RitualClarity Posted May 18, 2014 Posted May 18, 2014 Now now,, don't go crazy... It isn't black magic.. close to it yes but not. You still have to pay attention to the configuration of .ini. (they are profile specific not universal so if you make one change make sure you change others as well or at least copy the profile) There are still issues that might arise. However those are simple enough to fix. Change the priority of the mods (proper load order) and be good to go. With the newest beta there is even LOOT set up and save and restore load order settings that can be used. Somewhere in one of these versions there is even an export load order and mod list if memory serves me correctly.. The "black magic" is the fact that once something has been installed you only have to move some things around to get it to work properly with other mods. Hide a few files here. move some mods to a different priority etc. You can keep different versions of a mod going. With Skyrim this can be a God send. If you have a perfect working profile why change it until you are completly done with it? You can copy and move on to newer versions of a mod and if there are problems still have the old reilable profile.. Now that is as close to "black magic" as anyone can come to in the world of mod managers. GO MO I do have a problem in that SOS isn't showing up in the Mod Configuration Menu. Any idea what's going on there? check the left side where you see SOS installed. Right click and open in explorer. There you can see the folder structure. It is possible that when you loaded it it was loaded improperly and the structure is wrong. If so delete it and reinstall the mod again this time making sure the structure is correct. This might not be the case but good first check.
superderp Posted May 18, 2014 Posted May 18, 2014 How would I know if it's been loaded improperly? Also, is there a faster way to add categories to mods than right clicking each one and then adding each category individually? Can I select a bunch and add them all to the same category at once?
RitualClarity Posted May 18, 2014 Posted May 18, 2014 It has to do with folder structure. You should only see Texture folder, Meshes folder, esp/esm etc some scripts folders. If you see any folder named data you have installed it wrong. If in doubt and don't understand the folder structures delete that mod from the left panel. and reinstall it except this time use Manual. If the mod shows green it is good to go andnot the problem if it looks like red text when you open the manual install then find the data folder and right click and make it the designated folder. Then the text should go green and you can install it.
superderp Posted May 18, 2014 Posted May 18, 2014 Well I didn't touch a thing and now it's in the MCM, so, hooray, somehow. Is there a quicker way I can add multiple mods to the same category, rather than just one mod at a time, one category at a time?
gvman3670 Posted May 18, 2014 Posted May 18, 2014 Is this thing for real? From a completely fresh install, I just threw on SkyUI, SKSE, UNPB, SOS, XP32, RaceMenu and some extra mods for it, Live Another Life, SexLab, and a few hair and texture mods and ran FNIS through MO and just started it up, figuring to just see what did and did not work and move on from there and EVERYTHING worked PERFECTLY. This is like black magic. I didn't have to try and remember what to and not to overwrite when putting UNPB, SOS and XP32 all together and then the XP32 / SOS compatibility mod. I'm speechless. I seriously thought this program was too good to be true. I do still have to try and wrangle Immersive Animations and Dual Sheath Redux in, those are always the trickiest parts for me. But if I literally just click click click click run and got all of that to work, I don't anticipate many problems. I do have a problem in that SOS isn't showing up in the Mod Configuration Menu. Any idea what's going on there? The whole virtual overwrite thing is awesome, isn't it? You can tell at a glance if there are overwrites and a double click will tell you what that mod overwrites and what overwrites it. Then just move it up or down the list to change it. That's a time saver that's also saved me from pulling my hair out.
RitualClarity Posted May 18, 2014 Posted May 18, 2014 Sometimes it might take a bit of time. When I run into some problem I just let the game sit for a bit and usually if it is going to work the scripts and such will start. No unfortunately I haven't found a way to add multiple mods to the same category or even add mods at more than one at a time. Keep in mind though. Once it has been set up you don't have to go back to it again. and again like other managers. It is there. There might be some way to set it up using xml or something but .. I would advise against it. (since you are newer to this. ) just keep plugging along. Soom you will have MO just the way you like it and can add and change out profiles and mods as you desire. Chances are you won't have to do this great amount of work again.. Trust me. I know. I am doing the same thing now with my games. Finally I feel comfortable enough and have moved to the beta version and am loading the files as I type these now. Have my load order has those lightening bolts.. lol. Most of that load order are texture mods and many overlap. Good thing about MO. If i decide that file is better than the other I can just change the priority. Unlike installing and uninstalling a mod I don't run into the same issues with saves and such. and it is FAST!!! Yea MO.
superderp Posted May 18, 2014 Posted May 18, 2014 So here's something interesting. I wanted to go back and un and reinstall or possibly redownload whatever mods had patches themselves since I clicked on replace everything instead of merge, and/or files that had an actual date in place of a version number. Ran into problems with the very first mod I tried, Alternate Start - Live Another Life. I really don't know what I did or where I went wrong. I uninstalled the file and I'm pretty sure I clicked on delete. It was such a simple seeming thing I didn't think much of it. I went to the Nexus page, downloaded with manager, it got picked up in MO, and when I tried to install it, it gave me the merge, overwrite or rename prompt. Which was strange since I thought I deleted it completely. No matter what I chose, it gave me this error: http://i.gyazo.com/29e5a9be980a59dea5c80e9862690fa6.png I went to the actual folder in Windows Explorer under Mod Organizer/mods/Alternate Start etc, and it gave me this: http://i.gyazo.com/db35bd158511050142aa0f441c461e9e.png Now, in the MO left panel, it shows up as this: http://i.gyazo.com/9b202af38b5783b2018e0079db7fafbb.png When I right click and try to remove the mod, it gives me an Administrator prompt, and when I grant permission, MO then freezes at this point: http://i.gyazo.com/67522f7136dadb175184f489b82dc561.png If I open back up MO and bring up the mod's information, everything including the file tree is blank, the Nexus ID is -1, and then I get this window popping up every three seconds until I close MO: http://i.gyazo.com/1efef029b242abe54ef918fd5b27c546.png If I try and redownload the mod again, it goes back to the installation error. What's going on here? This is 100% out of game and involving such a simple and harmless mod that it can't be due to the mod itself.
AwfulArchdemon Posted May 18, 2014 Author Posted May 18, 2014 The first pic suggests you don't even have the text file. That last pic said you were deleting the mods folder. That would mean no more mods in MO. Looks like you downloaded an installer, or a mod that was packed wrong, and you installed it anyway. Make sure the file path does not begin with 'Data', and make sure meshes/textures/sound/etc is the first thing you see in the extracted mod. That might explain why MO was not finding anything.
superderp Posted May 19, 2014 Posted May 19, 2014 I actually already had the mod installed and working. I just tried installing it with a 2 in the name and it seems to be working. I still can't actually access the file on my computer or delete it, though. That's concerning.
AwfulArchdemon Posted May 19, 2014 Author Posted May 19, 2014 I actually already had the mod installed and working. I just tried installing it with a 2 in the name and it seems to be working. I still can't actually access the file on my computer or delete it, though. That's concerning. Indeed. You can't delete it if it's being used, but if MO isn't running and you still can't delete it, I'd restart the comp and try immediately, then download again, unless you have a backup, but also, I'd try without using the download feature on MO. I had a problem just like this one time, and it was because I dl'd using MO. Worked fine manually, for whatever reason. The red x means improper installation. When it worked, did you still have the red x?
superderp Posted May 19, 2014 Posted May 19, 2014 Yeah, just needed a restart. Oops. I went back and removed all the mods, basically restarted, imported everything from NMM and queried info from nexus and then installed, everything looks much cleaner and no bad installs. For FNIS, through reading this thread I manually moved the Tools folder with the executables to its place in Skyrim/Data, then had MO install the rest, merging the two FNIS mods together, and setting up MO to run the FNIS for users exe through MO. I have UNPB, SoS, XP32, Dual Sheath Redux, and Immersive Animations checked. My priority order is UNPB > SoS > XP32 > DSR > IA FNIS' report didn't have any errors, but it didn't say it read DSR or IA. Maybe I just don't remember (it's been awhile since I actully played Skyrim) but shouldn't FNIS say it's reading it alongside FNIS Spells and the other FNIS mods? Also, can I install the .jar patchers for SkyRe and DSR the same way as FNIS, just manually moving the SkyProc patcher folder into Data and then adding the two .jars to MO's executable list?
superderp Posted May 19, 2014 Posted May 19, 2014 Another question, I want to use Faster Mining's MineOreScript.pex but it conflicts with SkyRe and Unofficial Skyrim Patch. I was able to just hide the file in SkyRe but it won't let me for USP, telling me it can't rename the file. I extracted the BSA to its folder under mods, then tried to hide the file and it worked, but it still showed there being a conflict. When I tried to hide it again, got the can't rename error again.
gvman3670 Posted May 19, 2014 Posted May 19, 2014 Let it show a conflict. Put it lower in the left pane and you'll get the animations. Not all conflicts are bad. I love my lightning bolts. Some with plusses. Some with minuses, It's all good.
superderp Posted May 19, 2014 Posted May 19, 2014 It's still not working though. It's not the animations, it's mining a vein in one swing as opposed to 9.
gvman3670 Posted May 19, 2014 Posted May 19, 2014 It's still not working though. It's not the animations, it's mining a vein in one swing as opposed to 9. Does it have any in game requirements, like a smithing skill or something?
AwfulArchdemon Posted May 19, 2014 Author Posted May 19, 2014 It's still not working though. It's not the animations, it's mining a vein in one swing as opposed to 9. Didn't you say you installed Faster Mining? Wouldn't this be the opposite of a problem?? You're post says you mine in one strike...with Faster Mining active... Keep the mods the way they were originally. Don't move your pex anywhere, and then verify if it's working. And remember, you'll get plenty of "conflicts". In MO's case, it's a good thing. Bad thing with everything else. It's just telling you that a file in mod 2 is overwriting a file in mod 1. It's not actually overwriting it, it just means mod 2's file is being read second, and it has the same name as the file in mod 1. This is what you want every time you install, for example, an armor mod that alters another armor mod. The armor mod that changes the original mod will naturally have files with the same name. It's supposed to. Otherwise it wouldn't go to the same path destination, and would do nothing (which would be totally pointless).
AwfulArchdemon Posted May 19, 2014 Author Posted May 19, 2014 Why is it that every time I install a armor mod replacer Mod Organizer doesn't not recognize it and I can't get to ever work? I switched from UNP to sevenbase but it won't install at all.... This has happened many times and it's really irritating. Even if I manually install it in the data folder and enable the plugin in MO it doesn't work at all... Edit: Don't bother I've decided to quit Skyrim again. it's nothing but issues back to back. Testies: If you change your mind, I'll get those mods to work for you. There's always a way, with... MOD ORGANIZER The future of mod management
AwfulArchdemon Posted May 19, 2014 Author Posted May 19, 2014 Bad news maybe... Check out what HonestAbeee says about MO and Reproccer: reddit,com Haven't seen this problem yet, but I don't use ReProccer. Just a heads up. MO be with you.
superderp Posted May 20, 2014 Posted May 20, 2014 It's still not working though. It's not the animations, it's mining a vein in one swing as opposed to 9. Does it have any in game requirements, like a smithing skill or something? None, I had no problems when using Faster Mining and USP with NMM. It's still not working though. It's not the animations, it's mining a vein in one swing as opposed to 9. Didn't you say you installed Faster Mining? Wouldn't this be the opposite of a problem?? You're post says you mine in one strike...with Faster Mining active... Keep the mods the way they were originally. Don't move your pex anywhere, and then verify if it's working. And remember, you'll get plenty of "conflicts". In MO's case, it's a good thing. Bad thing with everything else. It's just telling you that a file in mod 2 is overwriting a file in mod 1. It's not actually overwriting it, it just means mod 2's file is being read second, and it has the same name as the file in mod 1. This is what you want every time you install, for example, an armor mod that alters another armor mod. The armor mod that changes the original mod will naturally have files with the same name. It's supposed to. Otherwise it wouldn't go to the same path destination, and would do nothing (which would be totally pointless). Nooo, it's 9 swings without Faster Mining, 1 with it. That's what I want, the 1 swing. I have the gray lightning bolt, in that they're both using the same file. So it's telling me I don't need Faster Mining, but I do, since I want what that mod provides.
AwfulArchdemon Posted May 20, 2014 Author Posted May 20, 2014 Just install Faster Mining after SkyRe. If they both use the same file, this will make MO read Faster Mining last. Then the lightning bolt will go away, and you'll see a + next to FM, and a - next to SkyRe.
RitualClarity Posted May 20, 2014 Posted May 20, 2014 Or just move the file down the list after it has been installed.. ? Then the mods towards the bottom overwrite those files above them. This should work don't you think AwfulArchdemon. Shouldn't have to mess with installing and uninstalling (provided he has these already installed).
AwfulArchdemon Posted May 20, 2014 Author Posted May 20, 2014 ^ That's what I meant. By "install after", I meant "load after". Whoops!
RitualClarity Posted May 20, 2014 Posted May 20, 2014 Remember you are talking to people that also have used NMM.. shudder.. With most of those "other' mod managers you would have had to uninstall then re-install the mods in a specific order. Wow that is a lot of work. Now just click on the mod and move it down. Drag and drop or just click on the number priority and change it to any number above where the offending mod is. Doesn't even really have to be directly before or after. I usually drag all my conflicts to the top of MO ... or you can use the filter option (1.2.1 version not sure if it is before) and just see those conflicts and work on only those.
superderp Posted May 20, 2014 Posted May 20, 2014 Wait, what? The higher the priority number, the higher the priority? It's not like the load order, where the most important is at the top?
RitualClarity Posted May 20, 2014 Posted May 20, 2014 No. As you go down the list each one lower is the one that takes over.. Or so I understand it. Could be wrong. 2 overrides 1 3 overrides 2 and so forth. Check out the MO content here http://www.skyrimgems.com/utilities.html Videos..
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now