or every other day with out harming your install? NO you can't. NMM is a basic mod manager. It can do the job for the most part. . MO is a modding system. It can handle the mods, saves, external resources all at the same time. Now that I think of it as a modding system i am able to understand more and more how to get the most out of MO. Now .. I will be shot down about now. .. If you aren't familiar with Skyrim, mods and just want to game right now.. with no effort or leaning a new system.. stay with NMM. I say this because you know NMM and are comfortable. If you want to mod other games, learn a new system with lots of potential all be it a larger learning curve.. Install MO and start using it. YOu will run into troubles and confusions however in the end you will learn more, have more control over the mods, saves and even external programs then you ever could with NMM.
AwfulArchdemon Posted April 29, 2014 Author Posted April 29, 2014 When you get to over a hundred mods, MO is pretty much necessary. Otherwise, you'll end up overwriting a mod, and you won't be able to figure out which one or why, and you'll go through a tedious process of installing and uninstalling mods to find the culprit. Eventually, you'll realize you have to give one or two of them up, because they will always be overwriting something crucial, and reinstalling Skyrim is the step that ends up bringing everyone to my thread . Ever heard of someone uninstalling MO for NMM?? Yes: No: MO is peace of mind MO is security MO is Intelligence
Deedlit Posted April 29, 2014 Posted April 29, 2014 Just a advice, dnt try running one profile with a body type and at same profile using others followers with differente body types with HDT PE, at least for me that makes the game kinda unstable.
RitualClarity Posted April 29, 2014 Posted April 29, 2014 When you get to over a hundred mods, MO is pretty much necessary. Otherwise, you'll end up overwriting a mod, and you won't be able to figure out which one or why, and you'll go through a tedious process of installing and uninstalling mods to find the culprit. Eventually, you'll realize you have to give one or two of them up, because they will always be overwriting something crucial, and reinstalling Skyrim is the step that ends up bringing everyone to my thread . Ever heard of someone uninstalling MO for NMM?? Yes: No: MO is peace of mind MO is security MO is Intelligence NMM User: Someone using MO and finds they have a problem Someone Using NMM when they realize they have a problem Trying to fix a problem using NMM Prolonged use of NMM And Possibly even this Some thoughts that might come across the minds of MO users when they learn someone is using NMM: Edit: I had forgotten to show you how I feel now with a Skyrim folder all working the way it should.
dje34 Posted April 29, 2014 Posted April 29, 2014 Hi, fellow MO aficionados ! My game crashed because of AFT, Submit or a Follower mod and I'd like to know which one caused the crash... is there a way to read a papyrus log with MO ?
RitualClarity Posted April 29, 2014 Posted April 29, 2014 Sorry fellow alien.. I haven't had the need to even look at the papyrus log yet.
Rayblue Posted April 30, 2014 Posted April 30, 2014 Hi, fellow MO aficionados ! My game crashed because of AFT, Submit or a Follower mod and I'd like to know which one caused the crash... is there a way to read a papyrus log with MO ? Yes, you can still read the log file ( Documents\My Games\Skyrim\Logs\Script ) with the file opened in Notepad++. Also, modorganizer.log. Ever heard of someone uninstalling MO for NMM??
dje34 Posted April 30, 2014 Posted April 30, 2014 Yes, you can still read the log file ( Documents\My Games\Skyrim\Logs\Script ) with the file opened in Notepad++. Also, modorganizer.log. Well, thanks Ol' Grizzly ! So, now why is the papyrus log in a 'real' folder and not in a 'virtual' one like the other files managed by MO ?
eifrag Posted April 30, 2014 Posted April 30, 2014 skyrim is not included in the virtual folder same reason why we cant install ENB files thru MO
dje34 Posted April 30, 2014 Posted April 30, 2014 skyrim is not included in the virtual folder same reason why we cant install ENB files thru MO Ok ! So only the Data folder is virtual ?
bob11 Posted April 30, 2014 Posted April 30, 2014 skyrim is not included in the virtual folder same reason why we cant install ENB files thru MO Ok ! So only the Data folder is virtual ? Yes. Also, most of the time Papyrus logs are full of things going wrong, so you will be hard pressed to spot the specific error, if at all. Unless you can pinpoint when the crashes started so you can start uninstalling the odd mods, you can get crashes for many different reasons. Be sure you don't push the mod limit close to 250 active .esps (that'd be around the E priority at most), crashes tend to get frequent after a certain point, and yeah, I'm always running close to the limit so crashes are my bread and butter of Skyrim play xP
Deedlit Posted April 30, 2014 Posted April 30, 2014 the chances of being because of AFT are huge belive.
RitualClarity Posted April 30, 2014 Posted April 30, 2014 skyrim is not included in the virtual folder same reason why we cant install ENB files thru MO Ok ! So only the Data folder is virtual ? Ah my alien friend... . the files in the MO that are used in the profiles are presented to the actual Data virtually. The data in the Data folder of the original game are real and remain untouched. You probably are smart and realize the difference I just want to be sure. On a side note. Are others leaving their mods in the Downloads folder of MO? That is dropping them there for the ease and use of reloading the mods if needed? the reason I am asking is I am seriously considering using MO for all my modding needs.. yes to mod and such but also to hold my mods. One stop shopping and backing up. What are any thoughts on this? I figure I can add a shortcut to the web page (for non nexus mods and such) with any info needed to reference in a needto base in the mod stored there and just right click on the mod and open in explorer and reference the shortcuts, screen captures etc.
medic975 Posted May 1, 2014 Posted May 1, 2014 I keep my MO on an SSD and point my downloads to a Mass HD. Every now and again I go through and remove the old files that have been updated. Do this rarely because sometimes I have had to reinstall an older version because it worked better or I didn't like the features of the newer ones. Dual Sheath being an example of that. I like the pre boss version better. As for the Papyrus logs. A little hint to help you read them and identify what mods are kicking the errors. The data will have a time stamp and is often accompanied by an alpha numeric string. i.e. B6029903, Look in your MO plugins order, the far right number is the mod's load order for the game. The first two digits of that string indicate which mod the error or warning is. So I know when I'm reading something that reads B6029903 that it's referring to 3DNPCs. Helps to narrow down your search. And Bob's correct the papyrus will be full of data whether somethings wrong or not. But it does help in your search sometimes.
AwfulArchdemon Posted May 1, 2014 Author Posted May 1, 2014 skyrim is not included in the virtual folder same reason why we cant install ENB files thru MO Ok ! So only the Data folder is virtual ? Ah my alien friend... . the files in the MO that are used in the profiles are presented to the actual Data virtually. The data in the Data folder of the original game are real and remain untouched. You probably are smart and realize the difference I just want to be sure. On a side note. Are others leaving their mods in the Downloads folder of MO? That is dropping them there for the ease and use of reloading the mods if needed? the reason I am asking is I am seriously considering using MO for all my modding needs.. yes to mod and such but also to hold my mods. One stop shopping and backing up. What are any thoughts on this? I figure I can add a shortcut to the web page (for non nexus mods and such) with any info needed to reference in a needto base in the mod stored there and just right click on the mod and open in explorer and reference the shortcuts, screen captures etc. I'm sure plenty of people do, but not me. I have nothing in my downloads folder. If I want to reinstall mods, I go to the site and redownload them to keep up with new versions, and keep up with the threads as well (I help there too when I can). I've never even thought about adding links to a folder and putting them n MO. Kind of neat. Do that . I like it. Open in explorer to find the links, but remember, you'll still have to copy it, and paste the url to the Google (or whatever) search tab. I suggest making a simple batch out of the links in there. Then, you just open (run) them, and bam!...you're on the site. Example: MO bats.rar I'm glad I thought of it ! Hahaha! (jk) Keep coming up with neat stuff like that RC . I'll even add it to the "pad", and post it right under the FAQ (coming soon!) and call it "Prolific MO Strategies", or something cool like that . YAY MO!!
dje34 Posted May 1, 2014 Posted May 1, 2014 Thank you guys ! You rock ! You're making MO a fuckin awesome modding machine for noobs like me !
RitualClarity Posted May 1, 2014 Posted May 1, 2014 I suggest making a simple batch out of the links in there. Then, you just open (run) them, and bam!...you're on the site. If I made a batch like that my computer would crash as I will potentially have hundreds or even more links.. lol When dropping the added info into the mods folder in MO I was thinking of creating a "Info" folder for all the crap I wanted or needed to add. Keep in mind you are virtual his crap as well so keep it very light. Perhaps a personal read me (notes) a few links to how to and such and if necessary a small jpeg or to for pictures of where something is located etc. This isn't a documentation and appreciation or where you post all those cool screenshots of a mod. That would be wasting the virtual feature of MO and in time can slow it down as it is loading all that virtually into the game. Keep in mind there are actual physical limits on the virtual aspect of MO and more and more you add the more likely it will slow down. So you have to keep these "info" folders very light and clean only having the most needed instructions I have nothing in my downloads folder. If I want to reinstall mods, I go to the site and redownload them to keep up with new versions, and keep up with the threads as well Yes definitely. I do the same. For the most part everyone should do that. Patches and upgrades are good (most of the time) However I plan on keeping a few of the older versions just in case I run into an issue with a mod not being updated with each other. I can then continue with the older version. I will likely keep a few versions until they become obsolete. Even then I can drop them into some old Archive folder (because I am not using them) and have them in case the are needed for some resources, or other people needs .. say to play a very old version of a mod. In Skyrim mostly this isn't the case however in FNV and even more so in FNV there are mods that are quite old and still the mainstay for modders and often get lost in the shuffle. The above thoughts will help me keep organized, effective and able to create mod load outs very easy. (using the missing mod check thingey that MO has. I forget what it is. now) So I could in a sense take a save from someone and start a game from where they left off by just clicking the mods that show up as missing according to the save. It would be just like the original as far as the game is concerned. (possibly very useful for testing purposes as well. ) That combined with a "default' saves that is empty non modded saves. could allow me to drop very near the points where mods are acting up.. cool huh? .. I am just thinking of various things that can help if I work on a mod or make some changes to one for personal or private needs. There you go..
AwfulArchdemon Posted May 1, 2014 Author Posted May 1, 2014 If I made a batch like that my computer would crash as I will potentially have hundreds or even more links.. lol No it wouldn't. Batch files take up minimal room, and I never said to run them all at once. Open each individual bat in explorer. Should be fine. However I plan on keeping a few of the older versions just in case I run into an issue with a mod not being updated with each other. I can then continue with the older version. I will likely keep a few versions until they become obsolete. Yup. That's what I do . So I could in a sense take a save from someone and start a game from where they left off by just clicking the mods that show up as missing according to the save. It would be just like the original as far as the game is concerned. (possibly very useful for testing purposes as well. ) Okay, what do I click to "Best Friend" you? I didn't see that tab in the LL options... Testing would indeed be easier like that. Of course, each member of the testing team would need to have the same mods. +1 cred points, bro. That puts you at like...85? I new there was intelligent life on other planets.
eifrag Posted May 1, 2014 Posted May 1, 2014 hey guys, I found a way to link loverslab mods inside MO not as fancy like 'visit on nexus' feature but its better than nothing what do you think??
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