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Commonwealth Moisturizer


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Posted
2 hours ago, rubber_duck said:

Isn't there a way for it to automatically detect if certain slot is already occupied? If it is, it unequips it for certain amount of time (time from MCM) and once that timer runs out it will equip the original item (the one that was on that slot prior to CM).

 

That sounds like an awful lot of work and potential bugs/pitfalls, just to handle the rare case where a user cannot spare even one single slot.  It'd be much easier to add an MCM toggle to turn off body cum and keep facials (since I know that's a big missing piece of FO4 modding).  Certainly no offense taken if CM ends up being unfeasible for your loadout.  I do try to accommodate the people who actually use my mods, it's just sometimes the solution to an edge case isn't worth the hassle.

Posted

So we need a mod with slot added.

If this is not possible.

Then you can only sacrifice one, the least commonly used.

I now think that when the ego framework comes out, the most problematic part is the slot part, although I have observed and followed the usage habits of DD and the most popular vtaw.

Posted (edited)
8 hours ago, spicydoritos said:

That sounds like an awful lot of work and potential bugs/pitfalls, just to handle the rare case where a user cannot spare even one single slot.  It'd be much easier to add an MCM toggle to turn off body cum and keep facials (since I know that's a big missing piece of FO4 modding).  Certainly no offense taken if CM ends up being unfeasible for your loadout.  I do try to accommodate the people who actually use my mods, it's just sometimes the solution to an edge case isn't worth the hassle.

 

For the time being I've switched CM to slot 58 and this means I'm no longer able to use piercings. No doubt what I proposed earlier would be tough to achieve, but it'd certainly be major overall improvement. The meshes are outstanding and, except slots, I haven't encountered a single problem with the mod during testing.

 

CM applies itself upon AAF scene end - I assume you'd need to create a function which checks the slots usage. If the set slot (58, for example) is in use, CM unequips whatever is on it and equips its suit. If the set slot is not in use, it'd proceed normally. Once the timer that the user's defined in MCM runs out, the CM suit should be unequipped and the original item on that slot (if still present in inventory and if the slot was in use prior to CM equipping its suit) should be equipped.

 

I've been following your work over the past few years and I run the game with every mod you've published (except PotC patch, as I don't use FG). Commonwealth Moisturizer seems like an amazing addition to your other stuff, and I really want to use it (CM can vastly improve the experience when running BLTC collect quest). However, at the same time, I want to keep using the clothes on specific slots.

 

Also, what are the potential bugs/pitfalls? Genuinely asking.

 

8 hours ago, kziitd said:

So we need a mod with slot added.

If this is not possible.

Then you can only sacrifice one, the least commonly used.

I now think that when the ego framework comes out, the most problematic part is the slot part, although I have observed and followed the usage habits of DD and the most popular vtaw.

 

That'd be ideal, but if that was possible, I think someone would've already done it.

 

By the way, what framework are you talking about? I've been living under a rock lol

 

Edited by rubber_duck
Posted
1 hour ago, georgechalkias said:

For some reason, this causes brown face issue on Heather companion. 

 

Which face textures do you use?  I haven't tested the facials on anything above standard resolution (2k, etc).

Posted
43 minutes ago, rubber_duck said:

Also, what are the potential bugs/pitfalls? Genuinely asking.

 

Redressing routines in particular are prone to error.  It seems like it should as easy as UnequipItem and EquipItem, but it's not.  You have to go to a lot of scripting effort to make sure the player gets the same item back, with the same upgrades.  Just look at how long it took AAF to get that functionality right.

 

Then if we're trying to re-equip on a timer, we have to consider that the player has retaken control.  How do we handle the case where the player equipped something different to the slot themselves?  What about if the cum gets washed away, or you get stripped again before the timer expires?  What if a scripted item (like DD) gets attached?  You see a minor addition, but I see hours of testing, troubleshooting, and bug fixing.

Posted
14 minutes ago, spicydoritos said:

 

Redressing routines in particular are prone to error.  It seems like it should as easy as UnequipItem and EquipItem, but it's not.  You have to go to a lot of scripting effort to make sure the player gets the same item back, with the same upgrades.  Just look at how long it took AAF to get that functionality right.

 

Then if we're trying to re-equip on a timer, we have to consider that the player has retaken control.  How do we handle the case where the player equipped something different to the slot themselves?  What about if the cum gets washed away, or you get stripped again before the timer expires?  What if a scripted item (like DD) gets attached?  You see a minor addition, but I see hours of testing, troubleshooting, and bug fixing.

 

I'll get rid of the piercings on 58.

 

If LL had Nexus' Endorse button, I'd hit it, without a doubt. Take care and keep up the great work!

Posted (edited)
2 hours ago, rubber_duck said:

I assume you'd need to create a function which checks the slots usage.

 

I've done this for nudity detection in an upcoming mod, and it's not trivial. The CK has a "worn covers biped slot" condition but Papyrus has no analogue of that. You essentially end up having to loop through every worn item and then logical AND its slotmask bitfield against a predefined slotmask checking for a nonzero result. You might think "oh it should be simple to find out if an actor is wearing something covering a certain slot" but it really, really isn't.

Edited by vaultbait
Posted
1 hour ago, rubber_duck said:

Wow. Just wow. How did I miss this?

 

Any speculations on release date? Will this be the new alternative to DD or is it meant to be used alongside DD?

 

Probably better to comment there with any questions you have about it.

Posted
3 hours ago, rubber_duck said:

 

I'll get rid of the piercings on 58.

 

If LL had Nexus' Endorse button, I'd hit it, without a doubt. Take care and keep up the great work!

 

I'm wracking my brain trying to come up with a less work-intensive solution to this issue.  I looked at Wet Effects thinking maybe it could be patched to avoid occupying an armor slot.  Perhaps it can, but that's looking like a substantial re-write, not a quick fix.

 

Out of curiosity, why use "Unequip Pipboy" instead of just an empty 3rd person nif replacer?  Wouldn't take up a plugin slot or an armor slot.

Posted
12 minutes ago, spicydoritos said:

 

I'm wracking my brain trying to come up with a less work-intensive solution to this issue.  I looked at Wet Effects thinking maybe it could be patched to avoid occupying an armor slot.  Perhaps it can, but that's looking like a substantial re-write, not a quick fix.

 

Out of curiosity, why use "Unequip Pipboy" instead of just an empty 3rd person nif replacer?  Wouldn't take up a plugin slot or an armor slot.

 

You were right, sorry! What I suggested wasn't very good. Please understand, I'm not a modder; I don't make mods and as such I don't have the right amount of knowledge required. I've switched percings to 55 which left 58 available for CM. So far, so good; though I haven't tested how it behaves alongside DD.

 

I'm using 'Unequip Pipboy' because it's, in my humble opinion, the best pipboy remover there is. Not only does it remove it from 3rd person, but from 1st person as well. I know there are possible conflicts with it, but if I want my pipboy off - I want it completely off. I can also see Pip-Boy in my Apparel inventory so I can equip/unequip it whenever I want. I've been using it for ages and never experienced any major issues with it.

 

Posted
37 minutes ago, rubber_duck said:

You were right, sorry! What I suggested wasn't very good. Please understand, I'm not a modder; I don't make mods and as such I don't have the right amount of knowledge required. I've switched percings to 55 which left 58 available for CM. So far, so good; though I haven't tested how it behaves alongside DD.

 

I'm using 'Unequip Pipboy' because it's, in my humble opinion, the best pipboy remover there is. Not only does it remove it from 3rd person, but from 1st person as well. I know there are possible conflicts with it, but if I want my pipboy off - I want it completely off. I can also see Pip-Boy in my Apparel inventory so I can equip/unequip it whenever I want. I've been using it for ages and never experienced any major issues with it.

 

That reminds me, I should look into why Pip-Pad needs slot 61 for "FX" (since it seems like I have nothing equipped in 60, the normal Pip-Boy slot). I get notifications all the time about mods like Violate stripping FX too, I guess because it assumes there's clothing equipped there. I've been too lazy to bother patching it to add an AAF protected keyword to it.

Posted
35 minutes ago, vaultbait said:

That reminds me, I should look into why Pip-Pad needs slot 61 for "FX" (since it seems like I have nothing equipped in 60, the normal Pip-Boy slot). I get notifications all the time about mods like Violate stripping FX too, I guess because it assumes there's clothing equipped there. I've been too lazy to bother patching it to add an AAF protected keyword to it.

 

Maybe Pip-Pad works similarly to Unequip Pipboy? Unequip Pipboy unequips it and equips a dummy on slot 61. That dummy is visible only in 1st person - resulting in invisible pipboy in 3rd person. Additionally, I've installed 1st Person Patch (available under 'Optional Files') which allows me to get rid of it in 1st person as well. It's what I've always wanted as I experienced some issues with Pip-Pad the last time I tried it a few years ago.

 

Posted

Works and looks great, Thanks for all your work, i'm using slot 36, no issues.

Now, i have a couple of questions:

Is there a console command to activate some random combination? i can remove it anytime placing something on the slot 36 or simply clearing the slot, (player.cf "actor.unequipitemslot" 6)

But some animations don't have the proper tags and the effect never activates.

Thanks again!

Photo206.png

Posted (edited)
2 hours ago, spicydoritos said:

 

I'm wracking my brain trying to come up with a less work-intensive solution to this issue.  I looked at Wet Effects thinking maybe it could be patched to avoid occupying an armor slot.  Perhaps it can, but that's looking like a substantial re-write, not a quick fix.

 

Out of curiosity, why use "Unequip Pipboy" instead of just an empty 3rd person nif replacer?  Wouldn't take up a plugin slot or an armor slot.

What about the "ChargenPresetFlag()" function ? did you give up on it ? cause i think it will not work but i'm waiting for your confirmation.   

Edited by lee3310
Posted
41 minutes ago, Gamaramdi said:

Works and looks great, Thanks for all your work, i'm using slot 36, no issues.

Now, i have a couple of questions:

Is there a console command to activate some random combination? i can remove it anytime placing something on the slot 36 or simply clearing the slot, (player.cf "actor.unequipitemslot" 6)

But some animations don't have the proper tags and the effect never activates.

Thanks again!

/cdn-cgi/mirage/917e7ac12f650357379e622251eafc9cc2d51e264992cad0aa73acd1e7798ef9/1280/https://static.loverslab.com/uploads/monthly_2023_01/Photo206.thumb.png.a18d4e03958e584de1d3fcace2ef8bc9.png

 

No need for console commands.  Check out the debug options in MCM.  You can clear suits, add all cum, or add random cum with some location/color settings.  Ignore the hotkey random cum description when it says "only works on player", that's outdated.  It affects your cursor target (if one exists) or player if there's no cursor target.

Posted
49 minutes ago, lee3310 said:

What about the "ChargenPresetFlag()" function ? did you give up on it ? cause i think it will not work but i'm waiting for your confirmation.   

 

I've tried just about everything I can think of so far, with no luck.  I'll keep poking at it.

Posted
2 hours ago, spicydoritos said:

 

No need for console commands.  Check out the debug options in MCM.  You can clear suits, add all cum, or add random cum with some location/color settings.  Ignore the hotkey random cum description when it says "only works on player", that's outdated.  It affects your cursor target (if one exists) or player if there's no cursor target.

Thanks for the answer, 

I tried the options of re-equip it tells me that the suit is equiped and cycle player's cum suit tells me its done but i get no effects at all, my character stays clean... i'll give it some play time and i'll make some tests after a scene to see whats what.

image.thumb.png.7eeb77326c812e45dc2e0780ee7744c4.png

Posted (edited)
26 minutes ago, Gamaramdi said:

Thanks for the answer, 

I tried the options of re-equip it tells me that the suit is equiped and cycle player's cum suit tells me its done but i get no effects at all, my character stays clean... i'll give it some play time and i'll make some tests after a scene to see whats what.

image.thumb.png.7eeb77326c812e45dc2e0780ee7744c4.png

 

Scroll further down.

 

Spoiler

ScreenShot649.jpg.db60cfe662a015316debd7b029891812.jpg

 

Edited by spicydoritos
Posted

Hmm... I spoke too soon. I found the real (deal-breaking) issue - morphs.

 

I run Rad Morphing Redux and Unhealthy Craving (as a trigger). In short, these two mods change the look of Player's body. At the time of testing, I had RMR disabled (on my test save). However, upon loading the save where I actually play the game, my character's body is morphed a bit.

 

This, unfortunately, causes major clipping with the body. Butt, belly, thigs, legs, and breasts are all morphed. Because of that, nearly 70% of cum is invisible.

 

I made sure to build the bodysuit with morphs enabled, but it doesn't seem to do much. Some outfits have the same fault, and my increasing mesh in OS didn't do much (if anything).

 

Is there a way to fix this?

 

Posted
4 minutes ago, rubber_duck said:

Hmm... I spoke too soon. I found the real (deal-breaking) issue - morphs.

 

I run Rad Morphing Redux and Unhealthy Craving (as a trigger). In short, these two mods change the look of Player's body. At the time of testing, I had RMR disabled (on my test save). However, upon loading the save where I actually play the game, my character's body is morphed a bit.

 

This, unfortunately, causes major clipping with the body. Butt, belly, thigs, legs, and breasts are all morphed. Because of that, nearly 70% of cum is invisible.

 

I made sure to build the bodysuit with morphs enabled, but it doesn't seem to do much. Some outfits have the same fault, and my increasing mesh in OS didn't do much (if anything).

 

Is there a way to fix this?

 

The mod description includes a reminder to build the body cum in BodySlide with morphs. It's clipping badly even after doing that?

Posted
13 minutes ago, vaultbait said:

The mod description includes a reminder to build the body cum in BodySlide with morphs. It's clipping badly even after doing that?

 

Yeah, you bet. It's one of the worst clipping examples I've seen. When you load it in OS with CBBE zeroed sliders it'd look okay, but if you load your own body preset - more than half of the stuff is invisible.

 

I kept trying to fix it myself as I know my way around OS, but the program keeps crashing whenever I'm working on it. I tried modifying one of Vtaw's outfits and OS works fine. However, for some unknown reason, when I'm working on this cumsuit it keeps crashing, making me frustrated.

 

Let me be clear here: I expected some clipping, not gonna lie. Partly because I'm running my custom body preset, but mostly because I run RMR and UC. However, I didn't expect this much clipping. And before you say 'It's probably because your body preset is more complex and big'- it isn't. I based my preset on Vtaw's to achieve fit and realistic look.

 

I managed to somehow chew the slots 'issue'.. Don't know how, but somehow I did. This is, sadly, too much and I don't think I'll be keeping CM in my load order. I know it sounds rude as author invested their time and effort into creating it, but I have to draw a line somewhere as this is simply too much to chew.

 

Posted
34 minutes ago, rubber_duck said:

Hmm... I spoke too soon. I found the real (deal-breaking) issue - morphs.

 

I run Rad Morphing Redux and Unhealthy Craving (as a trigger). In short, these two mods change the look of Player's body. At the time of testing, I had RMR disabled (on my test save). However, upon loading the save where I actually play the game, my character's body is morphed a bit.

 

This, unfortunately, causes major clipping with the body. Butt, belly, thigs, legs, and breasts are all morphed. Because of that, nearly 70% of cum is invisible.

 

I made sure to build the bodysuit with morphs enabled, but it doesn't seem to do much. Some outfits have the same fault, and my increasing mesh in OS didn't do much (if anything).

 

Is there a way to fix this?

 

 

Which slot did you end up using?  That issue occurs in Slot 61 (as noted in the "Known Issues" section) but shouldn't occur anywhere else.

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