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Posted

profile is only one step.. the main step is when you "clean up the mods" you install new ones allowing the old ones to still be there. you will have your fathers mods just the way he had them and his profiles will be safe so that you can play them anytime you want (create a new manual save to understand where you started from)

 

Installing new mods can be the way you want them to be. this will bloat MO mod folder up but this is unavoidable to keep both your fathers old mods and profiles safe and for you to have your own work and mods including into the same MO. The alternate would be to have a new MO completely separate from your fathers. MO can run separate MO's as far as I can tell and will only active the mod that is started. You might be able to install a MO say Mod Organizer1 into the same Skyrim folder and mess with that however you want without harming your fathers. It is a bit more tricky and requires you  to understand MO abit more but I believe it should be safe. I have done this to a limited degree while working on some problems and upgrading my Skyrim config.

 

Bottom line.. make a archive backup of your fathers MO ASAP and keep it safe off the computer and at least more than one backup.. Say on a dvd or something etc. AS time goes on it will become obsolete and might not even work (SKSE upgrades etc) but until then you will be able to revisit his setup anytime you want with a little work (MO configuration)

Posted

Thanks again :) I think I understand MO little bit more than him. I will create new profile and backup his profiles. He had only 2 profiles. The reason for starting MO from the beginning is that I want to remove some mods he had and add new ones I like. Since most of his old saves doesn't work at all, I think that I will reinstall Skyrim from scratch, but it is a plan B :)

Posted

The saves might not work but there is a function that will show you what mods are for what saves. Might be that he removed some mods and messed up his saves. Might be able to "repair" his profile and saves. However. If it is totally messed up then yes. Perhaps a fresh start would be better. The profiles can always be imported back into MO as well as the individual mods as he set them up. YOu can even re-import the categories if he made any custom ones as well if you wanted. Basically so long as his Old MO folder is safe and intact you can take what you want and need into your new MO and have it run provided you can resolve any mod related issues that occur ;).

 

I do this with my Old MO folders. I copy them off and recreate on a regular basis.. (to regular if you have to ask :)). but just drag and drop the mods, profiles etc I need from the old one into the new one and start playing. Some cases I move the entire mod folder. Others I move select mods from the mod folder or select profiles from the profiles folder. repair the saves (find any missing mods ) and start over. Not really hard and I can move 50 or 100 mods over in minutes and have a profile working pretty quickly. I also have gone through and "reworked" the mods (refreshing the mods on the fly) I now leave the version number on the mods in so that later I add a new one I am able to understand which is which and dont' overwrite the old one as I need it for older profiles.

Posted

Yeap, I love adding/changing mods name in MO and profile managing. Something that NMM didn't fully develop. Thanks again virtual clarity. very helpful informations. Now, I'm gonna try to turn theory into practice and check if I understood instructions correctly. :)

Posted

Yeap, I love adding/changing mods name in MO and profile managing. Something that NMM didn't fully develop. Thanks again virtual clarity. very helpful informations. Now, I'm gonna try to turn theory into practice and check if I understood instructions correctly. :)

 

Was you talking to someone else.. :P

Just teasing.

You are safe so long as you have a good backup of your fathers MO install. I believe anything that happens can be fixed going forward as far as possible with a good backup. It is good to turn theory into practice and play with MO and all the features. There are lots of tricks that isn't on the books that many use.. ;). Most don't give out (at least publicly) because if done wrong it can really mess up someone learning MO.

 

Posted

Uh, sorry for mistyping your name. :D i think I'm gonna like MO since it has features that NMM doesn't. Among many others I like the way it install mods without touching/changing main game files. That's awesome. Plus, I like multiple profile creation. For instance, Maria Eden mod is primarily made for female gender. If playing the mod as male, the mod changes my Player's gender. With multiple profile possibility, I can play the mod without disabling it first, what was the case with NMM. And that's makes me thrilled.

Posted

 

I assume the title of that section of the .ini would be taken before the tweak in the case above

[Grass]

iMaxGrassTypesPerTexture=XX

 

[Papyrus]

fPostLoadUpdateTimeMS=500.0

bEnableLogging=1

bEnableTrace=1

bLoadDebugInformation=1

 

As an example of multiple tweaks. (I assume the tweaks have to be in the same order as the .ini used as well correct)

 

 

So was my example correct for the custom "tweaks"?

I like this idea very much so I want to start using it. There are a few mods that are very specific on what needs to be tweaked and would like it to be added when the mod is activated instead of constantly. Also having a nice clean .ini for Skyrim across the board is nice to boot.

 

 

Was this ever answered? I checked a few pages after and didn't see a direct response to it. I am also curious about the nuances behind the INI Tweak feature of MO.

 

Can single lines within a section be used? Or does the whole section need to be pasted (hopefully single lines are fine).

 

And my understanding is it works across all ini files. I guess all the ini file sections are normally merged?

Posted

For deeper understanding I would check MO's STEPS pages on the subject. It is a powerful tool and I have only used it occasionally. I generally don' to heavy alterations of the .ini files often.

 

My understanding of it is the tweaks for a mod entry is just like the MO mods installed. it is prioritized the same way and "injected" if that is a good term into or over or whatever .. lol the main .ini at run time. I believe one line or mutiplle lines would work the same way so long as it was with the same structure. Not sure if the [title] part is needed. I am also in need of fully understanding that aspect of MO.

 

http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings#MO_INI_Tweaks

https://www.youtube.com/embed/ZnI4_Drp298?autohide=1&rel=0

Posted

For deeper understanding I would check MO's STEPS pages on the subject. It is a powerful tool and I have only used it occasionally. I generally don' to heavy alterations of the .ini files often.

 

My understanding of it is the tweaks for a mod entry is just like the MO mods installed. it is prioritized the same way and "injected" if that is a good term into or over or whatever .. lol the main .ini at run time. I believe one line or mutiplle lines would work the same way so long as it was with the same structure. Not sure if the [title] part is needed. I am also in need of fully understanding that aspect of MO.

 

http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings#MO_INI_Tweaks

https://www.youtube.com/embed/ZnI4_Drp298?autohide=1&rel=0

 

I found a STEP page with a side blurb on INI tweaks, along with other videos talking about ini tweaks, but none of them directly addressed whether the entire section needed to be used or just individual lines.

 

I'm guessing it worked out for you with individual lines though?

 

Posted

Hey peeps,

 

I have been looking around this thread for hours now, tried different searches etc, but I can't find anything that answers my question of MO. So if it has been answered before, please direct me to the post?

Anyway, my question is: how do you use .bat files in an MO install? I use a little "mod" called Divorce, which is, you guessed it, a .bat file. Usually you place .bat files in the skyrim directory and then run (in this case) "bat divorce" in the console. But with MO it doesn't work apparently? What directory should I place the bat file in?

 

Thanks in advance for answering :D

 

- Moo

Posted

MO cannot deal with files outside of Data folder, so ignore it and just use the good ol' way.

 

:( but... but... no! I don't want to be married to the same person the whole time. Besides, I want half their gold and the house, dammit.

 

Posted

Hey peeps,

 

I have been looking around this thread for hours now, tried different searches etc, but I can't find anything that answers my question of MO. So if it has been answered before, please direct me to the post?

Anyway, my question is: how do you use .bat files in an MO install? I use a little "mod" called Divorce, which is, you guessed it, a .bat file. Usually you place .bat files in the skyrim directory and then run (in this case) "bat divorce" in the console. But with MO it doesn't work apparently? What directory should I place the bat file in?

 

Thanks in advance for answering :D

 

- Moo

 

Bat files have to go in the main folder along with SKSE ;). It is ok. keep an mind on what you add and when you are done. Delete that bat file. MO don't handle those files.

 

 

For deeper understanding I would check MO's STEPS pages on the subject. It is a powerful tool and I have only used it occasionally. I generally don' to heavy alterations of the .ini files often.

 

My understanding of it is the tweaks for a mod entry is just like the MO mods installed. it is prioritized the same way and "injected" if that is a good term into or over or whatever .. lol the main .ini at run time. I believe one line or mutiplle lines would work the same way so long as it was with the same structure. Not sure if the [title] part is needed. I am also in need of fully understanding that aspect of MO.

 

http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings#MO_INI_Tweaks

https://www.youtube.com/embed/ZnI4_Drp298?autohide=1&rel=0

 

I found a STEP page with a side blurb on INI tweaks, along with other videos talking about ini tweaks, but none of them directly addressed whether the entire section needed to be used or just individual lines.

 

I'm guessing it worked out for you with individual lines though?

 

 

I am pretty sure it had a title for the line the .ini tweak has. At least what I have seen has the [title] then the lines below you want. But hey give it a try with a tweak and see if it works. create a test mod to be sure nothing is change with saves etc. ;). AS I stated I am also learning about these tweeks and have been using the

[title]

line of info

 

Setup for my tweaks. Never thought of just using one line.

 

Posted

 

MO cannot deal with files outside of Data folder, so ignore it and just use the good ol' way.

 

:( but... but... no! I don't want to be married to the same person the whole time. Besides, I want half their gold and the house, dammit.

 

 

 

When I said "use the good old way" it was about using bat files, I thought it was obvious. :P

Don't worry, unless you run it, it won't do anything on its own so it's okay if they are part of your skyrim's base installation.

Posted

I am pretty sure it had a title for the line the .ini tweak has. At least what I have seen has the [title] then the lines below you want. But hey give it a try with a tweak and see if it works. create a test mod to be sure nothing is change with saves etc. ;). AS I stated I am also learning about these tweeks and have been using the

 

 

[title]

line of info

 

Setup for my tweaks. Never thought of just using one line.

 

 

Oops, by one line I meant this:

 

[section]

One line

 

Posted

 

I am pretty sure it had a title for the line the .ini tweak has. At least what I have seen has the [title] then the lines below you want. But hey give it a try with a tweak and see if it works. create a test mod to be sure nothing is change with saves etc. ;). AS I stated I am also learning about these tweeks and have been using the

 

 

[title]

line of info

 

Setup for my tweaks. Never thought of just using one line.

 

 

Oops, by one line I meant this:

 

[section]

One line

 

 

Yep.. pretty much like I remember reading (and seeing others) how it was done.

 

Posted

for ini tweaks

afaik you need [Title] for it to work

then you can have as many lines below just be careful not to repeat a line

Posted

Hi, I'm having an issue with MO. Loot doesn't work when i launch it, just gives me an error saying: "loot failed. Exit code was: 3221225477"

 

When i try to launch SKSE it says: "A component of the skyrim script extender has stopped working"

 

When i try to launch any other executable it simply sits in the 'locked mode' for a few seconds, then nothing happens, then back to normal (unlocked mode)

 

The MO logs dont say anything unusual (i can post them anyway if requested). and SKSE haven't made any logs at all


 

Posted

 

Hi, I'm having an issue with MO. Loot doesn't work when i launch it, just gives me an error saying: "loot failed. Exit code was: 3221225477"

 

When i try to launch SKSE it says: "A component of the skyrim script extender has stopped working"

 

When i try to launch any other executable it simply sits in the 'locked mode' for a few seconds, then nothing happens, then back to normal (unlocked mode)

 

The MO logs dont say anything unusual (i can post them anyway if requested). and SKSE haven't made any logs at all

 

 

The thing with MO is, that you have to install all your mods and SKSE plugins with it. But NOT SKSE, LOOT, Wrye Bash etc. Those programs you must install into the Skyrim game directory. (usually C:\Program Files (x86)\Steam\steamapps\common\Skyrim). It is also very advisable to move/ install Steam itself on any drive and directory besides the standard C:\Program Files (x86). The simplest way to do this is uninstall Steam, download it again and chose another drive and/or directory. For example C:\Games, whichever you prefer. If you have many games already installed via Steam, you can for example make a backup of the game files through Steam (save them outside the steam directory!), then uninstall Steam and do the above.

 

From what you wrote, it seems like you either have the C:\Program Files (x86)-issue and/or you didn't install SKSE and other 3rd party programs (LOOT, Wrye Bash etc)  correctly.

If you already moved your Steam installation outside of the C:\Program Files (x86) directory, try reinstalling the 3rd party programs, making sure to install them into \Steam\steamapps\common\Skyrim-directory (each in their own seperate folder, except for SKSE, read up how to install that correctly).

Then open MO and click on the green and blue gears icon (executables) and fill in the details of the program (i.e. call it LOOT), then direct MO to where the exe-file is (i.e. \Steam\steamapps\common\Skyrim\LOOT), add the correct argument into the "arguments" line (in the case of LOOT: --game=Skyrim) and save. Do this for all the other 3rd party programs as well, which as far as I know don't have special arguments. (but NOT SKSE, which will be recognised automatically by MO).

 

A caveat is FNIS, you CAN install FNIS through MO. Be sure you get the latest version (currently 5.5) AND the 5.5 fix files. After installing FNIS itself, install the fix and be sure to MERGE the fix into FNIS (the install name should be the same). After this, make sure MO knows where FNIS is (green-and-blue gears, add name and direct to the exe-file, which in this case will be in the \Steam\steamapps\common\Skyrim\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users-directory).

 

This should make everything work correctly.

 

Hope this helps :)

 

- Moo.

Posted

Iknow about this (not that I'm no grateful for the response). The steam folder, and skyrim folder are in the D drive. My MO,skse, fnis etc have all been installed and working. My loot installed is the one packaged with MO (iknow you can install loot into MO but my default loot works.). The issue i think is with MO itself as no executable will launch. 

 

The only thing i did in the past few days to change anything was install FOMM to open a bsa archive. I unistalled it although there is no change. 

 

 

Posted

Well, colour me verbose then LOL. I assumed (dangerous that) that you were new to MO, hence the descriptive post.

 

Did you install FOMM into MO? If so... why?! The two are not friends. You can run FOMM through MO, you shouldn't install it WITH MO. Strange thing will happen then. It could well be that your problem stems from that. If you did install FOMM with MO, I suggest that you look for and delete every trace of FOMM in MO. If you can't find anything, I guess you will have to re-install MO (unfortunately), because it sounds like something got corrupted good. Don't forget to check your c:\users\<name>\appdata\local folder for remnants of FOMM...

 

If you didn't install FOMM inside MO, but seperately, and only ran it through MO, then that is not the cause. Because they were always seperate. And then I have no idea what the cause could be (sorry).

 

- Moo again.

Posted

:s That is... um... a hot mess.

 

If FOMM was seperate, then there is no reason why it should interfere with MO. But even if you uninstalled with the installer, there will be remnants in the C:\user etc directory. Clean that first and see if it helps (I doubt it) before dropping napalm...

 

Oh, and try reinstalling SKSE and any other 3rd party programs first!

Posted

Oh man i had scarcely any idea this place existed. As I PURGED the FOMM folder from my 'Appdata/local' directory I managed to pull this fragment of what i can only assume is the burning wreck that once was my LOOT organizer: 

[0402/210947:WARNING:resource_bundle.cc(304)] locale_file_path.empty()
[0402/210947:ERROR:main_delegate.cc(564)] Could not load locale pak for en-US
[0402/210947:WARNING:resource_bundle.cc(497)] locale resources are not loaded
[0402/211005:WARNING:message_in_transit_queue.cc(18)] Destroying nonempty message queue

Threats were made regarding my dear skyrim game. In truth i haven't bothered with it yet, and probably wont until tomorrow. 

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