spicydoritos Posted January 31, 2023 Author Posted January 31, 2023 11 minutes ago, georgechalkias said: Whoever uses HD DLC needs help!! But, for real, no. I do not use it. But, I did remember something; I do use HiPoly Faces REDUX. Do you think that could be the suspect? Either way, I'll reinstall it and check again. Thanks! I think @rubber_duck has been using that mod, or perhaps a variant of it? Maybe he knows more. Glancing quickly at the download page, I see there is an optional download called "Brown Face bug fix script update" too.
rubber_duck Posted January 31, 2023 Posted January 31, 2023 6 minutes ago, spicydoritos said: I think @rubber_duck has been using that mod, or perhaps a variant of it? Maybe he knows more. Glancing quickly at the download page, I see there is an optional download called "Brown Face bug fix script update" too. Who's in need of assistance, friend? That's right, I'm using HiPoly Faces Redux (HFR) and its Seamless feature. The Seamless feature is basically a skin override which attempts to get rid of the ugly neck seam and, with help of proper textures (such as Serene Skin), it's really good! I assume the problem is with Brown Face...? I experienced the issue and narrowed it down to the following: a) Brown Face issue constantly present If that's the case, the best way to fix it is to check all the face-related textures. I'm not talking only about the face itself, but makeup stuff, etc. It's essential that all the textures are of proper size. Having textures with different sizes is most likely going to give Brown Face. b) Brown Face issue only present upon reloading the game 98% of the time I can reload the save without any issues. However, there's always slight chance that something would go wrong (for some reason or the other). Granted, there are mods that attempt to fix this (the already mentioned Brown Face bug fix script from HFR). These are worthy of install, but there's always 1% chance that Brown Face would appear. Restarting the game usually fixes the issue, at least on my end. With that said, I haven't experienced Brown Face on my character for months now. I've spent hours fiddling with textures to have them all properly resized, and I would consider the issue fixed (on my end, at least). However, I'd still occasionally see the Brown Face on certain NPCs. I cannot determine the cause for sure as it seems random, but I think that it has to do with the load I put on my machine. The game needs resources to apply each and every texture individually, and my rig isn't the latest (i5 6500, GTX1060). Add to that mods such as GK Female NPC Replacer, Random Overlay Framework, a bunch of tattoos, makeup, and 8K body textures of Serene Skin and the end result is, well, beautiful, but it does cost some performance. On top of that, I'm running 652 active plugins and I have about 450 GBs of Fallout 4 mods installed. Hopefully this helps in some way! 2
Slorm Posted January 31, 2023 Posted January 31, 2023 (edited) I have a question on the protected status of the 5 semen suits. They have the protected keyword of CMkz_ProtectedEquipment In the AAF CMkz_ProtectedEquipmentData.xml there are only two entries: <protectKeyword form="822" source="ComMoisturizer.esp"/> <protectKeyword form="8DF" source="ComMoisturizer.esp"/> It's been over a year since I last mucked about with protected status stuff, but isn't each suit supposed to be in there? It seems to work as is (though I have had the suit removed on the odd occasion which I'm trying to track down), so I was curious as to how this works EDIT: A couple of "gotcha's" on slot numbers I've been caught out on, which remove semen suit for users to be aware of: Default slot 51 - don't put the wedding ring on (D'oh I'm a numpty) Slot 58 - Sexual Harassment Devious routine will use Real Handcuffs, RH uses slot 58 Slot 61 - From memory both Lacy and Sporty Panties mods use 61 (I change all underwear to 57 so I've not had a problem with this) Edited January 31, 2023 by Slorm
spicydoritos Posted January 31, 2023 Author Posted January 31, 2023 24 minutes ago, Slorm said: It's been over a year since I last mucked about with protected status stuff, but isn't each suit supposed to be in there? The protected equipment xml defines keywords, rather than individual items. Those two keywords in my xml are for the body suit armor and NPC head armor. Of course, that xml only makes AAF itself ignore items. Anything that strips the character before handing off to AAF would have to specifically check for them. Violate does this, if I recall correctly, but unsure about other mods. PS if your suit gets removed by an armor item, there is a re-equip debug function. 1
Slorm Posted January 31, 2023 Posted January 31, 2023 (edited) 2 hours ago, spicydoritos said: The protected equipment xml defines keywords, rather than individual items. Those two keywords in my xml are for the body suit armor and NPC head armor. Of course, that xml only makes AAF itself ignore items. Anything that strips the character before handing off to AAF would have to specifically check for them. Violate does this, if I recall correctly, but unsure about other mods. PS if your suit gets removed by an armor item, there is a re-equip debug function. Thanks for the info on protected items. Yes Violate is fine (I've tested it), Sexual Harassment is a bit of a problem when it uses Real Handcuffs if pc is using slot 58. I've noticed as well (testing using flirt approach without Devious) the suit is stripped while the sex scene plays and is then re-equipped at the end. I'm not sure if SH uses AAF or it's own strip routine, I'll do some further digging EDIT: After some further testing using Violate which works perfectly using either it's own strip routine or AAF's. Ran same tests against SH and it obviously has it's own strip routine that removes the suit, though does seem to replace it afterwards. Oddly when I tested using Hardship's Isabel's Collar which I have set up as protected Violate and AAF again worked, SH removed it but did not replace it (only the semen suit). I'll raise it as a bug with @twistedtrebla in SH Workaround in SH is to set the Force Undress to OFF which let's AAF handle the stripping Edited January 31, 2023 by Slorm 1
vaultbait Posted January 31, 2023 Posted January 31, 2023 1 hour ago, Slorm said: Ran same tests against SH and it obviously has it's own strip routine that removes the suit Yes, I'd previously requested that SH's stripping routine take AAF protected equipment keywords into account and even went so far as to post Papyrus script for doing that, but the author seemed uninterested. Maybe the emergence of this mod will sway opinion in favor of finally adding that support. 1
Slorm Posted January 31, 2023 Posted January 31, 2023 2 hours ago, vaultbait said: Yes, I'd previously requested that SH's stripping routine take AAF protected equipment keywords into account and even went so far as to post Papyrus script for doing that, but the author seemed uninterested. Maybe the emergence of this mod will sway opinion in favor of finally adding that support. After some further testing I found that SH doesn't interfere if you use the slot 61 suit. As I rarely have morphs in effect (except for pregnancy) I think I'll stick with 61. I did notice in xEdit that Devious Devices has an item called pipboy against slot 61 though I've no idea what its used for
Gamaramdi Posted February 1, 2023 Posted February 1, 2023 On 1/29/2023 at 7:34 PM, spicydoritos said: Be sure to turn AddOral, AddFront, or AddRear to ON. Those options tell the test random button where to apply cum. There is protection built in to prevent getting the same cum until all possible cum (for a given location) has been applied. Soooo cool when everything works as intended... sorry for taking so long to reply, thanks for your help once more. Spoiler 1
Arkadeus Posted February 2, 2023 Posted February 2, 2023 Thank you for this wonderful mod it works great with cum overlays and they compliment each other perfectly except for the glow. Would it be possible to add glow to these perhaps even interface with your equally brillant ' Shes got that glow ' mod for rad doses?
lee3310 Posted February 2, 2023 Posted February 2, 2023 11 minutes ago, Arkadeus said: Thank you for this wonderful mod it works great with cum overlays and they compliment each other perfectly except for the glow. Would it be possible to add glow to these perhaps even interface with your equally brillant ' Shes got that glow ' mod for rad doses? there is a non glowing version for "cum overlays" and you should use it because when they add up (overlap), they become brighter and brighter (almost blinding)
spicydoritos Posted February 2, 2023 Author Posted February 2, 2023 (edited) 56 minutes ago, Arkadeus said: Thank you for this wonderful mod it works great with cum overlays and they compliment each other perfectly except for the glow. Would it be possible to add glow to these perhaps even interface with your equally brillant ' Shes got that glow ' mod for rad doses? I have no capability to make a glowing version of the material. However if @kziitd can make me one (or allow someone else to add a glowmap) I'll include it as an optional overwrite. One caveat, though: I had a conversation with someone who modified their own version to glow. The player headparts steadfastly refused to glow, even though they use the same material as other green cum. I couldn't find an obvious reason why. 43 minutes ago, lee3310 said: there is a non glowing version for "cum overlays" and you should use it Heresy! ? Edited February 2, 2023 by spicydoritos
lee3310 Posted February 3, 2023 Posted February 3, 2023 58 minutes ago, spicydoritos said: Heresy! ? Not the green stuff ? but the white one (less glow for normal humans)
Arkadeus Posted February 3, 2023 Posted February 3, 2023 yea nah i like the glow nothing like seeing a splotch of skin going critical on the edge of fission would love if someone made a mod to totally ruin stealth while 'marked'
tattooleak Posted February 4, 2023 Posted February 4, 2023 I don't if it's only for me, as the overlay is not removed after an hour, I had changed it in the settings from 5 mins to an hour. Also is it a hard requirement to have "WotC" to remove it as I tried swimming for a bit and it's still there. Also about the timing is it real time or in-game time. As both seems to be not working.
lee3310 Posted February 4, 2023 Posted February 4, 2023 27 minutes ago, tattooleak said: I don't if it's only for me, as the overlay is not removed after an hour, I had changed it in the settings from 5 mins to an hour. Also is it a hard requirement to have "WotC" to remove it as I tried swimming for a bit and it's still there. Also about the timing is it real time or in-game time. As both seems to be not working. Yeah, if you want to remove it by swimming or showering WotC is needed AFAIK
spicydoritos Posted February 4, 2023 Author Posted February 4, 2023 1 hour ago, tattooleak said: I don't if it's only for me, as the overlay is not removed after an hour, I had changed it in the settings from 5 mins to an hour. Also is it a hard requirement to have "WotC" to remove it as I tried swimming for a bit and it's still there. Also about the timing is it real time or in-game time. As both seems to be not working. Timers are "real time", in the sense that they're set for that number of minutes in the CK duration. So a 60 minute timer is somewhere around 20 hours of continuous in-game time at standard time ratio. Traveling, sleeping, and waiting can advance the timers but for some reason it's slower that way (vanilla behavior, blame Todd). This mod by itself doesn't have washing methods. Only the timer expiration, and debug cleaning options. If you want to wash off the cum with showers or swimming, you need other mods. Right now the only one that fits the bill is the BYOP version of WotC, plus this mod's patch (loaded after WotC). 1
tattooleak Posted February 4, 2023 Posted February 4, 2023 1 hour ago, spicydoritos said: Timers are "real time", in the sense that they're set for that number of minutes in the CK duration. So a 60 minute timer is somewhere around 20 hours of continuous in-game time at standard time ratio. Traveling, sleeping, and waiting can advance the timers but for some reason it's slower that way (vanilla behavior, blame Todd). This mod by itself doesn't have washing methods. Only the timer expiration, and debug cleaning options. If you want to wash off the cum with showers or swimming, you need other mods. Right now the only one that fits the bill is the BYOP version of WotC, plus this mod's patch (loaded after WotC). Thanks for the quick reply, I got it now but I think I spent more than 20 hours like with two 7 hours sleep and good amount of travelling on foot, still it is stuck in the face. I guess I will wait for bit more, I thought automatic expiration within 5 mins would be immersion breaker well...., also to ask is it advisable to reset the timer back to 5 min while you are wearing the overlay or should I wait for this one to expire ? Even if I do it will be 5 min duration from there on after unless I manually do a debug from mcm,if I am not wrong. I wish I had installed atleast B.Y.O.P or CWSS but if I do that midrun I think there is a possibility it might break other functionalities, out of fear I am avoiding that
spicydoritos Posted February 4, 2023 Author Posted February 4, 2023 1 hour ago, tattooleak said: Thanks for the quick reply, I got it now but I think I spent more than 20 hours like with two 7 hours sleep and good amount of travelling on foot, still it is stuck in the face. I guess I will wait for bit more, I thought automatic expiration within 5 mins would be immersion breaker well...., also to ask is it advisable to reset the timer back to 5 min while you are wearing the overlay or should I wait for this one to expire ? Even if I do it will be 5 min duration from there on after unless I manually do a debug from mcm,if I am not wrong. I wish I had installed atleast B.Y.O.P or CWSS but if I do that midrun I think there is a possibility it might break other functionalities, out of fear I am avoiding that There are a couple things you could check. First, if you have a mod like Better Console, you can look and see if there is a cum timer running. Like so: Spoiler If you change the MCM timer setting after cum is already applied, it won't change an existing timer. You'd have to have sex again and get another cum application. However, there's also a bug in the current version (fixed in the upcoming 1.01) where if you change timer setting, the existing timer will just be disabled. Cum would then never automatically clean unless you have sex again and get a new timer. Perhaps that's the scenario you're experiencing at the moment? 1
MrNicoras Posted February 4, 2023 Posted February 4, 2023 AWESOME!! I've been following the Facials thread for a long time now hoping against hope that someone would finally crack the code that makes this mod possible. And now you've done it! THANK YOU!!! 1
spicydoritos Posted February 4, 2023 Author Posted February 4, 2023 Version 1.01 is up! Just a few minor MCM options and general polishing. v. 1.01 -Added MCM options to individually block body and/or facial cum application. -Added a separate MCM setting for cum duration on NPCs. -Added Bodyslide groups for the semen suits. They now appear in body-specific groups (CBBE, etc) and a “Commonwealth Moisturizer” group. -Added a debug option to delete suits from inventory. This will help if people are tinkering with armor slots in xEdit/CK and need to spawn new suits. -Added pop-up warning when trying to apply random cum with no location(s) enabled. 8
rubber_duck Posted February 5, 2023 Posted February 5, 2023 3 hours ago, spicydoritos said: Version 1.01 is up! Just a few minor MCM options and general polishing. v. 1.01 -Added MCM options to individually block body and/or facial cum application. -Added a separate MCM setting for cum duration on NPCs. -Added Bodyslide groups for the semen suits. They now appear in body-specific groups (CBBE, etc) and a “Commonwealth Moisturizer” group. -Added a debug option to delete suits from inventory. This will help if people are tinkering with armor slots in xEdit/CK and need to spawn new suits. -Added pop-up warning when trying to apply random cum with no location(s) enabled. Thanks for the update! I don't know if the issue is on my end, but I experienced some major issues with v1.01. Primarily, the meshes (again) - I updated CM in MO2 (fresh install), started the BodySlide and built the suit with morphs, started the game and applied a few random cumshots and... It's very broken. First, there's the mesh - on body it's non-existent. I used tfc to move the camera inside the character's body as I thought the suit was there, just not morphed properly. It wasn't there, like at all. Then there are facials - they worked, but were purple, for some reason. This usually indicates missing textures, but I have no clue what went wrong here. Thankfully, I kept the initial version (1.0) installed as well (prior to installing v1.01 I renamed v1.0 to something else) so after removing v1.01 and reverting back to v1.0, everything was back to normal - body and facial cumshots worked without any issues, and they were the correct color (white, at the time of applying custom overlays). This got me thinking... Would you consider splitting CM into 2 downloads (archives) - one for core (plugin, Scripts, MCM) and one for meshes and bodyslide stuff? That'd allow a more seamless update as building the suit itself is somehow an issue on my end (still haven't figured out why) and it'd even lower the download size. In my opinion, this would make the most sense. Any help/info on this? Also, and forgot to ask it last time I posted here - in v1.0, how long do cumshots last on NPCs? Asking as I noticed it being a new option added in v1.01.
spicydoritos Posted February 5, 2023 Author Posted February 5, 2023 55 minutes ago, rubber_duck said: I don't know if the issue is on my end, but I experienced some major issues with v1.01. Primarily, the meshes (again) - I updated CM in MO2 (fresh install), started the BodySlide and built the suit with morphs, started the game and applied a few random cumshots and... It's very broken. First, there's the mesh - on body it's non-existent. I used tfc to move the camera inside the character's body as I thought the suit was there, just not morphed properly. It wasn't there, like at all. Then there are facials - they worked, but were purple, for some reason. This usually indicates missing textures, but I have no clue what went wrong here. Whoops, these both stem from the same issue. Not your Bodyslide this time! I forgot to include the materials that allow cum to be visible and have correct textures. Version 1.01a is up with the fix. Thank you for reporting that one. 57 minutes ago, rubber_duck said: Would you consider splitting CM into 2 downloads (archives) - one for core (plugin, Scripts, MCM) and one for meshes and bodyslide stuff? That'd allow a more seamless update as building the suit itself is somehow an issue on my end (still haven't figured out why) and it'd even lower the download size. In my opinion, this would make the most sense. I'd prefer to keep it as one download for ease of the end user; I've spent enough time lurking in the AAF Discord channel to dread the inevitable support questions that will otherwise arise. That said, you could create an empty mod folder and save the body nif/tri files that you built there. Load it after CM and it'll just overwrite the default files included with the mod update (as long as you don't build the body again, obviously). 1 hour ago, rubber_duck said: in v1.0, how long do cumshots last on NPCs? Asking as I noticed it being a new option added in v1.01. In 1.00, NPCs get the same timer as the player.
tattooleak Posted February 5, 2023 Posted February 5, 2023 8 hours ago, spicydoritos said: There are a couple things you could check. First, if you have a mod like Better Console, you can look and see if there is a cum timer running. Like so: Hide contents If you change the MCM timer setting after cum is already applied, it won't change an existing timer. You'd have to have sex again and get another cum application. However, there's also a bug in the current version (fixed in the upcoming 1.01) where if you change timer setting, the existing timer will just be disabled. Cum would then never automatically clean unless you have sex again and get a new timer. Perhaps that's the scenario you're experiencing at the moment? I only changed timer once that too before having sex and just after installation of mod in a clean save. And to report I think I saw a glitch like that as the cum was supposed to be on back and face, but for some reason the back one disappeared only the facial was left. I never paid much attention to that then but when my character had sex again the cum automatically appeared in the back during animation, I was able to distinguish it because earlier it was green cum only on face but during animation the green cum appeared on back body as well. And here are some snaps for it. In the first three images there is no green cum on backside but it just popped randomly after having sex later keeping both. For now I have used the debug menu to clear the cum and changed to timer to default 5 mins. I hope it fixes it. And thanks for sharing about better console I could have used that to get the timer info.
spicydoritos Posted February 5, 2023 Author Posted February 5, 2023 7 minutes ago, tattooleak said: And to report I think I saw a glitch like that as the cum was supposed to be on back and face, but for some reason the back one disappeared only the facial was left. I never paid much attention to that then but when my character had sex again the cum automatically appeared in the back during animation, I was able to distinguish it because earlier it was green cum only on face but during animation the green cum appeared on back body as well. That sounds like you have an item being equipped into the same slot as the body cum. Facials would still remain because they're a headpart. Then you'd see the body cum reappear during sex because it gets forcibly equipped, and then disappear when your character is re-dressed after the AAF scene. Pretty easy to test that scenario. Use the MCM debug option to re-equip your cum suit and see if any of your normal clothing/armor is unequipped. 1
rubber_duck Posted February 5, 2023 Posted February 5, 2023 7 hours ago, spicydoritos said: I'd prefer to keep it as one download for ease of the end user; I've spent enough time lurking in the AAF Discord channel to dread the inevitable support questions that will otherwise arise. That said, you could create an empty mod folder and save the body nif/tri files that you built there. Load it after CM and it'll just overwrite the default files included with the mod update (as long as you don't build the body again, obviously). I disagree, but it's not me calling the shots! As far as I can tell, the key here is naming the downloadable archives right. Once user clicks that Download button, they should see 2 files: '1) Bodyslide, meshes, textures' and '2) Core stuff'. It takes literally 2 brain cells to figure it out, and LL even has upload date below it. Just a personal opinion. The truth is, I feel like CM is complete and doesn't need any more updates as it's doing exactly what it says and does it rather well. In any case, I'll give v1.01a a shot. Hopefully the update goes smoothly. Will report any issues should there be any. Take care and keep up the great work!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now